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@ -80,9 +80,9 @@ command_result df_fixdiplomats (color_ostream &out, vector<string> ¶meters)
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pos->flags.set(entity_position_flags::IS_DIPLOMAT);
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pos->flags.set(entity_position_flags::IS_DIPLOMAT);
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pos->flags.set(entity_position_flags::IS_LEADER);
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pos->flags.set(entity_position_flags::IS_LEADER);
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// not sure what these flags do, but the game sets them for a valid diplomat
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// not sure what these flags do, but the game sets them for a valid diplomat
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pos->flags.set(entity_position_flags::anon_1);
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pos->flags.set(entity_position_flags::unk_12);
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pos->flags.set(entity_position_flags::anon_3);
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pos->flags.set(entity_position_flags::unk_1a);
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pos->flags.set(entity_position_flags::anon_4);
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pos->flags.set(entity_position_flags::unk_1b);
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pos->name[0] = "Diplomat";
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pos->name[0] = "Diplomat";
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pos->name[1] = "Diplomats";
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pos->name[1] = "Diplomats";
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pos->precedence = 70;
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pos->precedence = 70;
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@ -183,9 +183,9 @@ command_result df_fixmerchants (color_ostream &out, vector<string> ¶meters)
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pos->flags.set(entity_position_flags::IS_DIPLOMAT);
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pos->flags.set(entity_position_flags::IS_DIPLOMAT);
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pos->flags.set(entity_position_flags::IS_LEADER);
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pos->flags.set(entity_position_flags::IS_LEADER);
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// not sure what these flags do, but the game sets them for a valid guild rep
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// not sure what these flags do, but the game sets them for a valid guild rep
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pos->flags.set(entity_position_flags::anon_1);
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pos->flags.set(entity_position_flags::unk_12);
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pos->flags.set(entity_position_flags::anon_3);
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pos->flags.set(entity_position_flags::unk_1a);
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pos->flags.set(entity_position_flags::anon_4);
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pos->flags.set(entity_position_flags::unk_1b);
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pos->name[0] = "Guild Representative";
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pos->name[0] = "Guild Representative";
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pos->name[1] = "Guild Representatives";
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pos->name[1] = "Guild Representatives";
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pos->precedence = 40;
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pos->precedence = 40;
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