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@ -60,13 +60,12 @@ requested width and height.
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``blueprint 30 40 bedrooms``
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Generates blueprints for an area 30 tiles wide by 40 tiles tall, starting
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from the active cursor on the current z-level. Output is written to files
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with names matching the pattern ``bedrooms-PHASE.csv`` in the ``blueprints``
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directory.
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from the active cursor on the current z-level. Blueprints are written
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sequentially to ``bedrooms.csv`` in the ``blueprints`` directory.
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``blueprint 30 40 bedrooms dig --cursor 108,100,150``
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Generates only the ``bedrooms-dig.csv`` file from the previous example, and
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the blueprint start coordinate is set to a specific value instead of using
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Generates only the ``#dig`` blueprint in the ``bedrooms.csv`` file, and
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the start of the blueprint area is set to a specific value instead of using
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the in-game cursor position.
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**Positional Parameters:**
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@ -87,13 +86,16 @@ If you want to generate blueprints only for specific phases, add their names to
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the commandline, anywhere after the blueprint base name. You can list multiple
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phases; just separate them with a space.
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:``dig``: Generate quickfort ``#dig`` blueprints.
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:``dig``: Generate quickfort ``#dig`` blueprints for digging natural stone.
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:``carve``: Generate quickfort ``#dig`` blueprints for smoothing and carving.
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:``build``: Generate quickfort ``#build`` blueprints for constructions and
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buildings.
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:``place``: Generate quickfort ``#place`` blueprints for placing stockpiles.
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:``zone``: Generate quickfort ``#zone`` blueprints for designating zones.
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:``query``: Generate quickfort ``#query`` blueprints for configuring rooms.
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If no phases are specified, all blueprints are created.
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If no phases are specified, phases are autodetected. For example, a ``#place``
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blueprint will be created only if there are stockpiles in the blueprint area.
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**Options:**
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@ -101,6 +103,9 @@ If no phases are specified, all blueprints are created.
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Use the specified map coordinates instead of the current cursor position for
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the upper left corner of the blueprint range. If this option is specified,
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then an active game map cursor is not necessary.
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``-e``, ``--engrave``:
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Record engravings in the ``carve`` phase. If this option is not specified,
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engravings are ignored.
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``-f``, ``--format <format>``:
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Select the output format of the generated files. See the ``Output formats``
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section below for options. If not specified, the output format defaults to
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