Added utils.lua with usefull lua utils.
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					function findVectorsSized(size)
	local ret={}
	local text=GetTextRegion()
	for k,v in pairs(offsets.getvectors()) do
		if GetRegionIn2(k)~=nil then
		--if v>4 then
			local tv=engine.peek(k,ptr_vector)
			if tv.size() == size then
				print(string.format("%x is size %d",k,size))
				table.insert(ret,k)
			end
		end
	end
	return ret
end
function findMaterial(mattype,matname) --currently only stones
	local tbl=BuildMaterialTable()
	return tbl[matname]
end
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