Update NEWS

develop
expwnent 2014-07-03 15:24:27 -04:00
parent e28a42b848
commit 0e253f31fa
1 changed files with 30 additions and 31 deletions

61
NEWS

@ -11,62 +11,61 @@ DFHack future
INTERACTION
sorted CMakeLists for plugins and devel plugins
New scripts:
add-syndrome.lua
add a syndrome to a unit. many configurable options
attack-trigger.lua
scripts/modtools/add-syndrome.lua
add a syndrome to a unit or remove one
scripts/modtools/attack-trigger.lua
run commands when a unit attacks another with weapons of a given type or weapons of a given material
blooddel.lua
scripts/fix/blooddel.lua
makes it so civs don't bring barrels full of blood ichor or goo
feeding-timers.lua
scripts/fix/feeding-timers.lua
reset the feeding timers of all units
force.lua
scripts/modtools/force.lua
forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature
forumdwarves.lua
scripts/forumdwarves.lua
helps copies df viewscreens to a file
fullheal.lua
scripts/fullheal.lua
fully heals a unit
growthbug.lua
scripts/fix/growthbug.lua
fixes the growth bug
hackWish.lua
scripts/gui/hackWish.lua
creates items out of any material
itemsyndrome.lua
scripts/modtools/itemsyndrome.lua
adds and removes syndromes to units when they equip and unequip items
item-trigger.lua
scripts/modtools/item-trigger.lua
triggers commands based on equipping, unequipping, and wounding units with items
invader-item-destroyer.lua
scripts/modtools/invader-item-destroyer.lua
destroys invaders' items when they die
moddableGods.lua
scripts/modtools/moddableGods.lua
makes raw moddable gods possible
printArgs.lua
projectileExpansion.lua
scripts/devel/printArgs.lua
scripts/modtools/projectileExpansion.lua
adds extra functionality to projectiles
reaction-trigger.lua
scripts/modtools/reaction-trigger.lua
trigger commands when custom reactions complete
replaces autoSyndrome
repeat.lua
scripts/repeat.lua
repeatedly calls a script or a plugin
repeatUtil.lua
lua/repeatUtil.lua
makes it easier to make things repeat indefinitely
removewear.lua
scripts/removewear.lua
removes wear from all items in the fort
shapechange.lua
scripts/modtools/transform-unit.lua
shapeshifts a unit, possibly permanently
ShowUnitSyndromes.rb
scripts/ShowUnitSyndromes.rb
shows syndromes affecting units and other relevant info
skillChange.lua
scripts/skillChange.lua
changes the skill of a unit
skillroll.lua
scripts/skillroll.lua
invokes dfhack commands based on random chances
Spawnunit.lua
scripts/Spawnunit.lua
creates units!
syndromeUtil.lua
lua/syndrome-util.lua
makes it easier to deal with unit syndromes
syndrome-trigger.lua
scripts/modtools/syndrome-trigger.lua
trigger commands when syndromes happen
teleport.lua
scripts/teleport.lua
teleports units
transform-unit.lua
unit-info-viewer.lua
scripts/gui/unit-info-viewer.lua
displays information about units
New commands:
New tweaks:
@ -79,7 +78,7 @@ DFHack future
- digmat.rb: removed: digFlood does the same functionality with less FPS impact
- autoSyndrome removed and replaced with reaction-trigger.lua
- syndromeTrigger removed and replaced with syndrome-trigger.lua
- converted devel/printArgs to script
- converted devel/printArgs plugin to script: scripts/devel/printArgs.lua
DFHack v0.34.11-r5