Fix whitespace issues
parent
739964cb25
commit
10cfef0553
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,189 +1,189 @@
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#include "Core.h"
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#include "Console.h"
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#include "PluginManager.h"
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#include "MemAccess.h"
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#include "MiscUtils.h"
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#include <tinythread.h> //not sure if correct
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#include <string>
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#include <vector>
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#include <sstream>
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using std::vector;
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using std::string;
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using namespace DFHack;
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uint64_t timeLast=0;
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static tthread::mutex* mymutex=0;
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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struct memory_data
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{
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void * addr;
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size_t len;
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size_t refresh;
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int state;
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uint8_t *buf,*lbuf;
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vector<t_memrange> ranges;
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}memdata;
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enum HEXVIEW_STATES
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{
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STATE_OFF,STATE_ON
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};
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command_result memview (color_ostream &out, vector <string> & parameters);
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DFHACK_PLUGIN("memview");
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DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand("memview","Shows memory in real time. Params: adrr length refresh_rate. If addr==0 then stop viewing",memview));
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memdata.state=STATE_OFF;
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mymutex=new tthread::mutex;
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return CR_OK;
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}
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size_t convert(const std::string& p,bool ishex=false)
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{
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size_t ret;
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std::stringstream conv;
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if(ishex)
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conv<<std::hex;
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conv<<p;
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conv>>ret;
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return ret;
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}
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bool isAddr(uint32_t *trg,vector<t_memrange> & ranges)
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{
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if(trg[0]%4==0)
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for(size_t i=0;i<ranges.size();i++)
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if(ranges[i].isInRange((void *)trg[0]))
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return true;
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return false;
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}
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void outputHex(uint8_t *buf,uint8_t *lbuf,size_t len,size_t start,color_ostream &con,vector<t_memrange> & ranges)
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{
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const size_t page_size=16;
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for(size_t i=0;i<len;i+=page_size)
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{
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//con.gotoxy(1,i/page_size+1);
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con.print("0x%08X ",i+start);
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for(size_t j=0;(j<page_size) && (i+j<len);j++)
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{
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if(j%4==0)
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{
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con.reset_color();
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if(isAddr((uint32_t *)(buf+j+i),ranges))
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con.color(COLOR_LIGHTRED); //coloring in the middle does not work
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//TODO make something better?
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}
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if(lbuf[j+i]!=buf[j+i])
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con.print("*%02X",buf[j+i]); //if modfied show a star
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else
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con.print(" %02X",buf[j+i]);
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}
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con.reset_color();
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con.print(" | ");
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for(size_t j=0;(j<page_size) && (i+j<len);j++)
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if((buf[j+i]>31)&&(buf[j+i]<128)) //only printable ascii
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con.print("%c",buf[j+i]);
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else
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con.print(".");
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//con.print("\n");
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}
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con.print("\n");
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}
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void Deinit()
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{
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if(memdata.state==STATE_ON)
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{
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is_enabled = false;
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memdata.state=STATE_OFF;
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delete [] memdata.buf;
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delete [] memdata.lbuf;
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}
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}
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DFhackCExport command_result plugin_onupdate (color_ostream &out)
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{
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mymutex->lock();
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if(memdata.state==STATE_OFF)
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{
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mymutex->unlock();
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return CR_OK;
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}
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//Console &con=out;
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uint64_t time2 = GetTimeMs64();
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uint64_t delta = time2-timeLast;
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if(memdata.refresh!=0)
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if(delta<memdata.refresh)
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{
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mymutex->unlock();
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return CR_OK;
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}
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timeLast = time2;
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Core::getInstance().p->read(memdata.addr,memdata.len,memdata.buf);
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outputHex(memdata.buf,memdata.lbuf,memdata.len,(size_t)memdata.addr,out,memdata.ranges);
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memcpy(memdata.lbuf, memdata.buf, memdata.len);
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if(memdata.refresh==0)
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Deinit();
