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@ -20,23 +20,20 @@ the latter script, view-item-info will fall back to the former.
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Lines should be about 70 characters for consistent presentation and to fit
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on-screen. Logical sections can be separated by an empty line ("").
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Text blocks should use identical indentation to make formatting clearly visible.
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All described vanilla item IDs:
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"ANVIL", "ARMORSTAND", "BARREL", "BED", "BIN", "BLOCKS", "BOX", "BUCKET", "ITEM_AMMO_ARROWS", "ITEM_AMMO_BOLTS", "ITEM_ARMOR_LEATHER", "ITEM_WEAPON_PICK", "ITEM_WEAPON_AXE_BATTLE", "ITEM_WEAPON_AXE_TRAINING", "SLAB", "TRAPPARTS"
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Remaining item IDs:
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"AMULET", "ANIMALTRAP", "BACKPACK", "BALLISTAARROWHEAD", "BALLISTAPARTS", "BAR", "BOOK", "BOULDER", "BRACELET", "CABINET", "CAGE", "CATAPULTPARTS", "CHAIN", "CHAIR", "CLOTH", "COFFIN", "COIN", "CROWN", "CRUTCH", "DOOR", "EARRING", "FIGURINE", "FLASK", "FLOODGATE", "GOBLET", "GRATE", "HATCH_COVER", "ITEM_ARMOR_BREASTPLATE", "ITEM_ARMOR_CAPE", "ITEM_ARMOR_CLOAK", "ITEM_ARMOR_COAT", "ITEM_ARMOR_DRESS", "ITEM_ARMOR_MAIL_SHIRT", "ITEM_ARMOR_ROBE", "ITEM_ARMOR_SHIRT", "ITEM_ARMOR_TOGA", "ITEM_ARMOR_TUNIC", "ITEM_ARMOR_VEST", "ITEM_FOOD_BISCUITS", "ITEM_FOOD_ROAST", "ITEM_FOOD_STEW", "ITEM_GLOVES_GAUNTLETS", "ITEM_GLOVES_GLOVES", "ITEM_GLOVES_MITTENS", "ITEM_HELM_CAP", "ITEM_HELM_HELM", "ITEM_HELM_HOOD", "ITEM_HELM_MASK", "ITEM_HELM_SCARF_HEAD", "ITEM_HELM_TURBAN", "ITEM_HELM_VEIL_FACE", "ITEM_HELM_VEIL_HEAD", "ITEM_INSTRUMENT_DRUM", "ITEM_INSTRUMENT_FLUTE", "ITEM_INSTRUMENT_HARP", "ITEM_INSTRUMENT_PICCOLO", "ITEM_INSTRUMENT_TRUMPET", "ITEM_PANTS_BRAIES", "ITEM_PANTS_GREAVES", "ITEM_PANTS_LEGGINGS", "ITEM_PANTS_LOINCLOTH", "ITEM_PANTS_PANTS", "ITEM_PANTS_SKIRT", "ITEM_PANTS_SKIRT_LONG", "ITEM_PANTS_SKIRT_SHORT", "ITEM_PANTS_THONG", "ITEM_SHIELD_BUCKLER", "ITEM_SHIELD_SHIELD", "ITEM_SHOES_BOOTS", "ITEM_SHOES_BOOTS_LOW", "ITEM_SHOES_CHAUSSE", "ITEM_SHOES_SANDAL", "ITEM_SHOES_SHOES", "ITEM_SHOES_SOCKS", "ITEM_SIEGEAMMO_BALLISTA", "ITEM_TOOL_BOWL", "ITEM_TOOL_CAULDRON", "ITEM_TOOL_FORK_CARVING", "ITEM_TOOL_HIVE", "ITEM_TOOL_HONEYCOMB", "ITEM_TOOL_JUG", "ITEM_TOOL_KNIFE_BONING", "ITEM_TOOL_KNIFE_CARVING", "ITEM_TOOL_KNIFE_MEAT_CLEAVER", "ITEM_TOOL_KNIFE_SLICING", "ITEM_TOOL_LADLE", "ITEM_TOOL_LARGE_POT", "ITEM_TOOL_MINECART", "ITEM_TOOL_MORTAR", "ITEM_TOOL_NEST_BOX", "ITEM_TOOL_PESTLE", "ITEM_TOOL_POUCH", "ITEM_TOOL_SCALE_SHARD", "ITEM_TOOL_STEPLADDER", "ITEM_TOOL_WHEELBARROW", "ITEM_TOY_AXE", "ITEM_TOY_BOAT", "ITEM_TOY_HAMMER", "ITEM_TOY_MINIFORGE", "ITEM_TOY_PUZZLEBOX", "ITEM_TRAPCOMP_ENORMOUSCORKSCREW", "ITEM_TRAPCOMP_GIANTAXEBLADE", "ITEM_TRAPCOMP_LARGESERRATEDDISC", "ITEM_TRAPCOMP_MENACINGSPIKE", "ITEM_TRAPCOMP_SPIKEDBALL", "ITEM_WEAPON_AXE_GREAT", "ITEM_WEAPON_BLOWGUN", "ITEM_WEAPON_BOW", "ITEM_WEAPON_CROSSBOW", "ITEM_WEAPON_DAGGER_LARGE", "ITEM_WEAPON_FLAIL", "ITEM_WEAPON_HALBERD", "ITEM_WEAPON_HAMMER_WAR", "ITEM_WEAPON_MACE", "ITEM_WEAPON_MAUL", "ITEM_WEAPON_MORNINGSTAR", "ITEM_WEAPON_PIKE", "ITEM_WEAPON_SCIMITAR", "ITEM_WEAPON_SCOURGE", "ITEM_WEAPON_SPEAR", "ITEM_WEAPON_SPEAR_TRAINING", "ITEM_WEAPON_SWORD_2H", "ITEM_WEAPON_SWORD_LONG", "ITEM_WEAPON_SWORD_SHORT", "ITEM_WEAPON_SWORD_SHORT_TRAINING", "ITEM_WEAPON_WHIP", "MEAT", "MILLSTONE", "ORTHOPEDIC_CAST", "PIPE_SECTION", "QUERN", "QUIVER", "RING", "ROCK", "ROUGH", "SCEPTER", "SKIN_TANNED", "SMALLGEM", "SPLINT", "STATUE", "TABLE", "THREAD", "TOTEM", "TRACTION_BENCH", "WEAPONRACK", "WINDOW", "WOOD"
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]]
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-- see http://dwarffortresswiki.org/index.php/cv:Item_token
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descriptions = {
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AMULET = {},
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ANIMALTRAP = {},
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ANVIL = { "An essential component of the forge."},
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ARMORSTAND = {
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"A rack for the storage of military equipment, specifically armor.",
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"It is required by some nobles, and can be used to create a barracks."},
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BACKPACK = {},
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BALLISTAARROWHEAD = {},
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BALLISTAPARTS = {},
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BAR = {},
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BARREL = { "A hollow cylinder with a removable lid. It is used to hold liquids,",
