Use hexadecimal numbers in tilesieve

develop
Petr Mrázek 2012-02-18 15:07:55 +01:00
parent 8a8ef015a2
commit 1511a6b7ed
2 changed files with 2 additions and 2 deletions

@ -1 +1 @@
Subproject commit a43213729651f05fb1dab3474947c0a5e62379b7 Subproject commit 2d14d37318ce892447a9319790c6c124cd41a43d

@ -80,7 +80,7 @@ command_result tilesieve(DFHack::Core * c, std::vector<std::string> & params)
if(seen.count(tt)) if(seen.count(tt))
continue; continue;
seen.insert(tt); seen.insert(tt);
c->con.print("Found tile %d @ %d %d %d\n", tt, block->map_pos.x + x, block->map_pos.y + y, block->map_pos.z); c->con.print("Found tile %x @ %d %d %d\n", tt, block->map_pos.x + x, block->map_pos.y + y, block->map_pos.z);
} }
} }
return CR_OK; return CR_OK;