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mymutex->unlock();
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return CR_OK;
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}
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command_result memview (color_ostream &out, vector <string> & parameters)
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{
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mymutex->lock();
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Core::getInstance().p->getMemRanges(memdata.ranges);
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memdata.addr=(void *)convert(parameters[0],true);
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if(memdata.addr==0)
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{
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Deinit();
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memdata.state=STATE_OFF;
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is_enabled = false;
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mymutex->unlock();
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return CR_OK;
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}
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else
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{
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Deinit();
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bool isValid=false;
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for(size_t i=0;i<memdata.ranges.size();i++)
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if(memdata.ranges[i].isInRange(memdata.addr))
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isValid=true;
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if(!isValid)
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{
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out.printerr("Invalid address:%x\n",memdata.addr);
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mymutex->unlock();
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return CR_OK;
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}
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is_enabled = true;
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memdata.state=STATE_ON;
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}
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if(parameters.size()>1)
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memdata.len=convert(parameters[1]);
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else
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memdata.len=20*16;
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if(parameters.size()>2)
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memdata.refresh=convert(parameters[2]);
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else
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memdata.refresh=0;
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memdata.buf=new uint8_t[memdata.len];
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memdata.lbuf=new uint8_t[memdata.len];
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Core::getInstance().p->getMemRanges(memdata.ranges);
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mymutex->unlock();
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out)
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{
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mymutex->lock();
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Deinit();
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delete mymutex;
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mymutex->unlock();
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return CR_OK;
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}
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#include "Core.h"
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#include "Console.h"
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#include "PluginManager.h"
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#include "MemAccess.h"
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#include "MiscUtils.h"
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#include <tinythread.h> //not sure if correct
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#include <string>
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#include <vector>
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#include <sstream>
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using std::vector;
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using std::string;
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using namespace DFHack;
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uint64_t timeLast=0;
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static tthread::mutex* mymutex=0;
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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struct memory_data
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{
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void * addr;
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size_t len;
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size_t refresh;
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int state;
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uint8_t *buf,*lbuf;
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vector<t_memrange> ranges;
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}memdata;
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enum HEXVIEW_STATES
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{
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STATE_OFF,STATE_ON
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};
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command_result memview (color_ostream &out, vector <string> & parameters);
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DFHACK_PLUGIN("memview");
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DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand("memview","Shows memory in real time. Params: adrr length refresh_rate. If addr==0 then stop viewing",memview));
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memdata.state=STATE_OFF;
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mymutex=new tthread::mutex;
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return CR_OK;
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}
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size_t convert(const std::string& p,bool ishex=false)
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{
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size_t ret;
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std::stringstream conv;
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if(ishex)
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conv<<std::hex;
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conv<<p;
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conv>>ret;
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return ret;
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}
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bool isAddr(uint32_t *trg,vector<t_memrange> & ranges)
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{
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if(trg[0]%4==0)
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for(size_t i=0;i<ranges.size();i++)
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if(ranges[i].isInRange((void *)trg[0]))
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return true;
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return false;
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}
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void outputHex(uint8_t *buf,uint8_t *lbuf,size_t len,size_t start,color_ostream &con,vector<t_memrange> & ranges)
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{
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const size_t page_size=16;
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for(size_t i=0;i<len;i+=page_size)
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{
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//con.gotoxy(1,i/page_size+1);
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con.print("0x%08X ",i+start);
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for(size_t j=0;(j<page_size) && (i+j<len);j++)
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{
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if(j%4==0)
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{
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con.reset_color();
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if(isAddr((uint32_t *)(buf+j+i),ranges))
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con.color(COLOR_LIGHTRED); //coloring in the middle does not work
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//TODO make something better?