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"food, and seeds. It can be made from metal or wood, and is replaceable",
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"with a rock pot. A barrel (or rock pot) is needed to brew drinks."},
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@ -62,32 +59,175 @@ descriptions = {
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"dwarves to give water to other dwarves, to store lye, and are",
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"required to build wells and certain workshops. They can be made",
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"from wood or metal."},
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BOOK = {},
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BOULDER = {},
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BRACELET = {},
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CABINET = {},
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CAGE = {},
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CATAPULTPARTS = {},
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CHAIN = {},
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CHAIR = {},
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CLOTH = {},
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COFFIN = {},
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COIN = {},
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CROWN = {},
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CRUTCH = {},
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DOOR = {},
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EARRING = {},
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FIGURINE = {},
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FLASK = {},
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FLOODGATE = {},
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GOBLET = {},
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GRATE = {},
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HATCH_COVER = {},
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ITEM_AMMO_ARROWS = {
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"Ammunition for bows, which are primarily used by elves."},
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ITEM_AMMO_BOLTS = {
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"Ammunition for crossbows, which are a dwarf's preferred ranged weapon.",
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"It is not recommended to store bolts in bins, due to pickup bugs."},
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ITEM_ARMOR_BREASTPLATE = {},
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ITEM_ARMOR_CAPE = {},
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ITEM_ARMOR_CLOAK = {},
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ITEM_ARMOR_COAT = {},
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ITEM_ARMOR_DRESS = {},
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ITEM_ARMOR_LEATHER = {
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"Leather armor is light and covers both arms and legs",
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"in addition to body"},
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ITEM_WEAPON_PICK = {
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"The most important item for a beginning fortress, a pick can",
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"get a party underground. Also crucial mining for stone or",
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"metals, expansion of living space, and so on.", "",
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"A pick is also useful as a weapon, though putting miners in the",
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"military causes equipment clashes."},
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ITEM_ARMOR_MAIL_SHIRT = {},
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ITEM_ARMOR_ROBE = {},
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ITEM_ARMOR_SHIRT = {},
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ITEM_ARMOR_TOGA = {},
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ITEM_ARMOR_TUNIC = {},
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ITEM_ARMOR_VEST = {},
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ITEM_FOOD_BISCUITS = {},
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ITEM_FOOD_ROAST = {},
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ITEM_FOOD_STEW = {},
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ITEM_GLOVES_GAUNTLETS = {},
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ITEM_GLOVES_GLOVES = {},
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ITEM_GLOVES_MITTENS = {},
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ITEM_HELM_CAP = {},
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ITEM_HELM_HELM = {},
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ITEM_HELM_HOOD = {},
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ITEM_HELM_MASK = {},
