|  |  | @ -1,65 +1,71 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | // This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D
 |  |  |  | // This is an example plugin that just documents and implements all the plugin
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					|  |  |  |  |  |  |  | // callbacks and features. You can compile it, load it, run it, and see the
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					|  |  |  |  |  |  |  | // debug messages get printed to the console.
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					|  |  |  |  |  |  |  | //
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					|  |  |  |  |  |  |  | // See the other example plugins in this directory for plugins that are
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					|  |  |  |  |  |  |  | // configured for specific use cases (but don't come with as many comments as
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					|  |  |  |  |  |  |  | // this one does).
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					|  |  |  |  |  |  |  | #include <string> | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | #include <vector> | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | #include "df/world.h" | 
			
		
	
		
		
			
				
					
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					|  |  |  | // some headers required for a plugin. Nothing special, just the basics.
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					|  |  |  | #include "Core.h" |  |  |  | #include "Core.h" | 
			
		
	
		
		
			
				
					
					|  |  |  | #include <Console.h> |  |  |  | #include "Debug.h" | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | #include <Export.h> |  |  |  | #include "LuaTools.h" | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | #include <PluginManager.h> |  |  |  | #include "PluginManager.h" | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | #include <modules/EventManager.h> |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | // If you need to save data per-world:
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					|  |  |  | //#include "modules/Persistence.h"
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					|  |  |  | // DF data structure definition headers
 |  |  |  | #include "modules/Persistence.h" | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | #include "DataDefs.h" |  |  |  | #include "modules/World.h" | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | //#include "df/world.h"
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					|  |  |  | // our own, empty header.
 |  |  |  | using std::string; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | #include "skeleton.h" |  |  |  | using std::vector; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | using namespace DFHack; |  |  |  | using namespace DFHack; | 
			
		
	
		
		
			
				
					
					|  |  |  | using namespace df::enums; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  | // Expose the plugin name to the DFHack core, as well as metadata like the DFHack version.
 |  |  |  | // Expose the plugin name to the DFHack core, as well as metadata like the
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					|  |  |  | // The name string provided must correspond to the filename -
 |  |  |  | // DFHack version that this plugin was compiled with. This macro provides a
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					|  |  |  |  |  |  |  | // variable for the plugin name as const char * plugin_name.
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					|  |  |  |  |  |  |  | // The name provided must correspond to the filename --
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					|  |  |  | // skeleton.plug.so, skeleton.plug.dylib, or skeleton.plug.dll in this case
 |  |  |  | // skeleton.plug.so, skeleton.plug.dylib, or skeleton.plug.dll in this case
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					|  |  |  | DFHACK_PLUGIN("skeleton"); |  |  |  | DFHACK_PLUGIN("skeleton"); | 
			
		
	
		
		
			
				
					
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					|  |  |  | // The identifier declared with this macro (ie. enabled) can be specified by the user
 |  |  |  | // The identifier declared with this macro (i.e. is_enabled) is used to track
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					|  |  |  | // and subsequently used to manage the plugin's operations.
 |  |  |  | // whether the plugin is in an "enabled" state. If you don't need enablement
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					|  |  |  | // This will also be tracked by `plug`; when true the plugin will be shown as enabled.
 |  |  |  | // for your plugin, you don't need this line. This variable will also be read
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					|  |  |  | DFHACK_PLUGIN_IS_ENABLED(enabled); |  |  |  | // by the `plug` builtin command; when true the plugin will be shown as enabled.
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					|  |  |  |  |  |  |  | DFHACK_PLUGIN_IS_ENABLED(is_enabled); | 
			
		
	
		
		
			
				
					
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					|  |  |  | // Any globals a plugin requires (e.g. world) should be listed here.
 |  |  |  | // Any globals a plugin requires (e.g. world) should be listed here.
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					|  |  |  | // For example, this line expands to "using df::global::world" and prevents the
 |  |  |  | // For example, this line expands to "using df::global::world" and prevents the
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					|  |  |  | // plugin from being loaded if df::global::world is null (i.e. missing from symbols.xml):
 |  |  |  | // plugin from being loaded if df::global::world is null (i.e. missing from
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					|  |  |  | //
 |  |  |  | // symbols.xml).
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					|  |  |  | REQUIRE_GLOBAL(world); |  |  |  | REQUIRE_GLOBAL(world); | 
			
		
	
		
		
			
				
