update docs for 3dveins
parent
d27def7128
commit
2207f26992
@ -1,14 +1,27 @@
|
|||||||
3dveins
|
3dveins
|
||||||
=======
|
=======
|
||||||
Removes all existing veins from the map and generates new ones using
|
|
||||||
3D Perlin noise, in order to produce a layout that smoothly flows between
|
Rewrites layer veins to expand in 3D space. Existing, flat veins are removed
|
||||||
Z levels. The vein distribution is based on the world seed, so running
|
and new 3D veins that naturally span z-levels are generated in their place.
|
||||||
the command for the second time should produce no change. It is best to
|
The transformation preserves the mineral counts reported by `prospect`.
|
||||||
run it just once immediately after embark.
|
|
||||||
|
Usage::
|
||||||
This command is intended as only a cosmetic change, so it takes
|
|
||||||
care to exactly preserve the mineral counts reported by `prospect` ``all``.
|
3dveins [verbose]
|
||||||
The amounts of different layer stones may slightly change in some cases
|
|
||||||
if vein mass shifts between Z layers.
|
The ``verbose`` option prints out extra information to the console.
|
||||||
|
|
||||||
|
Example::
|
||||||
|
|
||||||
|
3dveins
|
||||||
|
|
||||||
|
New veins are generated using 3D Perlin noise in order to produce a layout that
|
||||||
|
flows smoothly between z-levels. The vein distribution is based on the world
|
||||||
|
seed, so running the command for the second time should produce no change. It is
|
||||||
|
best to run it just once immediately after embark.
|
||||||
|
|
||||||
|
This command is intended as only a cosmetic change, so it takes care to exactly
|
||||||
|
preserve the mineral counts reported by ``prospect all``. The amounts of layer
|
||||||
|
stones may slightly change in some cases if vein mass shifts between z layers.
|
||||||
|
|
||||||
The only undo option is to restore your save from backup.
|
The only undo option is to restore your save from backup.
|
||||||
|
Loading…
Reference in New Issue