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@ -353,7 +353,8 @@ This plugin adds an option to the :kbd:`q` menu when `enabled <enable>`.
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command-prompt
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==============
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An in-game DFHack terminal, where you can enter other commands.
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Best used from a keybinding; by default :kbd:`Ctrl`:kbd:`Shift`:kbd:`P`.
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:dfhack-keybind:`command-prompt`
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Usage: ``command-prompt [entry]``
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@ -372,13 +373,11 @@ Otherwise somewhat similar to `gui/quickcmd`.
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hotkeys
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=======
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Opens an in-game screen showing which DFHack keybindings are
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active in the current context.
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active in the current context. See also `hotkey-notes`.
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.. image:: images/hotkeys.png
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Type ``hotkeys`` into the DFHack console to open the screen,
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or bind the command to a globally active hotkey. The default
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keybinding is :kbd:`Ctrl`:kbd:`F1`. See also `hotkey-notes`.
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:dfhack-keybind:`hotkeys`
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.. _rb:
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@ -407,7 +406,7 @@ military and social skills.
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.. image:: images/manipulator2.png
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Press :kbd:`t` to toggle between Profession and Squad view.
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Press :kbd:`t` to toggle between Profession, Squad, and Job views.
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.. image:: images/manipulator3.png
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@ -442,6 +441,20 @@ The following mouse shortcuts are also available:
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Pressing :kbd:`Esc` normally returns to the unit screen, but :kbd:`Shift`:kbd:`Esc` would exit
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directly to the main dwarf mode screen.
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Professions
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-----------
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The manipulator plugin supports saving Professions: a named set of Labors labors that can be
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quickly applied to one or multiple Dwarves.
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To save a Profession highlight a Dwarf and press :kbd:`P`. The Profession will be saved using
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the Custom Profession Name of the Dwarf, or the default for that Dwarf if no Custom Profession
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Name has been set.
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To apply a Profession either highlight a single Dwarf, or select multiple with :kbd:`x`, and press
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:kbd:`p` to select the Profession to apply. All labors for the selected Dwarves will be reset to
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the labors of the chosen Profession.
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.. comment - the link target "search" is reserved for the Sphinx search page
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.. _search-plugin:
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@ -659,12 +672,16 @@ Unit order examples::
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The orderings are defined in ``hack/lua/plugins/sort/*.lua``
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:dfhack-keybind:`sort-units`
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.. _stocks:
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stocks
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======
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Replaces the DF stocks screen with an improved version.
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:dfhack-keybind:`stocks`
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.. _stocksettings:
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.. _stockpiles:
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@ -676,6 +693,7 @@ See `gui/stockpiles` for an in-game interface.
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:copystock: Copies the parameters of the currently highlighted stockpile to the custom
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stockpile settings and switches to custom stockpile placement mode, effectively
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allowing you to copy/paste stockpiles easily.
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:dfhack-keybind:`copystock`
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:savestock: Saves the currently highlighted stockpile's settings to a file in your Dwarf
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Fortress folder. This file can be used to copy settings between game saves or
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@ -874,7 +892,7 @@ Invoked as::
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job-material <inorganic-token>
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Intended to be used as a keybinding:
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:dfhack-keybind:`job-material`
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* In :kbd:`q` mode, when a job is highlighted within a workshop or furnace,
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changes the material of the job. Only inorganic materials can be used
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@ -887,6 +905,8 @@ job-duplicate
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In :kbd:`q` mode, when a job is highlighted within a workshop or furnace
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building, calling ``job-duplicate`` instantly duplicates the job.
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:dfhack-keybind:`job-duplicate`
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.. _autogems:
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autogems
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@ -1076,6 +1096,8 @@ spotclean
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Works like ``clean map snow mud``, but only for the tile under the cursor. Ideal
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if you want to keep that bloody entrance ``clean map`` would clean up.
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:dfhack-keybind:`spotclean`
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.. _autodump:
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autodump
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@ -1098,10 +1120,16 @@ Options:
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:destroy-here: As ``destroy``, but only the selected item in the :kbd:`k` list,
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or inside a container.
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Alias ``autodump-destroy-here``, for keybindings.
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:dfhack-keybind:`autodump-destroy-here`
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:visible: Only process items that are not hidden.
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:hidden: Only process hidden items.
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:forbidden: Only process forbidden items (default: only unforbidden).
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``autodump-destroy-item`` destroys the selected item, which may be selected
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in the :kbd:`k` list, or inside a container. If called again before the game
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is resumed, cancels destruction of the item.
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:dfhack-keybind:`autodump-destroy-item`
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cleanowned
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==========
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@ -1139,6 +1167,8 @@ Options:
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:prefs: Show dwarf preferences summary
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:reload: Reload configuration file (``dfhack-config/dwarfmonitor.json``)
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:dfhack-keybind:`dwarfmonitor`
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Widget configuration:
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The following types of widgets (defined in :file:`hack/lua/plugins/dwarfmonitor.lua`)
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@ -1226,7 +1256,16 @@ Options:
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workNow
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=======
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Force all dwarves to look for a job immediately, or as soon as the game is unpaused.
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Don't allow dwarves to idle if any jobs are available.
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When workNow is active, every time the game pauses, DF will make dwarves
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perform any appropriate available jobs. This includes when you one step
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through the game using the pause menu. Usage:
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:workNow: print workNow status
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:workNow 0: deactivate workNow
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:workNow 1: activate workNow (look for jobs on pause, and only then)
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:workNow 2: make dwarves look for jobs whenever a job completes
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.. _seedwatch:
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@ -1264,6 +1303,8 @@ zone
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====
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Helps a bit with managing activity zones (pens, pastures and pits) and cages.
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:dfhack-keybind:`zone`
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Options:
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:set: Set zone or cage under cursor as default for future assigns.
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@ -1738,6 +1779,8 @@ Basic commands:
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to remove designations, for if you accidentally set 50 levels at once.
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:diglx: Also cross z-levels, digging stairs as needed. Alias for ``digl x``.
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:dfhack-keybind:`digv`
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.. _digexp:
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digexp
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@ -2209,6 +2252,8 @@ Usage:
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* When viewing unit details, body-swaps into that unit.
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* In the main adventure mode screen, reverts transient swap.
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:dfhack-keybind:`adv-bodyswap`
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.. _createitem:
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createitem
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