Merge branch 'trueTransformation' into trueTransformation2
commit
0f2b9a3524
@ -0,0 +1,85 @@
|
|||||||
|
|
||||||
|
#include "Core.h"
|
||||||
|
#include "Console.h"
|
||||||
|
#include "DataDefs.h"
|
||||||
|
#include "Export.h"
|
||||||
|
#include "PluginManager.h"
|
||||||
|
|
||||||
|
using namespace DFHack;
|
||||||
|
|
||||||
|
DFHACK_PLUGIN("trueTransformation");
|
||||||
|
|
||||||
|
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
|
||||||
|
{
|
||||||
|
commands.push_back(PluginCommand(
|
||||||
|
"skeleton", "Do nothing, look pretty.",
|
||||||
|
skeleton, false, /* true means that the command can't be used from non-interactive user interface */
|
||||||
|
// Extended help string. Used by CR_WRONG_USAGE and the help command:
|
||||||
|
" This command does nothing at all.\n"
|
||||||
|
"Example:\n"
|
||||||
|
" skeleton\n"
|
||||||
|
" Does nothing.\n"
|
||||||
|
));
|
||||||
|
return CR_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This is called right before the plugin library is removed from memory.
|
||||||
|
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
|
||||||
|
{
|
||||||
|
// You *MUST* kill all threads you created before this returns.
|
||||||
|
// If everything fails, just return CR_FAILURE. Your plugin will be
|
||||||
|
// in a zombie state, but things won't crash.
|
||||||
|
return CR_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called to notify the plugin about important state changes.
|
||||||
|
// Invoked with DF suspended, and always before the matching plugin_onupdate.
|
||||||
|
// More event codes may be added in the future.
|
||||||
|
/*
|
||||||
|
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
|
||||||
|
{
|
||||||
|
switch (event) {
|
||||||
|
case SC_GAME_LOADED:
|
||||||
|
// initialize from the world just loaded
|
||||||
|
break;
|
||||||
|
case SC_GAME_UNLOADED:
|
||||||
|
// cleanup
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return CR_OK;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Whatever you put here will be done in each game step. Don't abuse it.
|
||||||
|
// It's optional, so you can just comment it out like this if you don't need it.
|
||||||
|
/*
|
||||||
|
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
||||||
|
{
|
||||||
|
// whetever. You don't need to suspend DF execution here.
|
||||||
|
return CR_OK;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
// A command! It sits around and looks pretty. And it's nice and friendly.
|
||||||
|
command_result skeleton (color_ostream &out, std::vector <std::string> & parameters)
|
||||||
|
{
|
||||||
|
// It's nice to print a help message you get invalid options
|
||||||
|
// from the user instead of just acting strange.
|
||||||
|
// This can be achieved by adding the extended help string to the
|
||||||
|
// PluginCommand registration as show above, and then returning
|
||||||
|
// CR_WRONG_USAGE from the function. The same string will also
|
||||||
|
// be used by 'help your-command'.
|
||||||
|
if (!parameters.empty())
|
||||||
|
return CR_WRONG_USAGE;
|
||||||
|
// Commands are called from threads other than the DF one.
|
||||||
|
// Suspend this thread until DF has time for us. If you
|
||||||
|
// use CoreSuspender, it'll automatically resume DF when
|
||||||
|
// execution leaves the current scope.
|
||||||
|
CoreSuspender suspend;
|
||||||
|
// Actually do something here. Yay.
|
||||||
|
out.print("Hello! I do nothing, remember?\n");
|
||||||
|
// Give control back to DF.
|
||||||
|
return CR_OK;
|
||||||
|
}
|
Loading…
Reference in New Issue