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}
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if(lbuf[j+i]!=buf[j+i])
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con.print("*%02X",buf[j+i]); //if modfied show a star
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else
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con.print(" %02X",buf[j+i]);
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}
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con.reset_color();
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con.print(" | ");
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for(size_t j=0;(j<page_size) && (i+j<len);j++)
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if((buf[j+i]>31)&&(buf[j+i]<128)) //only printable ascii
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con.print("%c",buf[j+i]);
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else
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con.print(".");
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//con.print("\n");
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}
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con.print("\n");
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}
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void Deinit()
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{
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if(memdata.state==STATE_ON)
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{
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is_enabled = false;
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memdata.state=STATE_OFF;
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delete [] memdata.buf;
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delete [] memdata.lbuf;
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}
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}
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DFhackCExport command_result plugin_onupdate (color_ostream &out)
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{
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mymutex->lock();
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if(memdata.state==STATE_OFF)
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{
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mymutex->unlock();
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return CR_OK;
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}
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//Console &con=out;
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uint64_t time2 = GetTimeMs64();
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uint64_t delta = time2-timeLast;
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if(memdata.refresh!=0)
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if(delta<memdata.refresh)
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{
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mymutex->unlock();
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return CR_OK;
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}
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timeLast = time2;
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Core::getInstance().p->read(memdata.addr,memdata.len,memdata.buf);
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outputHex(memdata.buf,memdata.lbuf,memdata.len,(size_t)memdata.addr,out,memdata.ranges);
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memcpy(memdata.lbuf, memdata.buf, memdata.len);
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if(memdata.refresh==0)
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Deinit();
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mymutex->unlock();
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return CR_OK;
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}
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command_result memview (color_ostream &out, vector <string> & parameters)
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{
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mymutex->lock();
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Core::getInstance().p->getMemRanges(memdata.ranges);
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memdata.addr=(void *)convert(parameters[0],true);
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if(memdata.addr==0)
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{
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Deinit();
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memdata.state=STATE_OFF;
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is_enabled = false;
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mymutex->unlock();
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return CR_OK;
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}
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else
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{
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Deinit();
