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@ -31,9 +31,16 @@
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#include <df/entity_position_assignment.h>
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#include <df/entity_position.h>
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#include <df/building_tradedepotst.h>
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#include <df/building_stockpilest.h>
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#include <df/items_other_id.h>
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#include <df/ui.h>
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#include <df/activity_info.h>
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#include <MiscUtils.h>
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#include "modules/MapCache.h"
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#include "modules/Items.h"
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using std::string;
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using std::endl;
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using namespace DFHack;
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@ -89,6 +96,8 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
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// The name string provided must correspond to the filename - autolabor.plug.so or autolabor.plug.dll in this case
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DFHACK_PLUGIN("autolabor");
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void generate_labor_to_skill_map();
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enum labor_mode {
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DISABLE,
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HAULERS,
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@ -383,6 +392,8 @@ struct labor_default
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int active_dwarfs;
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};
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static int hauler_pct = 33;
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static std::vector<struct labor_info> labor_infos;
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static const struct labor_default default_labor_infos[] = {
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@ -501,6 +512,8 @@ struct dwarf_info_t
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int noble_penalty; // penalty for assignment due to noble status
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bool medical; // this dwarf has medical responsibility
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bool trader; // this dwarf has trade responsibility
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bool diplomacy; // this dwarf meets with diplomats
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int single_labor; // this dwarf will be exclusively assigned to one labor (-1/NONE for none)
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};
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static bool isOptionEnabled(unsigned flag)
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@ -544,6 +557,16 @@ static void init_state()
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if (!enable_autolabor)
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return;
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auto cfg_haulpct = pworld->GetPersistentData("autolabor/haulpct");
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if (cfg_haulpct.isValid())
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{
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hauler_pct = cfg_haulpct.ival(0);
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}
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else
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{
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hauler_pct = 33;
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}
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// Load labors from save
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labor_infos.resize(ARRAY_COUNT(default_labor_infos));
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@ -576,8 +599,37 @@ static void init_state()
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labor_infos[i].active_dwarfs = 0;
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reset_labor((df::enums::unit_labor::unit_labor) i);
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}
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generate_labor_to_skill_map();
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}
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static df::job_skill labor_to_skill[ENUM_LAST_ITEM(unit_labor) + 1];
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static void generate_labor_to_skill_map()
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{
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// Generate labor -> skill mapping
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for (int i = 0; i <= ENUM_LAST_ITEM(unit_labor); i++)
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labor_to_skill[i] = df::enums::job_skill::NONE;
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FOR_ENUM_ITEMS(job_skill, skill)
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{
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int labor = ENUM_ATTR(job_skill, labor, skill);
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if (labor != df::enums::unit_labor::NONE)
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{
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/*
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assert(labor >= 0);
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assert(labor < ARRAY_COUNT(labor_to_skill));
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*/
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labor_to_skill[labor] = skill;
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}
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}
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}
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static void enable_plugin(color_ostream &out)
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{
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auto pworld = Core::getInstance().getWorld();
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@ -685,6 +737,181 @@ struct values_sorter
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std::vector<int> & values;
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};
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static void assign_labor(unit_labor::unit_labor labor,
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int n_dwarfs,
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std::vector<dwarf_info_t>& dwarf_info,
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bool trader_requested,
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std::vector<df::unit *>& dwarfs,
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bool has_butchers,
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bool has_fishery,
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color_ostream& out)
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{
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df::job_skill skill = labor_to_skill[labor];
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if (labor_infos[labor].mode() != AUTOMATIC)
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return;
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int best_dwarf = 0;
