Add makeown.lua.
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c1fef35b52
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11635caeb8
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local _ENV = mkmodule('makeown')
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--[[
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'tweak makeown' as a lua include
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make_own(unit) -- removes foreign flags, sets civ_id to fort civ_id, and sets clothes ownership
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make_citizen(unit) -- called by make_own if unit.race == fort race
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eventually ought to migrate to hack/lua/plugins/tweak.lua
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and local _ENV = mkmodule('plugin.tweak')
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in order to link to functions in the compiled plugin (when/if they become available to lua)
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--]]
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local utils = require 'utils'
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local function fix_clothing_ownership(unit)
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-- extracted/translated from tweak makeown plugin
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-- to be called by tweak-fixmigrant/makeown
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-- units forced into the fort by removing the flags do not own their clothes
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-- which has the result that they drop all their clothes and become unhappy because they are naked
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-- so we need to make them own their clothes and add them to their uniform
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local fixcount = 0 --int fixcount = 0;
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for j=0,#unit.inventory-1 do --for(size_t j=0; j<unit->inventory.size(); j++)
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local inv_item = unit.inventory[j] --unidf::unit_inventory_item* inv_item = unit->inventory[j];
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local item = inv_item.item --df::item* item = inv_item->item;
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-- unforbid items (for the case of kidnapping caravan escorts who have their stuff forbidden by default)
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-- moved forbid false to inside if so that armor/weapons stay equiped
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if inv_item.mode == df.unit_inventory_item.T_mode.Worn then --if(inv_item->mode == df::unit_inventory_item::T_mode::Worn)
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-- ignore armor?
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-- it could be leather boots, for example, in which case it would not be nice to forbid ownership
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--if(item->getEffectiveArmorLevel() != 0)
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-- continue;
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if not dfhack.items.getOwner(item) then --if(!Items::getOwner(item))
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if dfhack.items.setOwner(item,unit) then --if(Items::setOwner(item, unit))
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item.flags.forbid = false --inv_item->item->flags.bits.forbid = 0;
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-- add to uniform, so they know they should wear their clothes
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unit.military.uniforms[0]:insert('#',item.id) --insert_into_vector(unit->military.uniforms[0], item->id);
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fixcount = fixcount + 1 --fixcount++;
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else
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----out << "could not change ownership for item!" << endl;
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print("Makeown: could not change ownership for an item!")
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end
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end
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end
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end
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-- clear uniform_drop (without this they would drop their clothes and pick them up some time later)
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-- dirty?
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unit.military.uniform_drop:resize(0) --unit->military.uniform_drop.clear();
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----out << "ownership for " << fixcount << " clothes fixed" << endl;
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print("Makeown: claimed ownership for "..tostring(fixcount).." worn items")
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--return true --return CR_OK;
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end
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local function entity_link(hf, eid, do_event, add, replace_idx)
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do_event = (do_event == nil) and true or do_event
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add = (add == nil) and true or add
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replace_idx = replace_idx or -1
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local link = add and df.histfig_entity_link_memberst:new() or df.histfig_entity_link_former_memberst:new()
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link.entity_id = eid
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if replace_idx > -1 then
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local e = hf.entity_links[replace_idx]
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link.link_strength = (e.link_strength > 3) and (e.link_strength - 2) or e.link_strength
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hf.entity_links[replace_idx] = link -- replace member link with former member link
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e:delete()
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else
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link.link_strength = 100
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hf.entity_links:insert('#', link)
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end
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if do_event then
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event = add and df.history_event_add_hf_entity_linkst:new() or df.history_event_remove_hf_entity_linkst:new()
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event.year = df.global.cur_year
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event.seconds = df.global.cur_year_tick
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event.civ = eid
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event.histfig = hf.id
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event.link_type = 0
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event.position_id = -1
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event.id = df.global.hist_event_next_id
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df.global.world.history.events:insert('#',event)
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df.global.hist_event_next_id = df.global.hist_event_next_id + 1
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end
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end
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local function change_state(hf, site_id, pos)
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hf.info.unk_14.unk_0 = 3 -- state? arrived?
