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@ -1,28 +1,17 @@
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#include "Core.h"
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#include "plannedbuilding.h"
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#include "buildingplan.h"
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#include "Debug.h"
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#include "Debug.h"
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#include "LuaTools.h"
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#include "LuaTools.h"
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#include "PluginManager.h"
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#include "PluginManager.h"
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#include "modules/Items.h"
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#include "modules/Job.h"
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#include "modules/Materials.h"
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#include "modules/Persistence.h"
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#include "modules/World.h"
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#include "modules/World.h"
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#include "df/building.h"
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#include "df/building_design.h"
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#include "df/item.h"
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#include "df/item.h"
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#include "df/job_item.h"
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#include "df/job_item.h"
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#include "df/world.h"
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#include "df/world.h"
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#include <deque>
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#include <string>
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#include <vector>
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#include <unordered_map>
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using std::map;
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using std::map;
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using std::pair;
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using std::deque;
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using std::string;
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using std::string;
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using std::unordered_map;
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using std::unordered_map;
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using std::vector;
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using std::vector;
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@ -40,72 +29,29 @@ namespace DFHack {
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}
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}
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static const string CONFIG_KEY = string(plugin_name) + "/config";
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static const string CONFIG_KEY = string(plugin_name) + "/config";
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static const string BLD_CONFIG_KEY = string(plugin_name) + "/building";
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const string BLD_CONFIG_KEY = string(plugin_name) + "/building";
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enum ConfigValues {
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CONFIG_BLOCKS = 1,
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CONFIG_BOULDERS = 2,
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CONFIG_LOGS = 3,
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CONFIG_BARS = 4,
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};
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enum BuildingConfigValues {
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BLD_CONFIG_ID = 0,
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};
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static int get_config_val(PersistentDataItem &c, int index) {
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int get_config_val(PersistentDataItem &c, int index) {
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if (!c.isValid())
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if (!c.isValid())
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return -1;
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return -1;
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return c.ival(index);
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return c.ival(index);
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}
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}
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static bool get_config_bool(PersistentDataItem &c, int index) {
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bool get_config_bool(PersistentDataItem &c, int index) {
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return get_config_val(c, index) == 1;
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return get_config_val(c, index) == 1;
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}
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}
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static void set_config_val(PersistentDataItem &c, int index, int value) {
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void set_config_val(PersistentDataItem &c, int index, int value) {
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if (c.isValid())
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if (c.isValid())
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c.ival(index) = value;
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c.ival(index) = value;
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}
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}
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static void set_config_bool(PersistentDataItem &c, int index, bool value) {
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void set_config_bool(PersistentDataItem &c, int index, bool value) {
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set_config_val(c, index, value ? 1 : 0);
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set_config_val(c, index, value ? 1 : 0);
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}
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}
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class PlannedBuilding {
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public:
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const df::building::key_field_type id;
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PlannedBuilding(color_ostream &out, df::building *building) : id(building->id) {
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DEBUG(status,out).print("creating persistent data for building %d\n", id);
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bld_config = DFHack::World::AddPersistentData(BLD_CONFIG_KEY);
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set_config_val(bld_config, BLD_CONFIG_ID, id);
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}
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PlannedBuilding(DFHack::PersistentDataItem &bld_config)
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: id(get_config_val(bld_config, BLD_CONFIG_ID)), bld_config(bld_config) { }
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void remove(color_ostream &out);
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// Ensure the building still exists and is in a valid state. It can disappear
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// for lots of reasons, such as running the game with the buildingplan plugin
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// disabled, manually removing the building, modifying it via the API, etc.
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df::building * getBuildingIfValidOrRemoveIfNot(color_ostream &out) {
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auto bld = df::building::find(id);
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bool valid = bld && bld->getBuildStage() == 0;
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if (!valid) {
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remove(out);
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return NULL;
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}
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return bld;
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}
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private:
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DFHack::PersistentDataItem bld_config;
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};
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static PersistentDataItem config;
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static PersistentDataItem config;
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// building id -> PlannedBuilding
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// building id -> PlannedBuilding
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unordered_map<int32_t, PlannedBuilding> planned_buildings;
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unordered_map<int32_t, PlannedBuilding> planned_buildings;
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// vector id -> filter bucket -> queue of (building id, job_item index)
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// vector id -> filter bucket -> queue of (building id, job_item index)
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map<df::job_item_vector_id, map<string, deque<pair<int32_t, int>>>> tasks;
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Tasks tasks;
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// note that this just removes the PlannedBuilding. the tasks will get dropped
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// note that this just removes the PlannedBuilding. the tasks will get dropped
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// as we discover them in the tasks queues and they fail to be found in planned_buildings.