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int best_value = -10000;
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std::vector<int> values(n_dwarfs);
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std::vector<int> candidates;
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std::map<int, int> dwarf_skill;
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std::vector<bool> previously_enabled(n_dwarfs);
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auto mode = labor_infos[labor].mode();
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// Find candidate dwarfs, and calculate a preference value for each dwarf
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for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
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{
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if (dwarf_info[dwarf].state == CHILD)
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continue;
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if (dwarf_info[dwarf].state == MILITARY)
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continue;
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if (dwarf_info[dwarf].trader && trader_requested)
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continue;
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if (dwarf_info[dwarf].diplomacy)
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continue;
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if (labor_infos[labor].is_exclusive && dwarf_info[dwarf].has_exclusive_labor)
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continue;
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int value = dwarf_info[dwarf].mastery_penalty;
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if (skill != df::enums::job_skill::NONE)
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{
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int skill_level = 0;
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int skill_experience = 0;
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for (auto s = dwarfs[dwarf]->status.souls[0]->skills.begin(); s < dwarfs[dwarf]->status.souls[0]->skills.end(); s++)
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{
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if ((*s)->id == skill)
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{
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skill_level = (*s)->rating;
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skill_experience = (*s)->experience;
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break;
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}
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}
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dwarf_skill[dwarf] = skill_level;
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value += skill_level * 100;
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value += skill_experience / 20;
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if (skill_level > 0 || skill_experience > 0)
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value += 200;
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if (skill_level >= 15)
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value += 1000 * (skill_level - 14);
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}
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else
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{
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dwarf_skill[dwarf] = 0;
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}
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if (dwarfs[dwarf]->status.labors[labor])
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{
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value += 5;
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if (labor_infos[labor].is_exclusive)
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value += 350;
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}
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// bias by happiness
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value += dwarfs[dwarf]->status.happiness;
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values[dwarf] = value;
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candidates.push_back(dwarf);
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}
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// Sort candidates by preference value
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values_sorter ivs(values);
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std::sort(candidates.begin(), candidates.end(), ivs);
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// Disable the labor on everyone
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for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
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{
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if (dwarf_info[dwarf].state == CHILD)
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continue;
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previously_enabled[dwarf] = dwarfs[dwarf]->status.labors[labor];
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dwarfs[dwarf]->status.labors[labor] = false;
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}
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int min_dwarfs = labor_infos[labor].minimum_dwarfs();
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int max_dwarfs = labor_infos[labor].maximum_dwarfs();
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// Special - don't assign hunt without a butchers, or fish without a fishery
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if (df::enums::unit_labor::HUNT == labor && !has_butchers)
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min_dwarfs = max_dwarfs = 0;
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if (df::enums::unit_labor::FISH == labor && !has_fishery)
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min_dwarfs = max_dwarfs = 0;
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bool want_idle_dwarf = true;
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if (state_count[IDLE] < 2)
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want_idle_dwarf = false;
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/*
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* Assign dwarfs to this labor. We assign at least the minimum number of dwarfs, in
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* order of preference, and then assign additional dwarfs that meet any of these conditions:
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* - The dwarf is idle and there are no idle dwarves assigned to this labor
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* - The dwarf has nonzero skill associated with the labor
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* - The labor is mining, hunting, or woodcutting and the dwarf currently has it enabled.
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* We stop assigning dwarfs when we reach the maximum allowed.
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* Note that only idle and busy dwarfs count towards the number of dwarfs. "Other" dwarfs
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* (sleeping, eating, on break, etc.) will have labors assigned, but will not be counted.
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* Military and children/nobles will not have labors assigned.
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* Dwarfs with the "health management" responsibility are always assigned DIAGNOSIS.