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hf.info.unk_14.region:assign(pos)
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hf.info.unk_14.site = site_id
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event = df.history_event_change_hf_statest:new()
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event.year = df.global.cur_year
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event.seconds = df.global.cur_year_tick
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event.hfid = hf.id
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event.state = 3
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event.site = site_id
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event.region_pos:assign(pos)
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event.substate = -1; event.region = -1; event.layer = -1;
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event.id = df.global.hist_event_next_id
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df.global.world.history.events:insert('#',event)
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df.global.hist_event_next_id = df.global.hist_event_next_id + 1
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end
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function make_citizen(unit)
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local dfg = df.global
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local civ_id = dfg.ui.civ_id
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local group_id = dfg.ui.group_id
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local events = dfg.world.history.events
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local fortent = dfg.ui.main.fortress_entity
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local civent = fortent and df.historical_entity.find(fortent.entity_links[0].target)
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-- utils.binsearch(dfg.world.entities.all, fortent.entity_links[0].target, 'id')
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local event
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local region_pos = df.world_site.find(dfg.ui.site_id).pos -- used with state events and hf state
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local hf
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-- assume that hf id 1 and hf id 2 are equal. I am unaware of instances of when they are not.
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-- occationally a unit does not have both flags set (missing flags1.important_historical_figure)
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-- and I don't know what that means yet.
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if unit.flags1.important_historical_figure and unit.flags2.important_historical_figure then
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-- aready hf, find it (unlikely to happen)
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hf = utils.binsearch(dfg.world.history.figures, unit.hist_figure_id, 'id')
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--elseif unit.flags1.important_historical_figure or unit.flags2.important_historical_figure then
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-- something wrong, try to fix it?
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--[[
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if unit.hist_figure_id == -1 then
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unit.hist_figure_id = unit.hist_figure_id2
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end
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if unit.hist_figure_id > -1 then
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unit.hist_figure_id2 = unit.hist_figure_id
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unit.flags1.important_historical_figure = true
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unit.flags2.important_historical_figure = true
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hf = utils.binsearch(dfg.world.history.figures, unit.hist_figure_id, 'id')
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else
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unit.flags1.important_historical_figure = false
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unit.flags2.important_historical_figure = false
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end
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--]]
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--else
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-- make one
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end
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--local new_hf = false
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if not hf then
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--new_hf = true
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hf = df.historical_figure:new()
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hf.profession = unit.profession
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hf.race = unit.race
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hf.caste = unit.caste
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hf.sex = unit.sex
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hf.appeared_year = dfg.cur_year
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hf.born_year = unit.relations.birth_year
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hf.born_seconds = unit.relations.birth_time
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hf.curse_year = unit.relations.curse_year
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hf.curse_seconds = unit.relations.curse_time
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hf.anon_1 = unit.relations.anon_2
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hf.anon_2 = unit.relations.anon_3
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hf.old_year = unit.relations.old_year
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hf.old_seconds = unit.relations.old_time
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hf.died_year = -1
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hf.died_seconds = -1
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hf.name:assign(unit.name)
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hf.civ_id = unit.civ_id
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hf.population_id = unit.population_id
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hf.breed_id = -1
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hf.unit_id = unit.id
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hf.id = dfg.hist_figure_next_id -- id must be set before adding links (for the events)
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--history_event_add_hf_entity_linkst not reported for civ on starting 7
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entity_link(hf, civ_id, false) -- so lets skip event here
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entity_link(hf, group_id)
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hf.info = df.historical_figure_info:new()
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hf.info.unk_14 = df.historical_figure_info.T_unk_14:new() -- hf state?
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--unk_14.region_id = -1; unk_14.beast_id = -1; unk_14.unk_14 = 0
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hf.info.unk_14.unk_18 = -1; hf.info.unk_14.unk_1c = -1
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-- set values that seem related to state and do event
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change_state(hf, dfg.ui.site_id, region_pos)
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--lets skip skills for now
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--local skills = df.historical_figure_info.T_skills:new() -- skills snap shot
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-- ...
