Auto material selection plugin - First push
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// Auto Material Select
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#include <map>
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#include <string>
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#include <vector>
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#include "Core.h"
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include <VTableInterpose.h>
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// DF data structure definition headers
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#include "DataDefs.h"
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#include "MiscUtils.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/ui_build_selector.h"
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#include "df/build_req_choice_genst.h"
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#include "df/build_req_choice_specst.h"
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#include "df/item.h"
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#include "df/ui.h"
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#include "modules/Gui.h"
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#include "modules/Screen.h"
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using std::map;
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using std::string;
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using std::vector;
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using namespace DFHack;
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using namespace df::enums;
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using df::global::gps;
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using df::global::ui;
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using df::global::ui_build_selector;
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DFHACK_PLUGIN("automaterial");
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struct MaterialDescriptor
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{
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int16_t type;
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int32_t index;
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bool valid;
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bool matches(const MaterialDescriptor &a) const
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{
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return a.valid && valid && a.type == type && a.index == index;
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}
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};
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typedef int16_t construction_type;
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static map<construction_type, MaterialDescriptor> last_used_material;
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static map<construction_type, MaterialDescriptor> last_moved_material;
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static map< construction_type, vector<MaterialDescriptor> > preferred_materials;
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static map< construction_type, df::interface_key > hotkeys;
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static bool last_used_moved = false;
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static bool auto_choose_materials = true;
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static bool auto_choose_attempted = true;
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static bool revert_to_last_used_type = false;
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static command_result automaterial_cmd(color_ostream &out, vector <string> & parameters)
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{
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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void OutputString(int8_t color, int &x, int &y, const std::string &text, bool newline = false, int left_margin = 0)
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{
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Screen::paintString(Screen::Pen(' ', color, 0), x, y, text);
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if (newline)
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{
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++y;
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x = left_margin;
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}
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else
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x += text.length();
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}
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void OutputHotkeyString(int &x, int &y, const char *text, const char *hotkey, bool newline = false, int left_margin = 0, int8_t color = COLOR_WHITE)
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{
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OutputString(10, x, y, hotkey);
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string display(": ");
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display.append(text);
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OutputString(color, x, y, display, newline, left_margin);
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}
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static inline bool in_material_choice_stage()
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{
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return Gui::build_selector_hotkey(Core::getTopViewscreen()) &&
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ui->main.mode == ui_sidebar_mode::Build &&
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ui_build_selector->stage == 2;
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}
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static inline bool in_type_choice_stage()
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{
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return Gui::dwarfmode_hotkey(Core::getTopViewscreen()) &&
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ui->main.mode == ui_sidebar_mode::Build &&
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ui_build_selector &&
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ui_build_selector->building_type >= 0 &&
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ui_build_selector->stage == 1;
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}
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static inline vector<MaterialDescriptor> &get_curr_constr_prefs()
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{
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if (preferred_materials.find(ui_build_selector->building_subtype) == preferred_materials.end())
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preferred_materials[ui_build_selector->building_subtype] = vector<MaterialDescriptor>();
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return preferred_materials[ui_build_selector->building_subtype];
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}
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static inline MaterialDescriptor &get_last_used_material()
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{
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if (last_used_material.find(ui_build_selector->building_subtype) == last_used_material.end())
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last_used_material[ui_build_selector->building_subtype] = MaterialDescriptor();
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return last_used_material[ui_build_selector->building_subtype];
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}
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static void set_last_used_material(MaterialDescriptor &matetial)
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{
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last_used_material[ui_build_selector->building_subtype] = matetial;
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}
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static MaterialDescriptor &get_last_moved_material()
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{
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if (last_moved_material.find(ui_build_selector->building_subtype) == last_moved_material.end())
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last_moved_material[ui_build_selector->building_subtype] = MaterialDescriptor();
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return last_moved_material[ui_build_selector->building_subtype];
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}
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static void set_last_moved_material(MaterialDescriptor &matetial)
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{
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last_moved_material[ui_build_selector->building_subtype] = matetial;
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}
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static MaterialDescriptor get_material_in_list(size_t i)
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{
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MaterialDescriptor result;
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result.valid = false;
