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@ -71,7 +71,7 @@ function getMatFilter(itemtype)
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end
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end
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function getRestrictiveMatFilter(itemType)
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function getRestrictiveMatFilter(itemType)
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if not args.veryRestrictive then return nil else
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if not args.restrictive then return nil end
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local itemTypes={
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local itemTypes={
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WEAPON=function(mat,parent,typ,idx)
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WEAPON=function(mat,parent,typ,idx)
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return (mat.flags.ITEMS_WEAPON or mat.flags.ITEMS_WEAPON_RANGED)
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return (mat.flags.ITEMS_WEAPON or mat.flags.ITEMS_WEAPON_RANGED)
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@ -82,15 +82,12 @@ function getRestrictiveMatFilter(itemType)
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ARMOR=function(mat,parent,typ,idx)
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ARMOR=function(mat,parent,typ,idx)
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return (mat.flags.ITEMS_ARMOR)
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return (mat.flags.ITEMS_ARMOR)
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end,
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end,
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SHOES,SHIELD,HELM,GLOVES=ARMOR,ARMOR,ARMOR,ARMOR,
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INSTRUMENT=function(mat,parent,typ,idx)
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INSTRUMENT=function(mat,parent,typ,idx)
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return (mat.flags.ITEMS_HARD)
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return (mat.flags.ITEMS_HARD)
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end,
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end,
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GOBLET,FLASK,TOY,RING,CROWN,SCEPTER,FIGURINE,TOOL=INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT,
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AMULET=function(mat,parent,typ,idx)
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AMULET=function(mat,parent,typ,idx)
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return (mat.flags.ITEMS_SOFT or mat.flags.ITEMS_HARD)
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return (mat.flags.ITEMS_SOFT or mat.flags.ITEMS_HARD)
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end,
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end,
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EARRING,BRACELET=AMULET,AMULET,
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ROCK=function(mat,parent,typ,idx)
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ROCK=function(mat,parent,typ,idx)
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return (mat.flags.IS_STONE)
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return (mat.flags.IS_STONE)
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end,
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end,
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@ -100,8 +97,17 @@ function getRestrictiveMatFilter(itemType)
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end
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end
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}
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}
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return itemTypes[df.item_type[itemType]]
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for k,v in ipairs({'GOBLET','FLASK','TOY','RING','CROWN','SCEPTER','FIGURINE','TOOL'}) do
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itemTypes[v]=itemTypes.INSTRUMENT
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end
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for k,v in ipairs({'SHOES','SHIELD','HELM','GLOVES'}) do
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itemTypes[v]=itemTypes.ARMOR
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end
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end
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for k,v in ipairs({'EARRING','BRACELET'}) do
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itemTypes[v]=itemTypes.AMULET
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end
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itemTypes.BOULDER=itemTypes.ROCK
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return itemTypes[df.item_type[itemType]]
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end
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end
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function createItem(mat,itemType,quality,creator,description)
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function createItem(mat,itemType,quality,creator,description)
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