delete obsolete plugins, add notes +new dfstatus
The new dfstatus script needs some work on magic numbers before it moves to the scripts folder; the notes file contains my notes on further things to delete.develop
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cca8014630
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Notes by PeridexisErrant, on the needs_porting scripts and plugins:
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I've deleted "reveal", "lair", and "dfstatus.cpp" - they've been replaced by other more recent versions. (I added the dfstatus script).
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Also deleted "digger", less useful than "digger2" and generally replaced by autochop. "digger2" is replaced by digfort.
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And now "veinswap"; replaced by "changevein". "fix-3708.cpp" deals with a bug that the Mantis tracker marks as resolved.
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Need confirmation that they're obsolete before deleting (notes below):
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attachtest.py, dfbauxtite.cpp, digpattern.cpp, drawtile.cpp, treedump.py, and veinlook.cpp
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To port:
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copypaste.cpp, hellhole.cpp, hotkeynotedump.py, itemdesignator.cpp (partial), position.py
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All undeleted plugins:
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attachtest.py
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- checks if dfhack is working with DF (i think)
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- definitely replaced on windows, pretty sure also on other platforms
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copypaste.cpp
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- a proof-of-concept plugin to allow copy-pasting in DF
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- if I read it right, it does both terrain and buildings/constructions
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- would be awesome if someone ported it!
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creaturemanager.cpp
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- Display creatures; modify skills and labors of creatures; kill creatures; etc
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- looks pretty impressive if incomplete (at 1500 lines I only looked over the comments)
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- could maybe do with porting, but it's unfinished and I suspect that most functions are available elsewhere
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dfbauxtite.cpp
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- as far as I can tell, this plugin changes the material of all mechanisms (printed string 'mechanisms', class 'item_trapparts') to Bauxtite; presumably from when this was the only magma-safe stone.
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- I don't know of a newer alternative, but it's not really neccessary anymore
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digpattern.cpp
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- I think all this one does is allow multi-z designations - no longer required.
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drawtile.cpp
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- draws changes to tiles
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- I think this is replaced by tiletypes, but not sure
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hellhole.cpp
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- digs a hole to HFS instantly
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- no known equivilant, needs porting
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hotkeynotedump.py
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- outputs a list of hotkeys with names
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- less useful with propper dfhack keybindings available, but still useful
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- trivial to redo in lua (it's 20 lines, could be 10)
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incrementalsearch.cpp
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- linux-only memory voodoo; leaving this alone
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itemdesignator.cpp
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- applies flags to categories of items (eg item_microcline; forbid/dump/melt/on fire)
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- appart from fire, replaced by Falconne's enhanced stocks screen
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- port the fire part?
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position.py
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- prints information about time (year/month/day/tick) and place (embark location/cursor pos) and window size
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- the wider context can be written to gamelog on world load by "log-region.lua"; this doesn't seem to be included yet
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SegementedFinder.h
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- no idea what's happening here
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treedump.py
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- looks like it outputs a list of trees in a given volume
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- overlaps with 'prospect' and 'autochop'; probably does not need porting
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veinlook.cpp
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- I'm not sure what this does that "digv" and "reveal" don't but there must be something since it was around at the same time as reveal.
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@ -1,206 +0,0 @@
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/*
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* dfstatus.cpp
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*/
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#include <curses.h>
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#ifndef LINUX_BUILD
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#include <windows.h>
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#endif
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#include <time.h>
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#include <cstdio>
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#include <iostream>
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#include <fstream>
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#include <iomanip>
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#include <sstream>
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#include <climits>
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#include <vector>
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#include <cstring>
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#include <string>
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//#include <conio.h> //to break on keyboard input
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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using namespace std;
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#include <DFHack.h>
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#include <DFVector.h>
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#include <extra/stopwatch.h>
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WINDOW *create_newwin(int height, int width, int starty, int startx);
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int32_t drinkCount = 0;
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int32_t mealsCount = 0;
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int32_t plantCount = 0;
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int32_t fishCount = 0;
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int32_t meatCount = 0;
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int32_t logsCount = 0;
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int32_t barCount = 0;
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int32_t clothCount = 0;
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int32_t ironBars = 0;
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int32_t pigIronBars = 0;
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int32_t goldBars = 0;
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int32_t silverBars = 0;
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int32_t copperBars = 0;
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int32_t steelBars = 0;
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int32_t fuel = 0;
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uint64_t start_time = 0;
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uint64_t end_time = 0;
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uint64_t total_time = 0;
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WINDOW *create_newwin(int height, int width, int starty, int startx){
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WINDOW *local_win;
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local_win = newwin(height, width, starty, startx);
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box(local_win, 0, 0); /* 0, 0 gives default characters
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* for the vertical and horizontal
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* lines */
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//first row
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mvwprintw(local_win,2 ,2,"Drinks : %d", drinkCount);
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mvwprintw(local_win,4 ,2,"Meals : %d", mealsCount);
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mvwprintw(local_win,6 ,2,"Plants : %d", plantCount);
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mvwprintw(local_win,7 ,2,"Fish : %d", fishCount);
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mvwprintw(local_win,8 ,2,"Meat : %d", meatCount);
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mvwprintw(local_win,10,2,"Logs : %d", logsCount);
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mvwprintw(local_win,12,2,"Cloth : %d", clothCount);
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//second row
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mvwprintw(local_win,2,22,"Iron Bars : %d", ironBars);
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mvwprintw(local_win,3,22,"Gold Bars : %d", goldBars);
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mvwprintw(local_win,4,22,"Silver Bars : %d", silverBars);
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mvwprintw(local_win,5,22,"Copper Bars : %d", copperBars);
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mvwprintw(local_win,6,22,"Steel Bars : %d", steelBars);
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mvwprintw(local_win,7,22,"Pig iron Bars : %d", pigIronBars);
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mvwprintw(local_win,9,22,"Fuel : %d", fuel);
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total_time += end_time - start_time;
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mvwprintw(local_win,14,2,"Time: %d ms last update, %d ms total", end_time - start_time, total_time);
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wrefresh(local_win); // paint the screen and all components.
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return local_win;
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}
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int main()
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{
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WINDOW *my_win;
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int startx, starty, width, height;
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DFHack::Process * p;
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DFHack::ContextManager DFMgr("Memory.xml");
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DFHack::Context * DF;
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DFHack::Materials * Materials;
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try{ //is DF running?
