diff --git a/docs/plugins/blueprint.rst b/docs/plugins/blueprint.rst index 6d5e306d1..edfc1f096 100644 --- a/docs/plugins/blueprint.rst +++ b/docs/plugins/blueprint.rst @@ -1,7 +1,9 @@ blueprint ========= -The ``blueprint`` command exports the structure of a portion of your fortress in -a blueprint file that you (or anyone else) can later play back with `quickfort`. + +Record a live game map in a quickfort blueprint. With ``blueprint``, you can +export the structure of a portion of your fortress in a blueprint file that you +(or anyone else) can later play back with `quickfort`. Blueprints are ``.csv`` or ``.xlsx`` files created in the ``blueprints`` subdirectory of your DF folder. The map area to turn into a blueprint is either @@ -9,104 +11,110 @@ selected interactively with the ``blueprint gui`` command or, if the GUI is not used, starts at the active cursor location and extends right and down for the requested width and height. -**Usage:** - - ``blueprint [] [ []] []`` +Usage:: - ``blueprint gui [ []] []`` + blueprint [] [ []] [] + blueprint gui [ []] [] -**Examples:** +Examples: -``blueprint gui`` +- ``blueprint gui`` Runs `gui/blueprint`, the interactive frontend, where all configuration for a ``blueprint`` command can be set visually and interactively. - -``blueprint 30 40 bedrooms`` +- ``blueprint 30 40 bedrooms`` Generates blueprints for an area 30 tiles wide by 40 tiles tall, starting - from the active cursor on the current z-level. Blueprints are written - sequentially to ``bedrooms.csv`` in the ``blueprints`` directory. - -``blueprint 30 40 bedrooms dig --cursor 108,100,150`` + from the active cursor on the current z-level. Blueprints are written to + ``bedrooms.csv`` in the ``blueprints`` directory. +- ``blueprint 30 40 bedrooms dig --cursor 108,100,150`` Generates only the ``#dig`` blueprint in the ``bedrooms.csv`` file, and the start of the blueprint area is set to a specific value instead of using the in-game cursor position. -**Positional Parameters:** +Positional Parameters: -:``width``: Width of the area (in tiles) to translate. -:``height``: Height of the area (in tiles) to translate. -:``depth``: Number of z-levels to translate. Positive numbers go *up* from the - cursor and negative numbers go *down*. Defaults to 1 if not specified, - indicating that the blueprint should only include the current z-level. -:``name``: Base name for blueprint files created in the ``blueprints`` - directory. If no name is specified, "blueprint" is used by default. The - string must contain some characters other than numbers so the name won't be - confused with the optional ``depth`` parameter. +- ``width`` + Width of the area (in tiles) to translate. +- ``height`` + Height of the area (in tiles) to translate. +- ``depth`` + Number of z-levels to translate. Positive numbers go *up* from the cursor + and negative numbers go *down*. Defaults to 1 if not specified, indicating + that the blueprint should only include the current z-level. +- ``name`` + Base name for blueprint files created in the ``blueprints`` directory. If no + name is specified, "blueprint" is used by default. The string must contain + some characters other than numbers so the name won't be confused with the + optional ``depth`` parameter. -**Phases:** +Phases: If you want to generate blueprints only for specific phases, add their names to the commandline, anywhere after the blueprint base name. You can list multiple phases; just separate them with a space. -:``dig``: Generate quickfort ``#dig`` blueprints for digging natural stone. -:``carve``: Generate quickfort ``#dig`` blueprints for smoothing and carving. -:``build``: Generate quickfort ``#build`` blueprints for constructions and - buildings. -:``place``: Generate quickfort ``#place`` blueprints for placing stockpiles. -:``zone``: Generate quickfort ``#zone`` blueprints for designating zones. -:``query``: Generate quickfort ``#query`` blueprints for configuring rooms. +- ``dig`` + Generate quickfort ``#dig`` blueprints for digging natural stone. +- ``carve`` + Generate quickfort ``#dig`` blueprints for smoothing and carving. +- ``build`` + Generate quickfort ``#build`` blueprints for constructions and buildings. +- ``place`` + Generate quickfort ``#place`` blueprints for placing stockpiles. +- ``zone`` + Generate quickfort ``#zone`` blueprints for designating zones. +- ``query`` + Generate quickfort ``#query`` blueprints for configuring rooms. If no phases are specified, phases are autodetected. For example, a ``#place`` blueprint will be created only if there are stockpiles in the blueprint area. -**Options:** +Options: -``-c``, ``--cursor ,,``: +- ``-c``, ``--cursor ,,`` Use the specified map coordinates instead of the current cursor position for the upper left corner of the blueprint range. If this option is specified, then an active game map cursor is not necessary. -``-e``, ``--engrave``: +- ``-e``, ``--engrave`` Record engravings in the ``carve`` phase. If this option is not specified, engravings are ignored. -``-f``, ``--format ``: +- ``-f``, ``--format `` Select the output format of the generated files. See the ``Output formats`` section below for options. If not specified, the output format defaults to "minimal", which will produce a small, fast ``.csv`` file. -``-h``, ``--help``: +- ``-h``, ``--help`` Show command help text. -``-s``, ``--playback-start ,,``: +- ``-s``, ``--playback-start ,,`` Specify the column and row offsets (relative to the upper-left corner of the blueprint, which is ``1,1``) where the player should put the cursor when the blueprint is played back with `quickfort`, in `quickfort start marker ` format, for example: ``10,10,central stairs``. If there is a space in the comment, you will need - to surround the parameter string in double quotes: ``"-s10,10,central stairs"`` or - ``--playback-start "10,10,central stairs"`` or - ``"--playback-start=10,10,central stairs"``. -``-t``, ``--splitby ``: + to surround the parameter string in double quotes: + ``"-s10,10,central stairs"`` or ``--playback-start "10,10,central stairs"`` + or ``"--playback-start=10,10,central stairs"``. +- ``-t``, ``--splitby `` Split blueprints into multiple files. See the ``Splitting output into multiple files`` section below for details. If not specified, defaults to "none", which will create a standard quickfort `multi-blueprint ` file. -**Output formats:** +Output formats: Here are the values that can be passed to the ``--format`` flag: -:``minimal``: +- ``minimal`` Creates ``.csv`` files with minimal file size that are fast to read and write. This is the default. -:``pretty``: - Makes the blueprints in the ``.csv`` files easier to read and edit with a text - editor by adding extra spacing and alignment markers. +- ``pretty`` + Makes the blueprints in the ``.csv`` files easier to read and edit with a + text editor by adding extra spacing and alignment markers. -**Splitting output into multiple files:** +Splitting output into multiple files: The ``--splitby`` flag can take any of the following values: -:``none``: +- ``none`` Writes all blueprints into a single file. This is the standard format for quickfort fortress blueprint bundles and is the default. -:``phase``: +- ``phase`` Creates a separate file for each phase. diff --git a/plugins/blueprint.cpp b/plugins/blueprint.cpp index 1401333eb..3a0cb60b4 100644 --- a/plugins/blueprint.cpp +++ b/plugins/blueprint.cpp @@ -118,7 +118,10 @@ struct_identity blueprint_options::_identity(sizeof(blueprint_options), &df::all command_result blueprint(color_ostream &, vector &); DFhackCExport command_result plugin_init(color_ostream &, vector &commands) { - commands.push_back(PluginCommand("blueprint", "Record the structure of a live game map in a quickfort blueprint file", blueprint, false)); + commands.push_back( + PluginCommand("blueprint", + "Record a live game map in a quickfort blueprint.", + blueprint)); return CR_OK; }