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// as we discover them in the tasks queues and they fail to be found in planned_buildings.
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@ -115,7 +61,7 @@ map<df::job_item_vector_id, map<string, deque<pair<int32_t, int>>>> tasks;
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// no chance of duplicate tasks getting added to the tasks queues.
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// no chance of duplicate tasks getting added to the tasks queues.
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void PlannedBuilding::remove(color_ostream &out) {
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void PlannedBuilding::remove(color_ostream &out) {
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DEBUG(status,out).print("removing persistent data for building %d\n", id);
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DEBUG(status,out).print("removing persistent data for building %d\n", id);
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DFHack::World::DeletePersistentData(config);
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World::DeletePersistentData(config);
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if (planned_buildings.count(id) > 0)
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if (planned_buildings.count(id) > 0)
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planned_buildings.erase(id);
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planned_buildings.erase(id);
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}
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}
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@ -124,7 +70,9 @@ static const int32_t CYCLE_TICKS = 600; // twice per game day
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static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
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static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
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static command_result do_command(color_ostream &out, vector<string> ¶meters);
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static command_result do_command(color_ostream &out, vector<string> ¶meters);
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static void do_cycle(color_ostream &out);
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void buildingplan_cycle(color_ostream &out, Tasks &tasks,
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unordered_map<int32_t, PlannedBuilding> &planned_buildings);
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static bool registerPlannedBuilding(color_ostream &out, PlannedBuilding & pb);
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static bool registerPlannedBuilding(color_ostream &out, PlannedBuilding & pb);
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
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@ -186,7 +134,7 @@ DFhackCExport command_result plugin_load_data (color_ostream &out) {
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}
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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if (event == DFHack::SC_WORLD_UNLOADED) {
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if (event == SC_WORLD_UNLOADED) {
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DEBUG(status,out).print("world unloaded; clearing state for %s\n", plugin_name);
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DEBUG(status,out).print("world unloaded; clearing state for %s\n", plugin_name);
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planned_buildings.clear();
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planned_buildings.clear();
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tasks.clear();
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tasks.clear();
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@ -196,6 +144,14 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
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static bool cycle_requested = false;
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static bool cycle_requested = false;
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static void do_cycle(color_ostream &out) {
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// mark that we have recently run
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cycle_timestamp = world->frame_counter;
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cycle_requested = false;
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buildingplan_cycle(out, tasks, planned_buildings);
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}
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DFhackCExport command_result plugin_onupdate(color_ostream &out) {
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DFhackCExport command_result plugin_onupdate(color_ostream &out) {
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if (!Core::getInstance().isWorldLoaded())
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if (!Core::getInstance().isWorldLoaded())
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return CR_OK;
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return CR_OK;
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@ -249,259 +205,6 @@ static command_result do_command(color_ostream &out, vector<string> ¶meters)
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return show_help ? CR_WRONG_USAGE : CR_OK;
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return show_help ? CR_WRONG_USAGE : CR_OK;
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}
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}
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/////////////////////////////////////////////////////
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// cycle logic
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//
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struct BadFlags {
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uint32_t whole;
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BadFlags() {
