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@ -5,7 +5,7 @@
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-- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach
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-- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach
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-- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni
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-- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni
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-- /u/schmee101, /u/coaldiamond, /u/stolencatkarma, /u/sylth01
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-- /u/schmee101, /u/coaldiamond, /u/stolencatkarma, /u/sylth01
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-- /u/MperorM, /u/SockHoarder, /u/_enclave_, WesQ3
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-- /u/MperorM, /u/SockHoarder, /u/_enclave_, WesQ3, /u/Xen0nex
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if not moduleMode then
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if not moduleMode then
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print("scripts/item-descriptions.lua is a content library; calling it does nothing.")
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print("scripts/item-descriptions.lua is a content library; calling it does nothing.")
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@ -42,8 +42,9 @@ descriptions = {
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"The arrowtip used to create metal ballista arrows in a siege workshop."},
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"The arrowtip used to create metal ballista arrows in a siege workshop."},
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BALLISTAPARTS = {
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BALLISTAPARTS = {
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"Three of these can be used to construct a Ballista."},
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"Three of these can be used to construct a Ballista."},
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BAR = { "Not to be confused with blocks, bars are a unit of storage for metal,"
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BAR = { "A small ingot made of metal, fuel, ash, or soap, made to facilitate",
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"fuel, soap, and ash products.",
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"stacking and storage. Aside from the uses unique to each material, bars",
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"of any type can also be used as building materials in place of blocks.",
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"",
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"",
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"Metal bars are used with fuel at a Metalsmith's Forge to make metal",
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"Metal bars are used with fuel at a Metalsmith's Forge to make metal",
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"goods and decorations. Fuel is used at furnaces and workshops requiring",
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"goods and decorations. Fuel is used at furnaces and workshops requiring",
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@ -100,7 +101,8 @@ descriptions = {
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"or a throne if made from stone, glass, or metal. Offices may be",
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"or a throne if made from stone, glass, or metal. Offices may be",
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"designated and assigned from them. Dwarves will complain if there",
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"designated and assigned from them. Dwarves will complain if there",
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"aren't enough chairs in the dining room."},
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"aren't enough chairs in the dining room."},
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CLOTH = { "Cloth is woven from thread. It is used at a Clothier's Workshop to",
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CLOTH = { "A piece of fabric made from threads of plant fiber, yarn, silk or",
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"adamantine. Cloth may be dyed. It is used at a Clothier's Workshop to",
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"make clothing, bags, rope, and decorative sewn images. At a",
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"make clothing, bags, rope, and decorative sewn images. At a",
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"Craftsdwarf's Workshop, it can be made into trade goods. Hospitals",
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"Craftsdwarf's Workshop, it can be made into trade goods. Hospitals",
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"use cloth for wound dressing - though expensive cloth confers no",
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"use cloth for wound dressing - though expensive cloth confers no",
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@ -199,7 +201,11 @@ descriptions = {
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"dwarves. They are made in a kitchen with the 'Prepare Fine Meal' order,",
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"dwarves. They are made in a kitchen with the 'Prepare Fine Meal' order,",
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"and use three ingredients. They provide more food than Biscuits,",
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"and use three ingredients. They provide more food than Biscuits,",
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"but are less valuable than Roasts."},
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"but are less valuable than Roasts."},
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ITEM_GLOVES_GAUNTLETS = {},
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ITEM_GLOVES_GAUNTLETS = {
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"Gauntlets are armor worn on any body part that can grasp, which for",
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"dwarves are the hands. They are similar to mittens and gloves, but",
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"act as an armor layer and provide much more protection. Like other",
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"armor, gauntlets can be made of metal, shell, or bone."},
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ITEM_GLOVES_GLOVES = {},
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ITEM_GLOVES_GLOVES = {},
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ITEM_GLOVES_MITTENS = {},
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ITEM_GLOVES_MITTENS = {},
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ITEM_HELM_CAP = {},
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ITEM_HELM_CAP = {},
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@ -211,13 +217,18 @@ descriptions = {
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ITEM_HELM_VEIL_FACE = {},
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ITEM_HELM_VEIL_FACE = {},
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ITEM_HELM_VEIL_HEAD = {},
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ITEM_HELM_VEIL_HEAD = {},
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ITEM_INSTRUMENT_DRUM = {
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ITEM_INSTRUMENT_DRUM = {
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"A dwarven percussion instrument. It is only useful to trade."},
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"Short, wide, and round, this cylindrical percussion instrument can",
