Started migration to init/plugin scheme (init files for noninteractive parts). Also added WINDOWS/LINUX flags

develop
Warmist 2011-08-21 00:15:40 +03:00
parent 150e06f115
commit 1a99121ead
6 changed files with 175 additions and 154 deletions

@ -38,12 +38,21 @@ DFhackCExport const char * plugin_name ( void )
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
{
commands.clear();
lua::state st=lua::glua::Get();
//maybe remake it to run automaticaly
lua::RegisterConsole(lua::glua::Get(),&c->con);
lua::RegisterProcess(lua::glua::Get(),c->p);
lua::RegisterHexsearch(lua::glua::Get());
lua::RegisterMisc(lua::glua::Get());
lua::RegisterVersionInfo(lua::glua::Get());
lua::RegisterConsole(st,&c->con);
lua::RegisterProcess(st,c->p);
lua::RegisterHexsearch(st);
lua::RegisterMisc(st);
lua::RegisterVersionInfo(st);
#ifdef LINUX_BUILD
st.push(1);
st.setglobal("LINUX");
#else
st.push(1);
st.setglobal("WINDOWS");
#endif
commands.push_back(PluginCommand("dfusion","Init dfusion system. Use 'dfusion thready' to spawn a different thread.",dfusion));
commands.push_back(PluginCommand("lua", "Run interactive interpreter. Use 'lua <filename>' to run <filename> instead.",lua_run));

@ -0,0 +1,89 @@
adv_tools=adv_tools or {}
adv_tools.menu=adv_tools.menu or MakeMenu()
function adv_tools.ressurect()
myoff=offsets.getEx("AdvCreatureVec")
vector=engine.peek(myoff,ptr_vector)
indx=GetCreatureAtPos(getxyz())
if indx<0 then indx=0 end
--print(string.format("%x",vector:getval(indx)))
v2=engine.peek(vector:getval(indx),ptr_Creature.hurt1)
for i=0,v2:size()-1 do
v2:setval(i,0)
end
v2=engine.peek(vector:getval(indx),ptr_Creature.hurt2)
v2.type=DWORD
for i=0,v2:size()-1 do
v2:setval(i,0)
end
engine.poke(vector:getval(indx),ptr_Creature.bloodlvl,60000) --give blood
engine.poke(vector:getval(indx),ptr_Creature.bleedlvl,0) --stop some bleeding...
local flg=engine.peek(vector:getval(indx),ptr_Creature.flags)
flg:set(1,false) --ALIVE
flg:set(39,false) -- leave body yet again
flg:set(37,false) -- something todo with wounds- lets you walk again.
flg:set(58,true) -- makes them able to breathe
flg:set(61,true) -- gives them sight
engine.poke(vector:getval(indx),ptr_Creature.flags,flg)
end
function adv_tools.wagonmode() --by rumrusher
--first three lines same as before (because we will need an offset of creature at location x,y,z)
myoff=offsets.getEx("AdvCreatureVec")
vector=engine.peek(myoff,ptr_vector)
indx=GetCreatureAtPos(getxyz())
--indx=0
--print(string.format("%x",vector:getval(indx)))
flg=engine.peek(vector:getval(indx),ptr_Creature.flags) --get flags
flg:set(1,false)
flg:set(74,false)
engine.poke(vector:getval(indx),ptr_Creature.flags,flg)
print("To stay normal press y, else hit Enter turn Wagon mode on.")
r=io.stdin:read() -- repeat for it too work... also creature will be dead.
if r== "y" then
flg=engine.peek(vector:getval(indx),ptr_Creature.flags)
flg:set(1,false)
engine.poke(vector:getval(indx),ptr_Creature.flags,flg)
else
flg=engine.peek(vector:getval(indx),ptr_Creature.flags)
flg:set(1,false)
flg:flip(74)
engine.poke(vector:getval(indx),ptr_Creature.flags,flg)
end
end
function selectall()
local retvec={} --return vector (or a list)
myoff=offsets.getEx("AdvCreatureVec")
vector=engine.peek(myoff,ptr_vector) --standart start
for i=0,vector:size()-1 do --check all creatures
local off
off=vector:getval(i)
local flags=engine.peek(off,ptr_Creature.flags)
if flags:get(1)==true then --if dead ...
table.insert(retvec,off)--... add it to return vector
end
end
return retvec --return the "return vector" :)
end
function adv_tools.hostilate()
vector=engine.peek(offsets.getEx("AdvCreatureVec"),ptr_vector)
id=GetCreatureAtPos(getxyz())
print(string.format("Vec:%d cr:%d",vector:size(),id))
off=vector:getval(id)
crciv=engine.peek(vector:getval(id),ptr_Creature.civ)
curciv=engine.peek(vector:getval(0),ptr_Creature.civ)
if curciv==crciv then
print("Friendly-making enemy")
engine.poke(off,ptr_Creature.civ,-1)
flg=engine.peek(off,ptr_Creature.flags)
flg:set(17,true)
engine.poke(off,ptr_Creature.flags,flg)
else
print("Enemy- making friendly")
engine.poke(off,ptr_Creature.civ,curciv)
flg=engine.peek(off,ptr_Creature.flags)
flg:set(17,false)
flg:set(19,false)
engine.poke(off,ptr_Creature.flags,flg)
end
end

