Auto material selection plugin - First push

develop
Anuradha Dissanayake 2012-11-14 20:26:18 +13:00
parent 7ee817b324
commit 0e2aa299b9
2 changed files with 423 additions and 0 deletions

@ -118,6 +118,7 @@ if (BUILD_SUPPORTED)
DFHACK_PLUGIN(forceequip forceequip.cpp) DFHACK_PLUGIN(forceequip forceequip.cpp)
DFHACK_PLUGIN(manipulator manipulator.cpp) DFHACK_PLUGIN(manipulator manipulator.cpp)
DFHACK_PLUGIN(search search.cpp) DFHACK_PLUGIN(search search.cpp)
DFHACK_PLUGIN(automaterial automaterial.cpp)
# this one exports functions to lua # this one exports functions to lua
DFHACK_PLUGIN(burrows burrows.cpp LINK_LIBRARIES lua) DFHACK_PLUGIN(burrows burrows.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(sort sort.cpp LINK_LIBRARIES lua) DFHACK_PLUGIN(sort sort.cpp LINK_LIBRARIES lua)

@ -0,0 +1,422 @@
// Auto Material Select
#include <map>
#include <string>
#include <vector>
#include "Core.h"
#include <Console.h>
#include <Export.h>
#include <PluginManager.h>
#include <VTableInterpose.h>
// DF data structure definition headers
#include "DataDefs.h"
#include "MiscUtils.h"
#include "df/viewscreen_dwarfmodest.h"
#include "df/ui_build_selector.h"
#include "df/build_req_choice_genst.h"
#include "df/build_req_choice_specst.h"
#include "df/item.h"
#include "df/ui.h"
#include "modules/Gui.h"
#include "modules/Screen.h"
using std::map;
using std::string;
using std::vector;
using namespace DFHack;
using namespace df::enums;
using df::global::gps;
using df::global::ui;
using df::global::ui_build_selector;
DFHACK_PLUGIN("automaterial");
struct MaterialDescriptor
{
int16_t type;
int32_t index;
bool valid;
bool matches(const MaterialDescriptor &a) const
{
return a.valid && valid && a.type == type && a.index == index;
}
};
typedef int16_t construction_type;
static map<construction_type, MaterialDescriptor> last_used_material;
static map<construction_type, MaterialDescriptor> last_moved_material;
static map< construction_type, vector<MaterialDescriptor> > preferred_materials;
static map< construction_type, df::interface_key > hotkeys;
static bool last_used_moved = false;
static bool auto_choose_materials = true;
static bool auto_choose_attempted = true;
static bool revert_to_last_used_type = false;
static command_result automaterial_cmd(color_ostream &out, vector <string> & parameters)
{
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
void OutputString(int8_t color, int &x, int &y, const std::string &text, bool newline = false, int left_margin = 0)
{
Screen::paintString(Screen::Pen(' ', color, 0), x, y, text);
if (newline)
{
++y;
x = left_margin;
}
else
x += text.length();
}
void OutputHotkeyString(int &x, int &y, const char *text, const char *hotkey, bool newline = false, int left_margin = 0, int8_t color = COLOR_WHITE)
{
OutputString(10, x, y, hotkey);
string display(": ");
display.append(text);
OutputString(color, x, y, display, newline, left_margin);
}
static inline bool in_material_choice_stage()
{
return Gui::build_selector_hotkey(Core::getTopViewscreen()) &&
ui->main.mode == ui_sidebar_mode::Build &&
ui_build_selector->stage == 2;
}
static inline bool in_type_choice_stage()
{
return Gui::dwarfmode_hotkey(Core::getTopViewscreen()) &&
ui->main.mode == ui_sidebar_mode::Build &&
ui_build_selector &&
ui_build_selector->building_type >= 0 &&
ui_build_selector->stage == 1;
}
static inline vector<MaterialDescriptor> &get_curr_constr_prefs()
{
if (preferred_materials.find(ui_build_selector->building_subtype) == preferred_materials.end())
preferred_materials[ui_build_selector->building_subtype] = vector<MaterialDescriptor>();
return preferred_materials[ui_build_selector->building_subtype];
}
static inline MaterialDescriptor &get_last_used_material()
{
if (last_used_material.find(ui_build_selector->building_subtype) == last_used_material.end())
