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@ -49,6 +49,7 @@ struct ClothingRequirement
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return false;
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if (b->material_category.whole != this->material_category.whole)
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return false;
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return true;
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}
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};
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@ -84,8 +85,8 @@ DFhackCExport command_result plugin_init(color_ostream &out, std::vector <Plugin
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// Extended help string. Used by CR_WRONG_USAGE and the help command:
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" autoclothing material item <number>\n"
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"Example:\n"
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" autoclothing cloth dress 10\n"
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" Sets the desired number of cloth dresses available per citizen to 1.\n"
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" autoclothing cloth \"short skirt\" 10\n"
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" Sets the desired number of cloth short skirts available per citizen to 10.\n"
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" autoclothing cloth dress\n"
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" Displays the currently set number of cloth dresses chosen per citizen.\n"
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));
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@ -146,9 +147,10 @@ DFhackCExport command_result plugin_onupdate(color_ostream &out)
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static bool setItemFromName(std::string name, ClothingRequirement* requirement)
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{
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#define SEARCH_ITEM_RAWS(rawType, jobType, itemType) \
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for (auto&& itemdef : world->raws.itemdefs.rawType) \
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for (auto& itemdef : world->raws.itemdefs.rawType) \
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{ \
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if (itemdef->name == name) \
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std::string fullName = itemdef->adjective.empty() ? itemdef->name : itemdef->adjective + " " + itemdef->name; \
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if (fullName == name) \
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{ \
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requirement->job_type = job_type::jobType; \
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requirement->item_type = item_type::itemType; \
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@ -156,7 +158,6 @@ for (auto&& itemdef : world->raws.itemdefs.rawType) \
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return true; \
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} \
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}
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SEARCH_ITEM_RAWS(armor, MakeArmor, ARMOR);
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SEARCH_ITEM_RAWS(gloves, MakeGloves, GLOVES);
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SEARCH_ITEM_RAWS(shoes, MakeShoes, SHOES);
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@ -212,8 +213,6 @@ static bool armorFlagsMatch(BitArray<df::armor_general_flags> * flags, df::job_m
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return true;
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if (flags->is_set(df::armor_general_flags::SOFT) && category->bits.silk)
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return true;
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if (flags->is_set(df::armor_general_flags::SOFT) && category->bits.strand)
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return true;
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if (flags->is_set(df::armor_general_flags::BARRED) && category->bits.bone)
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return true;
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if (flags->is_set(df::armor_general_flags::SCALED) && category->bits.shell)
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@ -288,7 +287,15 @@ command_result autoclothing(color_ostream &out, std::vector <std::string> & para
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bool matchedExisting = false;
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if (parameters.size() > 2)
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{
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newRequirement.needed_per_citizen = std::stoi(parameters[0]);
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try
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{
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newRequirement.needed_per_citizen = std::stoi(parameters[2]);
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}
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catch (const std::exception&)
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{
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out << parameters[2] << " is not a valid number." << endl;
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return CR_WRONG_USAGE;
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}
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settingSize = true;
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}
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for (size_t i = 0; i < clothingOrders.size(); i++)
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@ -306,7 +313,7 @@ command_result autoclothing(color_ostream &out, std::vector <std::string> & para
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else
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{
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clothingOrders[i] = newRequirement;
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out << "Set " << parameters[0] << " " << parameters[1] << " to " << parameters[3] << endl;
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out << "Set " << parameters[0] << " " << parameters[1] << " to " << parameters[2] << endl;
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}
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}
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else
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@ -326,7 +333,7 @@ command_result autoclothing(color_ostream &out, std::vector <std::string> & para
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else
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{
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clothingOrders.push_back(newRequirement);
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out << "Set " << parameters[0] << " " << parameters[1] << " to " << parameters[3] << endl;
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out << "Added order for " << parameters[0] << " " << parameters[1] << " to " << parameters[2] << endl;
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}
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}
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else
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@ -334,25 +341,34 @@ command_result autoclothing(color_ostream &out, std::vector <std::string> & para
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out << parameters[0] << " " << parameters[1] << " is not set." << endl;
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}
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}
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if (settingSize)
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{
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if (!autoclothing_enabled)
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{
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out << "Enabling automatic clothing management" << endl;
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autoclothing_enabled = true;
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}
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do_autoclothing();
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}
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// Give control back to DF.