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ITEM_HELM_SCARF_HEAD = {},
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ITEM_HELM_TURBAN = {},
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ITEM_HELM_VEIL_FACE = {},
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ITEM_HELM_VEIL_HEAD = {},
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ITEM_INSTRUMENT_DRUM = {},
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ITEM_INSTRUMENT_FLUTE = {},
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ITEM_INSTRUMENT_HARP = {},
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ITEM_INSTRUMENT_PICCOLO = {},
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ITEM_INSTRUMENT_TRUMPET = {},
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ITEM_PANTS_BRAIES = {},
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ITEM_PANTS_GREAVES = {},
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ITEM_PANTS_LEGGINGS = {},
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ITEM_PANTS_LOINCLOTH = {},
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ITEM_PANTS_PANTS = {},
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ITEM_PANTS_SKIRT = {},
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ITEM_PANTS_SKIRT_LONG = {},
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ITEM_PANTS_SKIRT_SHORT = {},
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ITEM_PANTS_THONG = {},
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ITEM_SHIELD_BUCKLER = {},
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ITEM_SHIELD_SHIELD = {},
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ITEM_SHOES_BOOTS = {},
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ITEM_SHOES_BOOTS_LOW = {},
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ITEM_SHOES_CHAUSSE = {},
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ITEM_SHOES_SANDAL = {},
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ITEM_SHOES_SHOES = {},
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ITEM_SHOES_SOCKS = {},
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ITEM_SIEGEAMMO_BALLISTA = {},
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ITEM_TOOL_BOWL = {},
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ITEM_TOOL_CAULDRON = {},
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ITEM_TOOL_FORK_CARVING = {},
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ITEM_TOOL_HIVE = {},
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ITEM_TOOL_HONEYCOMB = {},
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ITEM_TOOL_JUG = {},
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ITEM_TOOL_KNIFE_BONING = {},
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ITEM_TOOL_KNIFE_CARVING = {},
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ITEM_TOOL_KNIFE_MEAT_CLEAVER = {},
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ITEM_TOOL_KNIFE_SLICING = {},
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ITEM_TOOL_LADLE = {},
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ITEM_TOOL_LARGE_POT = {},
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ITEM_TOOL_MINECART = {},
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ITEM_TOOL_MORTAR = {},
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ITEM_TOOL_NEST_BOX = {},
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ITEM_TOOL_PESTLE = {},
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ITEM_TOOL_POUCH = {},
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ITEM_TOOL_SCALE_SHARD = {},
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ITEM_TOOL_STEPLADDER = {},
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ITEM_TOOL_WHEELBARROW = {},
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ITEM_TOY_AXE = {},
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ITEM_TOY_BOAT = {},
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ITEM_TOY_HAMMER = {},
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ITEM_TOY_MINIFORGE = {},
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ITEM_TOY_PUZZLEBOX = {},
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ITEM_TRAPCOMP_ENORMOUSCORKSCREW = {},
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ITEM_TRAPCOMP_GIANTAXEBLADE = {},
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ITEM_TRAPCOMP_LARGESERRATEDDISC = {},
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ITEM_TRAPCOMP_MENACINGSPIKE = {},
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ITEM_TRAPCOMP_SPIKEDBALL = {},
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ITEM_WEAPON_AXE_BATTLE = {
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"A battle axe is an edged weapon: essentially a sharp blade",
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"mounted along the end of a short and heavy handle.", "",
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"Dwarves can forge battle axes out of any weapon-grade metal,",
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"though those with superior edge properties are more effective.", "",
