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					@ -948,3 +948,40 @@ std::string DFHack::Units::getCasteProfessionName(int race, int casteid, df::pro
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					    return Translation::capitalize(prof, true);
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					    return Translation::capitalize(prof, true);
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					}
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					}
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					int8_t DFHack::Units::getProfessionColor(df::unit *unit, bool ignore_noble)
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					{
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					    std::vector<NoblePosition> np;
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					    if (!ignore_noble && getNoblePositions(&np, unit))
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					    {
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					        if (np[0].position->flags.is_set(entity_position_flags::COLOR))
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					            return np[0].position->color[0] + np[0].position->color[2] * 8;
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					    }
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					    return getCasteProfessionColor(unit->race, unit->caste, unit->profession);
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					}
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					int8_t DFHack::Units::getCasteProfessionColor(int race, int casteid, df::profession pid)
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					{
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					    // make sure it's an actual profession
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					    if (pid < 0 || !is_valid_enum_item(pid))
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					        return 3;
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					    // If it's not a Peasant, it's hardcoded
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					    if (pid != profession::STANDARD)
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					        return ENUM_ATTR(profession, color, pid);
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					    if (auto creature = df::creature_raw::find(race))
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					    {
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					        if (auto caste = vector_get(creature->caste, casteid))
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					        {
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					            if (caste->flags.is_set(caste_raw_flags::CASTE_COLOR))
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					                return caste->caste_color[0] + caste->caste_color[2] * 8;
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					        }
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					        return creature->color[0] + creature->color[2] * 8;
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					    }
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					    // default to dwarven peasant color
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					    return 3;
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					}
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