last_used_material[ui_build_selector->building_subtype] = MaterialDescriptor();
return last_used_material[ui_build_selector->building_subtype];
}
static void set_last_used_material(MaterialDescriptor &matetial)
{
last_used_material[ui_build_selector->building_subtype] = matetial;
}
static MaterialDescriptor &get_last_moved_material()
{
if (last_moved_material.find(ui_build_selector->building_subtype) == last_moved_material.end())
last_moved_material[ui_build_selector->building_subtype] = MaterialDescriptor();
return last_moved_material[ui_build_selector->building_subtype];
}
static void set_last_moved_material(MaterialDescriptor &matetial)
{
last_moved_material[ui_build_selector->building_subtype] = matetial;
}
static MaterialDescriptor get_material_in_list(size_t i)
{
MaterialDescriptor result;
result.valid = false;
if (VIRTUAL_CAST_VAR(gen, df::build_req_choice_genst, ui_build_selector->choices[i]))
{
result.type = gen->mat_type;
result.index = gen->mat_index;
result.valid = true;
}
else if (VIRTUAL_CAST_VAR(spec, df::build_req_choice_specst, ui_build_selector->choices[i]))
{
result.type = spec->candidate->getActualMaterial();
result.index = spec->candidate->getActualMaterialIndex();
result.valid = true;
}
return result;
}
static bool is_material_in_autoselect(size_t &i, MaterialDescriptor &material)
{
for (i = 0; i < get_curr_constr_prefs().size(); i++)
{
if (get_curr_constr_prefs()[i].matches(material))
return true;
}
return false;
}
static bool is_material_in_list(size_t &i, MaterialDescriptor &material)
{
const size_t size = ui_build_selector->choices.size(); //Just because material list could be very big
for (i = 0; i < size; i++)
{
if (get_material_in_list(i).matches(material))
return true;
}
return false;
}
static bool move_material_to_top(MaterialDescriptor &material)
{
size_t i;
if (is_material_in_list(i, material))
{
auto sel_item = ui_build_selector->choices[i];
ui_build_selector->choices.erase(ui_build_selector->choices.begin() + i);
ui_build_selector->choices.insert(ui_build_selector->choices.begin(), sel_item);
ui_build_selector->sel_index = 0;
set_last_moved_material(material);
return true;
}
set_last_moved_material(MaterialDescriptor());
return false;
}
static bool choose_materials()
{
size_t size = ui_build_selector->choices.size();
for (size_t i = 0; i < size; i++)
{
MaterialDescriptor material = get_material_in_list(i);
size_t j;
if (is_material_in_autoselect(j, material))
{
ui_build_selector->sel_index = i;
std::set< df::interface_key > keys;
keys.insert(df::interface_key::SELECT_ALL);
Core::getTopViewscreen()->feed(&keys);
if (!in_material_choice_stage())
return true;
}
}
return false;
}
static bool check_autoselect(MaterialDescriptor &material, bool toggle)
{
size_t idx;
if (is_material_in_autoselect(idx, material))
{
if (toggle)
vector_erase_at(get_curr_constr_prefs(), idx);
return true;
}
else
{
if (toggle)
get_curr_constr_prefs().push_back(material);
return false;
}
}
struct jobutils_hook : public df::viewscreen_dwarfmodest
{
typedef df::viewscreen_dwarfmodest interpose_base;
static color_ostream_proxy console_out;
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
{
if (in_material_choice_stage())
{
MaterialDescriptor material = get_material_in_list(ui_build_selector->sel_index);
if (material.valid)
{
if (input->count(interface_key::SELECT) || input->count(interface_key::SEC_SELECT))
{
if (get_last_moved_material().matches(material))
last_used_moved = false;
set_last_used_material(material);
}
else if (input->count(interface_key::CUSTOM_A))
{
check_autoselect(material, true);
input->clear();
}
}
}
else if (in_type_choice_stage())
{
if (input->count(interface_key::CUSTOM_A))
{
auto_choose_materials = !auto_choose_materials;
}