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if (VIRTUAL_CAST_VAR(gen, df::build_req_choice_genst, ui_build_selector->choices[i]))
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{
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result.type = gen->mat_type;
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result.index = gen->mat_index;
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result.valid = true;
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}
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else if (VIRTUAL_CAST_VAR(spec, df::build_req_choice_specst, ui_build_selector->choices[i]))
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{
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result.type = spec->candidate->getActualMaterial();
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result.index = spec->candidate->getActualMaterialIndex();
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result.valid = true;
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}
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return result;
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}
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static bool is_material_in_autoselect(size_t &i, MaterialDescriptor &material)
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{
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for (i = 0; i < get_curr_constr_prefs().size(); i++)
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{
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if (get_curr_constr_prefs()[i].matches(material))
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return true;
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}
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return false;
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}
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static bool is_material_in_list(size_t &i, MaterialDescriptor &material)
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{
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const size_t size = ui_build_selector->choices.size(); //Just because material list could be very big
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for (i = 0; i < size; i++)
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{
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if (get_material_in_list(i).matches(material))
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return true;
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}
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return false;
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}
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static bool move_material_to_top(MaterialDescriptor &material)
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{
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size_t i;
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if (is_material_in_list(i, material))
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{
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auto sel_item = ui_build_selector->choices[i];
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ui_build_selector->choices.erase(ui_build_selector->choices.begin() + i);
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ui_build_selector->choices.insert(ui_build_selector->choices.begin(), sel_item);
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ui_build_selector->sel_index = 0;
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set_last_moved_material(material);
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return true;
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}
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set_last_moved_material(MaterialDescriptor());
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return false;
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}
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static bool choose_materials()
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{
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size_t size = ui_build_selector->choices.size();
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for (size_t i = 0; i < size; i++)
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{
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MaterialDescriptor material = get_material_in_list(i);
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size_t j;
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if (is_material_in_autoselect(j, material))
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{
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ui_build_selector->sel_index = i;
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std::set< df::interface_key > keys;
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keys.insert(df::interface_key::SELECT_ALL);
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Core::getTopViewscreen()->feed(&keys);
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if (!in_material_choice_stage())
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return true;
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}
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}
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return false;
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}
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static bool check_autoselect(MaterialDescriptor &material, bool toggle)
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{
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size_t idx;
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if (is_material_in_autoselect(idx, material))
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{
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if (toggle)
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vector_erase_at(get_curr_constr_prefs(), idx);
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return true;
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}
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else
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{
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if (toggle)
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get_curr_constr_prefs().push_back(material);
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return false;
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}
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}
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struct jobutils_hook : public df::viewscreen_dwarfmodest
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{
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typedef df::viewscreen_dwarfmodest interpose_base;
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static color_ostream_proxy console_out;
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DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
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{
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if (in_material_choice_stage())
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{
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MaterialDescriptor material = get_material_in_list(ui_build_selector->sel_index);
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if (material.valid)
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{
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if (input->count(interface_key::SELECT) || input->count(interface_key::SEC_SELECT))
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{
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if (get_last_moved_material().matches(material))
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last_used_moved = false;
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set_last_used_material(material);
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}
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else if (input->count(interface_key::CUSTOM_A))
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{
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check_autoselect(material, true);
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input->clear();
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}
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}
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}
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else if (in_type_choice_stage())
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{
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if (input->count(interface_key::CUSTOM_A))
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{
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auto_choose_materials = !auto_choose_materials;
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}
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else if (input->count(interface_key::CUSTOM_T))
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{
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revert_to_last_used_type = !revert_to_last_used_type;
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}
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}
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construction_type last_used_constr_subtype = (in_material_choice_stage()) ? ui_build_selector->building_subtype : -1;
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INTERPOSE_NEXT(feed)(input);