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DF = DFMgr.getSingleContext();
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DF->Attach();
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Materials = DF->getMaterials();
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Materials->ReadAllMaterials();
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DF->Resume();
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}
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catch (exception& e){
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cerr << e.what() << endl;
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return 1;
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}
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//init and Attach
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ofstream file("dfstatus_errors.txt");
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streambuf* strm_buffer = cerr.rdbuf(); // save cerr's output buffer
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cerr.rdbuf (file.rdbuf()); // redirect output into the file
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initscr(); //start curses.
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nonl();
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intrflush(stdscr, FALSE);
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keypad(stdscr, TRUE);
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do{
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drinkCount = 0;
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mealsCount = 0;
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plantCount = 0;
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fishCount = 0;
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meatCount = 0;
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logsCount = 0;
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barCount = 0;
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clothCount = 0;
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ironBars = 0;
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pigIronBars = 0;
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goldBars = 0;
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silverBars = 0;
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copperBars = 0;
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steelBars = 0;
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fuel = 0;
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//FILE * pFile;
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//pFile = fopen("dump.txt","w");
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start_time = GetTimeMs64();
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if(!DF->Suspend())
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{
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break;
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}
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//DFHack::Gui * Gui = DF->getGui();
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DFHack::Items * Items = DF->getItems();
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Items->Start();
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DFHack::VersionInfo * mem = DF->getMemoryInfo();
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p = DF->getProcess();
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DFHack::OffsetGroup* itemGroup = mem->getGroup("Items");
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DFHack::DfVector <uint32_t> p_items (p, itemGroup->getAddress("items_vector"));
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uint32_t size = p_items.size();
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DFHack::dfh_item itm; //declare itm
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//memset(&itm, 0, sizeof(DFHack::dfh_item)); //seems to set every value in itm to 0
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for(unsigned int idx = 0; idx < size; idx++) //fill our item variables with this loop
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{
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Items->readItem(p_items[idx], itm);
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if (itm.base.flags.owned) //only count what we actually own.
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continue;
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string s0 = Items->getItemClass(itm.matdesc.itemType).c_str();
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string s1 = Items->getItemDescription(itm, Materials).c_str();
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if( s0 == "drink" ) {drinkCount += itm.quantity;}
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else if(s0 == "food"){mealsCount += itm.quantity;}
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else if(s0 == "plant"){plantCount += itm.quantity;}
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else if(s0 == "fish"){fishCount += itm.quantity;}
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else if(s0 == "meat"){meatCount += itm.quantity;}
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else if(s0 == "wood"){logsCount += itm.quantity;}
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else if(s0 == "cloth"){clothCount += itm.quantity;}
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else if(s0 == "bar") //need to break it down by ItemDescription to get the different types of bars.
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{
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barCount = barCount + itm.quantity;
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if(s1.find("PIG_IRON")!=string::npos){pigIronBars++;}
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else if(s1.find("IRON")!=string::npos){ironBars++;}
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else if(s1.find("GOLD")!=string::npos){goldBars++;}
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else if(s1.find("SILVER")!=string::npos){silverBars++;}
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else if(s1.find("COPPER")!=string::npos){copperBars++;}
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else if(s1.find("STEEL")!=string::npos){steelBars++;}
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else if(s1.find("COAL")!=string::npos){fuel++;}
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}
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/*if(s0 != "boulder" && s0 != "thread"){
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fprintf(pFile,"%5d: %12s - %64s - [%d]\n", idx, Items->getItemClass(itm.matdesc.itemType).c_str(), Items->getItemDescription(itm, Materials).c_str(), itm.quantity);
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}*/
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}
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DF->Resume();
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end_time = GetTimeMs64();
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//printf("%d - %d\n", (clock()/CLOCKS_PER_SEC),(clock()/CLOCKS_PER_SEC)%60);
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height = LINES;
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width = COLS;
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starty = (LINES - height) / 2;
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startx = (COLS - width) / 2;
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my_win = create_newwin(height, width, starty, startx);
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#ifdef LINUX_BUILD
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sleep(10);
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#else
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Sleep(10000);
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#endif
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} while(true);
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endwin(); /* End curses mode */
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cerr.rdbuf (strm_buffer); // restore old output buffer
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file.close();
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return 0;
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}
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@ -0,0 +1,110 @@
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-- dfstatus 1.04 - a quick access status screen.
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-- written by enjia2000@gmail.com
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local gui = require 'gui'
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function draw()
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screen2 = gui.FramedScreen{
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frame_style = gui.GREY_LINE_FRAME,
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frame_title = 'dfstatus',
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frame_width = 16,
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frame_height = 17,
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frame_inset = 1,
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}
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end
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if (not shown) then
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draw()
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screen2:show()
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shown = true
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else
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shown = nil
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screen2:dismiss()
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end
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function screen2:onRenderBody(dc)
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local drink = 0
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local wood = 0
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--local meat = 0
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--local raw_fish = 0
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--local plants = 0
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local prepared_meals = 0
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local fuel = 0
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local pigiron = 0
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local iron = 0
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local steel = 0
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local silver = 0
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local copper = 0
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local gold = 0
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local tannedhides = 0
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local cloth = 0
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for _,item in ipairs(df.global.world.items.all) do
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if(not item.flags.rotten and not item.flags.dump and not item.flags.forbid and not item.flags.in_building and not item.flags.trader) then
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if (item:getType() == 5) then wood = wood + item:getStackSize()
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elseif (item:getType() == 68) then drink = drink + item:getStackSize()
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elseif (item:getType() == 54) then tannedhides = tannedhides + item:getStackSize()
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elseif (item:getType() == 57) then cloth = cloth + item:getStackSize()
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--elseif (item:getType() == 47) then meat = meat + item:getStackSize()
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--elseif (item:getType() == 49) then raw_fish = raw_fish + item:getStackSize()
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--elseif (item:getType() == 53) then plants = plants + item:getStackSize()
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elseif (item:getType() == 71) then prepared_meals = prepared_meals + item:getStackSize()
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elseif (item:getType() == 0) then
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for token in string.gmatch(dfhack.items.getDescription(item,0),"[^%s]+") do
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if (token == "silver") then silver = silver + item:getStackSize()
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elseif (token == "charcoal" or token == "coke") then fuel = fuel + item:getStackSize()
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elseif (token == "iron") then iron = iron + item:getStackSize()
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elseif (token == "pig") then pigiron = pigiron + item:getStackSize()
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elseif (token == "copper") then copper = copper + item:getStackSize()
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elseif (token == "gold") then gold = gold + item:getStackSize()
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elseif (token == "steel") then steel = steel + item:getStackSize()
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end
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break -- only need to look at the 1st token of each item.
