|
|
@ -10,24 +10,43 @@ and `install the latest release instead <installing>`.
|
|
|
|
.. contents::
|
|
|
|
.. contents::
|
|
|
|
:depth: 2
|
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|
|
:depth: 2
|
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|
|
.. _compile-how-to-get-the-code:
|
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|
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How to get the code
|
|
|
|
How to get the code
|
|
|
|
===================
|
|
|
|
===================
|
|
|
|
DFHack doesn't have any kind of system of code snapshots in place, so you will have to
|
|
|
|
DFHack doesn't have any kind of system of code snapshots in place, so you will have to
|
|
|
|
get code from the github repository using git. How to get git is described under
|
|
|
|
get code from the GitHub repository using Git. How to get Git is described under
|
|
|
|
the instructions for each platform.
|
|
|
|
the instructions for each platform.
|
|
|
|
|
|
|
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|
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|
|
To get the code::
|
|
|
|
To get the latest release code (master branch)::
|
|
|
|
|
|
|
|
|
|
|
|
git clone --recursive https://github.com/DFHack/dfhack
|
|
|
|
git clone --recursive https://github.com/DFHack/dfhack
|
|
|
|
cd dfhack
|
|
|
|
cd dfhack
|
|
|
|
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|
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|
|
If your version of git does not support the ``--recursive`` flag, you will need to omit it and run
|
|
|
|
If your version of Git does not support the ``--recursive`` flag, you will need to omit it and run
|
|
|
|
``git submodule update --init`` after entering the dfhack directory.
|
|
|
|
``git submodule update --init`` after entering the dfhack directory.
|
|
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|
|
To get the latest development code (develop branch), clone as above and then::
|
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|
|
git checkout develop
|
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|
|
git submodule update
|
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|
|
**Important note regarding submodule update and changing branches**:
|
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|
|
You must run ``git submodule update`` every time you change Git branch,
|
|
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|
|
for example when switching between master and develop branches and back.
|
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|
|
Contributing to DFHack
|
|
|
|
|
|
|
|
======================
|
|
|
|
If you want to get involved with the development, create an account on
|
|
|
|
If you want to get involved with the development, create an account on
|
|
|
|
Github, make a clone there and then use that as your remote repository instead.
|
|
|
|
GitHub, make a clone there and then use that as your remote repository instead.
|
|
|
|
We'd love that; join us on IRC (#dfhack channel on freenode) if you need help.
|
|
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|
|
We'd love that; join us on IRC (#dfhack channel on freenode) for discussion,
|
|
|
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|
|
|
|
and whenever you need help.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For lots more details on contributing to DFHack, including pull requests, code format,
|
|
|
|
|
|
|
|
and more, please see `contributing-code`.
|
|
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|
|
Build types
|
|
|
|
Build types
|
|
|
@ -40,7 +59,8 @@ Without specifying a build type or 'None', cmake uses the
|
|
|
|
``CMAKE_CXX_FLAGS`` variable for building.
|
|
|
|
``CMAKE_CXX_FLAGS`` variable for building.
|
|
|
|
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|
|
|
|
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|
|
Valid and useful build types include 'Release', 'Debug' and
|
|
|
|
Valid and useful build types include 'Release', 'Debug' and
|
|
|
|
'RelWithDebInfo'. 'Debug' is not available on Windows.
|
|
|
|
'RelWithDebInfo'.
|
|
|
|
|
|
|
|
'Debug' is not available on Windows, use 'RelWithDebInfo' instead.
|
|
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|
Linux
|
|
|
|
Linux
|
|
|
@ -51,15 +71,25 @@ Dependencies
|
|
|
|
------------
|
|
|
|
------------
|
|
|
|
DFHack is meant to be installed into an existing DF folder, so get one ready.
|
|
|
|
DFHack is meant to be installed into an existing DF folder, so get one ready.
|
|
|
|
|
|
|
|
|
|
|
|
We assume that any Linux platform will have ``git`` available.
|
|
|
|
We assume that any Linux platform will have ``git`` available (though it may
|
|
|
|
|
|
|
|
require installing from your package manager.)
|
|
|
|
|
|
|
|
|
|
|
|
To build DFHack you need a version of GCC 4.x capable of compiling for 32-bit
|
|
|
|
To build DFHack you need GCC version 4.5 or later, capable of compiling for 32-bit
|
|
|
|
(i386) targets. GCC 4.5 is easiest to work with due to avoiding libstdc++ issues
|
|
|
|
(i386) targets. GCC 4.5 is easiest to work with due to avoiding libstdc++ issues
|
|
|
|
(see below), but any later 4.x version should work as well. GCC 5.x will not
|
|
|
|
(see below), but any version from 4.5 onwards (including 5.x) will work.
|
|
|
|
work due to ABI changes (the entire plugin loading system won't work, for
|
|
|
|
|
|
|
|
example). On 64-bit distributions, you'll need the multilib development tools
|
|
|
|
On 64-bit distributions, you'll need the multilib development tools and libraries:
|
|
|
|
and libraries (``gcc-multilib`` or ``gcc-4.x-multilib`` on Debian). Note that
|
|
|
|
|
|
|
|
installing a 32-bit GCC on 64-bit systems (e.g. ``gcc:i386`` on Debian) will
|
|
|
|
* ``gcc-multilib`` and ``g++-multilib``
|
|
|
|
|
|
|
|
* If you have installed a non-default version of GCC - for example, GCC 4.5 on a
|
|
|
|
|
|
|
|
distribution that defaults to 5.x - you may need to add the version number to
|
|
|
|
|
|
|
|
the multilib packages.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* For example, ``gcc-4.5-multilib`` and ``g++-4.5-multilib`` if installing for GCC 4.5
|
|
|
|
|
|
|
|
on a system that uses a later GCC version.
