high level docs for quickfort blueprint library
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| This folder contains blueprints used by the `quickfort` script. For more information, see: | This folder contains blueprints that can be applied by the `quickfort` script. For more information, see: | ||||||
| 
 | 
 | ||||||
| * [Quickfort command reference](https://docs.dfhack.org/en/stable/docs/_auto/base.html#quickfort) | * [Quickfort command reference](https://docs.dfhack.org/en/stable/docs/_auto/base.html#quickfort) | ||||||
| * [Quickfort user guide](https://docs.dfhack.org/en/stable/docs/guides/quickfort-user-guide.html) | * [Quickfort blueprint guide](https://docs.dfhack.org/en/stable/docs/guides/quickfort-user-guide.html) | ||||||
|  | * [Quickfort library guide](https://docs.dfhack.org/en/stable/docs/guides/quickfort-library-guide.html) | ||||||
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|  | .. _quickfort-library-guide: | ||||||
|  | 
 | ||||||
|  | Quickfort Library Guide | ||||||
|  | ======================= | ||||||
|  | 
 | ||||||
|  | This guide contains a high-level overview of the blueprints available in the | ||||||
|  | :source:`quickfort blueprint library <data/blueprints/library>`. You can list | ||||||
|  | library blueprints by running ``quickfort list --library`` or by hitting | ||||||
|  | :kbd:`Alt`:kbd:`l` in the ``quickfort gui`` interactive dialog. | ||||||
|  | 
 | ||||||
|  | Each file is hyperlinked to its online version so you can see exactly what the | ||||||
|  | blueprints do. | ||||||
|  | 
 | ||||||
|  | Whole fort blueprint sets | ||||||
|  | ------------------------- | ||||||
|  | 
 | ||||||
|  | These files contain the plans for entire fortresses. Each file has one or more | ||||||
|  | help sections that walk you through how to build the fort, step by step. | ||||||
|  | 
 | ||||||
|  | - :source:`library/dreamfort.csv <data/blueprints/library/dreamfort.csv>` | ||||||
|  | - :source:`library/quickfortress.csv <data/blueprints/library/quickfortress.csv>` | ||||||
|  | 
 | ||||||
|  | Dreamfort | ||||||
|  | ~~~~~~~~~ | ||||||
|  | 
 | ||||||
|  | Dreamfort is a fully functional, self-sustaining fortress with defenses, | ||||||
|  | farming, a complete set of workshops, self-managing quantum stockpiles, a grand | ||||||
|  | dining hall, hospital, jail, fresh water well system, guildhalls, and bedrooms | ||||||
|  | for hundreds of dwarves. It also comes with manager work orders to automate | ||||||
|  | basic fort needs, such as food and booze production. It can function by itself | ||||||
|  | or as the core of a larger, more ambitious fortress. Read the high-level | ||||||
|  | walkthrough by running ``quickfort run library/dreamfort.csv`` and list the | ||||||
|  | walkthroughs for the individual levels by running ``quickfort list dreamfort -l | ||||||
|  | -m notes`` or by opening the ``quickfort gui`` dialog, enabling the library | ||||||
|  | with :kbd:`Alt`:kbd:`l`, and setting the filter to ``dreamfort notes``. | ||||||
|  | 
 | ||||||
|  | Dreamfort blueprints are also available for easy viewing and copying `online | ||||||
|  | <https://drive.google.com/drive/folders/1iS90EEVqUkxTeZiiukVj1pLloZqabKuP>`__. | ||||||
|  | 
 | ||||||
|  | The Quick Fortresses | ||||||
|  | ~~~~~~~~~~~~~~~~~~~~ | ||||||
|  | 
 | ||||||
|  | The Quick Fortress is an updated version of the example fortress that came with | ||||||
|  | `Python Quickfort 2.0 <https://github.com/joelpt/quickfort>`__ (the program | ||||||
|  | DFHack quickfort was inspired by). While it is not a complete fortress by | ||||||
|  | itself, it is much simpler than Dreamfort and is good for a first introduction | ||||||
|  | to `quickfort` blueprints. Read its walkthrough with ``quickfort run | ||||||
