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@ -48,13 +48,18 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "RemoteTools.h"
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#include "PluginManager.h"
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#include "MiscUtils.h"
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#include "VersionInfo.h"
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#include "modules/Materials.h"
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#include "modules/Translation.h"
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#include "modules/Units.h"
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#include "modules/World.h"
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#include "DataDefs.h"
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#include "df/ui.h"
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#include "df/ui_advmode.h"
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#include "df/world.h"
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#include "df/world_data.h"
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#include "df/unit.h"
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#include "df/unit_soul.h"
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#include "df/unit_skill.h"
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@ -63,10 +68,12 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "df/inorganic_raw.h"
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#include "df/creature_raw.h"
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#include "df/plant_raw.h"
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#include "df/nemesis_record.h"
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#include "df/historical_figure.h"
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#include "df/historical_entity.h"
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#include "df/squad.h"
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#include "df/squad_position.h"
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#include "df/death_info.h"
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#include "BasicApi.pb.h"
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@ -94,10 +101,12 @@ void DFHack::describeEnum(RepeatedPtrField<EnumItemName> *pf, int base,
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{
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for (int i = 0; i < size; i++)
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{
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const char *key = names[i];
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if (!key)
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continue;
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auto item = pf->Add();
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item->set_value(base+i);
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const char *key = names[i];
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if (key)
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item->set_name(key);
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}
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}
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@ -107,11 +116,16 @@ void DFHack::describeBitfield(RepeatedPtrField<EnumItemName> *pf,
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{
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for (int i = 0; i < size; i++)
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{
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const char *key = items[i].name;
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if (!key && items[i].size <= 1)
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continue;
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auto item = pf->Add();
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item->set_value(i);
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const char *key = items[i].name;
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if (key)
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item->set_name(key);
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if (items[i].size > 1)
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{
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item->set_bit_size(items[i].size);
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@ -217,11 +231,22 @@ void DFHack::describeName(NameInfo *info, df::language_name *name)
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std::string lname = Translation::TranslateName(name, false, true);
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if (!lname.empty())
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info->set_last_name(lname);
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lname = Translation::TranslateName(name, true, true);
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if (!lname.empty())
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info->set_english_name(lname);
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}
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void DFHack::describeNameTriple(NameTriple *info, const std::string &name,
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const std::string &plural, const std::string &adj)
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{
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info->set_normal(name);
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if (!plural.empty() && plural != name)
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info->set_plural(plural);
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if (!adj.empty() && adj != name)
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info->set_adjective(adj);
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}
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void DFHack::describeUnit(BasicUnitInfo *info, df::unit *unit,
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const BasicUnitInfoMask *mask)
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{
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@ -249,6 +274,27 @@ void DFHack::describeUnit(BasicUnitInfo *info, df::unit *unit,
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if (unit->hist_figure_id >= 0)
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info->set_histfig_id(unit->hist_figure_id);
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if (unit->counters.death_id >= 0)
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{
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info->set_death_id(unit->counters.death_id);
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if (auto death = df::death_info::find(unit->counters.death_id))
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info->set_death_flags(death->flags.whole);
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}
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if (mask && mask->profession())
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{
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if (unit->profession >= 0)
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info->set_profession(unit->profession);
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if (!unit->custom_profession.empty())
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info->set_custom_profession(unit->custom_profession);
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if (unit->military.squad_index >= 0)
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{
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info->set_squad_id(unit->military.squad_index);
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info->set_squad_position(unit->military.squad_position);
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}
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}
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if (mask && mask->labors())
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{
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for (int i = 0; i < sizeof(unit->status.labors)/sizeof(bool); i++)
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@ -269,6 +315,106 @@ void DFHack::describeUnit(BasicUnitInfo *info, df::unit *unit,
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item->set_experience(skill->experience);
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}
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}
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if (unit->curse.add_tags1.whole ||
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unit->curse.add_tags2.whole ||
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unit->curse.rem_tags1.whole ||
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unit->curse.rem_tags2.whole ||
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unit->curse.name_visible)
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{
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auto curse = info->mutable_curse();
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curse->set_add_tags1(unit->curse.add_tags1.whole);
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curse->set_rem_tags1(unit->curse.rem_tags1.whole);
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curse->set_add_tags2(unit->curse.add_tags2.whole);
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curse->set_rem_tags2(unit->curse.rem_tags2.whole);
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if (unit->curse.name_visible)
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describeNameTriple(curse->mutable_name(), unit->curse.name,
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unit->curse.name_plural, unit->curse.name_adjective);
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}
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for (size_t i = 0; i < unit->burrows.size(); i++)
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info->add_burrows(unit->burrows[i]);
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}
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static command_result GetVersion(color_ostream &stream,
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const EmptyMessage *, StringMessage *out)
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{
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out->set_value(DFHACK_VERSION);
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return CR_OK;
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}
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static command_result GetDFVersion(color_ostream &stream,
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const EmptyMessage *, StringMessage *out)
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{
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out->set_value(Core::getInstance().vinfo->getVersion());
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return CR_OK;
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}
