added fixstuckdoors.rb script
parent
a7a25b80a0
commit
1d6160de02
@ -0,0 +1,20 @@
|
|||||||
|
# fix doors that are frozen in 'open' state
|
||||||
|
|
||||||
|
# door is stuck in open state if the map occupancy flag incorrectly indicates
|
||||||
|
# that an unit is present (and creatures will prone to pass through)
|
||||||
|
|
||||||
|
count = 0
|
||||||
|
df.world.buildings.all.each { |bld|
|
||||||
|
# for all doors
|
||||||
|
next if bld._rtti_classname != :building_doorst
|
||||||
|
# check if it is open
|
||||||
|
next if bld.close_timer == 0
|
||||||
|
# check if occupancy is set
|
||||||
|
occ = df.map_occupancy_at(bld.x1, bld.y1, bld.z)
|
||||||
|
next if not occ.unit
|
||||||
|
# check if an unit is present
|
||||||
|
next if df.world.units.active.find { |u| u.pos.x == bld.x1 and u.pos.y == bld.y1 and u.pos.z == bld.z }
|
||||||
|
count += 1
|
||||||
|
occ.unit = false
|
||||||
|
}
|
||||||
|
puts "unstuck #{count} doors"
|
Loading…
Reference in New Issue