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@ -99,37 +99,33 @@ How do DFHack in-game windows work?
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Many DFHack tools have graphical interfaces that appear in-game. You can tell
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Many DFHack tools have graphical interfaces that appear in-game. You can tell
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which windows belong to DFHack tools because they will have the word "DFHack"
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which windows belong to DFHack tools because they will have the word "DFHack"
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printed across their bottom frame edge. DFHack provides a custom windowing system
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printed across their bottom frame edge. DFHack provides an advanced windowing
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that gives the player a lot of control over where the windows appear and whether
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system that gives the player a lot of control over where the windows appear and
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they capture keyboard and mouse input.
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whether they capture keyboard and mouse input.
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The DFHack windowing system allows you to use DFHack tools without interrupting
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The DFHack windowing system allows multiple overlapping windows to be active at
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the game. That is, if the game is unpaused, it will continue to run while a
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once. The one with the highlighted title bar has focus and will receive anything
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DFHack window is open. You can also interact with the map, scrolling it with the
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you type at the keyboard. Hit Esc or right click to close the window or cancel
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keyboard or mouse and selecting units, buildings, and items. Some tools will
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the current operation. You can click anywhere on the screen that is not a
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capture all keyboard input, such as tools with editable text fields, and some will
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DFHack window to unfocus the window and let it just sit in the background. It won't
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force-pause the game if it makes sense to, like `gui/quickfort`, since you cannot
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respond to key presses or mouse clicks until you click on it again to give it
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interact with the map normally while trying to apply a blueprint.
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focus. You can right click directly on an unfocused window to close it without
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left clicking to activate it first.
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DFHack windows are draggable from the title bar or from anywhere on the window
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DFHack windows are draggable from the title bar or from anywhere on the window
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that doesn't have a mouse-clickable widget on it. Many are resizable as well
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that doesn't have a mouse-clickable widget on it. Many are resizable as well
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(if the tool window has components that can reasonably be resized).
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(if the tool window has components that can reasonably be resized).
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DFHack windows close with a right mouse click or keyboard Esc, but if you
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You can generally use DFHack tools without interrupting the game. That is, if the
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want to keep a DFHack tool open while you interact with the game, you can click the
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game is unpaused, it can continue to run while a DFHack window is open. Many tools
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pin in the upper right corner of the DFHack window or hit Alt-L so
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will initially pause the game to let you focus on the task at hand, but you can
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that the pin turns green. The DFHack window will then ignore right clicks and
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unpause like normal if you want. You can also interact with the map, scrolling it
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Esc key presses that would otherwise close the window. This is especially
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with the keyboard or mouse and selecting units, buildings, and items. Some tools
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useful for the configuration tool windows for the automation tools. For example,
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will capture all keyboard input, such as tools with editable text fields, and some
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you can pin the `gui/autochop` window, set it to minimal mode, and let it sit
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will force-pause the game if it makes sense to, like `gui/quickfort`, since you
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there monitoring your logging industry as you play, using it as a live status
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cannot interact with the map normally while trying to apply a blueprint. Windows
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window. Note that you can still right click *on* the DFHack tool window to close
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for tools that force-pause the game will have a pause icon in their upper right
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it, even when it is pinned.
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corner to indicate which tool is responsible for the pausing.
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You can have multiple DFHack tool windows on the screen at the same time. The
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one that is receiving keyboard input has a highlighted title bar and will appear
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over other windows if dragged across them. Clicking on a DFHack window that is not
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currently active will bring it to the foreground and make it the active window.
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Where do I go next?
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Where do I go next?
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-------------------
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-------------------
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@ -161,10 +157,11 @@ You can enable it from the GUI, so you don't need to run `enable autochop <enabl
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directly. You can set a target number of logs, and autochop will manage
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directly. You can set a target number of logs, and autochop will manage
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your logging industry for you. You can control where your woodsdwarves go to
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your logging industry for you. You can control where your woodsdwarves go to
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cut down trees by setting up burrows and configuring autochop to only cut in
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cut down trees by setting up burrows and configuring autochop to only cut in
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those burrows. If you have the extra screen space, go ahead and click the pin so
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those burrows. If you have the extra screen space, go ahead and set the
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it turns green and set the `gui/autochop` window to minimal mode (click on the
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`gui/autochop` window to minimal mode (click on the hint near the upper right
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hint near the upper right corner of the window or hit Alt-M). As you play the game,
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corner of the window or hit Alt-M) and click on the map so the window loses
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you can glance at it to check on your stocks of wood.
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keyboard focus. As you play the game, you can glance at the status panel to
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check on your stocks of wood.
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Finally, let's do some fort design copy-pasting. Go to some bedrooms that you have
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Finally, let's do some fort design copy-pasting. Go to some bedrooms that you have
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set up in your fort. Run `gui/blueprint`, set a name for your blueprint by
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set up in your fort. Run `gui/blueprint`, set a name for your blueprint by
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