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"play music when banged by one's hands. It is only useful to trade."},
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ITEM_INSTRUMENT_FLUTE = {
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ITEM_INSTRUMENT_FLUTE = {
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"A dwarven woodwind instrument. It is only useful to trade."},
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"This long cylindrical woodwind instrument can make a wide array of",
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"tones and music when blown into. It is only useful to trade."},
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ITEM_INSTRUMENT_HARP = {
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ITEM_INSTRUMENT_HARP = {
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"A dwarven stringed instrument. It is only useful to trade."},
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"Vaguely triangular in shape, this stringed instrument can play a",
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"variety of notes by plucking the strings with one's fingers.",
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"It is only useful to trade."},
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ITEM_INSTRUMENT_PICCOLO = {
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ITEM_INSTRUMENT_PICCOLO = {
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"A dwarven woodwind instrument. It is only useful to trade."},
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"Similar to a flute, but smaller and with a higher tone, a piccolo is",
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"a cylindrical woodwind instrument. It is only useful to trade."},
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ITEM_INSTRUMENT_TRUMPET = {
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ITEM_INSTRUMENT_TRUMPET = {
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"A dwarven brass instrument - which need not be made of brass.",
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"A dwarven brass instrument - which need not be made of brass.",
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"It is only useful to trade."},
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"It is only useful to trade."},
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@ -379,17 +390,49 @@ descriptions = {
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"made of wood, bones or metal, and shoot bolts as projectiles. Hunters",
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"made of wood, bones or metal, and shoot bolts as projectiles. Hunters",
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"or marks-dwarves that run out of ammunition will use their crossbow",
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"or marks-dwarves that run out of ammunition will use their crossbow",
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"as a melee weapon, training the hammerdwarf skill."},
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"as a melee weapon, training the hammerdwarf skill."},
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ITEM_WEAPON_DAGGER_LARGE = {},
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ITEM_WEAPON_DAGGER_LARGE = {
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ITEM_WEAPON_FLAIL = {},
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"A large dagger is a edge weapon that is essentially just a bit smaller",
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"than a short sword. It's used for stabbing rather than slashing. Large",
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"daggers use and train the knife user skill, and are common weapons for",
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"kobold and goblin thieves. As foreign weapons dwarves cannot forge",
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"large daggers."},
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ITEM_WEAPON_FLAIL = {
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"A flail is a blunt weapon that consists of a rounded weight attached to",
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"a handle by a length of chain. Flails are the same size as a morningstar,",
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"but have a contact area twice as large as a much larger maul. As foreign",
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"weapons dwarves cannot forge flails. Flails use and train the",
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"macedwarf skill."},
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ITEM_WEAPON_HALBERD = {
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ITEM_WEAPON_HALBERD = {
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"A halberd is a foreign weapon, and cannot be made by your dwarves.",
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"A halberd is a foreign weapon, and cannot be made by your dwarves.",
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"Even the largest and strongest dwarves cannot use a halberd, making",
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"Even the largest and strongest dwarves cannot use a halberd, making",
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"them useless in military terms. They can however be placed in a weapon",
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"them useless in military terms. They can however be placed in a weapon",
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"trap or melted down to provide metal bars, redeeming them."},
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"trap or melted down to provide metal bars, redeeming them."},
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ITEM_WEAPON_HAMMER_WAR = {},
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ITEM_WEAPON_HAMMER_WAR = {
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ITEM_WEAPON_MACE = {},
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"A war hammer is a blunt weapon that is essentially a hammer with a long",
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ITEM_WEAPON_MAUL = {},
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"handle. War hammers use and train the hammerdwarf skill. Dwarves can",
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ITEM_WEAPON_MORNINGSTAR = {},
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"forge war hammers out of any weapons-grade metal, though those with",
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"higher densities tend to cause more damage."},
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ITEM_WEAPON_MACE = {
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"A mace is a blunt weapon that consists of a rounded or flanged weight",
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"mounted on the end of a handle. Despite similarities to a morningstar",
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"in appearance, a mace is 60% larger and has twice the contact area.",
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"Maces use and train the macedwarf skill. Dwarves can forge maces out of",
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"any weapons-grade metal, though those with higher densities",
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"(like silver) cause more damage."},
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ITEM_WEAPON_MAUL = {
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"A maul is a blunt weapon that is essentially a very large war hammer,",
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"similar to a sledgehammer. Mauls are more than three times larger than",
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"standard war hammers, with a similar 'bash' attack. Mauls also have",
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"ten times the contact area and greatly reduced penetration, which",