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if (revert_to_last_used_type && last_used_constr_subtype >= 0 && !in_material_choice_stage())
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{
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input->clear();
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std::set< df::interface_key > keys;
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keys.insert(hotkeys[last_used_constr_subtype]);
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Core::getTopViewscreen()->feed(&keys);
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}
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}
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DEFINE_VMETHOD_INTERPOSE(void, render, ())
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{
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if (in_material_choice_stage())
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{
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if (!last_used_moved)
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{
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if (auto_choose_materials && get_curr_constr_prefs().size() > 0)
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{
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last_used_moved = true;
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if (choose_materials())
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{
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return;
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}
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}
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else if (ui_build_selector->is_grouped)
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{
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last_used_moved = true;
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move_material_to_top(get_last_used_material());
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}
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}
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else if (!ui_build_selector->is_grouped)
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{
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last_used_moved = false;
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}
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}
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else
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{
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last_used_moved = false;
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}
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INTERPOSE_NEXT(render)();
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if (in_material_choice_stage())
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{
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MaterialDescriptor material = get_material_in_list(ui_build_selector->sel_index);
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if (material.valid)
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{
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int left_margin = gps->dimx - 30;
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int x = left_margin;
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int y = 25;
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string toggle_string = "Enable";
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string title = "Disabled";
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if (check_autoselect(material, false))
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{
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toggle_string = "Disable";
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title = "Enabled";
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}
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OutputString(COLOR_BROWN, x, y, "DFHack Autoselect: " + title, true, left_margin);
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OutputHotkeyString(x, y, toggle_string.c_str(), "a", true, left_margin);
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}
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}
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else if (in_type_choice_stage() && ui_build_selector->building_subtype != 7)
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{
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int left_margin = gps->dimx - 30;
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int x = left_margin;
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int y = 25;
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string autoselect_toggle_string = (auto_choose_materials) ? "Disable Auto Mat-select" : "Enable Auto Mat-select";
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string revert_toggle_string = (revert_to_last_used_type) ? "Disable Auto Type-select" : "Enable Auto Type-select";
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OutputString(COLOR_BROWN, x, y, "DFHack Options", true, left_margin);
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OutputHotkeyString(x, y, autoselect_toggle_string.c_str(), "a", true, left_margin);
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OutputHotkeyString(x, y, revert_toggle_string.c_str(), "t", true, left_margin);
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}
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}
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};
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color_ostream_proxy console_out(Core::getInstance().getConsole());
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IMPLEMENT_VMETHOD_INTERPOSE(jobutils_hook, feed);
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IMPLEMENT_VMETHOD_INTERPOSE(jobutils_hook, render);
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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if (!gps || !INTERPOSE_HOOK(jobutils_hook, feed).apply() || !INTERPOSE_HOOK(jobutils_hook, render).apply())
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out.printerr("Could not insert jobutils hooks!\n");
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hotkeys[1] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_WALL;
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hotkeys[2] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_FLOOR;
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hotkeys[6] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_RAMP;
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hotkeys[3] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP;
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hotkeys[4] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN;
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hotkeys[5] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN;
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hotkeys[0] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION;
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hotkeys[7] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_TRACK;
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hotkeys[5] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP;
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commands.push_back(PluginCommand(
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"automaterial", "Makes construction easier by auto selecting materials",
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automaterial_cmd, false, /* true means that the command can't be used from non-interactive user interface */
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// Extended help string. Used by CR_WRONG_USAGE and the help command:
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" Makes construction easier by auto selecting materials.\n"
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));
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return CR_OK;
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}
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/*
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
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{
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switch (event) {
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case SC_GAME_LOADED:
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// initialize from the world just loaded
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break;
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case SC_GAME_UNLOADED:
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// cleanup
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break;
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default:
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break;
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}
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return CR_OK;
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}
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*/
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/*
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DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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{
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return CR_OK;
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}
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*/
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