else if (input->count(interface_key::CUSTOM_T))
{
revert_to_last_used_type = !revert_to_last_used_type;
}
}
construction_type last_used_constr_subtype = (in_material_choice_stage()) ? ui_build_selector->building_subtype : -1;
INTERPOSE_NEXT(feed)(input);
if (revert_to_last_used_type && last_used_constr_subtype >= 0 && !in_material_choice_stage())
{
input->clear();
std::set< df::interface_key > keys;
keys.insert(hotkeys[last_used_constr_subtype]);
Core::getTopViewscreen()->feed(&keys);
}
}
DEFINE_VMETHOD_INTERPOSE(void, render, ())
{
if (in_material_choice_stage())
{
if (!last_used_moved)
{
if (auto_choose_materials && get_curr_constr_prefs().size() > 0)
{
last_used_moved = true;
if (choose_materials())
{
return;
}
}
else if (ui_build_selector->is_grouped)
{
last_used_moved = true;
move_material_to_top(get_last_used_material());
}
}
else if (!ui_build_selector->is_grouped)
{
last_used_moved = false;
}
}
else
{
last_used_moved = false;
}
INTERPOSE_NEXT(render)();
if (in_material_choice_stage())
{
MaterialDescriptor material = get_material_in_list(ui_build_selector->sel_index);
if (material.valid)
{
int left_margin = gps->dimx - 30;
int x = left_margin;
int y = 25;
string toggle_string = "Enable";
string title = "Disabled";
if (check_autoselect(material, false))
{
toggle_string = "Disable";
title = "Enabled";
}
OutputString(COLOR_BROWN, x, y, "DFHack Autoselect: " + title, true, left_margin);
OutputHotkeyString(x, y, toggle_string.c_str(), "a", true, left_margin);
}
}
else if (in_type_choice_stage() && ui_build_selector->building_subtype != 7)
{
int left_margin = gps->dimx - 30;
int x = left_margin;
int y = 25;
string autoselect_toggle_string = (auto_choose_materials) ? "Disable Auto Mat-select" : "Enable Auto Mat-select";
string revert_toggle_string = (revert_to_last_used_type) ? "Disable Auto Type-select" : "Enable Auto Type-select";
OutputString(COLOR_BROWN, x, y, "DFHack Options", true, left_margin);
OutputHotkeyString(x, y, autoselect_toggle_string.c_str(), "a", true, left_margin);
OutputHotkeyString(x, y, revert_toggle_string.c_str(), "t", true, left_margin);
}
}
};
color_ostream_proxy console_out(Core::getInstance().getConsole());
IMPLEMENT_VMETHOD_INTERPOSE(jobutils_hook, feed);
IMPLEMENT_VMETHOD_INTERPOSE(jobutils_hook, render);
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
if (!gps || !INTERPOSE_HOOK(jobutils_hook, feed).apply() || !INTERPOSE_HOOK(jobutils_hook, render).apply())
out.printerr("Could not insert jobutils hooks!\n");
hotkeys[1] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_WALL;
hotkeys[2] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_FLOOR;
hotkeys[6] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_RAMP;
hotkeys[3] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP;
hotkeys[4] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN;
hotkeys[5] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN;
hotkeys[0] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION;
hotkeys[7] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_TRACK;
hotkeys[5] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP;
commands.push_back(PluginCommand(
"automaterial", "Makes construction easier by auto selecting materials",
automaterial_cmd, false, /* true means that the command can't be used from non-interactive user interface */
// Extended help string. Used by CR_WRONG_USAGE and the help command:
" Makes construction easier by auto selecting materials.\n"
));
return CR_OK;
}
/*
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
{
switch (event) {
case SC_GAME_LOADED:
// initialize from the world just loaded
break;
case SC_GAME_UNLOADED:
// cleanup
break;
default:
break;
}
return CR_OK;
}
*/
/*
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
{
return CR_OK;
}
*/