|  | library/quickfortress.csv``. | ||||||
|  | 
 | ||||||
|  | Layout helpers | ||||||
|  | -------------- | ||||||
|  | 
 | ||||||
|  | These files simply draw diagonal marker-mode lines starting from the cursor. | ||||||
|  | They are especially useful for finding the center of the map when you are | ||||||
|  | planning your fortress. Once you are done using them for alignment, use | ||||||
|  | ``quickfort undo`` at the same cursor position to make them disappear. Since | ||||||
|  | these ``#dig`` blueprints can only mark undug wall tiles for mining, they are | ||||||
|  | best used underground. They won't do much on the surface, where there aren't | ||||||
|  | many walls. | ||||||
|  | 
 | ||||||
|  | - :source:`library/layout-helpers/mark_up_left.csv <data/blueprints/library/layout-helpers/mark_up_left.csv>` | ||||||
|  | - :source:`library/layout-helpers/mark_up_right.csv <data/blueprints/library/layout-helpers/mark_up_right.csv>` | ||||||
|  | - :source:`library/layout-helpers/mark_down_right.csv <data/blueprints/library/layout-helpers/mark_down_right.csv>` | ||||||
|  | - :source:`library/layout-helpers/mark_down_left.csv <data/blueprints/library/layout-helpers/mark_down_left.csv>` | ||||||
|  | 
 | ||||||
|  | Bedrooms | ||||||
|  | -------- | ||||||
|  | 
 | ||||||
|  | These are popular bedroom layouts from the :wiki:`Bedroom design` page on the | ||||||
|  | wiki. Each file has ``#dig``, ``#build``, and ``#query`` blueprints to dig the | ||||||
|  | rooms, build the furniture, and configure the beds as bedrooms, respectively. | ||||||
|  | 
 | ||||||
|  | - :source:`library/bedrooms/48-4-Raynard_Whirlpool_Housing.csv <data/blueprints/library/bedrooms/48-4-Raynard_Whirlpool_Housing.csv>` | ||||||
|  | - :source:`library/bedrooms/95-9-Hactar1_3_Branch_Tree.csv <data/blueprints/library/bedrooms/95-9-Hactar1_3_Branch_Tree.csv>` | ||||||
|  | - :source:`library/bedrooms/28-3-Modified_Windmill_Villas.csv <data/blueprints/library/bedrooms/28-3-Modified_Windmill_Villas.csv>` | ||||||
|  | 
 | ||||||
|  | Tombs | ||||||
|  | ----- | ||||||
|  | 
 | ||||||
|  | These blueprints have burial plot layouts for fortress that expect a lot of | ||||||
|  | casualties. | ||||||
|  | 
 | ||||||
|  | - :source:`library/tombs/Mini_Saracen.csv <data/blueprints/library/tombs/Mini_Saracen.csv>` | ||||||
|  | - :source:`library/tombs/The_Saracen_Crypts.csv <data/blueprints/library/tombs/The_Saracen_Crypts.csv>` | ||||||
|  | 
 | ||||||
|  | Exploratory mining | ||||||
|  | ------------------ | ||||||
|  | 
 | ||||||
|  | Several mining patterns to choose from when searching for gems or ores. The | ||||||
|  | patterns can be repeated up or down z-levels for exploring through the depths. | ||||||
|  | 
 | ||||||
|  | - :source:`library/exploratory-mining/tunnels.csv <data/blueprints/library/exploratory-mining/tunnels.csv>` | ||||||
|  | - :source:`library/exploratory-mining/vertical-mineshafts.csv <data/blueprints/library/exploratory-mining/vertical-mineshafts.csv>` | ||||||
|  | - :source:`library/exploratory-mining/connected-mineshafts.csv <data/blueprints/library/exploratory-mining/connected-mineshafts.csv>` | ||||||
|  | 
 | ||||||
|  | Miscellaneous | ||||||
|  | ------------- | ||||||
|  | 
 | ||||||
|  | Extra blueprints that are useful in specific situations. | ||||||
|  | 
 | ||||||
|  | - :source:`library/embark.csv <data/blueprints/library/embark.csv>` | ||||||
|  | 
 | ||||||
|  | The embark blueprints are useful directly after embark. It contains a ``#build`` | ||||||
|  | blueprint that builds important starting workshops (mason, carpenter, mechanic, | ||||||
|  | and craftsdwarf) and a ``#place`` blueprint that lays down a pattern of useful | ||||||
|  | starting stockpiles. | ||||||
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