|
|
|
|
|
|
|
|
* This is definitely required on Ubuntu/Debian, check if using a different distribution.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note that installing a 32-bit GCC on 64-bit systems (e.g. ``gcc:i386`` on Debian) will
|
|
|
|
typically *not* work, as it depends on several other 32-bit libraries that
|
|
|
|
typically *not* work, as it depends on several other 32-bit libraries that
|
|
|
|
conflict with system libraries. Alternatively, you might be able to use ``lxc``
|
|
|
|
conflict with system libraries. Alternatively, you might be able to use ``lxc``
|
|
|
|
to
|
|
|
|
to
|
|
|
@ -71,13 +101,24 @@ Before you can build anything, you'll also need ``cmake``. It is advisable to al
|
|
|
|
You also need perl and the XML::LibXML and XML::LibXSLT perl packages (for the code generation parts).
|
|
|
|
You also need perl and the XML::LibXML and XML::LibXSLT perl packages (for the code generation parts).
|
|
|
|
You should be able to find them in your distro repositories.
|
|
|
|
You should be able to find them in your distro repositories.
|
|
|
|
|
|
|
|
|
|
|
|
* On Arch linux, ``perl-xml-libxml`` and ``perl-xml-libxslt`` (or through ``cpan``)
|
|
|
|
|
|
|
|
* On 64-bit Ubuntu, ``apt-get install zlib1g-dev:i386 libxml-libxml-perl libxml-libxslt-perl``.
|
|
|
|
|
|
|
|
* On 32-bit Ubuntu, ``apt-get install gcc-multilib g++-multilib zlib1g-dev libxml-libxml-perl libxml-libxslt-perl``.
|
|
|
|
|
|
|
|
* Debian-derived distros should have similar requirements.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
To build Stonesense, you'll also need OpenGL headers.
|
|
|
|
To build Stonesense, you'll also need OpenGL headers.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Here are some package install commands for various platforms:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* On Arch linux:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* For the required Perl modules: ``perl-xml-libxml`` and ``perl-xml-libxslt`` (or through ``cpan``)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* On 64-bit Ubuntu:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* ``apt-get install gcc cmake git gcc-multilib g++-multilib zlib1g-dev:i386 libxml-libxml-perl libxml-libxslt-perl``.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* On 32-bit Ubuntu:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* ``apt-get install gcc cmake git gcc-multilib g++-multilib zlib1g-dev libxml-libxml-perl libxml-libxslt-perl``.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Debian-derived distros should have similar requirements.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Build
|
|
|
|
Build
|
|
|
|
-----
|
|
|
|
-----
|
|
|
@ -85,11 +126,12 @@ Building is fairly straightforward. Enter the ``build`` folder (or create an
|
|
|
|
empty folder in the DFHack directory to use instead) and start the build like this::
|
|
|
|
empty folder in the DFHack directory to use instead) and start the build like this::
|
|
|
|
|
|
|
|
|
|
|
|
cd build
|
|
|
|
cd build
|
|
|
|
cmake .. -DCMAKE_BUILD_TYPE:string=Release -DCMAKE_INSTALL_PREFIX=/home/user/DF
|
|
|
|
cmake .. -DCMAKE_BUILD_TYPE:string=Release -DCMAKE_INSTALL_PREFIX=<path to DF>
|
|
|
|
make install
|
|
|
|
make install # or make -jX install on multi-core systems to compile with X parallel processes
|
|
|
|
|
|
|
|
|
|
|
|
Obviously, replace the install path with path to your DF. This will build the library
|
|
|
|
<path to DF> should be a path to a copy of Dwarf Fortress, of the appropriate
|
|
|
|
along with the normal set of plugins and install them into your DF folder.
|
|
|
|
version for the DFHack you are building. This will build the library along
|
|
|
|
|
|
|
|
with the normal set of plugins and install them into your DF folder.
|
|
|
|
|
|
|
|
|
|
|
|
Alternatively, you can use ccmake instead of cmake::
|
|
|
|
Alternatively, you can use ccmake instead of cmake::
|
|
|
|
|
|
|
|
|
|
|
@ -98,21 +140,20 @@ Alternatively, you can use ccmake instead of cmake::
|
|
|
|
make install
|
|
|
|
make install
|
|
|
|
|
|
|
|
|
|
|
|
This will show a curses-based interface that lets you set all of the
|
|
|
|
This will show a curses-based interface that lets you set all of the
|
|
|
|
extra options. You can also use a cmake-friendly IDE like KDevelop 4
|
|
|
|
extra options. You can also use a cmake-friendly IDE like KDevelop 4
|
|
|
|
or the cmake-gui program.
|
|
|
|
or the cmake-gui program.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Incompatible libstdc++
|
|
|
|
Incompatible libstdc++
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
When compiling dfhack yourself, it builds against your system libstdc++.