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static command_result GetWorldInfo(color_ostream &stream,
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const EmptyMessage *, GetWorldInfoOut *out)
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{
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using df::global::ui;
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using df::global::ui_advmode;
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using df::global::world;
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if (!ui || !world || !Core::getInstance().isWorldLoaded())
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return CR_NOT_FOUND;
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t_gamemodes mode;
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if (!Core::getInstance().getWorld()->ReadGameMode(mode))
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mode.g_type = GAMETYPE_DWARF_MAIN;
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out->set_save_dir(world->cur_savegame.save_dir);
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if (world->world_data->name.has_name)
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describeName(out->mutable_world_name(), &world->world_data->name);
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switch (mode.g_type)
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{
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case GAMETYPE_DWARF_MAIN:
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case GAMETYPE_DWARF_RECLAIM:
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out->set_mode(GetWorldInfoOut::MODE_DWARF);
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out->set_civ_id(ui->civ_id);
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out->set_site_id(ui->site_id);
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out->set_group_id(ui->group_id);
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out->set_race_id(ui->race_id);
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break;
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case GAMETYPE_ADVENTURE_MAIN:
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out->set_mode(GetWorldInfoOut::MODE_ADVENTURE);
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if (auto unit = vector_get(world->units.other[0], 0))
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out->set_player_unit_id(unit->id);
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if (!ui_advmode)
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break;
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if (auto nemesis = vector_get(world->nemesis.all, ui_advmode->player_id))
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{
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if (nemesis->figure)
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out->set_player_histfig_id(nemesis->figure->id);
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for (size_t i = 0; i < nemesis->companions.size(); i++)
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{
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auto unm = df::nemesis_record::find(nemesis->companions[i]);
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if (!unm || !unm->figure)
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continue;
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out->add_companion_histfig_ids(unm->figure->id);
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}
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}
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break;
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case GAMETYPE_VIEW_LEGENDS:
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out->set_mode(GetWorldInfoOut::MODE_LEGENDS);
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break;
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default:
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return CR_NOT_FOUND;
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}
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return CR_OK;
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}
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static command_result ListEnums(color_ostream &stream,
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@ -276,13 +422,24 @@ static command_result ListEnums(color_ostream &stream,
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{
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#define ENUM(name) describe_enum<df::name>(out->mutable_##name());
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#define BITFIELD(name) describe_bitfield<df::name>(out->mutable_##name());
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ENUM(material_flags);
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ENUM(inorganic_flags);
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BITFIELD(unit_flags1);
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BITFIELD(unit_flags2);
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BITFIELD(unit_flags3);
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ENUM(unit_labor);
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ENUM(job_skill);
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BITFIELD(cie_add_tag_mask1);
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BITFIELD(cie_add_tag_mask2);
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describe_bitfield<df::death_info::T_flags>(out->mutable_death_info_flags());
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ENUM(profession);
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#undef ENUM
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#undef BITFIELD
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}
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@ -297,8 +454,6 @@ static void listMaterial(ListMaterialsOut *out, int type, int index, const Basic
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static command_result ListMaterials(color_ostream &stream,
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const ListMaterialsIn *in, ListMaterialsOut *out)
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{
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CoreSuspender suspend;
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auto mask = in->has_mask() ? &in->mask() : NULL;
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for (int i = 0; i < in->id_list_size(); i++)
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@ -350,8 +505,6 @@ static command_result ListMaterials(color_ostream &stream,
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static command_result ListUnits(color_ostream &stream,
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const ListUnitsIn *in, ListUnitsOut *out)
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{
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CoreSuspender suspend;
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auto mask = in->has_mask() ? &in->mask() : NULL;
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if (in->id_list_size() > 0)
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@ -363,7 +516,8 @@ static command_result ListUnits(color_ostream &stream,
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describeUnit(out->add_value(), unit, mask);
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}
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}
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else
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if (in->scan_all())
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{
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auto &vec = df::unit::get_vector();
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@ -373,7 +527,13 @@ static command_result ListUnits(color_ostream &stream,
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if (in->has_race() && unit->race != in->race())
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continue;
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if (in->civ_id() && unit->civ_id != in->civ_id())
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if (in->has_civ_id() && unit->civ_id != in->civ_id())
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continue;
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if (in->has_dead() && Units::isDead(unit) != in->dead())
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continue;
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if (in->has_alive() && Units::isAlive(unit) != in->alive())
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continue;
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if (in->has_sane() && Units::isSane(unit) != in->sane())
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continue;
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describeUnit(out->add_value(), unit, mask);
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@ -415,14 +575,21 @@ CoreService::CoreService() {
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suspend_depth = 0;
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// These 2 methods must be first, so that they get id 0 and 1
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addMethod("BindMethod", &CoreService::BindMethod);
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addMethod("RunCommand", &CoreService::RunCommand);
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addMethod("BindMethod", &CoreService::BindMethod, SF_DONT_SUSPEND);
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addMethod("RunCommand", &CoreService::RunCommand, SF_DONT_SUSPEND);
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// Add others here:
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addMethod("CoreSuspend", &CoreService::CoreSuspend);
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addMethod("CoreResume", &CoreService::CoreResume);
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addMethod("CoreSuspend", &CoreService::CoreSuspend, SF_DONT_SUSPEND);
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addMethod("CoreResume", &CoreService::CoreResume, SF_DONT_SUSPEND);
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// Functions:
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addFunction("GetVersion", GetVersion, SF_DONT_SUSPEND);
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addFunction("GetDFVersion", GetDFVersion, SF_DONT_SUSPEND);
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addFunction("GetWorldInfo", GetWorldInfo);
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addFunction("ListEnums", ListEnums, SF_CALLED_ONCE | SF_DONT_SUSPEND);
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addFunction("ListEnums", ListEnums, SF_CALLED_ONCE);
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addFunction("ListMaterials", ListMaterials, SF_CALLED_ONCE);
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addFunction("ListUnits", ListUnits);
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addFunction("ListSquads", ListSquads);
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