move misplaced changelog entries from alpha2 to alpha3

develop
Myk Taylor 2023-03-11 14:18:30 -08:00
parent a5de0fef3e
commit 097c333f91
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GPG Key ID: 8A39CA0FA0C16E78
1 changed files with 7 additions and 7 deletions

@ -60,6 +60,12 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## API ## API
- Gui focus strings will no longer get the "dfhack/" prefix if the string "dfhack/" already exists in the focus string - Gui focus strings will no longer get the "dfhack/" prefix if the string "dfhack/" already exists in the focus string
- ``Military``: New module for military functionality
- ``Military``: new ``makeSquad`` to create a squad
- ``Military``: changed ``getSquadName`` to take a squad identifier
- ``Military``: new ``updateRoomAssignments`` for assigning a squad to a barracks and archery range
- ``Maps::GetBiomeType`` renamed to ``Maps::getBiomeType`` for consistency
- ``Maps::GetBiomeTypeRef`` renamed to ``Maps::getBiomeTypeRef`` for consistency
## Lua ## Lua
- ``dfhack.job.attachJobItem()``: allows you to attach specific items to a job - ``dfhack.job.attachJobItem()``: allows you to attach specific items to a job
@ -68,6 +74,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- ``widgets.CycleHotkeyLabel``: add ``label_below`` attribute for compact 2-line output - ``widgets.CycleHotkeyLabel``: add ``label_below`` attribute for compact 2-line output
-@ ``widgets.FilteredList``: search key matching is now case insensitive by default -@ ``widgets.FilteredList``: search key matching is now case insensitive by default
-@ ``gui.INTERIOR_FRAME``: a panel frame style for use in highlighting off interior areas of a UI -@ ``gui.INTERIOR_FRAME``: a panel frame style for use in highlighting off interior areas of a UI
- ``maps.getBiomeType``: exposed preexisting function to Lua
## Removed ## Removed
-@ ``gui.THIN_FRAME``: replaced by ``gui.INTERIOR_FRAME`` -@ ``gui.THIN_FRAME``: replaced by ``gui.INTERIOR_FRAME``
@ -97,18 +104,11 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## API ## API
- ``Gui::any_civzone_hotkey``, ``Gui::getAnyCivZone``, ``Gui::getSelectedCivZone``: new functions to operate on the new zone system - ``Gui::any_civzone_hotkey``, ``Gui::getAnyCivZone``, ``Gui::getSelectedCivZone``: new functions to operate on the new zone system
- Units module: added new predicates for ``isGeldable()``, ``isMarkedForGelding()``, and ``isPet()`` - Units module: added new predicates for ``isGeldable()``, ``isMarkedForGelding()``, and ``isPet()``
- ``Military``: New module for military functionality
- ``Military``: new ``makeSquad`` to create a squad
- ``Military``: changed ``getSquadName`` to take a squad identifier
- ``Military``: new ``updateRoomAssignments`` for assigning a squad to a barracks and archery range
- ``Maps::GetBiomeType`` renamed to ``Maps::getBiomeType`` for consistency
- ``Maps::GetBiomeTypeRef`` renamed to ``Maps::getBiomeTypeRef`` for consistency
## Lua ## Lua
- ``dfhack.gui.getSelectedCivZone``: returns the Zone that the user has selected currently - ``dfhack.gui.getSelectedCivZone``: returns the Zone that the user has selected currently
- ``widgets.FilteredList``: Added ``edit_on_change`` optional parameter to allow a custom callback on filter edit change. - ``widgets.FilteredList``: Added ``edit_on_change`` optional parameter to allow a custom callback on filter edit change.
- ``widgets.TabBar``: new library widget (migrated from control-panel.lua) - ``widgets.TabBar``: new library widget (migrated from control-panel.lua)
- ``maps.getBiomeType``: exposed preexisting function to Lua
# 50.07-alpha1 # 50.07-alpha1