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bool isValid=false;
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for(size_t i=0;i<memdata.ranges.size();i++)
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if(memdata.ranges[i].isInRange(memdata.addr))
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isValid=true;
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if(!isValid)
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{
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out.printerr("Invalid address:%x\n",memdata.addr);
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mymutex->unlock();
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return CR_OK;
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}
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is_enabled = true;
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memdata.state=STATE_ON;
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}
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if(parameters.size()>1)
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memdata.len=convert(parameters[1]);
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else
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memdata.len=20*16;
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if(parameters.size()>2)
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memdata.refresh=convert(parameters[2]);
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else
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memdata.refresh=0;
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memdata.buf=new uint8_t[memdata.len];
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memdata.lbuf=new uint8_t[memdata.len];
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Core::getInstance().p->getMemRanges(memdata.ranges);
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mymutex->unlock();
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out)
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{
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mymutex->lock();
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Deinit();
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delete mymutex;
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mymutex->unlock();
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return CR_OK;
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}
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@ -1,225 +1,225 @@
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--scroll down to the end for configuration
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ret={...}
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ret=ret[1]
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ret.materials={}
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ret.buildings={}
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ret.special={}
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ret.items={}
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ret.creatures={}
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for k,v in pairs(ret) do
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_ENV[k]=v
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end
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-- add material by id (index,mat pair or token string or a type number), flags is a table of strings
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-- supported flags (but not implemented):
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-- flicker
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function addMaterial(id,transparency,emitance,radius,flags)
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local matinfo
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if type(id)=="string" then
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matinfo=dfhack.matinfo.find(id)
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elseif type(id)=="table" then
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matinfo=dfhack.matinfo.decode(id[1],id[2])
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else
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matinfo=dfhack.matinfo.decode(id,0)
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end
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if matinfo==nil then
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error("Material not found")
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end
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materials[matinfo.type]=materials[matinfo.type] or {}
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materials[matinfo.type][matinfo.index]=makeMaterialDef(transparency,emitance,radius,flags)
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end
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function buildingLookUp(id)
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local tokens={}
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local lookup={ Workshop=df.workshop_type,Furnace=df.furnace_type,Trap=df.trap_type,