|
|
|
|
When compiling dfhack yourself, it builds against your system libstdc++.
|
|
|
|
When Dwarf Fortress runs, it uses a libstdc++ shipped with the binary, which
|
|
|
|
When Dwarf Fortress runs, it uses a libstdc++ shipped with the binary, which
|
|
|
|
comes from GCC 4.5 and is incompatible with code compiled with newer GCC versions.
|
|
|
|
comes from GCC 4.5 and is incompatible with code compiled with newer GCC versions.
|
|
|
|
This manifests itself with the error message::
|
|
|
|
This manifests itself with an error message such as::
|
|
|
|
|
|
|
|
|
|
|
|
./libs/Dwarf_Fortress: /pathToDF/libs/libstdc++.so.6: version
|
|
|
|
./libs/Dwarf_Fortress: /pathToDF/libs/libstdc++.so.6: version
|
|
|
|
`GLIBCXX_3.4.15' not found (required by ./hack/libdfhack.so)
|
|
|
|
`GLIBCXX_3.4.15' not found (required by ./hack/libdfhack.so)
|
|
|
|
|
|
|
|
|
|
|
|
To fix this, you can compile with GCC 4.5 or remove the libstdc++ shipped with
|
|
|
|
To fix this you can compile with GCC 4.5 or remove the libstdc++ shipped with
|
|
|
|
DF, which causes DF to use your system libstdc++ instead::
|
|
|
|
DF, which causes DF to use your system libstdc++ instead::
|
|
|
|
|
|
|
|
|
|
|
|
cd /path/to/DF/
|
|
|
|
cd /path/to/DF/
|
|
|
@ -121,7 +162,9 @@ DF, which causes DF to use your system libstdc++ instead::
|
|
|
|
Note that distributing binaries compiled with newer GCC versions requires end-
|
|
|
|
Note that distributing binaries compiled with newer GCC versions requires end-
|
|
|
|
users to delete libstdc++ themselves and have a libstdc++ on their system from
|
|
|
|
users to delete libstdc++ themselves and have a libstdc++ on their system from
|
|
|
|
the same GCC version or newer. For this reason, distributing anything compiled
|
|
|
|
the same GCC version or newer. For this reason, distributing anything compiled
|
|
|
|
with GCC versions newer than 4.8 is discouraged.
|
|
|
|
with GCC versions newer than 4.5 is discouraged. In the future we may start
|
|
|
|
|
|
|
|
bundling a later libstdc++ as part of the DFHack package, so as to enable
|
|
|
|
|
|
|
|
compilation-for-distribution with a GCC newer than 4.5.
|
|
|
|
|
|
|
|
|
|
|
|
Mac OS X
|
|
|
|
Mac OS X
|
|
|
|
========
|
|
|
|
========
|
|
|
@ -134,12 +177,41 @@ following environment variable::
|
|
|
|
|
|
|
|
|
|
|
|
export MACOSX_DEPLOYMENT_TARGET=10.9
|
|
|
|
export MACOSX_DEPLOYMENT_TARGET=10.9
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note for El Capitan (OSX 10.11) and XCode 7.x users
|
|
|
|
|
|
|
|
---------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* You will probably find when following the instructions below that GCC 4.5 will
|
|
|
|
|
|
|
|
fail to install on OSX 10.11, or any older OSX that is using XCode 7.
|
|
|
|
|
|
|
|
* There are two workarounds:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Install GCC 5.x instead (``brew install gcc5``), and then after compile
|
|
|
|
|
|
|
|
replace ``hack/libstdc++.6.dylib`` with a symlink to GCC 5's i386
|
|
|
|
|
|
|
|
version of this file::
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cd <path to df>/hack && mv libstdc++.6.dylib libstdc++.6.dylib.orig &&
|
|
|
|
|
|
|
|
ln -s /usr/local/Cellar/gcc5/5.2.0/lib/gcc/5/i386/libstdc++.6.dylib .
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Install XCode 6, which is available as a free download from the Apple
|
|
|
|
|
|
|
|
Developer Center.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Either install this as your only XCode, or install it additionally
|
|
|
|
|
|
|
|
to XCode 7 and then switch between them using ``xcode-select``
|
|
|
|
|
|
|
|
* Ensure XCode 6 is active before attempting to install GCC 4.5 and
|
|
|
|
|
|
|
|
whenever you are compiling DFHack with GCC 4.5.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Dependencies and system set-up
|
|
|
|
|
|
|
|
------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
#. Download and unpack a copy of the latest DF
|
|
|
|
#. Download and unpack a copy of the latest DF
|
|
|
|
#. Install Xcode from Mac App Store
|
|
|
|
#. Install Xcode from Mac App Store
|
|
|
|
#. Open Xcode, go to Preferences > Downloads, and install the Command Line Tools.