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"though those with superior edge properties are more effective.",
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"",
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"A battle axe may also be used as a tool for chopping down trees."},
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ITEM_WEAPON_AXE_GREAT = {},
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ITEM_WEAPON_AXE_TRAINING = {
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"As a battleaxe made from wood, this practise weapon is useful for",
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"training recruits. Thanks to good craftsdwarfship, it can also",
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"be used to cut down trees."},
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ITEM_WEAPON_BLOWGUN = {},
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ITEM_WEAPON_BOW = {},
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ITEM_WEAPON_CROSSBOW = {},
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ITEM_WEAPON_DAGGER_LARGE = {},
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ITEM_WEAPON_FLAIL = {},
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ITEM_WEAPON_HALBERD = {},
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ITEM_WEAPON_HAMMER_WAR = {},
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ITEM_WEAPON_MACE = {},
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ITEM_WEAPON_MAUL = {},
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ITEM_WEAPON_MORNINGSTAR = {},
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ITEM_WEAPON_PICK = {
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"The most important item for a beginning fortress, a pick can",
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"get a party underground. Also crucial mining for stone or",
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"metals, expansion of living space, and so on.",
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"",
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"A pick is also useful as a weapon, though putting miners in the",
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"military causes equipment clashes."},
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ITEM_WEAPON_PIKE = {},
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ITEM_WEAPON_SCIMITAR = {},
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ITEM_WEAPON_SCOURGE = {},
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ITEM_WEAPON_SPEAR = {},
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ITEM_WEAPON_SPEAR_TRAINING = {},
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ITEM_WEAPON_SWORD_2H = {},
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ITEM_WEAPON_SWORD_LONG = {},
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ITEM_WEAPON_SWORD_SHORT = {},
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ITEM_WEAPON_SWORD_SHORT_TRAINING = {},
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ITEM_WEAPON_WHIP = {},
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MEAT = {},
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MILLSTONE = {},
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ORTHOPEDIC_CAST = {},
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PIPE_SECTION = {},
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QUERN = {},
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QUIVER = {},
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RING = {},
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ROCK = {},
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ROUGH = {},
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SCEPTER = {},
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SKIN_TANNED = {},
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SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
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"the name of the deceased and built."},
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SMALLGEM = {},
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SPLINT = {},
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STATUE = {},
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TABLE = {},
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THREAD = {},
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TOTEM = {},
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TRACTION_BENCH = {},
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TRAPPARTS = {
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"Used to build traps, levers and other machines."}
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"Used to build traps, levers and other machines."},
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WEAPONRACK = {},
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WINDOW = {},
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WOOD = {}
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}
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