					
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					|  |  |  | // You may want some compile time debugging options
 |  |  |  | // logging levels can be dynamically controlled with the `debugfilter` command.
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					|  |  |  | // one easy system just requires you to cache the color_ostream &out into a global debug variable
 |  |  |  | namespace DFHack { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | //#define P_DEBUG 1
 |  |  |  |     // for configuration-related logging
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					|  |  |  | //uint16_t maxTickFreq = 1200; //maybe you want to use some events
 |  |  |  |     DBG_DECLARE(skeleton, status, DebugCategory::LINFO); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     // for logging during the periodic scan
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					|  |  |  |  |  |  |  |     DBG_DECLARE(skeleton, cycle, DebugCategory::LINFO); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  |  | command_result command_callback1(color_ostream &out, std::vector<std::string> ¶meters); |  |  |  | command_result command_callback1(color_ostream &out, vector<string> ¶meters); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | // run when the plugin is loaded
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					|  |  |  | DFhackCExport command_result plugin_init(color_ostream &out, std::vector<PluginCommand> &commands) { |  |  |  | DFhackCExport command_result plugin_init(color_ostream &out, std::vector<PluginCommand> &commands) { | 
			
		
	
		
		
			
				
					
					|  |  |  |     commands.push_back(PluginCommand("skeleton", |  |  |  |     // For in-tree plugins, don't use the "usage" parameter of PluginCommand.
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					|  |  |  |                                      "~54 character description of plugin", //to use one line in the ``[DFHack]# ls`` output
 |  |  |  |     // Instead, add an .rst file with the same name as the plugin to the
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					|  |  |  |                                      command_callback1, |  |  |  |     // docs/plugins/ directory.
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					|  |  |  |                                      false, |  |  |  |     commands.push_back(PluginCommand( | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                      "example usage" |  |  |  |         "skeleton", | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                      " skeleton <option> <args>\n" |  |  |  |         "Short (~54 character) description of command.", // to use one line in the ``[DFHack]# ls`` output
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					|  |  |  |                                      "    explanation of plugin/command\n" |  |  |  |         command_callback1)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                      "\n" |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                      " skeleton\n" |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                      "    what happens when using the command\n" |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                      "\n" |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                      " skeleton option1\n" |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                      "    what happens when using the command with option1\n" |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                      "\n")); |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     return CR_OK; |  |  |  |     return CR_OK; | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | // run when the plugin is unloaded
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					|  |  |  | DFhackCExport command_result plugin_shutdown(color_ostream &out) { |  |  |  | DFhackCExport command_result plugin_shutdown(color_ostream &out) { | 
			
		
	
		
		
			
				
					
					|  |  |  |     // You *MUST* kill all threads you created before this returns.
 |  |  |  |     // You *MUST* kill all threads you created before this returns.
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					|  |  |  |     // If everything fails, just return CR_FAILURE. Your plugin will be
 |  |  |  |     // If everything fails, just return CR_FAILURE. Your plugin will be
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					|  |  | @ -68,28 +74,20 @@ DFhackCExport command_result plugin_shutdown(color_ostream &out) { | 
			
		
	
		
		
			
				
					
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					|  |  |  | } |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | // run when the `enable` or `disable` command is run with this plugin name as
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					|  |  |  |  |  |  |  | // an argument
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					|  |  |  | DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) { |  |  |  | DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) { | 
			
		
	
		
		
			
				
					
					|  |  |  |     namespace EM = EventManager; |  |  |  |     // you have to maintain the state of the is_enabled variable yourself. it
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					|  |  |  |     if (enable && !enabled) { |  |  |  |     // doesn't happen automatically.
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					|  |  |  |         //using namespace EM::EventType;
 |  |  |  |     is_enabled = enable; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         //EM::EventHandler eventHandler(onNewEvent, maxTickFreq);
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					|  |  |  |         //EM::registerListener(EventType::JOB_COMPLETED, eventHandler, plugin_self);
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					|  |  |  |         //out.print("plugin enabled!\n");
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					|  |  |  |     } else if (!enable && enabled) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         EM::unregisterAll(plugin_self); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //out.print("plugin disabled!\n");
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					|  |  |  |     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     enabled = enable; |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     return CR_OK; |  |  |  |     return CR_OK; | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  |  | /* OPTIONAL *
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					|  |  |  | // Called to notify the plugin about important state changes.
 |  |  |  | // Called to notify the plugin about important state changes.
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					|  |  |  | // Invoked with DF suspended, and always before the matching plugin_onupdate.
 |  |  |  | // Invoked with DF suspended, and always before the matching plugin_onupdate.
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					|  |  |  | // More event codes may be added in the future.
 |  |  |  | // More event codes may be added in the future.
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					|  |  |  | DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) { |  |  |  | DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) { | 
			