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end
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end
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end
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end
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dc:string("Drinks: ".. drink, COLOR_LIGHTGREEN)
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dc:newline(0)
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dc:string("Meals: ".. prepared_meals, COLOR_LIGHTGREEN)
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dc:newline(0)
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dc:newline(0)
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dc:string("Wood: ".. wood, COLOR_LIGHTGREEN)
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dc:newline(0)
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dc:newline(0)
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dc:string("Hides: ".. tannedhides, COLOR_LIGHTGREEN)
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dc:newline(0)
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dc:string("Cloth: ".. cloth, COLOR_LIGHTGREEN)
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dc:newline(0)
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--dc:string("Raw Fish: ".. raw_fish, COLOR_LIGHTGREEN)
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--dc:newline(0)
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--dc:string("Plants: ".. plants, COLOR_LIGHTGREEN)
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--dc:newline(0)
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dc:newline(0)
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dc:string("Bars:", COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Fuel: ".. fuel, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Pig Iron: ".. pigiron, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Steel: ".. steel, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Iron: ".. iron, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:newline(1)
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dc:string("Copper: ".. copper, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Silver: ".. silver, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Gold: ".. gold, COLOR_LIGHTGREEN)
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end
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function screen2:onInput(keys)
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if keys.LEAVESCREEN or keys.SELECT then
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shown = nil
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self:dismiss()
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end
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end
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@ -1,363 +0,0 @@
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// digger.cpp
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// NOTE currently only works with trees
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// TODO add a sort of "sub-target" to dig() to make it able to designate stone as well
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#include <iostream>
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#include <vector>
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#include <list>
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#include <cstdlib>
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#include <algorithm>
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#include <assert.h>
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using namespace std;
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#include <DFHack.h>
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#include <DFTileTypes.h>
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#include <argstream.h>
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// counts the occurances of a certain element in a vector
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// used to determine of a given tile is a target
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int vec_count(vector<uint16_t>& vec, uint16_t t)
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{
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int count = 0;
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for (uint32_t i = 0; i < vec.size(); ++i)
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{
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if (vec[i] == t)
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++count;
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}
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return count;
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}
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// splits a string on a certain char
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//
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// src is the string to split
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// delim is the delimiter to split the string around
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// tokens is filled with every occurance between delims
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void string_split(vector<string>& tokens, const std::string& src, const std::string& delim)
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{
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std::string::size_type start = 0;
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std::string::size_type end;
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while (true)
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{
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end = src.find(delim, start);
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tokens.push_back(src.substr(start, end - start));
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if (end == std::string::npos) // last token handled
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break;
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start = end + delim.size(); // skip next delim
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}
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}
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// this is used to parse the command line options
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void parse_int_csv(vector<uint16_t>& targets, const std::string& src)
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{
|
||||
std::string::size_type start = 0;
|
||||
std::string::size_type end;
|
||||
while (true)
|
||||
{
|
||||
end = src.find(",", start);
|
||||
targets.push_back(atoi(src.substr(start, end - start).c_str()));
|
||||
if (end == std::string::npos) // last token handled
|
||||
break;
|
||||
start = end + 1; // skip next delim
|
||||
}
|
||||
}
|
||||
|
||||
struct DigTarget
|
||||
{
|
||||
DigTarget() :
|
||||
source_distance(0),
|
||||
grid_x(0), grid_y(0),
|
||||
local_x(0), local_y(0),
|
||||
real_x(0), real_y(0), z(0)
|
||||
{
|
||||
}
|
||||
|
||||
DigTarget(
|
||||
int realx, int realy, int _z,
|
||||
int sourcex, int sourcey, int sourcez) :
|
||||
real_x(realx), real_y(realy), z(_z)
|
||||
{
|
||||
grid_x = realx/16;
|
||||
grid_y = realy/16;
|
||||
|
||||
local_x = realx%16;
|
||||
local_y = realy%16;
|
||||
|
||||
source_distance = manhattan_distance(
|
||||
real_x, real_y, z,
|
||||
sourcex, sourcey, sourcez);
|
||||
}
|
||||
|
||||
DigTarget(
|
||||
int gridx, int gridy, int _z,
|
||||
int localx, int localy,
|
||||
int sourcex, int sourcey, int sourcez) :
|
||||
grid_x(gridx), grid_y(gridy),
|
||||
local_x(localx), local_y(localy),
|
||||
z(_z)
|