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--info.skills = skills
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dfg.world.history.figures:insert('#', hf)
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dfg.hist_figure_next_id = dfg.hist_figure_next_id + 1
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--new_hf_loc = df.global.world.history.figures[#df.global.world.history.figures - 1]
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fortent.histfig_ids:insert('#', hf.id)
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fortent.hist_figures:insert('#', hf)
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civent.histfig_ids:insert('#', hf.id)
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civent.hist_figures:insert('#', hf)
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unit.flags1.important_historical_figure = true
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unit.flags2.important_historical_figure = true
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unit.hist_figure_id = hf.id
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unit.hist_figure_id2 = hf.id
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print("Makeown-citizen: created historical figure")
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else
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-- only insert into civ/fort if not already there
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-- Migrants change previous histfig_entity_link_memberst to histfig_entity_link_former_memberst
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-- for group entities, add link_member for new group, and reports events for remove from group,
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-- remove from civ, change state, add civ, and add group
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hf.civ_id = civ_id -- ensure current civ_id
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local found_civlink = false
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local found_fortlink = false
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local v = hf.entity_links
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for k=#v-1,0,-1 do
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if df.histfig_entity_link_memberst:is_instance(v[k]) then
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entity_link(hf, v[k].entity_id, true, false, k)
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end
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end
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if hf.info and hf.info.unk_14 then
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change_state(hf, dfg.ui.site_id, region_pos)
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-- leave info nil if not found for now
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end
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if not found_civlink then entity_link(hf,civ_id) end
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if not found_fortlink then entity_link(hf,group_id) end
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--change entity_links
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local found = false
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for _,v in ipairs(civent.histfig_ids) do
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if v == hf.id then found = true; break end
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end
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if not found then
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civent.histfig_ids:insert('#', hf.id)
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civent.hist_figures:insert('#', hf)
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end
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found = false
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for _,v in ipairs(fortent.histfig_ids) do
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if v == hf.id then found = true; break end
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end
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if not found then
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fortent.histfig_ids:insert('#', hf.id)
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fortent.hist_figures:insert('#', hf)
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end
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print("Makeown-citizen: migrated historical figure")
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end -- hf
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local nemesis = dfhack.units.getNemesis(unit)
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if not nemesis then
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nemesis = df.nemesis_record:new()
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nemesis.figure = hf
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nemesis.unit = unit
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nemesis.unit_id = unit.id
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nemesis.save_file_id = civent.save_file_id
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nemesis.unk10, nemesis.unk11, nemesis.unk12 = -1, -1, -1
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--group_leader_id = -1
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nemesis.id = dfg.nemesis_next_id
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nemesis.member_idx = civent.next_member_idx
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civent.next_member_idx = civent.next_member_idx + 1
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dfg.world.nemesis.all:insert('#', nemesis)
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dfg.nemesis_next_id = dfg.nemesis_next_id + 1
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nemesis_link = df.general_ref_is_nemesisst:new()
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nemesis_link.nemesis_id = nemesis.id
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unit.general_refs:insert('#', nemesis_link)
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--new_nemesis_loc = df.global.world.nemesis.all[#df.global.world.nemesis.all - 1]
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fortent.nemesis_ids:insert('#', nemesis.id)
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fortent.nemesis:insert('#', nemesis)
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civent.nemesis_ids:insert('#', nemesis.id)
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civent.nemesis:insert('#', nemesis)
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print("Makeown-citizen: created nemesis entry")
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else-- only insert into civ/fort if not already there
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local found = false
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for _,v in ipairs(civent.nemesis_ids) do
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if v == nemesis.id then found = true; break end
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end
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if not found then
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civent.nemesis_ids:insert('#', nemesis.id)
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civent.nemesis:insert('#', nemesis)
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end
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found = false
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for _,v in ipairs(fortent.nemesis_ids) do
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if v == nemesis.id then found = true; break end
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end
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if not found then
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fortent.nemesis_ids:insert('#', nemesis.id)
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fortent.nemesis:insert('#', nemesis)
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end
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print("Makeown-citizen: migrated nemesis entry")
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end -- nemesis
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end
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function make_own(unit)
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--tweak makeown
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unit.flags2.resident = false; unit.flags1.merchant = false; unit.flags1.forest = false;
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unit.civ_id = df.global.ui.civ_id
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if unit.profession == df.profession.MERCHANT then unit.profession = df.profession.TRADER end
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if unit.profession2 == df.profession.MERCHANT then unit.profession2 = df.profession.TRADER end
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fix_clothing_ownership(unit)
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if unit.race == df.global.ui.race_id then
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make_citizen(unit)
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end
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end
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return _ENV
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