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*/
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for (int i = 0; i < candidates.size() && labor_infos[labor].active_dwarfs < max_dwarfs; i++)
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{
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int dwarf = candidates[i];
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assert(dwarf >= 0);
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assert(dwarf < n_dwarfs);
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bool preferred_dwarf = false;
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if (want_idle_dwarf && dwarf_info[dwarf].state == IDLE)
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preferred_dwarf = true;
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if (dwarf_skill[dwarf] > 0)
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preferred_dwarf = true;
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if (previously_enabled[dwarf] && labor_infos[labor].is_exclusive)
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preferred_dwarf = true;
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if (dwarf_info[dwarf].medical && labor == df::unit_labor::DIAGNOSE)
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preferred_dwarf = true;
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if (dwarf_info[dwarf].trader && trader_requested)
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continue;
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if (dwarf_info[dwarf].diplomacy)
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continue;
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if (labor_infos[labor].active_dwarfs >= min_dwarfs && !preferred_dwarf)
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continue;
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if (!dwarfs[dwarf]->status.labors[labor])
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dwarf_info[dwarf].assigned_jobs++;
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dwarfs[dwarf]->status.labors[labor] = true;
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if (labor_infos[labor].is_exclusive)
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{
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dwarf_info[dwarf].has_exclusive_labor = true;
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// all the exclusive labors require equipment so this should force the dorf to reequip if needed
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dwarfs[dwarf]->military.pickup_flags.bits.update = 1;
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}
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if (print_debug)
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out.print("Dwarf %i \"%s\" assigned %s: value %i %s %s\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), ENUM_KEY_STR(unit_labor, labor).c_str(), values[dwarf], dwarf_info[dwarf].trader ? "(trader)" : "", dwarf_info[dwarf].diplomacy ? "(diplomacy)" : "");
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if (dwarf_info[dwarf].state == IDLE || dwarf_info[dwarf].state == BUSY)
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labor_infos[labor].active_dwarfs++;
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if (dwarf_info[dwarf].state == IDLE)
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want_idle_dwarf = false;
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}
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
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{
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switch (event) {
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@ -742,7 +969,12 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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df::building_tradedepotst* depot = (df::building_tradedepotst*) build;
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trader_requested = depot->trade_flags.bits.trader_requested;
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if (print_debug)
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{
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if (trader_requested)
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out.print("Trade depot found and trader requested, trader will be excluded from all labors.\n");
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else
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out.print("Trade depot found but trader is not requested.\n");
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}
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}
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}
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@ -750,7 +982,10 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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{
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df::unit* cre = world->units.all[i];
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if (cre->race == race && cre->civ_id == civ && !cre->flags1.bits.marauder && !cre->flags1.bits.diplomat && !cre->flags1.bits.merchant &&