||||
{
|
||||
real_x = (grid_x*16)+local_x;
|
||||
real_y = (grid_y*16)+local_y;
|
||||
|
||||
source_distance = manhattan_distance(
|
||||
real_x, real_y, z,
|
||||
sourcex, sourcey, sourcez);
|
||||
}
|
||||
|
||||
int source_distance; // the distance to the source coords, used for sorting
|
||||
|
||||
int grid_x, grid_y; // what grid the target is in
|
||||
int local_x, local_y; // on what coord in the grid the target is in (0-16)
|
||||
int real_x, real_y; // real coordinates for target, thats grid*16+local
|
||||
int z; // z position for target, stored plain since there arent z grids
|
||||
|
||||
bool operator<(const DigTarget& o) const { return source_distance < o.source_distance; }
|
||||
|
||||
private:
|
||||
// calculates the manhattan distance between two coords
|
||||
int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
|
||||
{
|
||||
return abs(x-xx)+abs(y-yy)+abs(z-zz);
|
||||
}
|
||||
};
|
||||
|
||||
int dig(DFHack::Maps* Maps,
|
||||
vector<uint16_t>& targets,
|
||||
int num = -1,
|
||||
const int x_source = 0,
|
||||
const int y_source = 0,
|
||||
const int z_source = 0,
|
||||
bool verbose = false)
|
||||
{
|
||||
if (num == 0)
|
||||
return 0; // max limit of 0, nothing to do
|
||||
|
||||
uint32_t x_max,y_max,z_max;
|
||||
DFHack::designations40d designations;
|
||||
DFHack::tiletypes40d tiles;
|
||||
Maps->getSize(x_max,y_max,z_max);
|
||||
|
||||
// every tile found, will later be sorted by distance to source
|
||||
vector<DigTarget> candidates;
|
||||
|
||||
if (verbose)
|
||||
cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
|
||||
|
||||
// walk the map
|
||||
for(uint32_t x = 0; x < x_max; x++)
|
||||
{
|
||||
for(uint32_t y = 0; y < y_max; y++)
|
||||
{
|
||||
for(uint32_t z = 0; z < z_max; z++)
|
||||
{
|
||||
if(Maps->isValidBlock(x,y,z))
|
||||
{
|
||||
// read block designations and tiletype
|
||||
Maps->ReadDesignations(x,y,z, &designations);
|
||||
Maps->ReadTileTypes(x,y,z, &tiles);
|
||||
|
||||
// search all tiles for dig targets:
|
||||
// visible, not yet marked for dig and matching tile type
|
||||
for(uint32_t lx = 0; lx < 16; lx++)
|
||||
{
|
||||
for(uint32_t ly = 0; ly < 16; ly++)
|
||||
{
|
||||
if (/*designations[lx][ly].bits.hidden == 0 && */
|
||||
designations[lx][ly].bits.dig == 0 &&
|
||||
vec_count(targets, DFHack::tileShape(tiles[lx][ly])) > 0)
|
||||
{
|
||||
DigTarget dt(
|
||||
x, y, z,
|
||||
lx, ly,
|
||||
x_source, y_source, z_source);
|
||||
candidates.push_back(dt);
|
||||
|
||||
if (verbose)
|
||||
{
|
||||
cout << "target found at " << dt.real_x << " " << dt.real_y << " " << dt.z;
|
||||
cout << ", " << dt.source_distance << " tiles to source" << endl;
|
||||
}
|
||||
}
|
||||
} // local y
|
||||
} // local x
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we found more tiles than was requested, sort them by distance to source,
|
||||
// keep the front 'num' elements and drop the rest
|
||||
if (num != -1 && candidates.size() > (unsigned int)num)
|
||||
{
|
||||
sort(candidates.begin(), candidates.end());
|
||||
candidates.resize(num);
|
||||
}
|
||||
num = candidates.size();
|
||||
|
||||
if (verbose)
|
||||
cout << "=== proceeding to designating targets ===" << endl;
|
||||
|
||||
// mark the tiles for actual digging
|
||||
for (vector<DigTarget>::const_iterator i = candidates.begin(); i != candidates.end(); ++i)
|
||||
{
|
||||
if (verbose)
|
||||
{
|
||||
cout << "designating at " << (*i).real_x << " " << (*i).real_y << " " << (*i).z;
|
||||
cout << ", " << (*i).source_distance << " tiles to source" << endl;
|
||||
}
|
||||
|
||||
// TODO this could probably be made much better, theres a big chance the trees are on the same grid
|
||||
Maps->ReadDesignations((*i).grid_x, (*i).grid_y, (*i).z, &designations);
|
||||
designations[(*i).local_x][(*i).local_y].bits.dig = DFHack::designation_default;
|
||||
Maps->WriteDesignations((*i).grid_x, (*i).grid_y, (*i).z, &designations);
|
||||
|
||||
// Mark as dirty so the jobs are properly picked up by the dwarves
|
||||
Maps->WriteDirtyBit((*i).grid_x, (*i).grid_y, (*i).z, true);
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
void test()
|
||||
{
|
||||
//////////////////////////
|
||||
// DigTarget
|
||||
{
|
||||
DigTarget dt(
|
||||
20, 35, 16,
|
||||
10, 12, 14);
|
||||
|
||||
assert(dt.grid_x == 1);
|
||||
assert(dt.grid_y == 2);
|
||||
|
||||
assert(dt.local_x == 4);
|
||||
assert(dt.local_y == 3);
|
||||
|
||||
assert(dt.real_x == 20);
|
||||
assert(dt.real_y == 35);
|
||||
|
||||
assert(dt.z == 16);
|
||||
assert(dt.source_distance == 35);
|
||||
}
|
||||
{
|
||||
DigTarget dt(
|
||||
2, 4, 16,
|
||||
5, 10,
|
||||
10, 12, 14);
|
||||
|
||||
assert(dt.grid_x == 2);
|
||||
assert(dt.grid_y == 4);
|
||||
|
||||
assert(dt.local_x == 5);
|
||||
assert(dt.local_y == 10);
|
||||
|
||||
assert(dt.real_x == 37);
|
||||
assert(dt.real_y == 74);
|
||||
|
||||
assert(dt.z == 16);
|
||||
assert(dt.source_distance == 91);
|
||||
}
|
||||
|
||||
//////////////////////////
|
||||
// string splitter
|
||||
{
|
||||
vector<string> tokens;
|
||||
string src = "10,9,11";
|
||||
string delim = ",";
|
||||
string_split(tokens, src, delim);
|
||||
|
||||
assert(tokens.size() == 3);
|
||||
assert(tokens[0] == "10");
|
||||
assert(tokens[1] == "9");
|
||||
assert(tokens[2] == "11");
|
||||
}
|
||||
{
|
||||
vector<string> tokens;
|
||||
string src = "10";
|
||||
string delim = ",";
|
||||
string_split(tokens, src, delim);
|
||||
|
||||
assert(tokens.size() == 1);
|
||||
assert(tokens[0] == "10");
|
||||
}
|
||||
{
|
||||
vector<uint16_t> targets;
|
||||
parse_int_csv(targets, "9,10");
|
||||
assert(targets[0] == 9);
|
||||
assert(targets[1] == 10);
|
||||
}
|
||||
}
|
||||
|
||||
int main (int argc, char** argv)
|
||||
{
|
||||
//test();
|
||||
|
||||
// Command line options
|
||||
string s_targets;
|
||||
string s_origin;
|
||||
bool verbose;
|
||||
int max = 10;
|
||||
argstream as(argc,argv);
|
||||
|
||||
as >>option('v',"verbose",verbose,"Active verbose mode")
|
||||
>>parameter('o',"origin",s_origin,"Close to where we should designate targets, format: x,y,z")
|
||||
>>parameter('t',"targets",s_targets,"What kinds of tile we should designate, format: type1,type2")
|
||||
>>parameter('m',"max",max,"The maximum limit of designated targets")
|
||||
>>help();
|
||||
|
||||
// some commands need extra care
|
||||
vector<uint16_t> targets;
|
||||
parse_int_csv(targets, s_targets);
|
||||
|
||||
vector<uint16_t> origin;
|
||||
parse_int_csv(origin, s_origin);
|
||||
|
||||
// sane check
|
||||
if (!as.isOk())
|
||||
{
|
||||
cout << as.errorLog();
|
||||
}
|
||||
else if (targets.size() == 0 || origin.size() != 3)
|
||||
{
|
||||
cout << as.usage();
|
||||
}
|
||||
else
|
||||
{
|
||||
DFHack::ContextManager DFMgr("Memory.xml");
|
||||
DFHack::Context *DF = DFMgr.getSingleContext();
|
||||
try
|
||||
{
|
||||
DF->Attach();
|
||||
}
|
||||
catch (exception& e)
|
||||
{
|
||||
cerr << e.what() << endl;
|
||||
#ifndef LINUX_BUILD
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
DFHack::Maps *Maps = DF->getMaps();
|
||||
if (Maps && Maps->Start())
|
||||
{
|
||||
int count = dig(Maps, targets, max, origin[0],origin[1],origin[2], verbose);
|
||||
cout << count << " targets designated" << endl;
|
||||
Maps->Finish();
|
||||
|
||||
if (!DF->Detach())
|
||||
{
|
||||
cerr << "Unable to detach DF process" << endl;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cerr << "Unable to init map" << endl;
|
||||
}
|
||||
}
|
||||
#ifndef LINUX_BUILD
|
||||
cout << "Done. Press any key to continue" << endl;
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
@ -1,180 +0,0 @@
|
||||
/**
|
||||
* @file digger2.cpp
|
||||
* @author rOut
|
||||
*
|
||||
* Improved digger tool.