		
	
		
		
			
				
					
					|  |  |  |     if (enabled) { |  |  |  |     if (is_enabled) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         switch (event) { |  |  |  |         switch (event) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             case SC_UNKNOWN: |  |  |  |             case SC_UNKNOWN: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
	
		
		
			
				
					|  |  | @ -116,9 +114,8 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan | 
			
		
	
		
		
			
				
					
					|  |  |  |     return CR_OK; |  |  |  |     return CR_OK; | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  |  | // Whatever you put here will be done in each game step. Don't abuse it.
 |  |  |  | // Whatever you put here will be done in each game frame refresh. Don't abuse it.
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					|  |  |  | DFhackCExport command_result plugin_onupdate ( color_ostream &out ) |  |  |  | DFhackCExport command_result plugin_onupdate (color_ostream &out) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | { |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     // whetever. You don't need to suspend DF execution here.
 |  |  |  |     // whetever. You don't need to suspend DF execution here.
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					|  |  |  |     return CR_OK; |  |  |  |     return CR_OK; | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
	
		
		
			
				
					|  |  | @ -128,44 +125,94 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out ) | 
			
		
	
		
		
			
				
					
					|  |  |  | // and plugin_load_data is called whenever a new world is loaded. If the plugin
 |  |  |  | // and plugin_load_data is called whenever a new world is loaded. If the plugin
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					|  |  |  | // is loaded or unloaded while a world is active, plugin_save_data or
 |  |  |  | // is loaded or unloaded while a world is active, plugin_save_data or
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					|  |  |  | // plugin_load_data will be called immediately.
 |  |  |  | // plugin_load_data will be called immediately.
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					|  |  |  | DFhackCExport command_result plugin_save_data (color_ostream &out) |  |  |  | DFhackCExport command_result plugin_save_data (color_ostream &out) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | { |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     // Call functions in the Persistence module here.
 |  |  |  |     // Call functions in the Persistence module here.
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					|  |  |  |     return CR_OK; |  |  |  |     return CR_OK; | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  |  | DFhackCExport command_result plugin_load_data (color_ostream &out) |  |  |  | DFhackCExport command_result plugin_load_data (color_ostream &out) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | { |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     // Call functions in the Persistence module here.
 |  |  |  |     // Call functions in the Persistence module here.
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					|  |  |  |     return CR_OK; |  |  |  |     return CR_OK; | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
		
		
			
				
					