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SiegeEngine=df.siegeengine_type}
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for i in string.gmatch(id, "[^:]+") do
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table.insert(tokens,i)
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end
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local ret={}
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ret.type=df.building_type[tokens[1]]
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if tokens[2] then
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local type_array=lookup[tokens[1]]
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if type_array then
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ret.subtype=type_array[tokens[2]]
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end
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if tokens[2]=="Custom" and tokens[3] then --TODO cache for faster lookup
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if ret.type==df.building_type.Workshop then
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for k,v in pairs(df.global.world.raws.buildings.workshops) do
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if v.code==tokens[3] then
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ret.custom=v.id
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return ret
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end
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end
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elseif ret.type==df.building_type.Furnace then
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for k,v in pairs(df.global.world.raws.buildings.furnaces) do
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if v.code==tokens[3] then
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ret.custom=v.id
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return ret
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end
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end
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end
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end
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qerror("Invalid custom building:"..tokens[3])
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end
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return ret
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end
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function itemLookup(id)
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local ret={}
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local tokens={}
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for i in string.gmatch(id, "[^:]+") do
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table.insert(tokens,i)
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end
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ret.type=df.item_type[tokens[1]]
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ret.subtype=-1
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if tokens[2] then
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for k,v in ipairs(df.global.world.raws.itemdefs.all) do --todo lookup correct itemdef
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if v.id==tokens[2] then
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ret.subtype=v.subtype
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return ret
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end
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end
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qerror("Failed item subtype lookup:"..tokens[2])
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end
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return ret
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end
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function creatureLookup(id)
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local ret={}
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local tokens={}
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for i in string.gmatch(id, "[^:]+") do
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table.insert(tokens,i)
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end
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for k,v in ipairs(df.global.world.raws.creatures.all) do
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if v.creature_id==tokens[1] then
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ret.type=k
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if tokens[2] then
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for k,v in ipairs(v.caste) do
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if v.caste_id==tokens[2] then
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ret.subtype=k
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break
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end
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end