|
||||
*
|
||||
* Takes a text file as first an only argument.
|
||||
* The text file is read as a grid, and every character represents a designation for a tile.
|
||||
* Allowed characters are 'd' for dig, 'u' for up stairs, 'j' for down stairs, 'i' for up and down stairs, 'h' for channel, 'r' for upward ramp and 'x' to remove designation.
|
||||
* Other characters don't do anything and can be used for padding.
|
||||
* The designation pattern is the wrote in game memory, centered on the current cursor position. Thus, the game needs to be in designation mode or, perhaps, any other mode that have a cursor.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <list>
|
||||
#include <cstdlib>
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
using namespace std;
|
||||
|
||||
#include <DFHack.h>
|
||||
#include <DFTileTypes.h>
|
||||
#define BLOCK_SIZE 16
|
||||
|
||||
|
||||
void dig(DFHack::Maps* layers, DFHack::Gui* Gui, ::std::vector< ::std::string >& dig_map, bool verbose = false)
|
||||
{
|
||||
int32_t x_cent;
|
||||
int32_t y_cent;
|
||||
int32_t z_cent;
|
||||
Gui->getCursorCoords(x_cent, y_cent, z_cent);
|
||||
|
||||
// ::std::cout << "x_cent: " << x_cent << " y_cent: " << y_cent << " z_cent: " << z_cent << ::std::endl;
|
||||
|
||||
int32_t z_from = z_cent;
|
||||
int32_t z = 0;
|
||||
|
||||
uint32_t x_max;
|
||||
uint32_t y_max;
|
||||
uint32_t z_max;
|
||||
layers->getSize(x_max, y_max, z_max);
|
||||
|
||||
// ::std::cout << "x_max: " << x_max << " y_max: " << y_max << " z_max: " << z_max << ::std::endl;
|
||||
|
||||
int32_t dig_height = dig_map.size();
|
||||
int32_t y_from = y_cent - (dig_height / 2);
|
||||
// ::std::cout << "dig_height: " << dig_height << ::std::endl;
|
||||
// ::std::cout << "y_from: " << y_from << ::std::endl;
|
||||
|
||||
int32_t y = 0;
|
||||
DFHack::designations40d designations;
|
||||
DFHack::tiletypes40d tiles;
|
||||
::std::vector< ::std::string >::iterator str_it;
|
||||
for (str_it = dig_map.begin(); str_it != dig_map.end(); ++str_it) {
|
||||
int32_t dig_width = str_it->size();
|
||||
int32_t x_from = x_cent - (dig_width / 2);
|
||||
|
||||
// ::std::cout << "x_cent: " << x_cent << " y_cent: " << y_cent << " z_cent: " << z_cent << ::std::endl;
|
||||
// ::std::cout << "dig_width: " << dig_width << ::std::endl;
|
||||
// ::std::cout << "x_from: " << x_from << ::std::endl;
|
||||
|
||||
int32_t x = 0;
|
||||
::std::string::iterator chr_it;
|
||||
for (chr_it = str_it->begin(); chr_it != str_it ->end(); ++chr_it)
|
||||
{
|
||||
int32_t x_grid = (x_from + x) / BLOCK_SIZE;
|
||||
int32_t y_grid = (y_from + y) / BLOCK_SIZE;
|
||||
int32_t z_grid = z_from + z;
|
||||
int32_t x_locl = (x_from + x) - x_grid * BLOCK_SIZE;
|
||||
int32_t y_locl = (y_from + y) - y_grid * BLOCK_SIZE;
|
||||
int32_t z_locl = 0;
|
||||
|
||||
if (x_grid >= 0 && y_grid >= 0 && x_grid < x_max && y_grid < y_max)
|
||||
{
|
||||
// TODO this could probably be made much better, theres a big chance the trees are on the same grid
|
||||
layers->ReadDesignations(x_grid, y_grid, z_grid, &designations);
|
||||
layers->ReadTileTypes(x_grid, y_grid, z_grid, &tiles);
|
||||
|
||||
// ::std::cout << ::std::hex << "designations: " << designations[x_locl][y_locl].bits.dig << ::std::dec << ::std::endl;
|
||||
DFHack::naked_designation & des = designations[x_locl][y_locl].bits;
|
||||
if ( DFHack::tileShape(tiles[x_locl][y_locl]) == DFHack::WALL)
|
||||
{
|
||||
switch ((char) *chr_it)
|
||||
{
|
||||
case 'd':
|
||||
des.dig = DFHack::designation_default;
|
||||
break;
|
||||
case 'u':
|
||||
des.dig = DFHack::designation_u_stair;
|
||||
break;
|
||||
case 'j':
|
||||
des.dig = DFHack::designation_d_stair;
|
||||
break;
|
||||
case 'i':
|
||||
des.dig = DFHack::designation_ud_stair;
|
||||
break;
|
||||
case 'h':
|
||||
des.dig = DFHack::designation_channel;
|
||||
break;
|
||||
case 'r':
|
||||
des.dig = DFHack::designation_ramp;
|
||||
break;
|
||||
case 'x':
|
||||
des.dig = DFHack::designation_no;
|
||||
break;
|
||||
}
|
||||
|
||||
if (verbose)
|
||||
{
|
||||
::std::cout << "designating " << (char) *chr_it << " at " << x_from + x << " " << y_from + y << " " << z_from + z << ::std::endl;
|
||||
}
|
||||
|
||||
layers->WriteDesignations(x_grid, y_grid, z_grid, &designations);
|
||||
|
||||
// Mark as dirty so the jobs are properly picked up by the dwarves
|
||||
layers->WriteDirtyBit(x_grid, y_grid, z_grid, true);
|
||||
}
|
||||
}
|
||||
|
||||
++x;
|
||||
}
|
||||
++y;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
if(argc < 2) {
|
||||
::std::cout << "gimme a file!" << ::std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
::std::ifstream map_in(argv[1]);
|
||||
|
||||
::std::vector< ::std::string > dig_map;
|
||||
while (map_in.good() && !map_in.eof() && !map_in.bad()) {
|
||||
::std::string line;
|
||||
map_in >> line;
|
||||
|
||||
dig_map.push_back(line);
|
||||
}
|
||||
dig_map.resize(dig_map.size() - 1);
|
||||
|
||||
DFHack::ContextManager DFMgr("Memory.xml");
|
||||
DFHack::Context * DF = DFMgr.getSingleContext();
|
||||
|
||||
try {
|
||||
DF->Attach();
|