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!cre->flags1.bits.dead && !cre->flags1.bits.forest) {
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!cre->flags1.bits.dead && !cre->flags1.bits.forest)
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{
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if (cre->burrows.size() > 0)
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continue; // dwarfs assigned to burrows are skipped entirely
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dwarfs.push_back(cre);
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}
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}
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@ -766,6 +1001,8 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
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{
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dwarf_info[dwarf].single_labor = -1;
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// assert(dwarfs[dwarf]->status.souls.size() > 0);
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// assert fails can cause DF to crash, so don't do that
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@ -777,9 +1014,11 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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int noble_penalty = 0;
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|
|
df::historical_figure* hf = df::historical_figure::find(dwarfs[dwarf]->hist_figure_id);
|
|
|
|
|
for (int i = 0; i < hf->entity_links.size(); i++) {
|
|
|
|
|
for (int i = 0; i < hf->entity_links.size(); i++)
|
|
|
|
|
{
|
|
|
|
|
df::histfig_entity_link* hfelink = hf->entity_links.at(i);
|
|
|
|
|
if (hfelink->getType() == df::histfig_entity_link_type::POSITION) {
|
|
|
|
|
if (hfelink->getType() == df::histfig_entity_link_type::POSITION)
|
|
|
|
|
{
|
|
|
|
|
df::histfig_entity_link_positionst *epos =
|
|
|
|
|
(df::histfig_entity_link_positionst*) hfelink;
|
|
|
|
|
df::historical_entity* entity = df::historical_entity::find(epos->entity_id);
|
|
|
|
@ -803,7 +1042,27 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
dwarf_info[dwarf].trader = true;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dwarf_info[dwarf].noble_penalty = noble_penalty;
|
|
|
|
|
|
|
|
|
|
// identify dwarfs who are needed for meetings and mark them for exclusion
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < ui->activities.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
df::activity_info *act = ui->activities[i];
|
|
|
|
|
if (!act) continue;
|
|
|
|
|
bool p1 = act->person1 == dwarfs[dwarf];
|
|
|
|
|
bool p2 = act->person2 == dwarfs[dwarf];
|
|
|
|
|
|
|
|
|
|
if (p1 || p2)
|
|
|
|
|
{
|
|
|
|
|
dwarf_info[dwarf].diplomacy = true;
|
|
|
|
|
if (print_debug)
|
|
|
|
|
out.print("Dwarf %i \"%s\" has a meeting, will be cleared of all labors\n", dwarf, dwarfs[dwarf]->name.first_name.c_str());
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (auto s = dwarfs[dwarf]->status.souls[0]->skills.begin(); s != dwarfs[dwarf]->status.souls[0]->skills.end(); s++)
|
|
|
|
@ -907,26 +1166,6 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
out.print("Dwarf %i \"%s\": penalty %i, state %s\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), dwarf_info[dwarf].mastery_penalty, state_names[dwarf_info[dwarf].state]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Generate labor -> skill mapping
|
|
|
|
|
|
|
|
|
|
df::job_skill labor_to_skill[ENUM_LAST_ITEM(unit_labor) + 1];
|
|
|
|
|
for (int i = 0; i <= ENUM_LAST_ITEM(unit_labor); i++)
|
|
|
|
|
labor_to_skill[i] = df::enums::job_skill::NONE;
|
|
|
|
|
|
|
|
|
|
FOR_ENUM_ITEMS(job_skill, skill)
|
|
|
|
|
{
|
|
|
|
|
int labor = ENUM_ATTR(job_skill, labor, skill);
|
|
|
|
|
if (labor != df::enums::unit_labor::NONE)
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
assert(labor >= 0);
|
|
|
|
|
assert(labor < ARRAY_COUNT(labor_to_skill));
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
labor_to_skill[labor] = skill;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<df::unit_labor> labors;
|
|
|
|
|
|
|
|
|
|
FOR_ENUM_ITEMS(unit_labor, labor)
|
|
|
|
@ -956,6 +1195,12 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
|
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
|
{
|
|
|
|
|
if ((dwarf_info[dwarf].trader && trader_requested) ||
|
|
|
|
|
dwarf_info[dwarf].diplomacy)
|
|
|
|
|
{
|
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dwarfs[dwarf]->status.labors[labor])
|
|
|
|
|
{
|
|
|
|
|
if (labor_infos[labor].is_exclusive)
|
|
|
|
@ -977,172 +1222,34 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
assert(labor < ARRAY_COUNT(labor_infos));
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
df::job_skill skill = labor_to_skill[labor];
|
|
|
|
|
assign_labor(labor, n_dwarfs, dwarf_info, trader_requested, dwarfs, has_butchers, has_fishery, out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (labor_infos[labor].mode() != AUTOMATIC)
|
|
|
|
|
continue;
|
|
|
|
|
// Set about 1/3 of the dwarfs as haulers. The haulers have all HAULER labors enabled. Having a lot of haulers helps
|
|
|
|
|
// make sure that hauling jobs are handled quickly rather than building up.