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if ret.subtype==nil then
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qerror("caste "..tokens[2].." for "..tokens[1].." not found")
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end
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end
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return ret
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end
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end
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qerror("Failed to find race:"..tokens[1])
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end
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-- add creature by id ("DWARF" or "DWARF:MALE")
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-- supported flags:
|
||||
function addCreature(id,transparency,emitance,radius,flags)
|
||||
local crId=creatureLookup(id)
|
||||
local mat=makeMaterialDef(transparency,emitance,radius,flags)
|
||||
table.insert(creatures,{race=crId.type,caste=crId.subtype or -1, light=mat})
|
||||
end
|
||||
-- add item by id ( "TOTEM" or "WEAPON:PICK" or "WEAPON" for all the weapon types)
|
||||
-- supported flags:
|
||||
-- hauling --active when hauled TODO::currently all mean same thing...
|
||||
-- equiped --active while equiped TODO::currently all mean same thing...
|
||||
-- inBuilding --active in building TODO::currently all mean same thing...
|
||||
-- contained --active in container TODO::currently all mean same thing...
|
||||
-- onGround --active on ground
|
||||
-- useMaterial --uses material, but the defined things overwrite
|
||||
function addItem(id,transparency,emitance,radius,flags)
|
||||
local itemId=itemLookup(id)
|
||||
local mat=makeMaterialDef(transparency,emitance,radius,flags)
|
||||
table.insert(items,{["type"]=itemId.type,subtype=itemId.subtype,light=mat})
|
||||
end
|
||||
-- add building by id (string e.g. "Statue" or "Workshop:Masons", flags is a table of strings
|
||||
-- supported flags:
|
||||
-- useMaterial --uses material, but the defined things overwrite
|
||||
-- poweredOnly --glow only when powered
|
||||
function addBuilding(id,transparency,emitance,radius,flags,size,thickness)
|
||||
size=size or 1
|
||||
thickness=thickness or 1
|
||||
local bld=buildingLookUp(id)
|
||||
local mat=makeMaterialDef(transparency,emitance,radius,flags)
|
||||
mat.size=size
|
||||
mat.thickness=thickness
|
||||
buildings[bld.type]=buildings[bld.type] or {}
|
||||
if bld.subtype then
|
||||
if bld.custom then
|
||||
buildings[bld.type][bld.subtype]=buildings[bld.type][bld.subtype] or {}
|
||||
buildings[bld.type][bld.subtype][bld.custom]=mat
|
||||
else
|
||||
buildings[bld.type][bld.subtype]={[-1]=mat}
|
||||
end
|
||||
else
|
||||
buildings[bld.type][-1]={[-1]=mat}
|
||||
end
|
||||
end
|
||||
function makeMaterialDef(transparency,emitance,radius,flags)
|
||||
local flg
|
||||
if flags then
|
||||
flg={}
|
||||
for k,v in ipairs(flags) do
|
||||
flg[v]=true
|
||||
end
|
||||
end
|
||||
return {tr=transparency,em=emitance,rad=radius,flags=flg}
|
||||
end
|
||||
function colorFrom16(col16)
|
||||
local col=df.global.enabler.ccolor[col16]
|
||||
return {col[0],col[1],col[2]}
|
||||
end
|
||||
function addGems()
|
||||
for k,v in pairs(df.global.world.raws.inorganics) do
|
||||
if v.material.flags.IS_GEM then
|
||||
addMaterial("INORGANIC:"..v.id,colorFrom16(v.material.tile_color[0]+v.material.tile_color[2]*8))
|
||||
end
|
||||
end
|
||||
end
|
||||
------------------------------------------------------------------------
|
||||
---------------- Configuration Starts Here -------------------------
|
||||
------------------------------------------------------------------------
|
||||
is_computer_quantum=false -- will enable more costly parts in the future
|
||||
--special things
|
||||
special.LAVA=makeMaterialDef({0.8,0.2,0.2},{0.8,0.2,0.2},5)
|
||||
special.WATER=makeMaterialDef({0.5,0.5,0.8})
|
||||
special.FROZEN_LIQUID=makeMaterialDef({0.2,0.7,0.9}) -- ice
|
||||
special.AMBIENT=makeMaterialDef({0.85,0.85,0.85}) --ambient fog
|
||||
special.CURSOR=makeMaterialDef({1,1,1},{0.96,0.84,0.03},11, {"flicker"})
|
||||
special.CITIZEN=makeMaterialDef(nil,{0.80,0.80,0.90},6)
|
||||
special.LevelDim=0.2 -- darkness. Do not set to 0
|
||||
special.dayHour=-1 -- <0 cycle, else hour of the day
|
||||
special.dayColors={ {0,0,0}, --dark at 0 hours
|
||||
{0.6,0.5,0.5}, --reddish twilight
|
||||
{1,1,1}, --fullbright at 12 hours
|
||||
{0.5,0.5,0.5},
|
||||
{0,0,0}} --dark at 24 hours
|
||||
special.daySpeed=1 -- 1->1200 cur_year_ticks per day. 2->600 ticks
|
||||
special.diffusionCount=1 -- split beam max 1 times to mimic diffuse lights
|
||||
special.advMode=0 -- 1 or 0 different modes for adv mode. 0-> use df vision system,
|
||||
-- 1(does not work)->everything visible, let rendermax light do the work
|
||||
--TODO dragonfire
|
||||
--materials
|
||||
|
||||
|
||||
-- glasses
|
||||
addMaterial("GLASS_GREEN",{0.1,0.9,0.5})
|
||||
addMaterial("GLASS_CLEAR",{0.5,0.95,0.9})
|
||||