					|  |  |  | * OPTIONAL */ |  |  |  | 
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					|  |  |  | 
 |  |  |  | // define the structure that will represent the possible commandline options
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					|  |  |  | 
 |  |  |  | struct command_options { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | // A command! It sits around and looks pretty. And it's nice and friendly.
 |  |  |  |     // whether to display help
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					|  |  |  | command_result command_callback1(color_ostream &out, std::vector<std::string> ¶meters) { |  |  |  |     bool help = false; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     // It's nice to print a help message you get invalid options
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					|  |  |  |     // from the user instead of just acting strange.
 |  |  |  |     // whether to run a cycle right now
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					|  |  |  |     // This can be achieved by adding the extended help string to the
 |  |  |  |     bool now = false; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     // PluginCommand registration as show above, and then returning
 |  |  |  | 
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					|  |  |  |     // CR_WRONG_USAGE from the function. The same string will also
 |  |  |  |     // how many ticks to wait between cycles when enabled, -1 means unset
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					|  |  |  |     // be used by 'help your-command'.
 |  |  |  |     int32_t ticks = -1; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     if (!parameters.empty()) { |  |  |  | 
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					|  |  |  |         return CR_WRONG_USAGE; //or maybe you want it to do something else
 |  |  |  |     // example params of different types
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					|  |  |  |  |  |  |  |     df::coord start; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     string format; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     vector<string*> list; // note this must be a vector of pointers, not objects
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					|  |  |  |  |  |  |  |     static struct_identity _identity; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | }; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | static const struct_field_info command_options_fields[] = { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     { struct_field_info::PRIMITIVE,      "help",   offsetof(command_options, help),  &df::identity_traits<bool>::identity,    0, 0 }, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     { struct_field_info::PRIMITIVE,      "now",    offsetof(command_options, now),   &df::identity_traits<bool>::identity,    0, 0 }, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     { struct_field_info::PRIMITIVE,      "ticks",  offsetof(command_options, ticks), &df::identity_traits<int32_t>::identity, 0, 0 }, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     { struct_field_info::SUBSTRUCT,      "start",  offsetof(command_options, start), &df::coord::_identity,                   0, 0 }, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     { struct_field_info::PRIMITIVE,      "format", offsetof(command_options, format), df::identity_traits<string>::get(),     0, 0 }, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     { struct_field_info::STL_VECTOR_PTR, "list",   offsetof(command_options, list),   df::identity_traits<string>::get(),     0, 0 }, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     { struct_field_info::END } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | }; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | struct_identity command_options::_identity(sizeof(command_options), &df::allocator_fn<command_options>, NULL, "command_options", NULL, command_options_fields); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
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					|  |  |  |  |  |  |  | // load the lua module associated with the plugin and parse the commandline
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					|  |  |  |  |  |  |  | // in lua (which has better facilities than C++ for string parsing). You should
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					|  |  |  |  |  |  |  | // create a file named after your plugin in the plugins/lua directory. This
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					|  |  |  |  |  |  |  | // example expects you to define a global function in that file named
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					|  |  |  |  |  |  |  | // "parse_commandline" that takes the options struct defined above along with
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					|  |  |  |  |  |  |  | // the commandline parameters. It should parse the parameters and set data in
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					|  |  |  |  |  |  |  | // the options structure. See plugins/lua/skeleton.lua for an example.
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					|  |  |  |  |  |  |  | static bool get_options(color_ostream &out, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         command_options &opts, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         const vector<string> ¶meters) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     auto L = Lua::Core::State; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     Lua::StackUnwinder top(L); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |     if (!lua_checkstack(L, parameters.size() + 2) || | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         !Lua::PushModulePublic( | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             out, L, ("plugins." + string(plugin_name)).c_str(), | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             "parse_commandline")) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         out.printerr("Failed to load %s Lua code\n", plugin_name); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     // Commands are called from threads other than the DF one.
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					|  |  |  |     // Suspend this thread until DF has time for us.
 |  |  |  |     Lua::Push(L, &opts); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     // **If you use CoreSuspender** it'll automatically resume DF when
 |  |  |  |     for (const string ¶m : parameters) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     // execution leaves the current scope.
 |  |  |  |         Lua::Push(L, param); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |     if (!Lua::SafeCall(out, L, parameters.size() + 1, 0)) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         return false; | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |     return true; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | // This is the callback we registered in plugin_init. Note that while plugin
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					|  |  |  |  |  |  |  | // callbacks are called with the core suspended, command callbacks are called
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					|  |  |  |  |  |  |  | // from a different thread and need to explicity suspend the core if they
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					|  |  |  |  |  |  |  | // interact with Lua or DF game state (most commands do at least one of these).
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					|  |  |  |  |  |  |  | static command_result command_callback1(color_ostream &out, vector<string> ¶meters) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     // I'll say it again: always suspend the core in command callbacks unless
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					|  |  |  |  |  |  |  |     // all your data is local.
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					|  |  |  |     CoreSuspender suspend; |  |  |  |     CoreSuspender suspend; | 
			
		
	
		
		
			
				
					
					|  |  |  |     // Actually do something here. Yay.
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					|  |  |  |     // process parameters
 |  |  |  |     // Return CR_WRONG_USAGE to print out your help text. The help text is
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					|  |  |  |     if (parameters.size() == 1 && parameters[0] == "option1") { |  |  |  |     // sourced from the associated rst file in docs/plugins/. The same help will
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					|  |  |  |         // stuff
 |  |  |  |     // also be returned by 'help your-command'.
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					|  |  |  |     } else { |  |  |  |     command_options opts; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         return CR_FAILURE; |  |  |  |     if (!get_options(out, opts, parameters) || opts.help) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |         return CR_WRONG_USAGE; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     // Give control back to DF.
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					|  |  |  |  |  |  |  |     // TODO: do something according to the flags set in the options struct
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					|  |  |  |     return CR_OK; |  |  |  |     return CR_OK; | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
	
		
		
			
				
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