|
|
|
|
|
|
|
|
|
|
|
|
#. Install the XCode Command Line Tools by running the following command::
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
xcode-select --install
|
|
|
|
|
|
|
|
|
|
|
|
#. Install dependencies
|
|
|
|
#. Install dependencies
|
|
|
|
|
|
|
|
|
|
|
|
Using `Homebrew <http://brew.sh/>`_::
|
|
|
|
Using `Homebrew <http://brew.sh/>`_ (recommended)::
|
|
|
|
|
|
|
|
|
|
|
|
brew tap homebrew/versions
|
|
|
|
brew tap homebrew/versions
|
|
|
|
brew install git
|
|
|
|
brew install git
|
|
|
@ -153,46 +225,70 @@ following environment variable::
|
|
|
|
Macports will take some time - maybe hours. At some point it may ask
|
|
|
|
Macports will take some time - maybe hours. At some point it may ask
|
|
|
|
you to install a Java environment; let it do so.
|
|
|
|
you to install a Java environment; let it do so.
|
|
|
|
|
|
|
|
|
|
|
|
#. Install perl dependencies
|
|
|
|
It is recommended to use Homebrew instead of MacPorts, as it is generally
|
|
|
|
|
|
|
|
cleaner, quicker, and smarter. For example, installing
|
|
|
|
|
|
|
|
MacPort's GCC 4.5 will install more than twice as many dependencies
|
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|
|
|
|
|
|
as Homebrew's will, and all in both 32bit and 64bit variants.
|
|
|
|
|
|
|
|
Homebrew also doesn't require constant use of sudo.
|
|
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|
|
|
1. ``sudo cpan``
|
|
|
|
#. Install Perl dependencies
|
|
|
|
|
|
|
|
|
|
|
|
If this is the first time you've run cpan, you will need to go through the setup
|
|
|
|
* Using system Perl
|
|
|
|
process. Just stick with the defaults for everything and you'll be fine.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If you are running OS X 10.6 (Snow Leopard) or earlier, good luck!
|
|
|
|
* ``sudo cpan``
|
|
|
|
You'll need to open a separate Terminal window and run::
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sudo ln -s /usr/include/libxml2/libxml /usr/include/libxml
|
|
|
|
If this is the first time you've run cpan, you will need to go through the setup
|
|
|
|
|
|
|
|
process. Just stick with the defaults for everything and you'll be fine.
|
|
|
|
|
|
|
|
|
|
|
|
2. ``install XML::LibXML``
|
|
|
|
If you are running OS X 10.6 (Snow Leopard) or earlier, good luck!
|
|
|
|
3. ``install XML::LibXSLT``
|
|
|
|
You'll need to open a separate Terminal window and run::
|
|
|
|
|
|
|
|
|
|
|
|
#. Get the dfhack source::
|
|
|
|
sudo ln -s /usr/include/libxml2/libxml /usr/include/libxml
|
|
|
|
|
|
|
|
|
|
|
|
git clone --recursive https://github.com/DFHack/dfhack.git
|
|
|
|
* ``install XML::LibXML``
|
|
|
|
cd dfhack
|
|
|
|
* ``install XML::LibXSLT``
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* In a separate, local Perl install
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
Rather than using system Perl, you might also want to consider
|
|
|
|
|
|
|
|
the Perl manager, `Perlbrew <http://perlbrew.pl>`_.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This manages Perl 5 locally under ``~/perl5/``, providing an easy
|
|
|
|
|
|
|
|
way to install Perl and run CPAN against it without ``sudo``.
|
|
|
|
|
|
|
|
It can maintain multiple Perl installs and being local has the
|
|
|
|
|
|
|
|
benefit of easy migration and insulation from OS issues and upgrades.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
See http://perlbrew.pl/ for more details.
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
Building
|
|
|
|
|
|
|
|
--------
|
|
|
|
|
|
|
|
|
|
|
|
#. Set environment variables:
|
|
|
|
* Get the DFHack source as per section `compile-how-to-get-the-code`, above.
|
|
|
|
|
|
|
|
* Set environment variables
|
|
|
|
|
|
|
|
|
|
|
|
Homebrew (if installed elsewhere, replace /usr/local with ``$(brew --prefix)``)::
|
|
|
|
Homebrew (if installed elsewhere, replace /usr/local with ``$(brew --prefix)``)::
|
|
|
|
|
|
|
|
|
|
|
|
export CC=/usr/local/bin/gcc-4.5
|
|
|
|
export CC=/usr/local/bin/gcc-4.5
|
|
|
|
export CXX=/usr/local/bin/g++-4.5
|
|
|
|
export CXX=/usr/local/bin/g++-4.5
|
|
|
|
|
|
|
|
|
|
|
|
Macports::
|
|
|
|
Macports::
|
|
|
|
|
|
|
|
|
|
|
|
export CC=/opt/local/bin/gcc-mp-4.5
|
|
|
|
export CC=/opt/local/bin/gcc-mp-4.5
|
|
|
|
export CXX=/opt/local/bin/g++-mp-4.5
|
|
|
|
export CXX=/opt/local/bin/g++-mp-4.5
|
|
|
|
|
|
|
|
|
|
|
|
#. Build dfhack::
|
|
|
|
Change the version numbers appropriately if you installed a different version of GCC.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Build dfhack::
|
|
|
|
|
|
|
|
|
|
|
|
mkdir build-osx
|
|
|
|
mkdir build-osx
|
|
|
|
cd build-osx
|
|
|
|
cd build-osx
|
|
|
|
cmake .. -DCMAKE_BUILD_TYPE:string=Release -DCMAKE_INSTALL_PREFIX=/path/to/DF/directory
|
|
|
|
cmake .. -DCMAKE_BUILD_TYPE:string=Release -DCMAKE_INSTALL_PREFIX=<path to DF>
|
|
|
|
make
|
|
|
|
make install # or make -j X install on multi-core systems to compile with X parallel processes
|
|
|
|
make install
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<path to DF> should be a path to a copy of Dwarf Fortress, of the appropriate
|
|
|
|
|
|
|
|
version for the DFHack you are building.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.. _compile-windows:
|
|
|
|
|
|
|
|
|
|
|
|
Windows
|
|
|
|
Windows
|
|
|
|
=======
|
|
|
|
=======
|
|
|
@ -200,39 +296,150 @@ On Windows, DFHack replaces the SDL library distributed with DF.