@ -1,89 +0,0 @@
adv_tools=adv_tools or {}
adv_tools.menu=adv_tools.menu or MakeMenu()
function adv_tools.ressurect()
myoff=offsets.getEx("AdvCreatureVec")
vector=engine.peek(myoff,ptr_vector)
indx=GetCreatureAtPos(getxyz())
if indx<0 then indx=0 end
--print(string.format("%x",vector:getval(indx)))
v2=engine.peek(vector:getval(indx),ptr_Creature.hurt1)
for i=0,v2:size()-1 do
v2:setval(i,0)
end
v2=engine.peek(vector:getval(indx),ptr_Creature.hurt2)
v2.type=DWORD
for i=0,v2:size()-1 do
v2:setval(i,0)
end
engine.poke(vector:getval(indx),ptr_Creature.bloodlvl,60000) --give blood
engine.poke(vector:getval(indx),ptr_Creature.bleedlvl,0) --stop some bleeding...
local flg=engine.peek(vector:getval(indx),ptr_Creature.flags)
flg:set(1,false) --ALIVE
flg:set(39,false) -- leave body yet again
flg:set(37,false) -- something todo with wounds- lets you walk again.
flg:set(58,true) -- makes them able to breathe
flg:set(61,true) -- gives them sight
engine.poke(vector:getval(indx),ptr_Creature.flags,flg)
end
function adv_tools.wagonmode() --by rumrusher
--first three lines same as before (because we will need an offset of creature at location x,y,z)
myoff=offsets.getEx("AdvCreatureVec")
vector=engine.peek(myoff,ptr_vector)
indx=GetCreatureAtPos(getxyz())
--indx=0
--print(string.format("%x",vector:getval(indx)))
flg=engine.peek(vector:getval(indx),ptr_Creature.flags) --get flags
flg:set(1,false)
flg:set(74,false)
engine.poke(vector:getval(indx),ptr_Creature.flags,flg)
print("To stay normal press y, else hit Enter turn Wagon mode on.")
r=io.stdin:read() -- repeat for it too work... also creature will be dead.
if r== "y" then
flg=engine.peek(vector:getval(indx),ptr_Creature.flags)
flg:set(1,false)
engine.poke(vector:getval(indx),ptr_Creature.flags,flg)
else
flg=engine.peek(vector:getval(indx),ptr_Creature.flags)
flg:set(1,false)
flg:flip(74)
engine.poke(vector:getval(indx),ptr_Creature.flags,flg)
end
end
function selectall()
local retvec={} --return vector (or a list)
myoff=offsets.getEx("AdvCreatureVec")
vector=engine.peek(myoff,ptr_vector) --standart start
for i=0,vector:size()-1 do --check all creatures
local off
off=vector:getval(i)
local flags=engine.peek(off,ptr_Creature.flags)
if flags:get(1)==true then --if dead ...
table.insert(retvec,off)--... add it to return vector
end
end
return retvec --return the "return vector" :)
end
function adv_tools.hostilate()
vector=engine.peek(offsets.getEx("AdvCreatureVec"),ptr_vector)
id=GetCreatureAtPos(getxyz())
print(string.format("Vec:%d cr:%d",vector:size(),id))
off=vector:getval(id)
crciv=engine.peek(vector:getval(id),ptr_Creature.civ)
curciv=engine.peek(vector:getval(0),ptr_Creature.civ)
if curciv==crciv then
print("Friendly-making enemy")
engine.poke(off,ptr_Creature.civ,-1)
flg=engine.peek(off,ptr_Creature.flags)
flg:set(17,true)
engine.poke(off,ptr_Creature.flags,flg)
else
print("Enemy- making friendly")
engine.poke(off,ptr_Creature.civ,curciv)
flg=engine.peek(off,ptr_Creature.flags)
flg:set(17,false)
flg:set(19,false)
engine.poke(off,ptr_Creature.flags,flg)
end
end

@ -0,0 +1,45 @@
function analyzeF(off)
pos=offsets.find(off,0x39,ANYBYTE,0x8c,00,00,00)
print(string.format("Compare at:%x",pos))
if pos ==0 then
return 0
end
if(pos-off>0x100) then
print(string.format("Distance to cmp:%x",pos-off))
pos =offsets.find(off,CALL)
print(string.format("Distance to call:%x",pos-off))
return 0
--return analyzeF(pos)
else
return pos
end
end
function minEx(...)
local imin=arg[1]
for _,v in ipairs(arg) do
if imin> v and v~=0 then
imin=v
end
end
return imin
end
function signDword(dw)
if(dw>0xFFFFFFFF) then
return dw-0xFFFFFFFF
end
return dw
end
--[[
Warning: not all mov's are acounted for. Found one: mov EAX,WORD PTR[EBP+1EF4] WTF??
Two more compares are missing. There are calls instead (same function)
]]--
friendship_in={}
dofile("dfusion/friendship/install.lua")
dofile("dfusion/friendship/patch.lua")
function friendship(names)
friendship_in.install(names)
friendship_in.patch()
end

@ -1,45 +1,5 @@
--if(mypos~=0) then
--print("plugin already active")
--maybe set options for reinit?
--return
--end
function analyzeF(off)
pos=offsets.find(off,0x39,ANYBYTE,0x8c,00,00,00)
print(string.format("Compare at:%x",pos))
if pos ==0 then
return 0
end
if(pos-off>0x100) then
print(string.format("Distance to cmp:%x",pos-off))
pos =offsets.find(off,CALL)
print(string.format("Distance to call:%x",pos-off))
return 0
--return analyzeF(pos)
else
return pos
end
end
function minEx(...)
local imin=arg[1]
for _,v in ipairs(arg) do
if imin> v and v~=0 then
imin=v
end
end
return imin
end
function signDword(dw)
if(dw>0xFFFFFFFF) then
return dw-0xFFFFFFFF
end
return dw
end
--[[
Warning: not all mov's are acounted for. Found one: mov EAX,WORD PTR[EBP+1EF4] WTF??
Two more compares are missing. There are calls instead (same function)
]]--
if not(FILE) then
--sanity test
--print("race num:"..engine.peekw(offsets.getEx("CurrentRace")))
--print(string.format("%x vs %x",offsets.getEx("CurrentRace"),VersionInfo.getGroup("Creatures"):getAddress("current_race")))
add_race=VersionInfo.getGroup("Creatures"):getAddress("current_race")
@ -49,17 +9,11 @@ print("If this is wrong please type 'q'")
if(io.stdin:read()=='q') then
return
end
end
friendship_in={}
dofile("dfusion/friendship/install.lua")
dofile("dfusion/friendship/patch.lua")
if not(FILE) then
names=ParseNames("dfusion/friendship/races.txt")--io.open("plugins/friendship/races.txt"):lines()
friendship_in.install(names)
friendship_in.patch()
end
function friendship(names)
friendship_in.install(names)
friendship_in.patch()
end

@ -13,7 +13,17 @@ function dofile(filename) --safer dofile, with traceback (very usefull)
print(perr)
end
end
function dofile_silent(filename) --safer dofile, with traceback, no file not found error
f,perr=loadfile(filename)
if f~=nil then
return xpcall(f,err)
end
end
function loadall(t1) --loads all non interactive plugin parts, so that later they could be used
for k,v in pairs(t1) do
dofile_silent("dfusion/"..v[1].."/init.lua")
end
end
function mainmenu(t1)
Console.clear()
while true do
@ -45,5 +55,8 @@ table.insert(plugins,{"tools","some misc tools"})
table.insert(plugins,{"triggers","a function calling plug (discontinued...)"})
table.insert(plugins,{"migrants","multi race imigrations"})
table.insert(plugins,{"onfunction","run lua on some df function"})
loadall(plugins)
if not INIT then
mainmenu(plugins)
end