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df::item_flags flags;
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#define F(x) flags.bits.x = true;
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F(dump); F(forbid); F(garbage_collect);
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F(hostile); F(on_fire); F(rotten); F(trader);
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F(in_building); F(construction); F(in_job);
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F(owned); F(in_chest); F(removed); F(encased);
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F(spider_web);
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#undef F
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whole = flags.whole;
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}
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};
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static bool itemPassesScreen(df::item * item) {
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static const BadFlags bad_flags;
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return !(item->flags.whole & bad_flags.whole)
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&& !item->isAssignedToStockpile();
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}
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static bool matchesFilters(df::item * item, df::job_item * job_item) {
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// check the properties that are not checked by Job::isSuitableItem()
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if (job_item->item_type > -1 && job_item->item_type != item->getType())
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return false;
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if (job_item->item_subtype > -1 &&
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job_item->item_subtype != item->getSubtype())
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return false;
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if (job_item->flags2.bits.building_material && !item->isBuildMat())
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return false;
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if (job_item->metal_ore > -1 && !item->isMetalOre(job_item->metal_ore))
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return false;
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if (job_item->has_tool_use > df::tool_uses::NONE
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&& !item->hasToolUse(job_item->has_tool_use))
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return false;
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return DFHack::Job::isSuitableItem(
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job_item, item->getType(), item->getSubtype())
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&& DFHack::Job::isSuitableMaterial(
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job_item, item->getMaterial(), item->getMaterialIndex(),
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item->getType());
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}
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static bool isJobReady(color_ostream &out, df::job * job) {
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int needed_items = 0;
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for (auto job_item : job->job_items) { needed_items += job_item->quantity; }
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if (needed_items) {
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DEBUG(cycle,out).print("building needs %d more item(s)\n", needed_items);
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return false;
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}
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return true;
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}
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static bool job_item_idx_lt(df::job_item_ref *a, df::job_item_ref *b) {
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// we want the items in the opposite order of the filters
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|
return a->job_item_idx > b->job_item_idx;
|
|
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|
|
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|
}
|
|
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// this function does not remove the job_items since their quantity fields are
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// now all at 0, so there is no risk of having extra items attached. we don't
|
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|
// remove them to keep the "finalize with buildingplan active" path as similar
|
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|
// as possible to the "finalize with buildingplan disabled" path.
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|
|
static void finalizeBuilding(color_ostream &out, df::building * bld) {
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|
DEBUG(cycle,out).print("finalizing building %d\n", bld->id);
|
|
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|
auto job = bld->jobs[0];
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// sort the items so they get added to the structure in the correct order
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std::sort(job->items.begin(), job->items.end(), job_item_idx_lt);
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// derive the material properties of the building and job from the first
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// applicable item. if any boulders are involved, it makes the whole
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|
// structure "rough".
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|
bool rough = false;
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for (auto attached_item : job->items) {
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df::item *item = attached_item->item;
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|
rough = rough || item->getType() == df::item_type::BOULDER;