|
|
|
|
|
|
|
|
|
|
int best_dwarf = 0;
|
|
|
|
|
int best_value = -10000;
|
|
|
|
|
int num_haulers = state_count[IDLE] + state_count[BUSY] * hauler_pct / 100;
|
|
|
|
|
|
|
|
|
|
std::vector<int> values(n_dwarfs);
|
|
|
|
|
std::vector<int> candidates;
|
|
|
|
|
std::map<int, int> dwarf_skill;
|
|
|
|
|
std::vector<bool> previously_enabled(n_dwarfs);
|
|
|
|
|
|
|
|
|
|
auto mode = labor_infos[labor].mode();
|
|
|
|
|
if (num_haulers < 1)
|
|
|
|
|
num_haulers = 1;
|
|
|
|
|
|
|
|
|
|
// Find candidate dwarfs, and calculate a preference value for each dwarf
|
|
|
|
|
std::vector<int> hauler_ids;
|
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
|
{
|
|
|
|
|
if (dwarf_info[dwarf].state == CHILD)
|
|
|
|
|
continue;
|
|
|
|
|
if (dwarf_info[dwarf].state == MILITARY)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (labor_infos[labor].is_exclusive && dwarf_info[dwarf].has_exclusive_labor)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
int value = dwarf_info[dwarf].mastery_penalty;
|
|
|
|
|
|
|
|
|
|
if (skill != df::enums::job_skill::NONE)
|
|
|
|
|
{
|
|
|
|
|
int skill_level = 0;
|
|
|
|
|
int skill_experience = 0;
|
|
|
|
|
|
|
|
|
|
for (auto s = dwarfs[dwarf]->status.souls[0]->skills.begin(); s < dwarfs[dwarf]->status.souls[0]->skills.end(); s++)
|
|
|
|
|
{
|
|
|
|
|
if ((*s)->id == skill)
|
|
|
|
|
{
|
|
|
|
|
skill_level = (*s)->rating;
|
|
|
|
|
skill_experience = (*s)->experience;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dwarf_skill[dwarf] = skill_level;
|
|
|
|
|
|
|
|
|
|
value += skill_level * 100;
|
|
|
|
|
value += skill_experience / 20;
|
|
|
|
|
if (skill_level > 0 || skill_experience > 0)
|
|
|
|
|
value += 200;
|
|
|
|
|
if (skill_level >= 15)
|
|
|
|
|
value += 1000 * (skill_level - 14);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
dwarf_skill[dwarf] = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dwarfs[dwarf]->status.labors[labor])
|
|
|
|
|
if ((dwarf_info[dwarf].trader && trader_requested) ||
|
|
|
|
|
dwarf_info[dwarf].diplomacy)
|
|
|
|
|
{
|
|
|
|
|
value += 5;
|
|
|
|
|
if (labor_infos[labor].is_exclusive)
|
|
|
|
|
value += 350;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
values[dwarf] = value;
|
|
|
|
|
|
|
|
|
|
candidates.push_back(dwarf);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Sort candidates by preference value
|
|
|
|
|
values_sorter ivs(values);
|
|
|
|
|
std::sort(candidates.begin(), candidates.end(), ivs);
|
|
|
|
|
|
|
|
|
|
// Disable the labor on everyone
|
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
|
FOR_ENUM_ITEMS(unit_labor, labor)
|
|
|
|
|
{
|
|
|
|
|
if (dwarf_info[dwarf].state == CHILD)
|
|
|
|
|
if (labor == df::enums::unit_labor::NONE)
|
|
|
|
|
continue;
|
|
|
|
|
if (labor_infos[labor].mode() != HAULERS)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
previously_enabled[dwarf] = dwarfs[dwarf]->status.labors[labor];
|
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int min_dwarfs = labor_infos[labor].minimum_dwarfs();
|
|
|
|
|
int max_dwarfs = labor_infos[labor].maximum_dwarfs();
|
|
|
|
|
|
|
|
|
|
// Special - don't assign hunt without a butchers, or fish without a fishery
|
|
|
|
|
if (df::enums::unit_labor::HUNT == labor && !has_butchers)
|
|
|
|
|
min_dwarfs = max_dwarfs = 0;
|
|
|
|
|
if (df::enums::unit_labor::FISH == labor && !has_fishery)
|
|
|
|
|
min_dwarfs = max_dwarfs = 0;
|
|
|
|
|
|
|
|
|
|
bool want_idle_dwarf = true;
|
|
|
|
|
if (state_count[IDLE] < 2)
|
|
|
|
|
want_idle_dwarf = false;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Assign dwarfs to this labor. We assign at least the minimum number of dwarfs, in
|
|
|
|
|
* order of preference, and then assign additional dwarfs that meet any of these conditions:
|
|
|
|
|
* - The dwarf is idle and there are no idle dwarves assigned to this labor
|
|
|
|
|
* - The dwarf has nonzero skill associated with the labor
|
|
|
|
|
* - The labor is mining, hunting, or woodcutting and the dwarf currently has it enabled.