||||
} catch (::std::exception& e) {
|
||||
::std::cerr << e.what() << ::std::endl;
|
||||
#ifndef LINUX_BUILD
|
||||
::std::cin.ignore();
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
DFHack::Maps *layers = DF->getMaps();
|
||||
if (layers && layers->Start()) {
|
||||
|
||||
dig(layers, DF->getGui(), dig_map, true);
|
||||
|
||||
::std::cout << "Finished digging" << ::std::endl;
|
||||
layers->Finish();
|
||||
|
||||
if (!DF->Detach()) {
|
||||
::std::cerr << "Unable to detach DF process" << ::std::endl;
|
||||
}
|
||||
|
||||
} else {
|
||||
::std::cerr << "Unable to init map" << ::std::endl;
|
||||
}
|
||||
|
||||
#ifndef LINUX_BUILD
|
||||
::std::cout << "Done. Press any key to continue" << ::std::endl;
|
||||
::std::cin.ignore();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
@ -1,217 +0,0 @@
|
||||
/* Fixes bug 3708 (Ghosts that can't be engraved on a slab).
|
||||
|
||||
Cause of the bug:
|
||||
|
||||
In order to be engraved on a slab, the creature must be
|
||||
a historical figure, i.e. be in the historical figure list
|
||||
of the Legends mode. It seems that caravan guards are not
|
||||
added to that list until they do something notable, e.g.
|
||||
kill a goblin. Unfortunately, their own death doesn't
|
||||
trigger this sometimes.
|
||||
|
||||
Solution:
|
||||
|
||||
Steal a historical figure entry from a dead goblin, by
|
||||
replacing the IDs in the structures; also overwrite his
|
||||
name, race and profession to make the menus make slightly
|
||||
more sense.
|
||||
|
||||
Downsides:
|
||||
|
||||
- Obviously, this is an ugly hack.
|
||||
- The Legends mode still lists the guard as belonging to
|
||||
the goblin civilization, and killed by whoever killed the
|
||||
original goblin. There might be other inconsistencies.
|
||||
|
||||
Positive sides:
|
||||
|
||||
- Avoids messing with tricky creature control code,
|
||||
by allowing the ghost to be removed naturally.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <climits>
|
||||
#include <string.h>
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <stdio.h>
|
||||
using namespace std;
|
||||
|
||||
#define DFHACK_WANT_MISCUTILS
|
||||
#include <DFHack.h>
|
||||
|
||||
enum likeType
|
||||
{
|
||||
FAIL = 0,
|
||||
MATERIAL = 1,
|
||||
ITEM = 2,
|
||||
FOOD = 3
|
||||
};
|
||||
|
||||
DFHack::Materials * Materials;
|
||||
DFHack::VersionInfo *mem;
|
||||
DFHack::Creatures * Creatures = NULL;
|
||||
|
||||
void printCreature(DFHack::Context * DF, const DFHack::t_creature & creature)
|
||||
{
|
||||
cout << "Address: " << hex << creature.origin << dec << ", creature race: " << Materials->raceEx[creature.race].rawname
|
||||
<< ", position: " << creature.x << "x " << creature.y << "y "<< creature.z << "z" << endl
|
||||
<< "Name: " << creature.name.first_name;
|
||||
|
||||
if (creature.name.nickname[0])
|
||||
cout << " `" << creature.name.nickname << "'";
|
||||
|
||||
DFHack::Translation * Tran = DF->getTranslation();
|
||||
|
||||
cout << " " << Tran->TranslateName(creature.name,false)
|
||||
<< " (" << Tran->TranslateName(creature.name,true) << ")" << endl;
|
||||
|
||||
cout << "Profession: " << mem->getProfession(creature.profession);
|
||||
|
||||
if(creature.custom_profession[0])
|
||||
cout << ", custom: " << creature.custom_profession;
|
||||
|
||||
uint32_t dayoflife = creature.birth_year*12*28 + creature.birth_time/1200;
|
||||
cout << endl
|
||||
<< "Born on the year " << creature.birth_year
|
||||
<< ", month " << (creature.birth_time/1200/28)
|
||||
<< ", day " << ((creature.birth_time/1200) % 28 + 1)
|
||||
<< ", " << dayoflife << " days lived." << endl << endl;
|
||||
}
|
||||
|
||||
|
||||
int main (int numargs, char ** args)
|
||||
{
|
||||
DFHack::World * World;
|
||||
DFHack::ContextManager DFMgr("Memory.xml");
|
||||
DFHack::Context* DF;
|
||||
try
|
||||
{
|
||||
DF = DFMgr.getSingleContext();
|
||||
DF->Attach();
|
||||
}
|
||||
catch (exception& e)
|
||||
{
|
||||
cerr << e.what() << endl;
|
||||
#ifndef LINUX_BUILD
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
Creatures = DF->getCreatures();
|
||||
Materials = DF->getMaterials();
|
||||
World = DF->getWorld();
|
||||
DFHack::Translation * Tran = DF->getTranslation();
|
||||
|
||||
uint32_t numCreatures;
|
||||
if(!Creatures->Start(numCreatures))
|
||||
{
|
||||
cerr << "Can't get creatures" << endl;
|
||||
#ifndef LINUX_BUILD
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
Materials->ReadCreatureTypes();
|
||||
Materials->ReadCreatureTypesEx();
|
||||
|
||||
mem = DF->getMemoryInfo();
|
||||
DFHack::Process *p = DF->getProcess();
|
||||
|
||||
if(!Tran->Start())
|
||||
{
|
||||
cerr << "Can't get name tables" << endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
DFHack::OffsetGroup *ogc = mem->getGroup("Creatures")->getGroup("creature");
|
||||
uint32_t o_flags3 = ogc->getOffset("flags3");
|
||||
uint32_t o_c_hfid = ogc->getGroup("advanced")->getOffset("hist_figure_id");
|
||||
|
||||
std::list<uint32_t> goblins;
|
||||
std::list<uint32_t> ghosts;
|
||||
|
||||
for(uint32_t i = 0; i < numCreatures; i++)