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return CR_OK;
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}
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static void find_needed_clothing_items()
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{
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for (auto&& unit : world->units.active)
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for (auto& unit : world->units.active)
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{
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//obviously we don't care about illegal aliens.
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if (!isCitizen(unit))
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continue;
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//now check each clothing order to see what the unit might be missing.
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for (auto&& clothingOrder : clothingOrders)
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for (auto& clothingOrder : clothingOrders)
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{
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int alreadyOwnedAmount = 0;
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//looping through the items first, then clothing order might be a little faster, but this way is cleaner.
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for (auto&& ownedItem : unit->owned_items)
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for (auto& ownedItem : unit->owned_items)
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{
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auto item = findItemByID(ownedItem);
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@ -375,21 +391,21 @@ static void find_needed_clothing_items()
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continue;
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//technically, there's some leeway in sizes, but only caring about exact sizes is simpler.
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clothingOrder.total_needed_per_race[unit->race] += alreadyOwnedAmount;
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clothingOrder.total_needed_per_race[unit->race] += neededAmount;
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}
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}
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}
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static void remove_available_clothing()
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{
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for (auto&& item : world->items.all)
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for (auto& item : world->items.all)
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{
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//skip any owned items.
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if (getOwner(item))
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continue;
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//again, for each item, find if any clothing order matches the
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for (auto&& clothingOrder : clothingOrders)
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for (auto& clothingOrder : clothingOrders)
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{
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if (item->getType() != clothingOrder.item_type)
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continue;
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@ -409,9 +425,9 @@ static void remove_available_clothing()
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static void add_clothing_orders()
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{
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for (auto&& clothingOrder : clothingOrders)
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for (auto& clothingOrder : clothingOrders)
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{
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for (auto&& orderNeeded : clothingOrder.total_needed_per_race)
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for (auto& orderNeeded : clothingOrder.total_needed_per_race)
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{
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auto race = orderNeeded.first;
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auto amount = orderNeeded.second;
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@ -420,7 +436,7 @@ static void add_clothing_orders()
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continue;
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bool orderExistedAlready = false;
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for (auto&& managerOrder : world->manager_orders)
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for (auto& managerOrder : world->manager_orders)
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{
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//Annoyingly, the manager orders store the job type for clothing orders, and actual item type is left at -1;
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if (managerOrder->job_type != clothingOrder.job_type)
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@ -442,17 +458,17 @@ static void add_clothing_orders()
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//if it wasn't there, we need to make a new one.
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if (!orderExistedAlready)
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{
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df::manager_order newOrder;
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df::manager_order * newOrder = new df::manager_order();
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newOrder.id = world->manager_order_next_id;
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newOrder->id = world->manager_order_next_id;
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world->manager_order_next_id++;
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newOrder.job_type = clothingOrder.job_type;
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newOrder.item_subtype = clothingOrder.item_subtype;
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newOrder.hist_figure_id = race;
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newOrder.material_category = clothingOrder.material_category;
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newOrder.amount_left = amount;
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newOrder.amount_total = amount;
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world->manager_orders.push_back(&newOrder);
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newOrder->job_type = clothingOrder.job_type;
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newOrder->item_subtype = clothingOrder.item_subtype;
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newOrder->hist_figure_id = race;
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newOrder->material_category = clothingOrder.material_category;
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newOrder->amount_left = amount;
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newOrder->amount_total = amount;
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world->manager_orders.push_back(newOrder);
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}
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}
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}
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