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|
if (bld->mat_type == -1) {
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bld->mat_type = item->getMaterial();
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job->mat_type = bld->mat_type;
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}
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|
if (bld->mat_index == -1) {
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|
bld->mat_index = item->getMaterialIndex();
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|
job->mat_index = bld->mat_index;
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|
}
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|
}
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|
|
if (bld->needsDesign()) {
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|
auto act = (df::building_actual *)bld;
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|
|
if (!act->design)
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|
act->design = new df::building_design();
|
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|
|
act->design->flags.bits.rough = rough;
|
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|
|
}
|
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|
|
// we're good to go!
|
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|
|
job->flags.bits.suspend = false;
|
|
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|
|
Job::checkBuildingsNow();
|
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|
|
|
|
|
}
|
|
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|
|
static df::building * popInvalidTasks(color_ostream &out, deque<pair<int32_t, int>> & task_queue) {
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|
|
|
|
|
|
|
while (!task_queue.empty()) {
|
|
|
|
|
|
|
|
auto & task = task_queue.front();
|
|
|
|
|
|
|
|
auto id = task.first;
|
|
|
|
|
|
|
|
if (planned_buildings.count(id) > 0) {
|
|
|
|
|
|
|
|
auto bld = planned_buildings.at(id).getBuildingIfValidOrRemoveIfNot(out);
|
|
|
|
|
|
|
|
if (bld && bld->jobs[0]->job_items[task.second]->quantity)
|
|
|
|
|
|
|
|
return bld;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
DEBUG(cycle,out).print("discarding invalid task: bld=%d, job_item_idx=%d\n", id, task.second);
|
|
|
|
|
|
|
|
task_queue.pop_front();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void doVector(color_ostream &out, df::job_item_vector_id vector_id,
|
|
|
|
|
|
|
|
map<string, deque<pair<int32_t, int>>> & buckets) {
|
|
|
|
|
|
|
|
auto other_id = ENUM_ATTR(job_item_vector_id, other, vector_id);
|
|
|
|
|
|
|
|
auto item_vector = df::global::world->items.other[other_id];
|
|
|
|
|
|
|
|
DEBUG(cycle,out).print("matching %zu item(s) in vector %s against %zu filter bucket(s)\n",
|
|
|
|
|
|
|
|
item_vector.size(),
|
|
|
|
|
|
|
|
ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
|
|
|
|
|
|
|
|
buckets.size());
|
|
|
|
|
|
|
|
for (auto item_it = item_vector.rbegin();
|
|
|
|
|
|
|
|
item_it != item_vector.rend();
|
|
|
|
|
|
|
|
++item_it) {
|
|
|
|
|
|
|
|
auto item = *item_it;
|
|
|
|
|
|
|
|
if (!itemPassesScreen(item))
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
for (auto bucket_it = buckets.begin(); bucket_it != buckets.end(); ) {
|
|
|
|
|
|
|
|
auto & task_queue = bucket_it->second;
|
|
|
|
|
|
|
|
auto bld = popInvalidTasks(out, task_queue);
|
|
|
|
|
|
|
|
if (!bld) {
|
|
|
|
|
|
|
|
DEBUG(cycle,out).print("removing empty bucket: %s/%s; %zu bucket(s) left\n",
|
|
|
|
|
|
|
|
ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
|
|
|
|
|
|
|
|
bucket_it->first.c_str(),
|
|
|
|
|
|
|
|
buckets.size() - 1);
|
|
|
|
|
|
|
|
bucket_it = buckets.erase(bucket_it);
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
auto & task = task_queue.front();
|
|
|
|
|
|
|
|
auto id = task.first;
|
|
|
|
|
|
|
|
auto job = bld->jobs[0];
|
|
|
|
|
|
|
|
auto filter_idx = task.second;
|
|
|
|
|
|
|
|
if (matchesFilters(item, job->job_items[filter_idx])
|
|
|
|
|
|
|
|
&& DFHack::Job::attachJobItem(job, item,
|
|
|
|
|
|
|
|
df::job_item_ref::Hauled, filter_idx))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
MaterialInfo material;
|
|
|
|
|
|
|
|
material.decode(item);
|
|
|
|
|
|
|
|
ItemTypeInfo item_type;
|
|
|
|
|
|
|
|
item_type.decode(item);
|
|
|
|
|
|
|
|
DEBUG(cycle,out).print("attached %s %s to filter %d for %s(%d): %s/%s\n",
|
|
|
|
|
|
|
|
material.toString().c_str(),
|
|
|
|
|
|
|
|
item_type.toString().c_str(),
|
|
|
|
|
|
|
|
filter_idx,
|
|
|
|
|
|
|
|
ENUM_KEY_STR(building_type, bld->getType()).c_str(),
|
|
|
|
|
|
|
|
id,
|
|
|
|
|
|
|
|
ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
|
|
|
|
|
|
|
|
bucket_it->first.c_str());
|
|
|
|
|
|
|
|
// keep quantity aligned with the actual number of remaining
|
|
|
|
|
|
|
|
// items so if buildingplan is turned off, the building will
|
|
|
|
|
|
|
|
// be completed with the correct number of items.
|
|
|
|
|
|
|
|
--job->job_items[filter_idx]->quantity;
|
|
|
|
|
|
|
|
task_queue.pop_front();
|
|
|
|
|
|
|
|
if (isJobReady(out, job)) {
|
|
|
|
|
|
|
|
finalizeBuilding(out, bld);
|
|
|
|
|
|
|
|
planned_buildings.at(id).remove(out);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (task_queue.empty()) {
|
|
|
|
|
|
|
|
DEBUG(cycle,out).print(
|
|
|
|
|
|
|
|
"removing empty item bucket: %s/%s; %zu left\n",
|
|
|
|
|
|
|
|
ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
|
|
|
|
|
|
|
|
bucket_it->first.c_str(),
|
|
|
|
|
|
|
|
buckets.size() - 1);
|
|
|
|
|
|
|
|
buckets.erase(bucket_it);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// we found a home for this item; no need to look further
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
++bucket_it;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (buckets.empty())
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct VectorsToScanLast {
|
|
|
|
|
|
|
|
std::vector<df::job_item_vector_id> vectors;
|
|
|
|
|
|
|
|
VectorsToScanLast() {
|
|
|
|
|
|
|
|
// order is important here. we want to match boulders before wood and
|
|
|
|
|
|
|
|
// everything before bars. blocks are not listed here since we'll have
|
|
|
|
|
|
|
|
// already scanned them when we did the first pass through the buckets.