addMaterial("GLASS_CRYSTAL",{0.75,0.95,0.95})
|
||||
-- Plants
|
||||
addMaterial("PLANT:TOWER_CAP",nil,{0.65,0.65,0.65},6)
|
||||
addMaterial("PLANT:MUSHROOM_CUP_DIMPLE",nil,{0.03,0.03,0.5},3)
|
||||
addMaterial("PLANT:CAVE MOSS",nil,{0.1,0.1,0.4},2)
|
||||
addMaterial("PLANT:MUSHROOM_HELMET_PLUMP",nil,{0.2,0.1,0.6},2)
|
||||
-- inorganics
|
||||
addMaterial("INORGANIC:ADAMANTINE",{0.1,0.3,0.3},{0.1,0.3,0.3},4)
|
||||
-- creature stuff
|
||||
addMaterial("CREATURE:DRAGON:BLOOD",nil,{0.6,0.1,0.1},4)
|
||||
addGems()
|
||||
--buildings
|
||||
addBuilding("Statue",{1,1,1},{0.9,0.75,0.3},8)
|
||||
addBuilding("Bed",{1,1,1},{0.3,0.2,0.0},2)
|
||||
addBuilding("WindowGlass",nil,nil,0,{"useMaterial"})
|
||||
addBuilding("WindowGem",nil,nil,0,{"useMaterial"})
|
||||
addBuilding("Door",nil,nil,0,{"useMaterial"}) -- special case, only closed door obstruct/emit light
|
||||
addBuilding("Floodgate",nil,nil,0,{"useMaterial"}) -- special case, only closed door obstruct/emit light
|
||||
--creatures
|
||||
addCreature("ELEMENTMAN_MAGMA",{0.8,0.2,0.2},{0.8,0.2,0.2},5)
|
||||
--items
|
||||
addItem("GEM",nil,nil,{"useMaterial","onGround"})
|
||||
addItem("ROUGH",nil,nil,{"useMaterial","onGround"})
|
||||
--scroll down to the end for configuration
|
||||
ret={...}
|
||||
ret=ret[1]
|
||||
ret.materials={}
|
||||
ret.buildings={}
|
||||
ret.special={}
|
||||
ret.items={}
|
||||
ret.creatures={}
|
||||
for k,v in pairs(ret) do
|
||||
_ENV[k]=v
|
||||
end
|
||||
-- add material by id (index,mat pair or token string or a type number), flags is a table of strings
|
||||
-- supported flags (but not implemented):
|
||||
-- flicker
|
||||
function addMaterial(id,transparency,emitance,radius,flags)
|
||||
local matinfo
|
||||
if type(id)=="string" then
|
||||
matinfo=dfhack.matinfo.find(id)
|
||||
elseif type(id)=="table" then
|
||||
matinfo=dfhack.matinfo.decode(id[1],id[2])
|
||||
else
|
||||
matinfo=dfhack.matinfo.decode(id,0)
|
||||
end
|
||||
if matinfo==nil then
|
||||
error("Material not found")
|
||||
end
|
||||
materials[matinfo.type]=materials[matinfo.type] or {}
|
||||
materials[matinfo.type][matinfo.index]=makeMaterialDef(transparency,emitance,radius,flags)
|
||||
end
|
||||
function buildingLookUp(id)
|
||||
local tokens={}
|
||||
local lookup={ Workshop=df.workshop_type,Furnace=df.furnace_type,Trap=df.trap_type,
|
||||
SiegeEngine=df.siegeengine_type}
|
||||
for i in string.gmatch(id, "[^:]+") do
|
||||
table.insert(tokens,i)
|
||||
end
|
||||
local ret={}
|
||||
ret.type=df.building_type[tokens[1]]
|
||||
if tokens[2] then
|
||||
local type_array=lookup[tokens[1]]
|
||||
if type_array then
|
||||
ret.subtype=type_array[tokens[2]]
|
||||
end
|
||||
if tokens[2]=="Custom" and tokens[3] then --TODO cache for faster lookup
|
||||
if ret.type==df.building_type.Workshop then
|
||||
for k,v in pairs(df.global.world.raws.buildings.workshops) do
|
||||
if v.code==tokens[3] then
|
||||
ret.custom=v.id
|
||||
return ret
|
||||
end
|
||||
end
|
||||
elseif ret.type==df.building_type.Furnace then
|
||||
for k,v in pairs(df.global.world.raws.buildings.furnaces) do
|
||||
if v.code==tokens[3] then
|
||||
ret.custom=v.id
|
||||
return ret
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
qerror("Invalid custom building:"..tokens[3])
|
||||
end
|
||||
return ret
|
||||
end
|
||||
function itemLookup(id)
|
||||
local ret={}
|
||||
local tokens={}
|
||||
for i in string.gmatch(id, "[^:]+") do
|
||||
table.insert(tokens,i)
|
||||
end
|
||||
ret.type=df.item_type[tokens[1]]
|
||||
ret.subtype=-1
|
||||
if tokens[2] then
|
||||
for k,v in ipairs(df.global.world.raws.itemdefs.all) do --todo lookup correct itemdef
|
||||
if v.id==tokens[2] then
|
||||
ret.subtype=v.subtype
|
||||
return ret
|
||||
end
|
||||
end
|
||||
qerror("Failed item subtype lookup:"..tokens[2])
|
||||
end
|
||||
return ret
|
||||
end
|
||||
function creatureLookup(id)
|
||||
local ret={}
|
||||
local tokens={}
|
||||
for i in string.gmatch(id, "[^:]+") do
|
||||
table.insert(tokens,i)
|
||||
end
|
||||
for k,v in ipairs(df.global.world.raws.creatures.all) do
|
||||
if v.creature_id==tokens[1] then
|
||||
ret.type=k
|
||||
if tokens[2] then
|
||||
for k,v in ipairs(v.caste) do
|
||||
if v.caste_id==tokens[2] then
|
||||
ret.subtype=k
|
||||
break
|
||||
end
|
||||
end
|
||||
if ret.subtype==nil then
|
||||
qerror("caste "..tokens[2].." for "..tokens[1].." not found")
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
end
|
||||
qerror("Failed to find race:"..tokens[1])
|
||||
end
|
||||
-- add creature by id ("DWARF" or "DWARF:MALE")
|
||||
-- supported flags:
|
||||
function addCreature(id,transparency,emitance,radius,flags)
|
||||
local crId=creatureLookup(id)
|
||||
local mat=makeMaterialDef(transparency,emitance,radius,flags)
|
||||
table.insert(creatures,{race=crId.type,caste=crId.subtype or -1, light=mat})
|
||||
end
|
||||
-- add item by id ( "TOTEM" or "WEAPON:PICK" or "WEAPON" for all the weapon types)
|
||||
-- supported flags:
|
||||
-- hauling --active when hauled TODO::currently all mean same thing...
|
||||