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"reduces their effectiveness. Mauls use and train the hammerdwarf",
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"skill. Being foreign weapons, dwarves cannot forge mauls."},
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ITEM_WEAPON_MORNINGSTAR = {
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"A morningstar is an edged weapon that consists of a spiked ball mounted",
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"on the end of a handle. Despite similarities to a mace in appearance,",
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"a morningstar's size and contact area are closer to those of a war",
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"hammer. Specifically, a morningstar is 25% larger than a war hammer",
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"with the same contact area, and uses piercing damage to inflict internal",
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"injuries. Morningstars use and train the macedwarf skill."},
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ITEM_WEAPON_PICK = {
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ITEM_WEAPON_PICK = {
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"The most important item for a beginning fortress, a pick can",
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"The most important item for a beginning fortress, a pick can",
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"get a party underground. Also crucial mining for stone or",
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"get a party underground. Also crucial mining for stone or",
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@ -397,9 +440,20 @@ descriptions = {
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"",
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"",
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"A pick is also useful as a weapon, though putting miners in the",
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"A pick is also useful as a weapon, though putting miners in the",
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"military causes equipment clashes."},
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"military causes equipment clashes."},
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ITEM_WEAPON_PIKE = {},
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ITEM_WEAPON_PIKE = {
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ITEM_WEAPON_SCIMITAR = {},
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"A pike is a weapon that is essentially a very long spear.",
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ITEM_WEAPON_SCOURGE = {},
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"Pikes use and train the Pikedwarf skill. As foreign weapons,",
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"dwarves cannot forge pikes."},
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ITEM_WEAPON_SCIMITAR = {
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"A scimitar is an edged weapon with a curved blade that is very similar",
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"to a short sword. Scimitars use and train the swordsdwarf skill.",
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"As foreign weapons dwarves cannot forge scimitars."},
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ITEM_WEAPON_SCOURGE = {
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"A scourge is an edge weapon that consists of a spike or bladed weight",
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"on the end of a flexible length of material that can be swung at",
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"high speed. Scourges are similar to whips, though the whip is a blunt",
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"weapon with an even smaller contact area.Scourges use and train the",
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"lasher skill. As foreign weapons dwarves cannot forge scourges."},
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ITEM_WEAPON_SPEAR = {
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ITEM_WEAPON_SPEAR = {
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"A pole weapon consisting of a shaft, usually of wood, with a pointed",
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"A pole weapon consisting of a shaft, usually of wood, with a pointed",
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"head made of metal or just the sharpened end of the shaft itself.",
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"head made of metal or just the sharpened end of the shaft itself.",
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@ -446,13 +500,14 @@ descriptions = {
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"Workshop into small decorative gems. Sometimes, the gem-cutting job",
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"Workshop into small decorative gems. Sometimes, the gem-cutting job",
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"results in a craft or large gem that is useless except as a very",
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"results in a craft or large gem that is useless except as a very",
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"valuable trade good."},
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"valuable trade good."},
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SCEPTER = { "A decorated craft which serves as a symbol of authority. Its only",
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SCEPTER = { "A scepter is a short, ornamental rod or wand typically associated",
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"real use is as a trade good."},
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"with royalty. It's only use is as a trade good."},
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SKIN_TANNED = {
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SKIN_TANNED = {
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"The tanned hide of animals is flexible enough to be made into an",
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"The tanned hide of animals is flexible enough to be made into an",
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"assortment of goods for military and civilian use. Leather can also",
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"assortment of goods for military and civilian use. Leather can also",
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"be used to decorate items with sewn images at a Leather Works. Armor",
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"be used to decorate items with sewn images at a Leather Works. Armor",
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"and shields made from leather are not terribly effective, but arestill better than nothing at all."},
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"and shields made from leather are not terribly effective, but are",
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"still better than nothing at all."},
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SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
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SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
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"the name of the deceased and built."},
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"the name of the deceased and built."},
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SMALLGEM = {"Cut gemstones and the odd gizzard stone (a product of butchering",
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SMALLGEM = {"Cut gemstones and the odd gizzard stone (a product of butchering",
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