|
|
|
|
|
|
|
|
vectors.push_back(df::job_item_vector_id::BOULDER);
|
|
|
|
|
|
|
|
vectors.push_back(df::job_item_vector_id::WOOD);
|
|
|
|
|
|
|
|
vectors.push_back(df::job_item_vector_id::BAR);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void do_cycle(color_ostream &out) {
|
|
|
|
|
|
|
|
static const VectorsToScanLast vectors_to_scan_last;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// mark that we have recently run
|
|
|
|
|
|
|
|
cycle_timestamp = world->frame_counter;
|
|
|
|
|
|
|
|
cycle_requested = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DEBUG(cycle,out).print("running %s cycle for %zu registered buildings\n",
|
|
|
|
|
|
|
|
plugin_name, planned_buildings.size());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (auto it = tasks.begin(); it != tasks.end(); ) {
|
|
|
|
|
|
|
|
auto vector_id = it->first;
|
|
|
|
|
|
|
|
// we could make this a set, but it's only three elements
|
|
|
|
|
|
|
|
if (std::find(vectors_to_scan_last.vectors.begin(),
|
|
|
|
|
|
|
|
vectors_to_scan_last.vectors.end(),
|
|
|
|
|
|
|
|
vector_id) != vectors_to_scan_last.vectors.end()) {
|
|
|
|
|
|
|
|
++it;
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
auto & buckets = it->second;
|
|
|
|
|
|
|
|
doVector(out, vector_id, buckets);
|
|
|
|
|
|
|
|
if (buckets.empty()) {
|
|
|
|
|
|
|
|
DEBUG(cycle,out).print("removing empty vector: %s; %zu vector(s) left\n",
|
|
|
|
|
|
|
|
ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
|
|
|
|
|
|
|
|
tasks.size() - 1);
|
|
|
|
|
|
|
|
it = tasks.erase(it);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
++it;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
for (auto vector_id : vectors_to_scan_last.vectors) {
|
|
|
|
|
|
|
|
if (tasks.count(vector_id) == 0)
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
auto & buckets = tasks[vector_id];
|
|
|
|
|
|
|
|
doVector(out, vector_id, buckets);
|
|
|
|
|
|
|
|
if (buckets.empty()) {
|
|
|
|
|
|
|
|
DEBUG(cycle,out).print("removing empty vector: %s; %zu vector(s) left\n",
|
|
|
|
|
|
|
|
ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
|
|
|
|
|
|
|
|
tasks.size() - 1);
|
|
|
|
|
|
|
|
tasks.erase(vector_id);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
DEBUG(cycle,out).print("cycle done; %zu registered building(s) left\n",
|
|
|
|
|
|
|
|
planned_buildings.size());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////
|
|
|
|
// Lua API
|
|
|
|
// Lua API
|
|
|
|
// core will already be suspended when coming in through here
|
|
|
|
// core will already be suspended when coming in through here
|
|
|
@ -617,7 +320,7 @@ static void printStatus(color_ostream &out) {
|
|
|
|
int32_t total = 0;
|
|
|
|
int32_t total = 0;
|
|
|
|
for (auto &buckets : tasks) {
|
|
|
|
for (auto &buckets : tasks) {
|
|
|
|
for (auto &bucket_queue : buckets.second) {
|
|
|
|
for (auto &bucket_queue : buckets.second) {
|
|
|
|
deque<pair<int32_t, int>> &tqueue = bucket_queue.second;
|
|
|
|
Bucket &tqueue = bucket_queue.second;
|
|
|
|
for (auto it = tqueue.begin(); it != tqueue.end();) {
|
|
|
|
for (auto it = tqueue.begin(); it != tqueue.end();) {
|
|
|
|
auto & task = *it;
|
|
|
|
auto & task = *it;
|
|
|
|
auto id = task.first;
|
|
|
|
auto id = task.first;
|