|
||||
{
|
||||
DFHack::t_creature temp;
|
||||
Creatures->ReadCreature(i,temp);
|
||||
|
||||
int32_t hfid = p->readDWord(temp.origin + o_c_hfid);
|
||||
|
||||
if (hfid > 0) {
|
||||
if (temp.flags1.bits.dead) {
|
||||
std::string name = Materials->raceEx[temp.race].rawname;
|
||||
if (name == "GOBLIN")
|
||||
goblins.push_back(i);
|
||||
}
|
||||
} else {
|
||||
uint32_t flags3 = p->readDWord(temp.origin + o_flags3);
|
||||
if (!(flags3 & 0x1000))
|
||||
continue;
|
||||
|
||||
ghosts.push_back(i);
|
||||
}
|
||||
}
|
||||
|
||||
if (goblins.size() >= ghosts.size() && ghosts.size() > 0)
|
||||
{
|
||||
DFHack::OffsetGroup *grp_figures = mem->getGroup("Legends")->getGroup("figures");
|
||||
uint32_t f_vector = p->readDWord(grp_figures->getAddress("vector"));
|
||||
uint32_t f_id = grp_figures->getOffset("figure_id");
|
||||
uint32_t f_unit = grp_figures->getOffset("unit_id");
|
||||
uint32_t f_name = grp_figures->getOffset("name");
|
||||
uint32_t f_race = grp_figures->getOffset("race");
|
||||
uint32_t f_profession = grp_figures->getOffset("profession");
|
||||
|
||||
for (std::list<uint32_t>::iterator it = ghosts.begin(); it != ghosts.end(); ++it)
|
||||
{
|
||||
int i = *it;
|
||||
DFHack::t_creature ghost;
|
||||
Creatures->ReadCreature(i,ghost);
|
||||
|
||||
printCreature(DF,ghost);
|
||||
|
||||
int igoblin = goblins.front();
|
||||
goblins.pop_front();
|
||||
DFHack::t_creature goblin;
|
||||
Creatures->ReadCreature(igoblin,goblin);
|
||||
|
||||
printCreature(DF,goblin);
|
||||
|
||||
int32_t hfid = p->readDWord(goblin.origin + o_c_hfid);
|
||||
uint32_t fptr = p->readDWord(f_vector + 4*hfid);
|
||||
|
||||
if (p->readDWord(fptr + f_id) != hfid ||
|
||||
p->readDWord(fptr + f_unit) != goblin.id ||
|
||||
p->readWord(fptr + f_race) != goblin.race)
|
||||
{
|
||||
cout << "Data structure inconsistency detected, aborting.";
|
||||
break;
|
||||
}
|
||||
|
||||
if (1) {
|
||||
p->writeDWord(goblin.origin + o_c_hfid, -1);
|
||||
p->writeDWord(ghost.origin + o_c_hfid, hfid);
|
||||
p->writeDWord(fptr + f_unit, ghost.id);
|
||||
p->writeWord(fptr + f_race, ghost.race);
|
||||
p->writeWord(fptr + f_profession, ghost.profession);
|
||||
Creatures->CopyNameTo(ghost, fptr + f_name);
|
||||
cout << "Pair succesfully patched." << endl << endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "No suitable ghosts, or not enough goblins." << endl;
|
||||
}
|
||||
|
||||
Creatures->Finish();
|
||||
DF->Detach();
|
||||
#ifndef LINUX_BUILD
|
||||
cout << "Done. Press any key to continue" << endl;
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
@ -1,74 +0,0 @@
|
||||
// This is a simple bit writer... it marks the whole map as a creature lair, preventing item scatter.
|
||||
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
using namespace std;
|
||||
#include <DFHack.h>
|
||||
#include <extra/termutil.h>
|
||||
|
||||
int main (void)
|
||||
{
|
||||
bool temporary_terminal = TemporaryTerminal();
|
||||
uint32_t x_max,y_max,z_max;
|
||||
DFHack::occupancies40d occupancies;
|
||||
|
||||
DFHack::ContextManager DFMgr("Memory.xml");
|
||||
DFHack::Context *DF;
|
||||
try
|
||||
{
|
||||
DF = DFMgr.getSingleContext();
|
||||
DF->Attach();
|
||||
}
|
||||
catch (exception& e)
|
||||
{
|
||||
cerr << e.what() << endl;
|
||||
if(temporary_terminal)
|
||||
cin.ignore();
|
||||
return 1;
|
||||
}
|
||||
|
||||
DFHack::Maps *Maps =DF->getMaps();
|
||||
|
||||
// init the map
|
||||
if(!Maps->Start())
|
||||
{
|
||||
cerr << "Can't init map." << endl;
|
||||
if(temporary_terminal)
|
||||
cin.ignore();
|
||||
return 1;
|
||||
}
|
||||
|
||||
cout << "Designating, please wait..." << endl;
|
||||
|
||||
Maps->getSize(x_max,y_max,z_max);
|
||||
for(uint32_t x = 0; x< x_max;x++)
|
||||
{
|
||||
for(uint32_t y = 0; y< y_max;y++)
|
||||
{
|
||||
for(uint32_t z = 0; z< z_max;z++)
|
||||
{
|
||||
if(Maps->isValidBlock(x,y,z))
|
||||
{
|
||||
// read block designations
|
||||
Maps->ReadOccupancy(x,y,z, &occupancies);
|
||||
//Maps->ReadTileTypes(x,y,z, &tiles);
|
||||
// change the monster_lair flag to 1
|
||||
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
|
||||
{
|
||||
// add tile type chack here
|
||||
occupancies[i][j].bits.monster_lair = 1;
|
||||
}
|
||||
// write the designations back
|
||||
Maps->WriteOccupancy(x,y,z, &occupancies);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(temporary_terminal)
|
||||
{
|
||||
cout << "The map has been marked as a creature lair. Items shouldn't scatter." << endl;
|
||||
cin.ignore();
|
||||
}
|
||||
return 0;
|
||||
}
|
@ -1,93 +0,0 @@
|
||||
import time
|
||||
from context import ContextManager
|
||||
|
||||
class HideBlock(object):
|
||||
__slots__ = [ "x", "y", "z", "hiddens" ]
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
self.x = 0
|
||||
self.y = 0
|
||||
self.z = 0
|
||||
self.hiddens = [[0 for i in xrange(16)] for j in xrange(16)]
|
||||
|
||||
df_cm = ContextManager("Memory.xml")
|
||||
df = df_cm.get_single_context()
|
||||
|
||||
df.attach()
|
||||
|
||||
m = df.maps
|
||||
w = df.world
|
||||
|
||||
print "Pausing..."