|
|
|
|
|
* We stop assigning dwarfs when we reach the maximum allowed.
|
|
|
|
|
* Note that only idle and busy dwarfs count towards the number of dwarfs. "Other" dwarfs
|
|
|
|
|
* (sleeping, eating, on break, etc.) will have labors assigned, but will not be counted.
|
|
|
|
|
* Military and children/nobles will not have labors assigned.
|
|
|
|
|
* Dwarfs with the "health management" responsibility are always assigned DIAGNOSIS.
|
|
|
|
|
*/
|
|
|
|
|
for (int i = 0; i < candidates.size() && labor_infos[labor].active_dwarfs < max_dwarfs; i++)
|
|
|
|
|
{
|
|
|
|
|
int dwarf = candidates[i];
|
|
|
|
|
|
|
|
|
|
assert(dwarf >= 0);
|
|
|
|
|
assert(dwarf < n_dwarfs);
|
|
|
|
|
|
|
|
|
|
bool preferred_dwarf = false;
|
|
|
|
|
if (want_idle_dwarf && dwarf_info[dwarf].state == IDLE)
|
|
|
|
|
preferred_dwarf = true;
|
|
|
|
|
if (dwarf_skill[dwarf] > 0)
|
|
|
|
|
preferred_dwarf = true;
|
|
|
|
|
if (previously_enabled[dwarf] && labor_infos[labor].is_exclusive)
|
|
|
|
|
preferred_dwarf = true;
|
|
|
|
|
if (dwarf_info[dwarf].medical && labor == df::unit_labor::DIAGNOSE)
|
|
|
|
|
preferred_dwarf = true;
|
|
|
|
|
if (dwarf_info[dwarf].trader && trader_requested)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (labor_infos[labor].active_dwarfs >= min_dwarfs && !preferred_dwarf)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (!dwarfs[dwarf]->status.labors[labor])
|
|
|
|
|
dwarf_info[dwarf].assigned_jobs++;
|
|
|
|
|
|
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = true;
|
|
|
|
|
|
|
|
|
|
if (labor_infos[labor].is_exclusive)
|
|
|
|
|
{
|
|
|
|
|
dwarf_info[dwarf].has_exclusive_labor = true;
|
|
|
|
|
// all the exclusive labors require equipment so this should force the dorf to reequip if needed
|
|
|
|
|
dwarfs[dwarf]->military.pickup_flags.bits.update = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (print_debug)
|
|
|
|
|
out.print("Dwarf %i \"%s\" assigned %s: value %i\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), ENUM_KEY_STR(unit_labor, labor).c_str(), values[dwarf]);
|
|
|
|
|
|
|
|
|
|
if (dwarf_info[dwarf].state == IDLE || dwarf_info[dwarf].state == BUSY)
|
|
|
|
|
labor_infos[labor].active_dwarfs++;
|
|
|
|
|
|
|
|
|
|
if (dwarf_info[dwarf].state == IDLE)
|
|
|
|
|
want_idle_dwarf = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Set about 1/3 of the dwarfs as haulers. The haulers have all HAULER labors enabled. Having a lot of haulers helps
|
|
|
|
|
// make sure that hauling jobs are handled quickly rather than building up.
