@ -56,6 +56,7 @@
# include <df/unit_health_info.h>
# include <df/unit_health_flags.h>
# include <df/building_design.h>
# include <df/vehicle.h>
# include <MiscUtils.h>
@ -1143,9 +1144,9 @@ public:
job_to_labor_table [ df : : job_type : : ConstructGrate ] = jlf_make_furniture ;
job_to_labor_table [ df : : job_type : : RemoveStairs ] = jlf_const ( df : : unit_labor : : MINE ) ;
job_to_labor_table [ df : : job_type : : ConstructQuern ] = jlf_make_furniture ;
job_to_labor_table [ df : : job_type : : ConstructMillstone ] = jlf_make_furniture ;
job_to_labor_table [ df : : job_type : : ConstructSplint ] = jlf_make_ object ;
job_to_labor_table [ df : : job_type : : ConstructCrutch ] = jlf_make_ object ;
job_to_labor_table [ df : : job_type : : ConstructMillstone ] = jlf_make_furniture ;
job_to_labor_table [ df : : job_type : : ConstructSplint ] = jlf_make_ furniture ;
job_to_labor_table [ df : : job_type : : ConstructCrutch ] = jlf_make_ furniture ;
job_to_labor_table [ df : : job_type : : ConstructTractionBench ] = jlf_const ( df : : unit_labor : : MECHANIC ) ;
job_to_labor_table [ df : : job_type : : CleanSelf ] = jlf_no_labor ;
job_to_labor_table [ df : : job_type : : BringCrutch ] = jlf_no_labor ;
@ -1422,6 +1423,8 @@ private:
int cnt_traction ;
int cnt_crutch ;
int need_food_water ;
std : : map < df : : unit_labor , int > labor_needed ;
std : : vector < dwarf_info_t * > dwarf_info ;
std : : list < dwarf_info_t * > available_dwarfs ;
@ -1667,8 +1670,6 @@ private:
{
if ( is_on_break )
state = OTHER ;
else if ( dwarf - > dwarf - > specific_refs . size ( ) > 0 )
state = OTHER ;
else if ( dwarf - > dwarf - > burrows . size ( ) > 0 )
state = OTHER ; // dwarfs assigned to burrows are treated as if permanently busy
else if ( dwarf - > dwarf - > status2 . able_grasp_impair = = 0 )
@ -1721,6 +1722,9 @@ private:
cnt_crutch + + ;
}
if ( dwarf - > dwarf - > counters2 . hunger_timer > 60000 | | dwarf - > dwarf - > counters2 . thirst_timer > 40000 )
need_food_water + + ;
// find dwarf's highest effective skill
int high_skill = 0 ;
@ -1788,6 +1792,7 @@ public:
dig_count = tree_count = plant_count = detail_count = pick_count = axe_count = 0 ;
cnt_recover_wounded = cnt_diagnosis = cnt_immobilize = cnt_dressing = cnt_cleaning = cnt_surgery = cnt_suture =
cnt_setting = cnt_traction = cnt_crutch = 0 ;
need_food_water = 0 ;
FOR_ENUM_ITEMS ( unit_labor , l )
{
@ -1837,6 +1842,8 @@ public:
labor_needed [ df : : unit_labor : : BONE_SETTING ] + = cnt_traction ;
labor_needed [ df : : unit_labor : : HAUL_ITEM ] + = cnt_crutch ;
labor_needed [ df : : unit_labor : : FEED_WATER_CIVILIANS ] + = need_food_water ;
// add entries for hauling jobs
labor_needed [ df : : unit_labor : : HAUL_STONE ] + = world - > stockpile . num_jobs [ 1 ] ;
@ -1848,6 +1855,12 @@ public:
labor_needed [ df : : unit_labor : : HAUL_FURNITURE ] + = world - > stockpile . num_jobs [ 8 ] ;
labor_needed [ df : : unit_labor : : HAUL_ANIMAL ] + = world - > stockpile . num_jobs [ 9 ] ;
// add entries for vehicle hauling
for ( auto v = world - > vehicles . all . begin ( ) ; v ! = world - > vehicles . all . end ( ) ; v + + )
if ( ( * v ) - > route_id ! = - 1 )
labor_needed [ df : : unit_labor : : PUSH_HAUL_VEHICLE ] + + ;
if ( print_debug )
{
for ( auto i = labor_needed . begin ( ) ; i ! = labor_needed . end ( ) ; i + + )