Add current job as a view mode in manipulator

develop
James Logsdon 2015-02-17 17:17:26 -05:00
parent 962df78ff0
commit 1ebb1f1d11
1 changed files with 92 additions and 28 deletions

@ -8,6 +8,7 @@
#include <modules/Screen.h> #include <modules/Screen.h>
#include <modules/Translation.h> #include <modules/Translation.h>
#include <modules/Units.h> #include <modules/Units.h>
#include <modules/Job.h>
#include <vector> #include <vector>
#include <string> #include <string>
#include <set> #include <set>
@ -270,11 +271,17 @@ struct UnitInfo
int active_index; int active_index;
string squad_effective_name; string squad_effective_name;
string squad_info; string squad_info;
string job_info;
}; };
enum detail_cols {
DETAIL_MODE_PROFESSION,
DETAIL_MODE_SQUAD,
DETAIL_MODE_JOB
};
enum altsort_mode { enum altsort_mode {
ALTSORT_NAME, ALTSORT_NAME,
ALTSORT_PROFESSION_OR_SQUAD, ALTSORT_DETAIL,
ALTSORT_STRESS, ALTSORT_STRESS,
ALTSORT_ARRIVAL, ALTSORT_ARRIVAL,
ALTSORT_MAX ALTSORT_MAX
@ -316,6 +323,20 @@ bool sortBySquad (const UnitInfo *d1, const UnitInfo *d2)
return descending ? gt : !gt; return descending ? gt : !gt;
} }
bool sortByJob (const UnitInfo *d1, const UnitInfo *d2)
{
bool gt = false;
if (d1->job_info == "Idle")
gt = false;
else if (d2->job_info == "Idle")
gt = true;
else
gt = (d1->job_info > d2->job_info);
return descending ? gt : !gt;
}
bool sortByStress (const UnitInfo *d1, const UnitInfo *d2) bool sortByStress (const UnitInfo *d1, const UnitInfo *d2)
{ {
if (!d1->unit->status.current_soul) if (!d1->unit->status.current_soul)
@ -379,7 +400,7 @@ bool sortBySkill (const UnitInfo *d1, const UnitInfo *d2)
enum display_columns { enum display_columns {
DISP_COLUMN_STRESS, DISP_COLUMN_STRESS,
DISP_COLUMN_NAME, DISP_COLUMN_NAME,
DISP_COLUMN_PROFESSION_OR_SQUAD, DISP_COLUMN_DETAIL,
DISP_COLUMN_LABORS, DISP_COLUMN_LABORS,
DISP_COLUMN_MAX, DISP_COLUMN_MAX,
}; };
@ -409,9 +430,9 @@ public:
protected: protected:
vector<UnitInfo *> units; vector<UnitInfo *> units;
altsort_mode altsort; altsort_mode altsort;
bool show_squad;
bool do_refresh_names; bool do_refresh_names;
int detail_mode;
int first_row, sel_row, num_rows; int first_row, sel_row, num_rows;
int first_column, sel_column; int first_column, sel_column;
@ -462,7 +483,7 @@ viewscreen_unitlaborsst::viewscreen_unitlaborsst(vector<df::unit*> &src, int cur
units.push_back(cur); units.push_back(cur);
} }
altsort = ALTSORT_NAME; altsort = ALTSORT_NAME;
show_squad = false; detail_mode = DETAIL_MODE_PROFESSION;
first_column = sel_column = 0; first_column = sel_column = 0;
refreshNames(); refreshNames();
@ -495,6 +516,12 @@ void viewscreen_unitlaborsst::refreshNames()
cur->name = Translation::TranslateName(Units::getVisibleName(unit), false); cur->name = Translation::TranslateName(Units::getVisibleName(unit), false);
cur->transname = Translation::TranslateName(Units::getVisibleName(unit), true); cur->transname = Translation::TranslateName(Units::getVisibleName(unit), true);
cur->profession = Units::getProfessionName(unit); cur->profession = Units::getProfessionName(unit);
if (unit->job.current_job == NULL) {
cur->job_info = "Idle";
} else {
cur->job_info = DFHack::Job::getName(unit->job.current_job);
}
if (unit->military.squad_id > -1) { if (unit->military.squad_id > -1) {
cur->squad_effective_name = Units::getSquadName(unit); cur->squad_effective_name = Units::getSquadName(unit);
cur->squad_info = stl_sprintf("%i", unit->military.squad_position + 1) + "." + cur->squad_effective_name; cur->squad_info = stl_sprintf("%i", unit->military.squad_position + 1) + "." + cur->squad_effective_name;
@ -523,8 +550,8 @@ void viewscreen_unitlaborsst::calcSize()
