From 0e253f31fada51ca300e3eb946cdf6dae8bb9146 Mon Sep 17 00:00:00 2001 From: expwnent Date: Thu, 3 Jul 2014 15:24:27 -0400 Subject: [PATCH] Update NEWS --- NEWS | 61 ++++++++++++++++++++++++++++++------------------------------ 1 file changed, 30 insertions(+), 31 deletions(-) diff --git a/NEWS b/NEWS index 84d965f9a..93081458b 100644 --- a/NEWS +++ b/NEWS @@ -11,62 +11,61 @@ DFHack future INTERACTION sorted CMakeLists for plugins and devel plugins New scripts: - add-syndrome.lua - add a syndrome to a unit. many configurable options - attack-trigger.lua + scripts/modtools/add-syndrome.lua + add a syndrome to a unit or remove one + scripts/modtools/attack-trigger.lua run commands when a unit attacks another with weapons of a given type or weapons of a given material - blooddel.lua + scripts/fix/blooddel.lua makes it so civs don't bring barrels full of blood ichor or goo - feeding-timers.lua + scripts/fix/feeding-timers.lua reset the feeding timers of all units - force.lua + scripts/modtools/force.lua forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature - forumdwarves.lua + scripts/forumdwarves.lua helps copies df viewscreens to a file - fullheal.lua + scripts/fullheal.lua fully heals a unit - growthbug.lua + scripts/fix/growthbug.lua fixes the growth bug - hackWish.lua + scripts/gui/hackWish.lua creates items out of any material - itemsyndrome.lua + scripts/modtools/itemsyndrome.lua adds and removes syndromes to units when they equip and unequip items - item-trigger.lua + scripts/modtools/item-trigger.lua triggers commands based on equipping, unequipping, and wounding units with items - invader-item-destroyer.lua + scripts/modtools/invader-item-destroyer.lua destroys invaders' items when they die - moddableGods.lua + scripts/modtools/moddableGods.lua makes raw moddable gods possible - printArgs.lua - projectileExpansion.lua + scripts/devel/printArgs.lua + scripts/modtools/projectileExpansion.lua adds extra functionality to projectiles - reaction-trigger.lua + scripts/modtools/reaction-trigger.lua trigger commands when custom reactions complete replaces autoSyndrome - repeat.lua + scripts/repeat.lua repeatedly calls a script or a plugin - repeatUtil.lua + lua/repeatUtil.lua makes it easier to make things repeat indefinitely - removewear.lua + scripts/removewear.lua removes wear from all items in the fort - shapechange.lua + scripts/modtools/transform-unit.lua shapeshifts a unit, possibly permanently - ShowUnitSyndromes.rb + scripts/ShowUnitSyndromes.rb shows syndromes affecting units and other relevant info - skillChange.lua + scripts/skillChange.lua changes the skill of a unit - skillroll.lua + scripts/skillroll.lua invokes dfhack commands based on random chances - Spawnunit.lua + scripts/Spawnunit.lua creates units! - syndromeUtil.lua + lua/syndrome-util.lua makes it easier to deal with unit syndromes - syndrome-trigger.lua + scripts/modtools/syndrome-trigger.lua trigger commands when syndromes happen - teleport.lua + scripts/teleport.lua teleports units - transform-unit.lua - unit-info-viewer.lua + scripts/gui/unit-info-viewer.lua displays information about units New commands: New tweaks: @@ -79,7 +78,7 @@ DFHack future - digmat.rb: removed: digFlood does the same functionality with less FPS impact - autoSyndrome removed and replaced with reaction-trigger.lua - syndromeTrigger removed and replaced with syndrome-trigger.lua - - converted devel/printArgs to script + - converted devel/printArgs plugin to script: scripts/devel/printArgs.lua DFHack v0.34.11-r5