|
|
|
|
|
|
|
|
|
|
|
|
Dependencies
|
|
|
|
Dependencies
|
|
|
|
------------
|
|
|
|
------------
|
|
|
|
You will need some sort of Windows port of git, or a GUI. Some examples:
|
|
|
|
You will need the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Microsoft Visual Studio 2010 SP1, with the C++ language
|
|
|
|
|
|
|
|
* Git
|
|
|
|
|
|
|
|
* CMake
|
|
|
|
|
|
|
|
* Perl with XML::LibXML and XML::LibXSLT
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* It is recommended to install StrawberryPerl, which includes both.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Microsoft Visual Studio 2010 SP1
|
|
|
|
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
DFHack has to be compiled with the Microsoft Visual C++ 2010 SP1 toolchain; later
|
|
|
|
|
|
|
|
versions won't work against Dwarf Fortress due to ABI and STL incompatibilities.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At present, the only way to obtain the MSVC C++ 2010 toolchain is to install a
|
|
|
|
|
|
|
|
full copy of Microsoft Visual Studio 2010 SP1. The free Express version is sufficient.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You can grab it from `Microsoft's site <http://download.microsoft.com/download/1/E/5/1E5F1C0A-0D5B-426A-A603-1798B951DDAE/VS2010Express1.iso>`_.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You should also install the Visual Studio 2010 SP1 update.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You can confirm whether you have SP1 by opening the Visual Studio 2010 IDE
|
|
|
|
|
|
|
|
and selecting About from the Help menu. If you have SP1 it will have *SP1Rel*
|
|
|
|
|
|
|
|
at the end of the version number, for example: *Version 10.0.40219.1 SP1Rel*
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Use of pre-SP1 releases has been reported to cause issues and is therefore not
|
|
|
|
|
|
|
|
supported by DFHack. Please ensure you are using SP1 before raising any Issues.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If your Windows Update is configured to receive updates for all Microsoft
|
|
|
|
|
|
|
|
Products, not just Windows, you will receive the SP1 update automatically
|
|
|
|
|
|
|
|
through Windows Update (you will probably need to trigger a manual check.)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If not, you can download it directly `from this Microsoft Download link <https://www.microsoft.com/en-gb/download/details.aspx?id=23691>`_.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Additional dependencies: installing with the Chocolatey Package Manager
|
|
|
|
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
The remainder of dependencies - Git, CMake and StrawberryPerl - can be most
|
|
|
|
|
|
|
|
easily installed using the Chocolatey Package Manger. Chocolatey is a
|
|
|
|
|
|
|
|
\*nix-style package manager for Windows. It's fast, small (8-20MB on disk)
|
|
|
|
|
|
|
|
and very capable. Think "``apt-get`` for Windows."
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Chocolatey is a preferred way of installing the required dependencies
|
|
|
|
|
|
|
|
as it's quicker, less effort and will install known-good utilities
|
|
|
|
|
|
|
|
guaranteed to have the correct setup (especially PATH).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
To install Chocolatey and the required dependencies:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Go to https://chocolatey.org in a web browser
|
|
|
|
|
|
|
|
* At the top of the page it will give you the install command to copy
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Copy the first one, which starts ``@powershell ...``
|
|
|
|
|
|
|
|
* It won't be repeated here in case it changes in future Chocolatey releases.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Open an elevated (Admin) ``cmd.exe`` window
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* On Windows 8 and later this can be easily achieved by:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* right-clicking on the Start Menu, or pressing Win+X.
|
|
|
|
|
|
|
|
* choosing "Command Prompt (Admin)"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* On earlier Windows: find ``cmd.exe`` in Start Menu, right click
|
|
|
|
|
|
|
|
and choose Open As Administrator.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Paste in the Chocolatey install command and hit enter
|
|
|
|
|
|
|
|
* Close this ``cmd.exe`` window and open another Admin ``cmd.exe`` in the same way
|
|
|
|
|
|
|
|
* Run the following command::
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
choco install git cmake strawberryperl -y
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Close the Admin ``cmd.exe`` window; you're done!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You can now use all of these utilities from any normal ``cmd.exe`` window.
