Merge remote-tracking branch 'lethosor/reenable-plugins' into develop

develop
lethosor 2023-05-11 10:44:47 -04:00
commit 2a734b92f7
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10 changed files with 25 additions and 19 deletions

@ -34,8 +34,14 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
# Future
## New Plugins
- `add-spatter`: allow mods to add poisons and magical effects to weapons
- `work-now`: reduce the time that dwarves are left without a task after completing a job
- `add-spatter`: reinstated: allow mods to add poisons and magical effects to weapons
- `changeitem`: reinstated: change item material, quality, and subtype
- `createitem`: reinstated: create arbitrary items, from the command line
- `deramp`: reinstated: removes all ramps designated for removal from the map
- `flows`: reinstated: counts map blocks with flowing liquids
- `lair`: reinstated: mark the map as a monster lair (this avoids item scatter when the fortress is abandoned)
- `luasocket`: reinstated: provides a Lua API for accessing network sockets
- `work-now`: reinstated, renamed from ``workNow``: reduce the time that dwarves are left without a task after completing a job
## Fixes
@ -112,8 +118,8 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
# 50.07-beta2
## New Plugins
- `getplants`: designate trees for chopping and shrubs for gathering according to type
- `prospector`: get stone, ore, gem, and other tile property counts in fort mode.
- `getplants`: reinstated: designate trees for chopping and shrubs for gathering according to type
- `prospector`: reinstated: get stone, ore, gem, and other tile property counts in fort mode.
## Fixes
-@ `buildingplan`: filters are now properly applied to planned stairs

@ -3,7 +3,7 @@ add-spatter
.. dfhack-tool::
:summary: Add poisons and magical effects to weapons.
:tags: unavailable adventure fort gameplay items
:tags: adventure fort gameplay items
:no-command:
Give some use to all those poisons that can be bought from caravans! The plugin

@ -2,8 +2,8 @@ changeitem
==========
.. dfhack-tool::
:summary: Change item material or base quality.
:tags: unavailable adventure fort armok items
:summary: Change item material, quality, and subtype.
:tags: adventure fort armok items
By default, a change is only allowed if the existing and desired item materials
are of the same subtype (for example wood -> wood, stone -> stone, etc). But

@ -3,7 +3,7 @@ channel-safely
.. dfhack-tool::
:summary: Auto-manage channel designations to keep dwarves safe.
:tags: unavailable fort auto
:tags: fort auto
Multi-level channel projects can be dangerous, and managing the safety of your
dwarves throughout the completion of such projects can be difficult and time

@ -3,7 +3,7 @@ createitem
.. dfhack-tool::
:summary: Create arbitrary items.
:tags: unavailable adventure fort armok items
:tags: adventure fort armok items
You can create new items of any type and made of any material. A unit must be
selected in-game to use this command. By default, items created are spawned at

@ -3,7 +3,7 @@ deramp
.. dfhack-tool::
:summary: Removes all ramps designated for removal from the map.
:tags: unavailable fort armok map
:tags: fort armok map
It also removes any "floating" down ramps that can remain after a cave-in.

@ -3,7 +3,7 @@ flows
.. dfhack-tool::
:summary: Counts map blocks with flowing liquids.
:tags: unavailable fort inspection map
:tags: fort inspection map
If you suspect that your magma sea leaks into HFS, you can use this tool to be
sure without revealing the map.

@ -3,7 +3,7 @@ lair
.. dfhack-tool::
:summary: Mark the map as a monster lair.
:tags: unavailable fort armok map
:tags: fort armok map
This avoids item scatter when the fortress is abandoned.

@ -3,7 +3,7 @@ luasocket
.. dfhack-tool::
:summary: Provides a Lua API for accessing network sockets.
:tags: unavailable dev
:tags: dev
:no-command:
See `luasocket-api` for details.

@ -90,7 +90,7 @@ dfhack_plugin(blueprint blueprint.cpp LINK_LIBRARIES lua)
#dfhack_plugin(burrows burrows.cpp LINK_LIBRARIES lua)
#dfhack_plugin(building-hacks building-hacks.cpp LINK_LIBRARIES lua)
add_subdirectory(buildingplan)
#dfhack_plugin(changeitem changeitem.cpp)
dfhack_plugin(changeitem changeitem.cpp)
dfhack_plugin(changelayer changelayer.cpp)
dfhack_plugin(changevein changevein.cpp)
add_subdirectory(channel-safely)
@ -98,10 +98,10 @@ dfhack_plugin(cleanconst cleanconst.cpp)
dfhack_plugin(cleaners cleaners.cpp)
dfhack_plugin(cleanowned cleanowned.cpp)
dfhack_plugin(confirm confirm.cpp LINK_LIBRARIES lua)
#dfhack_plugin(createitem createitem.cpp)
dfhack_plugin(createitem createitem.cpp)
dfhack_plugin(cursecheck cursecheck.cpp)
dfhack_plugin(cxxrandom cxxrandom.cpp LINK_LIBRARIES lua)
#dfhack_plugin(deramp deramp.cpp)
dfhack_plugin(deramp deramp.cpp)
dfhack_plugin(debug debug.cpp LINK_LIBRARIES jsoncpp_static)
dfhack_plugin(dig dig.cpp)
dfhack_plugin(dig-now dig-now.cpp LINK_LIBRARIES lua)
@ -117,7 +117,7 @@ dfhack_plugin(faststart faststart.cpp)
dfhack_plugin(filltraffic filltraffic.cpp)
#dfhack_plugin(fix-unit-occupancy fix-unit-occupancy.cpp)
#dfhack_plugin(fixveins fixveins.cpp)
#dfhack_plugin(flows flows.cpp)
dfhack_plugin(flows flows.cpp)
#dfhack_plugin(follow follow.cpp)
#dfhack_plugin(forceequip forceequip.cpp)
#dfhack_plugin(generated-creature-renamer generated-creature-renamer.cpp)
@ -126,9 +126,9 @@ dfhack_plugin(hotkeys hotkeys.cpp LINK_LIBRARIES lua)
#dfhack_plugin(infiniteSky infiniteSky.cpp)
#dfhack_plugin(isoworldremote isoworldremote.cpp PROTOBUFS isoworldremote)
#dfhack_plugin(jobutils jobutils.cpp)
#dfhack_plugin(lair lair.cpp)
dfhack_plugin(lair lair.cpp)
dfhack_plugin(liquids liquids.cpp Brushes.h LINK_LIBRARIES lua)
#dfhack_plugin(luasocket luasocket.cpp LINK_LIBRARIES clsocket lua dfhack-tinythread)
dfhack_plugin(luasocket luasocket.cpp LINK_LIBRARIES clsocket lua dfhack-tinythread)
#dfhack_plugin(manipulator manipulator.cpp)
#dfhack_plugin(map-render map-render.cpp LINK_LIBRARIES lua)
dfhack_plugin(misery misery.cpp LINK_LIBRARIES lua)