|
|
|
|
|
|
|
|
|
|
int num_haulers = state_count[IDLE] + state_count[BUSY] / 3;
|
|
|
|
|
if (num_haulers < 1)
|
|
|
|
|
num_haulers = 1;
|
|
|
|
|
|
|
|
|
|
std::vector<int> hauler_ids;
|
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
|
{
|
|
|
|
|
if (dwarf_info[dwarf].trader && trader_requested)
|
|
|
|
|
continue;
|
|
|
|
|
if (dwarf_info[dwarf].state == IDLE || dwarf_info[dwarf].state == BUSY)
|
|
|
|
|
hauler_ids.push_back(dwarf);
|
|
|
|
|
}
|
|
|
|
@ -1222,6 +1329,7 @@ void print_labor (df::enums::unit_labor::unit_labor labor, color_ostream &out)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
command_result autolabor (color_ostream &out, std::vector <std::string> & parameters)
|
|
|
|
|
{
|
|
|
|
|
CoreSuspender suspend;
|
|
|
|
@ -1255,7 +1363,20 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (parameters.size() == 2 || parameters.size() == 3) {
|
|
|
|
|
else if (parameters.size() == 2 && parameters[0] == "haulpct")
|
|
|
|
|
{
|
|
|
|
|
if (!enable_autolabor)
|
|
|
|
|
{
|
|
|
|
|
out << "Error: The plugin is not enabled." << endl;
|
|
|
|
|
return CR_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int pct = atoi (parameters[1].c_str());
|
|
|
|
|
hauler_pct = pct;
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
else if (parameters.size() == 2 || parameters.size() == 3) {
|
|
|
|
|
|
|
|
|
|
if (!enable_autolabor)
|
|
|
|
|
{
|
|
|
|
|
out << "Error: The plugin is not enabled." << endl;
|
|
|
|
@ -1359,7 +1480,8 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
|
|
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
else if (parameters.size() == 1 && parameters[0] == "debug") {
|
|
|
|
|
else if (parameters.size() == 1 && parameters[0] == "debug")
|
|
|
|
|
{
|
|
|
|
|
if (!enable_autolabor)
|
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{
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out << "Error: The plugin is not enabled." << endl;
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@ -1379,3 +1501,206 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
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return CR_OK;
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}
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}
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struct StockpileInfo {
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df::building_stockpilest* sp;
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int size;
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int free;
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int x1, x2, y1, y2, z;
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public:
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StockpileInfo(df::building_stockpilest *sp_) : sp(sp_)
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{
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MapExtras::MapCache mc;
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z = sp_->z;
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x1 = sp_->room.x;
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x2 = sp_->room.x + sp_->room.width;
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y1 = sp_->room.y;
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y2 = sp_->room.y + sp_->room.height;
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int e = 0;
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size = 0;
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free = 0;
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for (int y = y1; y < y2; y++)
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for (int x = x1; x < x2; x++)
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if (sp_->room.extents[e++] == 1)
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{
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size++;
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DFCoord cursor (x,y,z);
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uint32_t blockX = x / 16;
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uint32_t tileX = x % 16;
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uint32_t blockY = y / 16;
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uint32_t tileY = y % 16;
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MapExtras::Block * b = mc.BlockAt(cursor/16);
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if(b && b->is_valid())
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{
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auto &block = *b->getRaw();
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df::tile_occupancy &occ = block.occupancy[tileX][tileY];
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if (!occ.bits.item)
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free++;
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}
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}
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}
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bool isFull() { return free == 0; }
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bool canHold(df::item *i)
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{
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return false;
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}
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bool inStockpile(df::item *i)
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{
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df::item *container = Items::getContainer(i);
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if (container)
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return inStockpile(container);
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if (i->pos.z != z) return false;
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if (i->pos.x < x1 || i->pos.x >= x2 ||
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i->pos.y < y1 || i->pos.y >= y2) return false;
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int e = (i->pos.x - x1) + (i->pos.y - y1) * sp->room.width;
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return sp->room.extents[e] == 1;
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}
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int getId() { return sp->id; }
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};
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static int stockcheck(color_ostream &out, vector <string> & parameters)
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{
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int count = 0;
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std::vector<StockpileInfo*> stockpiles;
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for (int i = 0; i < world->buildings.all.size(); ++i)
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{
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df::building *build = world->buildings.all[i];
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auto type = build->getType();
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if (df::enums::building_type::Stockpile == type)
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{
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df::building_stockpilest *sp = virtual_cast<df::building_stockpilest>(build);
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StockpileInfo *spi = new StockpileInfo(sp);
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stockpiles.push_back(spi);
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}
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}
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std::vector<df::item*> &items = world->items.other[df::enums::items_other_id::ANY_FREE];
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// Precompute a bitmask with the bad flags
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df::item_flags bad_flags;
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bad_flags.whole = 0;
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#define F(x) bad_flags.bits.x = true;
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F(dump); F(forbid); F(garbage_collect);
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F(hostile); F(on_fire); F(rotten); F(trader);
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F(in_building); F(construction); F(artifact1);
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F(spider_web); F(owned); F(in_job);
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#undef F
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for (size_t i = 0; i < items.size(); i++)
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{
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df::item *item = items[i];
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if (item->flags.whole & bad_flags.whole)
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continue;
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// we really only care about MEAT, FISH, FISH_RAW, PLANT, CHEESE, FOOD, and EGG
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df::item_type typ = item->getType();
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if (typ != df::enums::item_type::MEAT &&
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typ != df::enums::item_type::FISH &&
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typ != df::enums::item_type::FISH_RAW &&
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typ != df::enums::item_type::PLANT &&
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typ != df::enums::item_type::CHEESE &&
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typ != df::enums::item_type::FOOD &&
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typ != df::enums::item_type::EGG)
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continue;
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df::item *container = 0;
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df::unit *holder = 0;
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df::building *building = 0;
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for (size_t i = 0; i < item->itemrefs.size(); i++)
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{
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df::general_ref *ref = item->itemrefs[i];
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switch (ref->getType())
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{
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case general_ref_type::CONTAINED_IN_ITEM:
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container = ref->getItem();
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break;
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case general_ref_type::UNIT_HOLDER:
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holder = ref->getUnit();
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break;
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case general_ref_type::BUILDING_HOLDER:
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building = ref->getBuilding();
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break;
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default:
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break;
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}
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}
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df::item *nextcontainer = container;
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df::item *lastcontainer = 0;
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while(nextcontainer) {
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df::item *thiscontainer = nextcontainer;
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nextcontainer = 0;
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for (size_t i = 0; i < thiscontainer->itemrefs.size(); i++)
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{
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df::general_ref *ref = thiscontainer->itemrefs[i];
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switch (ref->getType())
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{
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case general_ref_type::CONTAINED_IN_ITEM:
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lastcontainer = nextcontainer = ref->getItem();
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break;
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case general_ref_type::UNIT_HOLDER:
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holder = ref->getUnit();
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break;
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case general_ref_type::BUILDING_HOLDER:
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building = ref->getBuilding();
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break;
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default:
|
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|
break;
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|
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}
|
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}
|
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|
}
|
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if (holder)
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|
continue; // carried items do not rot as far as i know
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|
if (building) {
|
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|
df::building_type btype = building->getType();
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if (btype == df::enums::building_type::TradeDepot ||
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btype == df::enums::building_type::Wagon)
|
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|
continue; // items in trade depot or the embark wagon do not rot
|
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|
if (typ == df::enums::item_type::EGG && btype ==df::enums::building_type::NestBox)
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|
continue; // eggs in nest box do not rot
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}
|
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|
|
int canHoldCount = 0;
|
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|
|
StockpileInfo *current = 0;
|
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|
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|
for (int idx = 0; idx < stockpiles.size(); idx++)
|
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|
{
|
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|
StockpileInfo *spi = stockpiles[idx];
|
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|
if (spi->canHold(item)) canHoldCount++;
|
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|
if (spi->inStockpile(item)) current=spi;
|
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|
}
|
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|
if (current)
|
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|
continue;
|
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|
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|
|
count++;
|
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|
|
}
|
|
|
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|
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|
|
return count;
|
|
|
|
|
}
|
|
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|