|
|
|
|
|
|
|
|
You only need Admin/elevated ``cmd.exe`` for running ``choco install`` commands;
|
|
|
|
|
|
|
|
for all other purposes, including compiling DFHack, you should use
|
|
|
|
|
|
|
|
a normal ``cmd.exe`` (or, better, an improved terminal like `Cmder <http://cmder.net/>`_;
|
|
|
|
|
|
|
|
details below, under Build.)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
**NOTE**: you can run the above ``choco install`` command even if you already have
|
|
|
|
|
|
|
|
Git, CMake or StrawberryPerl installed. Chocolatey will inform you if any software
|
|
|
|
|
|
|
|
is already installed and won't re-install it. In that case, please check the PATHs
|
|
|
|
|
|
|
|
are correct for that utility as listed in the manual instructions below. Or, better,
|
|
|
|
|
|
|
|
manually uninstall the version you have already and re-install via Chocolatey,
|
|
|
|
|
|
|
|
which will ensure the PATH are set up right and will allow Chocolatey to manage
|
|
|
|
|
|
|
|
that program for you in future.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Additional dependencies: installing manually
|
|
|
|
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
If you prefer to install manually rather than using Chocolatey, details and
|
|
|
|
|
|
|
|
requirements are as below. If you do install manually, please ensure you
|
|
|
|
|
|
|
|
have all PATHs set up correctly.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Git
|
|
|
|
|
|
|
|
^^^
|
|
|
|
|
|
|
|
Some examples:
|
|
|
|
|
|
|
|
|
|
|
|
* `Git for Windows <https://git-for-windows.github.io>`_ (command-line and GUI)
|
|
|
|
* `Git for Windows <https://git-for-windows.github.io>`_ (command-line and GUI)
|
|
|
|
* `tortoisegit <https://tortoisegit.org>`_ (GUI and File Explorer integration)
|
|
|
|
* `tortoisegit <https://tortoisegit.org>`_ (GUI and File Explorer integration)
|
|
|
|
|
|
|
|
|
|
|
|
You need ``cmake``. Get the win32 installer version from
|
|
|
|
CMake
|
|
|
|
|
|
|
|
^^^^^
|
|
|
|
|
|
|
|
You can get the win32 installer version from
|
|
|
|
`the official site <http://www.cmake.org/cmake/resources/software.html>`_.
|
|
|
|
`the official site <http://www.cmake.org/cmake/resources/software.html>`_.
|
|
|
|
It has the usual installer wizard. Make sure you let it add its binary folder
|
|
|
|
It has the usual installer wizard. Make sure you let it add its binary folder
|
|
|
|
to your binary search PATH so the tool can be later run from anywhere.
|
|
|
|
to your binary search PATH so the tool can be later run from anywhere.
|
|
|
|
|
|
|
|
|
|
|
|
You'll need a copy of Microsoft Visual C++ 2010. The Express version is sufficient.
|
|
|
|
Perl / Strawberry Perl
|
|
|
|
Grab it from `Microsoft's site <http://download.microsoft.com/download/1/E/5/1E5F1C0A-0D5B-426A-A603-1798B951DDAE/VS2010Express1.iso>`_.
|
|
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
You'll also need the Visual Studio 2010 SP1 update.
|
|
|
|
For the code generation parts you'll need Perl 5 with XML::LibXML and XML::LibXSLT.
|
|
|
|
|
|
|
|
`Strawberry Perl <http://strawberryperl.com>`_ is recommended as it includes
|
|
|
|
|
|
|
|
all of the required packages in a single, easy install.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
After install, ensure Perl is in your user's PATH. This can be edited from
|
|
|
|
|
|
|
|
``Control Panel -> System -> Advanced System Settings -> Environment Variables``.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The following three directories must be in PATH, in this order:
|
|
|
|
|
|
|
|
|
|
|
|
For the code generation parts, you'll need perl with XML::LibXML and XML::LibXSLT.
|
|
|
|
* ``<path to perl>\c\bin``
|
|
|
|
`Strawberry Perl <http://strawberryperl.com>`_ works nicely for this and includes
|
|
|
|
* ``<path to perl>\perl\site\bin``
|
|
|
|
all of the required packages.
|
|
|
|
* ``<path to perl>\perl\bin``
|
|
|
|
|
|
|
|
|
|
|
|
If you already have a different version of perl (for example the one from cygwin),
|
|
|
|
Be sure to close and re-open any existing ``cmd.exe`` windows after updating
|
|
|
|
you can run into some trouble. Either remove the other perl install from PATH, or
|
|
|
|
your PATH.
|
|
|
|
install libxml and libxslt for it instead.
|
|
|
|
|
|
|
|
|
|
|
|
If you already have a different version of Perl (for example the one from Cygwin),
|
|
|
|
|
|
|
|
you can run into some trouble. Either remove the other Perl install from PATH, or
|
|
|
|
|
|
|
|
install XML::LibXML and XML::LibXSLT for it using CPAN.
|
|
|
|
|
|
|
|
|
|
|
|
Build
|
|
|
|
Build
|
|
|
|
-----
|
|
|
|
-----
|
|
|
|
There are several different batch files in the ``build`` folder along
|
|
|
|
There are several different batch files in the ``build`` folder along
|
|
|
|
with a script that's used for picking the DF path.
|
|
|
|
with a script that's used for picking the DF path.
|
|
|
|
|
|
|
|
|
|
|
|
First, run ``set_df_path.vbs`` and point the dialog that pops up at your
|
|
|
|
First, run ``set_df_path.vbs`` and point the dialog that pops up at
|
|
|
|
DF folder that you want to use for development.
|
|
|
|
a suitable DF installation which is of the appropriate version for the DFHack
|
|
|
|
Next, run one of the scripts with ``generate`` prefix. These create the MSVC solution file(s):
|
|
|
|
you are compiling. The result is the creation of the file ``DF_PATH.txt`` in
|
|
|
|
|
|
|
|
the build directory. It contains the full path to the destination directory.
|
|
|
|
|
|
|
|
You could therefore also create this file manually - or copy in a pre-prepared
|
|
|
|
|
|
|
|
version - if you prefer.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Next, run one of the scripts with ``generate`` prefix. These create the MSVC
|
|
|
|
|
|
|
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solution file(s):
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* ``all`` will create a solution with everything enabled (and the kitchen sink).
