# patch the material objects in memory to fix cloth stockpiles
# patch the material objects in memory to fix cloth stockpiles
fix/cloth-stockpile enable
fix/cloth-stockpile enable
# civs don't bring blood
#:lua dfhack.onStateChange.onLoadBloodDel = function(state) if state == SC_WORLD_LOADED then dfhack.run_command('repeat -time 1 months -command fix/blooddel) end end
# run growth bug regularly
#:lua dfhack.onStateChange.onLoadGrowthBug = function(state) if state == SC_WORLD_LOADED then dfhack.run_command('repeat -time 1 months -command fix/growthbug) end end