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@ -23,6 +23,7 @@
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* - Allow multiple -i switches
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* Done:
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* - Rename from skillmodify.cpp to creature.cpp
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* - Kill creature(s) with --kill
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* - Hide skills with level 0 and 0 experience points
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* - Add --showallflags flag to display all flags (default: display a few important ones)
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@ -75,6 +76,7 @@ using namespace std;
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#define SKILL_FLATTERY 82
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#define SKILL_CONSOLING 83
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#define SKILL_PACIFICATION 84
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#define LABOR_STONE_HAULING 1
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#define LABOR_WOOD_HAULING 2
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#define LABOR_BURIAL 3
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@ -90,6 +92,9 @@ using namespace std;
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#define MAX_MOOD 4
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#define NO_MOOD -1
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#define PROFESSION_CHILD 96
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#define PROFESSION_BABY 97
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bool quiet=true;
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bool verbose = false;
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bool showhauler = true;
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@ -299,6 +304,8 @@ void printCreature(DFHack::Context * DF, const DFHack::t_creature & creature, in
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printf(" %-5s", creature.flags1.bits.dead ? "Dead" : "Alive");
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}
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printf("\n");
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return;
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}
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else
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@ -468,6 +475,7 @@ void printCreature(DFHack::Context * DF, const DFHack::t_creature & creature, in
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cout << "Artifact: " << artifact_name << endl;
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}
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}
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cout << endl;
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}
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int main (int argc, const char* argv[])
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@ -479,7 +487,7 @@ int main (int argc, const char* argv[])
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string creature_type = "Dwarf";
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string creature_id = "";
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int creature_id_int = 0;
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int creature_id_int = NOT_SET;
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bool find_nonicks = false;
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bool find_nicks = false;
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bool remove_skills = false;
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@ -639,6 +647,7 @@ int main (int argc, const char* argv[])
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{
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creature_id = argv[i+1];
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sscanf(argv[i+1], "%d", &creature_id_int);
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creature_type = ""; // if -i is given, match all creatures
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i++;
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}
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else
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@ -742,10 +751,9 @@ int main (int argc, const char* argv[])
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bool hasnick = (creature.name.nickname[0] != '\0');
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if (
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// Check for -i <num>
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(creature_id.empty() || creature_idx == creature_id_int)
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// Check for -c <type>
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&& (creature_type.empty() || toCaps(string(Materials->raceEx[creature.race].rawname)) == toCaps(creature_type))
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// Check for -i <num> and -c <type>
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(creature_idx == creature_id_int
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|| toCaps(string(Materials->raceEx[creature.race].rawname)) == toCaps(creature_type))
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// Check for -nn
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&& ((find_nonicks == true && hasnick == false)
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|| (find_nicks == true && hasnick == true)
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@ -766,8 +774,8 @@ int main (int argc, const char* argv[])
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|| set_mood
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);
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// 96=Child, 97=Baby
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if (creature.profession == 96 || creature.profession == 97)
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if (toCaps(creature_type) == "Dwarf"
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&& (creature.profession == PROFESSION_CHILD || creature.profession == PROFESSION_BABY))
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{
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dochange = false;
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}
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@ -921,7 +929,6 @@ int main (int argc, const char* argv[])
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}
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printCreature(DF,creature,creature_idx);
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} /* End remove skills/labors */
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cout << endl;
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} /* if (print creature) */
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} /* End for(all creatures) */
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} /* End if (we need to walk creatures) */
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