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* ``all`` will create a solution with everything enabled (and the kitchen sink).
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* ``gui`` will pop up the cmake gui and let you pick and choose what to build.
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* ``gui`` will pop up the CMake GUI and let you choose what to build.
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This is probably what you want most of the time. Set the options you are interested
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This is probably what you want most of the time. Set the options you are interested
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in, then hit configure, then generate. More options can appear after the configure step.
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in, then hit configure, then generate. More options can appear after the configure step.
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* ``minimal`` will create a minimal solution with just the bare necessities -
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* ``minimal`` will create a minimal solution with just the bare necessities -
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@ -240,12 +447,174 @@ Next, run one of the scripts with ``generate`` prefix. These create the MSVC sol
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Then you can either open the solution with MSVC or use one of the msbuild scripts:
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Then you can either open the solution with MSVC or use one of the msbuild scripts:
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Building/installing from the command line:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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In the build directory you will find several ``.bat`` files:
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* Scripts with ``build`` prefix will only build DFHack.
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* Scripts with ``build`` prefix will only build DFHack.
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* Scripts with ``install`` prefix will build DFHack and install it to the previously selected DF path.
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* Scripts with ``install`` prefix will build DFHack and install it to the previously selected DF path.
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* Scripts with ``package`` prefix will build and create a .zip package of DFHack.
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* Scripts with ``package`` prefix will build and create a .zip package of DFHack.
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When you open the solution in MSVC, make sure you never use the Debug builds. Those aren't
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Compiling from the command line is generally the quickest and easiest option.
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binary-compatible with DF. If you try to use a debug build with DF, you'll only get crashes.
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However be aware that due to the limitations of ``cmd.exe`` - especially in
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For this reason the Windows "debug" scripts actually do RelWithDebInfo builds,
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versions of Windows prior to Windows 10 - it can be very hard to see what happens
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so pick either Release or RelWithDebInfo build and build the INSTALL target.
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during a build. If you get a failure, you may miss important errors or warnings
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due to the tiny window size and extremely limited scrollback. For that reason you
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may prefer to compile in the IDE which will always show all build output.
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Alternatively (or additionally), consider installing an improved Windows terminal
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such as `Cmder <http://cmder.net/>`_. Easily installed through Chocolatey with:
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``choco install cmder -y``.
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**Note for Cygwin/msysgit users**: It is also possible to compile DFHack from a
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Bash command line. This has three potential benefits:
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* When you've installed Git and are using its Bash, but haven't added Git to your path:
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* You can load Git's Bash and as long as it can access Perl and CMake, you can
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use it for compile without adding Git to your system path.
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* When you've installed Cygwin and its SSH server:
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* You can now SSH in to your Windows install and compile from a remote terminal;
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very useful if your Windows installation is a local VM on a \*nix host OS.
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* In general: you can use Bash as your compilation terminal, meaning you have a decent
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sized window, scrollback, etc.
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* Whether you're accessing it locally as with Git's Bash, or remotely through
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Cygwin's SSH server, this is far superior to using ``cmd.exe``.
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You don't need to do anything special to compile from Bash. As long as your PATHs
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are set up correctly, you can run the same generate- and build/install/package- bat
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files as detailed above.
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Building/installing from the Visual Studio IDE:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
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After running the CMake generate script you will have a new folder called VC2010.
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Open the file ``dfhack.sln`` inside that folder. If you have multiple versions of
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Visual Studio installed, make sure you open with Visual Studio 2010.
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The first thing you must then do is change the build type. It defaults to Debug,
|
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but this cannot be used on Windows. Debug is not binary-compatible with DF.
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If you try to use a debug build with DF, you'll only get crashes and for this
|
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|
|
reason the Windows "debug" scripts actually do RelWithDebInfo builds.
|
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After loading the Solution, change the Build Type to either ``Release``
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or ``RelWithDebInfo``.
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Then build the ``INSTALL`` target listed under ``CMakePredefinedTargets``.