-- equiped --active while equiped TODO::currently all mean same thing...
|
||||
-- inBuilding --active in building TODO::currently all mean same thing...
|
||||
-- contained --active in container TODO::currently all mean same thing...
|
||||
-- onGround --active on ground
|
||||
-- useMaterial --uses material, but the defined things overwrite
|
||||
function addItem(id,transparency,emitance,radius,flags)
|
||||
local itemId=itemLookup(id)
|
||||
local mat=makeMaterialDef(transparency,emitance,radius,flags)
|
||||
table.insert(items,{["type"]=itemId.type,subtype=itemId.subtype,light=mat})
|
||||
end
|
||||
-- add building by id (string e.g. "Statue" or "Workshop:Masons", flags is a table of strings
|
||||
-- supported flags:
|
||||
-- useMaterial --uses material, but the defined things overwrite
|
||||
-- poweredOnly --glow only when powered
|
||||
function addBuilding(id,transparency,emitance,radius,flags,size,thickness)
|
||||
size=size or 1
|
||||
thickness=thickness or 1
|
||||
local bld=buildingLookUp(id)
|
||||
local mat=makeMaterialDef(transparency,emitance,radius,flags)
|
||||
mat.size=size
|
||||
mat.thickness=thickness
|
||||
buildings[bld.type]=buildings[bld.type] or {}
|
||||
if bld.subtype then
|
||||
if bld.custom then
|
||||
buildings[bld.type][bld.subtype]=buildings[bld.type][bld.subtype] or {}
|
||||
buildings[bld.type][bld.subtype][bld.custom]=mat
|
||||
else
|
||||
buildings[bld.type][bld.subtype]={[-1]=mat}
|
||||
end
|
||||
else
|
||||
buildings[bld.type][-1]={[-1]=mat}
|
||||
end
|
||||
end
|
||||
function makeMaterialDef(transparency,emitance,radius,flags)
|
||||
local flg
|
||||
if flags then
|
||||
flg={}
|
||||
for k,v in ipairs(flags) do
|
||||
flg[v]=true
|
||||
end
|
||||
end
|
||||
return {tr=transparency,em=emitance,rad=radius,flags=flg}
|
||||
end
|
||||
function colorFrom16(col16)
|
||||
local col=df.global.enabler.ccolor[col16]
|
||||
return {col[0],col[1],col[2]}
|
||||
end
|
||||
function addGems()
|
||||
for k,v in pairs(df.global.world.raws.inorganics) do
|
||||
if v.material.flags.IS_GEM then
|
||||
addMaterial("INORGANIC:"..v.id,colorFrom16(v.material.tile_color[0]+v.material.tile_color[2]*8))
|
||||
end
|
||||
end
|
||||
end
|
||||
------------------------------------------------------------------------
|
||||
---------------- Configuration Starts Here -------------------------
|
||||
------------------------------------------------------------------------
|
||||
is_computer_quantum=false -- will enable more costly parts in the future
|
||||
--special things
|
||||
special.LAVA=makeMaterialDef({0.8,0.2,0.2},{0.8,0.2,0.2},5)
|
||||
special.WATER=makeMaterialDef({0.5,0.5,0.8})
|
||||
special.FROZEN_LIQUID=makeMaterialDef({0.2,0.7,0.9}) -- ice
|
||||
special.AMBIENT=makeMaterialDef({0.85,0.85,0.85}) --ambient fog
|
||||
special.CURSOR=makeMaterialDef({1,1,1},{0.96,0.84,0.03},11, {"flicker"})
|
||||
special.CITIZEN=makeMaterialDef(nil,{0.80,0.80,0.90},6)
|
||||
special.LevelDim=0.2 -- darkness. Do not set to 0
|
||||
special.dayHour=-1 -- <0 cycle, else hour of the day
|
||||
special.dayColors={ {0,0,0}, --dark at 0 hours
|
||||
{0.6,0.5,0.5}, --reddish twilight
|
||||
{1,1,1}, --fullbright at 12 hours
|
||||
{0.5,0.5,0.5},
|
||||
{0,0,0}} --dark at 24 hours
|
||||
special.daySpeed=1 -- 1->1200 cur_year_ticks per day. 2->600 ticks
|
||||
special.diffusionCount=1 -- split beam max 1 times to mimic diffuse lights
|
||||
special.advMode=0 -- 1 or 0 different modes for adv mode. 0-> use df vision system,
|
||||
-- 1(does not work)->everything visible, let rendermax light do the work
|
||||
--TODO dragonfire
|
||||
--materials
|
||||
|
||||
|
||||
-- glasses
|
||||
addMaterial("GLASS_GREEN",{0.1,0.9,0.5})
|
||||
addMaterial("GLASS_CLEAR",{0.5,0.95,0.9})
|
||||
addMaterial("GLASS_CRYSTAL",{0.75,0.95,0.95})
|
||||
-- Plants
|
||||
addMaterial("PLANT:TOWER_CAP",nil,{0.65,0.65,0.65},6)
|
||||
addMaterial("PLANT:MUSHROOM_CUP_DIMPLE",nil,{0.03,0.03,0.5},3)
|
||||
addMaterial("PLANT:CAVE MOSS",nil,{0.1,0.1,0.4},2)
|
||||
addMaterial("PLANT:MUSHROOM_HELMET_PLUMP",nil,{0.2,0.1,0.6},2)
|
||||
-- inorganics
|
||||
addMaterial("INORGANIC:ADAMANTINE",{0.1,0.3,0.3},{0.1,0.3,0.3},4)
|
||||
-- creature stuff
|
||||
addMaterial("CREATURE:DRAGON:BLOOD",nil,{0.6,0.1,0.1},4)
|
||||
addGems()
|
||||
--buildings
|
||||
addBuilding("Statue",{1,1,1},{0.9,0.75,0.3},8)
|
||||
addBuilding("Bed",{1,1,1},{0.3,0.2,0.0},2)
|
||||
addBuilding("WindowGlass",nil,nil,0,{"useMaterial"})
|
||||
addBuilding("WindowGem",nil,nil,0,{"useMaterial"})
|
||||
addBuilding("Door",nil,nil,0,{"useMaterial"}) -- special case, only closed door obstruct/emit light
|
||||
addBuilding("Floodgate",nil,nil,0,{"useMaterial"}) -- special case, only closed door obstruct/emit light
|
||||
--creatures
|
||||
addCreature("ELEMENTMAN_MAGMA",{0.8,0.2,0.2},{0.8,0.2,0.2},5)
|
||||
--items
|
||||
addItem("GEM",nil,nil,{"useMaterial","onGround"})
|
||||
addItem("ROUGH",nil,nil,{"useMaterial","onGround"})
|
||||
addItem("SMALLGEM",nil,nil,{"useMaterial","onGround"})
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue