update docs for bulidingplan
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buildingplan
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============
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When active (via ``enable buildingplan``), this plugin adds a planning mode for
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building placement. You can then place furniture, constructions, and other buildings
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before the required materials are available, and they will be created in a suspended
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state. Buildingplan will periodically scan for appropriate items, and the jobs will
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be unsuspended when the items are available.
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This is very useful when combined with `workflow` - you can set a constraint
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to always have one or two doors/beds/tables/chairs/etc available, and place
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as many as you like. The plugins then take over and fulfill the orders,
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with minimal space dedicated to stockpiles.
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Plan building construction before you have materials. This plugin adds a
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planning mode for building placement. You can then place furniture,
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constructions, and other buildings before the required materials are available,
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and they will be created in a suspended state. Buildingplan will periodically
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scan for appropriate items, and the jobs will be unsuspended when the items are
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available.
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.. _buildingplan-filters:
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Item filtering
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--------------
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While placing a building, you can set filters for what materials you want the building made
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out of, what quality you want the component items to be, and whether you want the items to
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be decorated.
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If a building type takes more than one item to construct, use :kbd:`Ctrl`:kbd:`Left` and
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:kbd:`Ctrl`:kbd:`Right` to select the item that you want to set filters for. Any filters that
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you set will be used for all buildings of the selected type placed from that point onward
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(until you set a new filter or clear the current one). Buildings placed before the filters
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were changed will keep the filter values that were set when the building was placed.
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This is very useful when combined with manager work orders or `workflow` -- you
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can set a constraint to always have one or two doors/beds/tables/chairs/etc.
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available, and place as many as you like. Materials are used to build the
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planned buildings as they are produced, with minimal space dedicated to
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stockpiles.
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For example, you can be sure that all your constructed walls are the same color by setting
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a filter to accept only certain types of stone.
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Usage::
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Quickfort mode
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--------------
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If you use the external Python Quickfort to apply building blueprints instead of the native
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DFHack `quickfort` script, you must enable Quickfort mode. This temporarily enables
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buildingplan for all building types and adds an extra blank screen after every building
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placement. This "dummy" screen is needed for Python Quickfort to interact successfully with
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Dwarf Fortress.
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enable buildingplan
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buildingplan set
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buildingplan set <setting> true|false
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Note that Quickfort mode is only for compatibility with the legacy Python Quickfort. The
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DFHack `quickfort` script does not need Quickfort mode to be enabled. The `quickfort` script
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will successfully integrate with buildingplan as long as the buildingplan plugin is enabled.
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Running ``buildingplan set`` without parameters displays the current settings.
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.. _buildingplan-settings:
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Global settings
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---------------
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The buildingplan plugin has several global settings that can be set from the UI (:kbd:`G`
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from any building placement screen, for example: :kbd:`b`:kbd:`a`:kbd:`G`). These settings
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can also be set from the ``DFHack#`` prompt once a map is loaded (or from your
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``onMapLoad.init`` file) with the syntax::
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The buildingplan plugin has global settings that can be set from the UI
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(:kbd:`G` from any building placement screen, for example:
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:kbd:`b`:kbd:`a`:kbd:`G`). These settings can also be set via the
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``buildingplan set`` command. The available settings are:
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- ``all_enabled`` (default: false)
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Enable planning mode for all building types.
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- ``blocks``, ``boulders``, ``logs``, ``bars`` (defaults: true, true, true, false)
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Allow blocks, boulders, logs, or bars to be matched for generic "building
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material" items.
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- ``quickfort_mode`` (default: false)
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Enable compatibility mode for the legacy Python Quickfort (this setting is
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not required for DFHack `quickfort`)
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The settings for ``blocks``, ``boulders``, ``logs``, and ``bars`` are saved with
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your fort, so you only have to set them once and they will be persisted in your
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save.
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If you normally embark with some blocks on hand for early workshops, you might
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want to add this line to your ``dfhack-config/init/onMapLoad.init`` file to
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always configure buildingplan to just use blocks for buildlings and
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constructions::
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buildingplan set <setting> <true|false>
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on-new-fortress buildingplan set boulders false; buildingplan set logs false
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and displayed with::
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.. _buildingplan-filters:
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buildingplan set
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Item filtering
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--------------
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The available settings are:
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+----------------+---------+-----------+---------------------------------------+
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| Setting | Default | Persisted | Description |
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+================+=========+===========+=======================================+
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| all_enabled | false | no | Enable planning mode for all building |
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| | | | types. |
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+----------------+---------+-----------+---------------------------------------+
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| blocks | true | yes | Allow blocks, boulders, logs, or bars |
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+----------------+---------+ | to be matched for generic "building |
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| boulders | true | | material" items |
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+----------------+---------+ | |
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| logs | true | | |
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+----------------+---------+ | |
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| bars | false | | |
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+----------------+---------+-----------+---------------------------------------+
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| quickfort_mode | false | no | Enable compatibility mode for the |
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| | | | legacy Python Quickfort (not required |
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| | | | for DFHack quickfort) |
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+----------------+---------+-----------+---------------------------------------+
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For example, to ensure you only use blocks when a "building material" item is required, you
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could add this to your ``onMapLoad.init`` file::
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While placing a building, you can set filters for what materials you want the
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building made out of, what quality you want the component items to be, and
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whether you want the items to be decorated.
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on-new-fortress buildingplan set boulders false; buildingplan set logs false
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If a building type takes more than one item to construct, use
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:kbd:`Ctrl`:kbd:`Left` and :kbd:`Ctrl`:kbd:`Right` to select the item that you
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want to set filters for. Any filters that you set will be used for all buildings
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of the selected type placed from that point onward (until you set a new filter
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or clear the current one). Buildings placed before the filters were changed will
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keep the filter values that were set when the building was placed.
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For example, you can be sure that all your constructed walls are the same color
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by setting a filter to accept only certain types of stone.
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Quickfort mode
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--------------
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If you use the external Python Quickfort to apply building blueprints instead of
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the native DFHack `quickfort` script, you must enable Quickfort mode. This
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temporarily enables buildingplan for all building types and adds an extra blank
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screen after every building placement. This "dummy" screen is needed for Python
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Quickfort to interact successfully with Dwarf Fortress.
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Persisted settings (i.e. ``blocks``, ``boulders``, ``logs``, and ``bars``) are saved with
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your game, so you only need to set them to the values you want once.
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Note that Quickfort mode is only for compatibility with the legacy Python
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Quickfort. The DFHack `quickfort` script does not need this Quickfort mode to be
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enabled. The `quickfort` script will successfully integrate with buildingplan as
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long as the buildingplan plugin itself is enabled.
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