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|
##########################
|
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|
Building the documentation
|
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|
##########################
|
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|
DFHack documentation, like the file you are reading now, is created as .rst files,
|
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|
|
which are in `reStructuredText (reST) <http://sphinx-doc.org/rest.html>`_ format.
|
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|
|
This is a documenation format that has come from the Python community. It is very
|
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|
|
similar in concept - and in syntax - to Markdown, as found on GitHub and many other
|
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|
places. However it is more advanced than Markdown, with more features available when
|
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|
|
compiled to HTML, such as automatic tables of contents, cross-linking, special
|
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|
|
external links (forum, wiki, etc) and more. The documentation is compiled by a
|
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|
|
Python tool, `Sphinx <http://sphinx-doc.org>`_.
|
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|
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|
|
The DFHack build process will compile the documentation but this has been disabled
|
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|
|
by default. You only need to build the docs if you're changing them, or perhaps
|
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|
|
|
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|
|
if you want a local HTML copy; otherwise, read them easily online at
|
|
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|
|
|
|
`ReadTheDoc's DFHack hosted documentation <https://dfhack.readthedocs.org>`_.
|
|
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|
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|
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|
|
(Note that even if you do want a local copy, it is certainly not necesesary to
|
|
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|
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|
|
compile the documentation in order to read it. Like Markdown, reST documents are
|
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|
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|
|
designed to be just as readable in a plain-text editor as they are in HTML format.
|
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|
The main thing you lose in plain text format is hyperlinking.)
|
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|
|
Enabling documentation building
|
|
|
|
|
|
|
|
===============================
|
|
|
|
|
|
|
|
First, make sure you have followed all the necessary steps for your platform as
|
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|
|
|
|
|
|
outlined in the rest of this document.
|
|
|
|
|
|
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|
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|
|
To compile documentation with DFHack, add the following flag to your ``cmake`` command::
|
|
|
|
|
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|
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|
|
-DBUILD_DOCS:bool=ON
|
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|
For example::
|
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|
cmake .. -DCMAKE_BUILD_TYPE:string=Release -DBUILD_DOCS:bool=ON -DCMAKE_INSTALL_PREFIX=<path to DF>
|
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|
Alternatively you can use the CMake GUI which allows options to be changed easily.
|
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|
|
On Windows you should either use ``generate-msvc-gui.bat`` and set the option
|
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|
|
|
|
|
|
through the GUI, or else if you want to use an alternate file, such as
|
|
|
|
|
|
|
|
``generate-msvc-all.bat``, you will need to edit it to add the flag.
|
|
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|
|
Or you could just run ``cmake`` on the command line like in other platforms.
|
|
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|
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|
|
Required dependencies
|
|
|
|
|
|
|
|
=====================
|
|
|
|
|
|
|
|
In order to build the documentation, you must have Python with Sphinx
|
|
|
|
|
|
|
|
version 1.3.1 or later. Both Python 2.x and 3.x are supported.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
When installing Sphinx from OS package managers, be aware that there is
|
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|
|
|
|
|
|
another program called Sphinx, completely unrelated to documentation management.
|
|
|
|
|
|
|
|
Be sure you are installing the right Sphinx; it may be called ``python-sphinx``,
|
|
|
|
|
|
|
|
for example. To avoid doubt, ``pip`` can be used instead as detailed below.
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
Linux
|
|
|
|
|
|
|
|
-----
|
|
|
|
|
|
|
|
Most Linux distributions will include Python as standard.
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
Check your package manager to see if Sphinx 1.3.1 or later is available,
|
|
|
|
|
|
|
|
but at the time of writing Ubuntu for example only has 1.2.x.
|
|
|
|
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|
|
You can instead install Sphinx with the pip package manager. This may need
|
|
|
|
|
|
|
|
to be installed from your OS package manager; this is the case on Ubuntu.
|
|
|
|
|
|
|
|
On Ubuntu/Debian, use the following to first install pip::
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sudo apt-get install python-pip
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
Once pip is available, you can then install the Python Sphinx module with::
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pip install sphinx
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If you run this as a normal user it will install a local copy for your user only.
|
|
|
|
|
|
|
|
Run it with sudo if you want a system-wide install. Either is fine for DFHack,
|
|
|
|
|
|
|
|
however if installing locally do check that ``sphinx-build`` is in your path.
|
|
|
|
|
|
|
|
It may be installed in a directory such as ``~/.local/bin/``, so after pip
|
|
|
|
|
|
|
|
install, find ``sphinx-build`` and ensure its directory is in your local ``$PATH``.
|
|
|
|
|
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|
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|
|
|
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|
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|
|
|
Mac OS X
|
|
|
|
|
|
|
|
--------
|
|
|
|
|
|
|
|
OS X has Python 2.7 installed by default, but it does not have the pip package manager.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You can install Homebrew's Python 3, which includes pip, and then install the
|
|
|
|
|
|
|
|
latest Sphinx using pip::
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
brew install python3
|
|
|
|
|
|
|
|
pip3 install sphinx
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Alternatively, you can simply install Sphinx 1.3.x directly from Homebrew::
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
brew install sphinx-doc
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This will install Sphinx for OS X's system Python 2.7, without needing pip.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Either method works; if you plan to use Python for other purposes, it might best
|
|
|
|
|
|
|
|
to install Homebrew's Python 3 so that you have the latest Python as well as pip.
|
|
|
|
|
|
|
|
If not, just installing sphinx-doc for OS X's system Python 2.7 is fine.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
Windows
|
|
|
|
|
|
|
|
-------
|
|
|
|
|
|
|
|
Use the Chocolatey package manager to install Python and pip,
|
|
|
|
|
|
|
|
then use pip to install Sphinx.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Run the following commands from an elevated (Admin) ``cmd.exe``, after installing
|
|
|
|
|
|
|
|
Chocolatey as outlined in the `Windows section <compile-windows>`::
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
choco install python pip -y
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Then close that Admin ``cmd.exe``, re-open another Admin ``cmd.exe``, and run::
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pip install sphinx
|
|
|
|