@ -6,28 +6,22 @@ message Tile
enum TileType
{
EMPTY = 0;
WALL = 1;
FLOOR = 1;
PILLAR = 2;
BOULDER = 2;
BROOK_BED = 3;
PEBBLES = 3;
FORTIFICATION = 4;
WALL = 4;
STAIR_UP = 5;
FORTIFICATION = 5;
STAIR_DOWN = 6;
STAIR_UP = 6;
STAIR_UPDOWN = 7;
STAIR_DOWN = 7;
RAMP = 8;
STAIR_UPDOWN = 8;
RAMP_TOP = 9;
RAMP = 9;
FLOOR = 10;
RAMP_TOP = 10;
BROOK_TOP = 11;
BROOK_BED = 11;
RIVER_BED = 12;
BROOK_TOP = 12;
POOL = 13;
TREE = 13;
TREE_DEAD = 14;
SAPLING = 14;
TREE_OK = 15;
SHRUB = 15;
SAPLING_DEAD = 16;
ENDLESS_PIT = 16;
SAPLING_OK = 17;
SHRUB_DEAD = 18;
SHRUB_OK = 19;
BOULDER = 20;
PEBLLES = 21;
ENDLESS_PIT = 22;
}
enum LiquidType
@ -39,22 +33,24 @@ message Tile
AIR = 0;
SOIL = 1;
STONE = 2;
FEATSTONE = 3;
FEATURE = 3;
OBSIDIAN = 4;
LAVA_STONE = 4;
VEIN = 5;
MINERAL = 5;
ICE = 6;
FROZE_LIQUID = 6;
GRASS = 7;
CONSTRUCTION = 7;
GRASS2 = 8;
GRASS_LIGHT = 8;
GRASS_DEAD = 9;
GRASS_DARK = 9;
GRASS_DRY = 10;
DRIFTWOOD = 11;
GRASS_DEAD = 11;
HFS = 12;
MAGMA_TYPE = 13;
CAMPFIRE = 13;
CAMPFIRE = 14;
FIRE = 14;
FIRE = 15;
ASHES = 15;
ASHES = 16;
MAGMA_TYPE = 16;
CONSTRUCTED = 17;
DRIFTWOOD = 17;
CYAN_GLOW = 18;
POOL = 18;
BROOK = 19;
RIVER = 20;
required uint32 x = 1;
required uint32 y = 2;