col_maxwidth[DISP_COLUMN_STRESS] = 6; col_maxwidth[DISP_COLUMN_STRESS] = 6;
col_minwidth[DISP_COLUMN_NAME] = 16; col_minwidth[DISP_COLUMN_NAME] = 16;
col_maxwidth[DISP_COLUMN_NAME] = 16; // adjusted in the loop below col_maxwidth[DISP_COLUMN_NAME] = 16; // adjusted in the loop below
col_minwidth[DISP_COLUMN_PROFESSION_OR_SQUAD] = 10; col_minwidth[DISP_COLUMN_DETAIL] = 10;
col_maxwidth[DISP_COLUMN_PROFESSION_OR_SQUAD] = 10; // adjusted in the loop below col_maxwidth[DISP_COLUMN_DETAIL] = 10; // adjusted in the loop below
col_minwidth[DISP_COLUMN_LABORS] = 1; col_minwidth[DISP_COLUMN_LABORS] = 1;
col_maxwidth[DISP_COLUMN_LABORS] = NUM_COLUMNS; col_maxwidth[DISP_COLUMN_LABORS] = NUM_COLUMNS;
@ -533,13 +560,17 @@ void viewscreen_unitlaborsst::calcSize()
{ {
if (col_maxwidth[DISP_COLUMN_NAME] < units[i]->name.size()) if (col_maxwidth[DISP_COLUMN_NAME] < units[i]->name.size())
col_maxwidth[DISP_COLUMN_NAME] = units[i]->name.size(); col_maxwidth[DISP_COLUMN_NAME] = units[i]->name.size();
if (show_squad) {
if (col_maxwidth[DISP_COLUMN_PROFESSION_OR_SQUAD] < units[i]->squad_info.size()) size_t detail_cmp;
col_maxwidth[DISP_COLUMN_PROFESSION_OR_SQUAD] = units[i]->squad_info.size(); if (detail_mode == DETAIL_MODE_SQUAD) {
detail_cmp = units[i]->squad_info.size();
} else if (detail_mode == DETAIL_MODE_JOB) {
detail_cmp = units[i]->job_info.size();
} else { } else {
if (col_maxwidth[DISP_COLUMN_PROFESSION_OR_SQUAD] < units[i]->profession.size()) detail_cmp = units[i]->profession.size();
col_maxwidth[DISP_COLUMN_PROFESSION_OR_SQUAD] = units[i]->profession.size();
} }
if (col_maxwidth[DISP_COLUMN_DETAIL] < detail_cmp)
col_maxwidth[DISP_COLUMN_DETAIL] = detail_cmp;
} }
// check how much room we have // check how much room we have
@ -810,10 +841,10 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
} }
break; break;
case DISP_COLUMN_PROFESSION_OR_SQUAD: case DISP_COLUMN_DETAIL:
if (enabler->mouse_lbut || enabler->mouse_rbut) if (enabler->mouse_lbut || enabler->mouse_rbut)
{ {
input_sort = ALTSORT_PROFESSION_OR_SQUAD; input_sort = ALTSORT_DETAIL;
if (enabler->mouse_lbut) if (enabler->mouse_lbut)
events->insert(interface_key::SECONDSCROLL_PAGEDOWN); events->insert(interface_key::SECONDSCROLL_PAGEDOWN);
if (enabler->mouse_rbut) if (enabler->mouse_rbut)
@ -840,7 +871,7 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
break; break;
case DISP_COLUMN_NAME: case DISP_COLUMN_NAME:
case DISP_COLUMN_PROFESSION_OR_SQUAD: case DISP_COLUMN_DETAIL:
// left-click to view, right-click to zoom // left-click to view, right-click to zoom
if (enabler->mouse_lbut) if (enabler->mouse_lbut)
{ {
@ -938,8 +969,14 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
case ALTSORT_NAME: case ALTSORT_NAME:
std::stable_sort(units.begin(), units.end(), sortByName); std::stable_sort(units.begin(), units.end(), sortByName);
break; break;
case ALTSORT_PROFESSION_OR_SQUAD: case ALTSORT_DETAIL:
std::stable_sort(units.begin(), units.end(), show_squad ? sortBySquad : sortByProfession); if (detail_mode == DETAIL_MODE_SQUAD) {
std::stable_sort(units.begin(), units.end(), sortBySquad);
} else if (detail_mode == DETAIL_MODE_JOB) {
std::stable_sort(units.begin(), units.end(), sortByJob);
} else {
std::stable_sort(units.begin(), units.end(), sortByProfession);
}
break; break;
case ALTSORT_STRESS: case ALTSORT_STRESS:
std::stable_sort(units.begin(), units.end(), sortByStress); std::stable_sort(units.begin(), units.end(), sortByStress);
@ -954,9 +991,9 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
switch (altsort) switch (altsort)
{ {
case ALTSORT_NAME: case ALTSORT_NAME:
altsort = ALTSORT_PROFESSION_OR_SQUAD; altsort = ALTSORT_DETAIL;
break; break;
case ALTSORT_PROFESSION_OR_SQUAD: case ALTSORT_DETAIL:
altsort = ALTSORT_STRESS; altsort = ALTSORT_STRESS;
break; break;
case ALTSORT_STRESS: case ALTSORT_STRESS:
@ -969,7 +1006,13 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
} }
if (events->count(interface_key::OPTION20)) if (events->count(interface_key::OPTION20))
{ {
show_squad = !show_squad; if (detail_mode == DETAIL_MODE_SQUAD) {
detail_mode = DETAIL_MODE_JOB;
} else if (detail_mode == DETAIL_MODE_JOB) {
detail_mode = DETAIL_MODE_PROFESSION;
} else {
detail_mode = DETAIL_MODE_SQUAD;
}
} }
if (VIRTUAL_CAST_VAR(unitlist, df::viewscreen_unitlistst, parent)) if (VIRTUAL_CAST_VAR(unitlist, df::viewscreen_unitlistst, parent))
@ -1012,7 +1055,16 @@ void viewscreen_unitlaborsst::render()
Screen::paintString(Screen::Pen(' ', 7, 0), col_offsets[DISP_COLUMN_STRESS], 2, "Stress"); Screen::paintString(Screen::Pen(' ', 7, 0), col_offsets[DISP_COLUMN_STRESS], 2, "Stress");
Screen::paintString(Screen::Pen(' ', 7, 0), col_offsets[DISP_COLUMN_NAME], 2, "Name"); Screen::paintString(Screen::Pen(' ', 7, 0), col_offsets[DISP_COLUMN_NAME], 2, "Name");
Screen::paintString(Screen::Pen(' ', 7, 0), col_offsets[DISP_COLUMN_PROFESSION_OR_SQUAD], 2, show_squad ? "Squad" : "Profession");
string detail_str;
if (detail_mode == DETAIL_MODE_SQUAD) {
detail_str = "Squad";
} else if (detail_mode == DETAIL_MODE_JOB) {
detail_str = "Job";
} else {
detail_str = "Profession";
}
Screen::paintString(Screen::Pen(' ', 7, 0), col_offsets[DISP_COLUMN_DETAIL], 2, detail_str);
for (int col = 0; col < col_widths[DISP_COLUMN_LABORS]; col++) for (int col = 0; col < col_widths[DISP_COLUMN_LABORS]; col++)
{ {
@ -1082,16 +1134,22 @@ void viewscreen_unitlaborsst::render()
Screen::paintString(Screen::Pen(' ', fg, bg), col_offsets[DISP_COLUMN_NAME], 4 + row, name); Screen::paintString(Screen::Pen(' ', fg, bg), col_offsets[DISP_COLUMN_NAME], 4 + row, name);
bg = 0; bg = 0;
string profession_or_squad; if (detail_mode == DETAIL_MODE_SQUAD) {
if (show_squad) {
fg = 11; fg = 11;
profession_or_squad = cur->squad_info; detail_str = cur->squad_info;
} else if (detail_mode == DETAIL_MODE_JOB) {
detail_str = cur->job_info;
if (detail_str == "Idle") {
fg = 14;
} else {
fg = 10;
}
} else { } else {
fg = cur->color; fg = cur->color;
profession_or_squad = cur->profession; detail_str = cur->profession;
} }
profession_or_squad.resize(col_widths[DISP_COLUMN_PROFESSION_OR_SQUAD]); detail_str.resize(col_widths[DISP_COLUMN_DETAIL]);
Screen::paintString(Screen::Pen(' ', fg, bg), col_offsets[DISP_COLUMN_PROFESSION_OR_SQUAD], 4 + row, profession_or_squad); Screen::paintString(Screen::Pen(' ', fg, bg), col_offsets[DISP_COLUMN_DETAIL], 4 + row, detail_str);
// Print unit's skills and labor assignments // Print unit's skills and labor assignments
for (int col = 0; col < col_widths[DISP_COLUMN_LABORS]; col++) for (int col = 0; col < col_widths[DISP_COLUMN_LABORS]; col++)
@ -1238,8 +1296,14 @@ void viewscreen_unitlaborsst::render()
case ALTSORT_NAME: case ALTSORT_NAME:
OutputString(15, x, y, "Name"); OutputString(15, x, y, "Name");
break; break;
case ALTSORT_PROFESSION_OR_SQUAD: case ALTSORT_DETAIL:
OutputString(15, x, y, show_squad ? "Squad" : "Profession"); if (detail_mode == DETAIL_MODE_SQUAD) {
OutputString(15, x, y, "Squad");
} else if (detail_mode == DETAIL_MODE_JOB) {
OutputString(15, x, y, "Job");
} else {
OutputString(15, x, y, "Profession");
}
break; break;
case ALTSORT_STRESS: case ALTSORT_STRESS:
OutputString(15, x, y, "Stress Level"); OutputString(15, x, y, "Stress Level");