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@ -20,9 +20,10 @@
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* - Kill/revive creature(s) with --kill/--revive
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* - Kill/revive creature(s) with --kill/--revive
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* - Show skills/labors only when -ss/-sl/-v is given or a skill/labor is changed
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* - Show skills/labors only when -ss/-sl/-v is given or a skill/labor is changed
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* - Allow multiple -i switches
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* - Allow multiple -i switches
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* - Display current job
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* Done:
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* Done:
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* - Add switch -1 to only display one line for every creature. Good for an overview.
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* - Display current job (has been there all the time, but not shown in Windows due to missing memory offsets)
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* - Remove magic numbers
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* - Remove magic numbers
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* - Show social skills only when -ss is given
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* - Show social skills only when -ss is given
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* - Hide hauler labors when +sh is given
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* - Hide hauler labors when +sh is given
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@ -82,10 +83,12 @@ using namespace std;
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#define MAX_MOOD 4
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#define MAX_MOOD 4
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#define NO_MOOD -1
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#define NO_MOOD -1
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bool quiet;
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bool quiet=true;
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bool verbose = false;
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bool verbose = false;
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bool showhauler = true;
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bool showhauler = true;
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bool showsocial = false;
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bool showsocial = false;
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bool showfirstlineonly = false;
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int hauler_labors[] = {
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int hauler_labors[] = {
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LABOR_STONE_HAULING
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LABOR_STONE_HAULING
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,LABOR_WOOD_HAULING
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,LABOR_WOOD_HAULING
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@ -120,6 +123,7 @@ void usage(int argc, const char * argv[])
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<< "-q : Suppress \"Press any key to continue\" at program termination" << endl
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<< "-q : Suppress \"Press any key to continue\" at program termination" << endl
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<< "-v : Increase verbosity" << endl
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<< "-v : Increase verbosity" << endl
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<< "-c creature : Only show/modify this creature type instead of dwarfes" << endl
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<< "-c creature : Only show/modify this creature type instead of dwarfes" << endl
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<< "-1 : Only display one line per creature" << endl
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<< "-i id : Only show/modify creature with this id" << endl
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<< "-i id : Only show/modify creature with this id" << endl
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<< "-nn : Only show/modify creatures with no custom nickname (migrants)" << endl
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<< "-nn : Only show/modify creatures with no custom nickname (migrants)" << endl
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<< "--nicks : Only show/modify creatures with custom nickname" << endl
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<< "--nicks : Only show/modify creatures with custom nickname" << endl
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@ -130,7 +134,7 @@ void usage(int argc, const char * argv[])
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<< "-ral : Remove all labors from creature" << endl
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<< "-ral : Remove all labors from creature" << endl
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<< "-ah : Add hauler labors (stone hauling, etc.) to creature" << endl
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<< "-ah : Add hauler labors (stone hauling, etc.) to creature" << endl
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<< "-rh : Remove hauler labors (stone hauling, etc.) from creature" << endl
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<< "-rh : Remove hauler labors (stone hauling, etc.) from creature" << endl
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<< "--setmood <n> : Set mood to n (-1 = no mood, max=4)" << endl
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<< "--setmood <n> : Set mood to n (-1 = no mood, max=4, buggy!)" << endl
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// Doesn't work, because hapiness is recalculated
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// Doesn't work, because hapiness is recalculated
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//<< "--sethappiness <n> : Set happiness to n" << endl
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//<< "--sethappiness <n> : Set happiness to n" << endl
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<< "-f : Force an action" << endl
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<< "-f : Force an action" << endl
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@ -203,51 +207,69 @@ bool is_in(int m, int set[], int set_size)
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void printCreature(DFHack::Context * DF, const DFHack::t_creature & creature, int index)
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void printCreature(DFHack::Context * DF, const DFHack::t_creature & creature, int index)
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{
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{
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cout << "Creature[" << index << "]: " << toCaps(Materials->raceEx[creature.race].rawname);
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DFHack::Translation *Tran = DF->getTranslation();
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DFHack::Translation *Tran = DF->getTranslation();
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DFHack::VersionInfo *mem = DF->getMemoryInfo();
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DFHack::VersionInfo *mem = DF->getMemoryInfo();
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string name="(no name)";
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if(creature.name.nickname[0])
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if(creature.name.nickname[0])
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{
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{
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cout << ", " << creature.name.nickname;
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name = creature.name.nickname;
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}
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}
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else
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else
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{
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{
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if(creature.name.first_name[0])
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if(creature.name.first_name[0])
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{
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{
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cout << ", " << toCaps(creature.name.first_name);
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name = toCaps(creature.name.first_name);
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}
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string transName = Tran->TranslateName(creature.name,false);
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string transName = Tran->TranslateName(creature.name,false);
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if(!transName.empty())
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if(!transName.empty())
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{
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{
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cout << " " << toCaps(transName);
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name += " " + toCaps(transName);
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}
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}
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}
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}
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}
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string prof_string="";
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string profession="";
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try {
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try {
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prof_string = mem->getProfession(creature.profession);
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profession = mem->getProfession(creature.profession);
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}
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}
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catch (exception& e)
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catch (exception& e)
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{
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{
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cout << "Error retrieving creature profession: " << e.what() << endl;
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cout << "Error retrieving creature profession: " << e.what() << endl;
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}
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}
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cout << ", " << toCaps(prof_string) << "(" << int(creature.profession) << ")";
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if(creature.custom_profession[0])
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if(creature.custom_profession[0])
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{
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{
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cout << "/" << creature.custom_profession;
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profession = creature.custom_profession;
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}
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}
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string job="No Job";
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if(creature.current_job.active)
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if(creature.current_job.active)
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{
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{
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cout << ", current job: " << mem->getJob(creature.current_job.jobId);
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job=mem->getJob(creature.current_job.jobId);
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}
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}
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cout << ", Happy = " << creature.happiness;
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if (showfirstlineonly)
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cout << endl;
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{
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printf("%3d", index);
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printf(" %-32s", name.c_str());
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printf(" %-15s", toCaps(profession).c_str());
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printf(" %-30s", job.c_str());
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printf(" %d", creature.happiness);
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return;
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}
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else
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{
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printf("ID: %d", index);
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printf(", %s", name.c_str());
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printf(", %s", toCaps(profession).c_str());
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printf(", Job: %s", job.c_str());
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printf(", Happiness: %d", creature.happiness);
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printf("\n");
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}
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if((creature.mood != NO_MOOD) && (creature.mood<=MAX_MOOD))
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if((creature.mood != NO_MOOD) && (creature.mood<=MAX_MOOD))
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{
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{
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@ -392,6 +414,10 @@ int main (int argc, const char* argv[])
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{
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{
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verbose = true;
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verbose = true;
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}
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}
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else if(arg_cur == "-1")
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{
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showfirstlineonly = true;
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}
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else if(arg_cur == "-ss" || arg_cur == "--showsocial")
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else if(arg_cur == "-ss" || arg_cur == "--showsocial")
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{
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{
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showsocial = true;
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showsocial = true;
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@ -572,6 +598,12 @@ int main (int argc, const char* argv[])
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}
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}
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else
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else
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{
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{
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if (showfirstlineonly)
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{
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printf("ID Name/nickname Job title Current job Happiness\n");
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printf("--- -------------------------------- --------------- ------------------------------ ---------\n");
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}
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vector<uint32_t> addrs;
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vector<uint32_t> addrs;
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for(uint32_t creature_idx = 0; creature_idx < numCreatures; creature_idx++)
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for(uint32_t creature_idx = 0; creature_idx < numCreatures; creature_idx++)
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{
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{
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