|
||||
|
||||
w.start()
|
||||
|
||||
#this mimics the hack in the C++ reveal tool that attempts to ensure that DF isn't in the middle of
|
||||
#a frame update
|
||||
w.set_pause_state(True)
|
||||
df.resume()
|
||||
time.sleep(1)
|
||||
df.suspend()
|
||||
|
||||
w.finish()
|
||||
|
||||
m.start()
|
||||
|
||||
print "Revealing, please wait..."
|
||||
|
||||
m_x, m_y, m_z = m.size
|
||||
hide_blocks = []
|
||||
|
||||
for x in xrange(m_x):
|
||||
for y in xrange(m_y):
|
||||
for z in xrange(m_z):
|
||||
if m.is_valid_block(x, y, z):
|
||||
hb = HideBlock()
|
||||
|
||||
hb.x = x
|
||||
hb.y = y
|
||||
hb.z = z
|
||||
|
||||
d = m.read_designations(x, y, z)
|
||||
|
||||
for k_i, i in enumerate(d):
|
||||
for k_j, j in enumerate(i):
|
||||
hb.hiddens[k_i][k_j] = j.bits.hidden
|
||||
|
||||
j.bits.hidden = 0
|
||||
|
||||
hide_blocks.append(hb)
|
||||
|
||||
m.write_designations(x, y, z, d)
|
||||
|
||||
m.finish()
|
||||
df.detach()
|
||||
|
||||
print "Map revealed. The game has been paused for you."
|
||||
print "Unpausing can unleash the forces of hell!"
|
||||
print "Press any key to unreveal."
|
||||
print "Close to keep the map revealed !!FOREVER!!"
|
||||
|
||||
raw_input()
|
||||
|
||||
print "Unrevealing...please wait"
|
||||
|
||||
df.attach()
|
||||
m = df.maps
|
||||
m.start()
|
||||
|
||||
for h in hide_blocks:
|
||||
d = m.read_designations(h.x, h.y, h.z)
|
||||
|
||||
for k_i, i in enumerate(h.hiddens):
|
||||
for k_j, j in enumerate(i):
|
||||
d[k_i][k_j].bits.hidden = j
|
||||
|
||||
m.write_designations(h.x, h.y, h.z, d)
|
||||
|
||||
m.finish()
|
||||
|
||||
print "Done. Press any key to continue"
|
||||
raw_input()
|
||||
|
||||
df.detach()
|
@ -1,229 +0,0 @@
|
||||
#include <stdlib.h>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <cstdlib>
|
||||
#include <limits>
|
||||
using namespace std;
|
||||
|
||||
#include <conio.h>
|
||||
|
||||
#include <DFHack.h>
|
||||
#include <DFTileTypes.h>
|
||||
#include <extra/MapExtras.h>
|
||||
|
||||
|
||||
//Globals
|
||||
DFHack::Context *DF;
|
||||
DFHack::Maps *maps;
|
||||
DFHack::Gui *gui;
|
||||
DFHack::Materials *mats;
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
int main (void)
|
||||
{
|
||||
int32_t
|
||||
cx,cy,z, //cursor coords
|
||||
tx,ty, //tile coords within block
|
||||
bx,by; //block coords
|
||||
//DFHack::designations40d designations;
|
||||
//DFHack::tiletypes40d tiles;
|
||||
//DFHack::t_temperatures temp1,temp2;
|
||||
uint32_t x_max,y_max,z_max;
|
||||
|
||||
DFHack::ContextManager DFMgr("Memory.xml");
|
||||
try
|
||||
{
|
||||
|
||||
DF=DFMgr.getSingleContext();
|
||||
DF->Attach();
|
||||
maps = DF->getMaps();
|
||||
maps->Start();
|
||||
maps->getSize(x_max,y_max,z_max);
|
||||
gui = DF->getGui();
|
||||
mats = DF->getMaterials();
|
||||
mats->ReadAllMaterials();
|
||||
if(!mats->ReadInorganicMaterials())
|
||||
{
|
||||
printf("Error: Could not load materials!\n");
|
||||
#ifndef LINUX_BUILD
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
catch (exception& e)
|
||||
{
|
||||
cerr << e.what() << endl;
|
||||
#ifndef LINUX_BUILD
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool end = false;
|
||||
cout << "Welcome to the Vein Swap tool.\nType 'help' or ? for a list of available commands, 'q' to quit" << endl;
|
||||
string mode = "";
|
||||
string command = "";
|
||||
|
||||
while(!end)
|
||||
{
|
||||
DF->Resume();
|
||||
|
||||
cout << endl << ":";
|
||||
getline(cin, command);
|
||||
int ch = command[0];
|
||||
if(command.length()<=0) ch=0;
|
||||
if( ((int)command.find("help")) >=0 ) ch='?'; //under windows, find was casting unsigned!
|
||||
|
||||
//Process user command.
|
||||
switch(ch)
|
||||
{
|
||||
case 'h':
|
||||
case '?':
|
||||
cout << "" << endl
|
||||
<< "Commands:" << endl
|
||||
<< "p - print vein at cursor" << endl
|
||||
<< "m - print all inorganic material types" << endl
|
||||
<< "r MatTo - replace the vein at cursor with MatTo" << endl
|
||||
<< "R Percent MatFrom MatTo - replace Percent of MatFrom veins with MatTo veins" << endl
|
||||
<< "help OR ? - print this list of commands" << endl
|
||||
<< "q - quit" << endl
|
||||
<< endl
|
||||
<< "Usage:\n\t" << endl;
|
||||
break;
|
||||
case 'p':
|
||||
case 10:
|
||||
case 13:
|
||||
case 0:
|
||||
{
|
||||
//Print current cursor
|
||||
mats->ReadAllMaterials();
|
||||
|
||||
if(!maps->Start())
|
||||
{
|
||||
cout << "Can't see any DF map loaded." << endl;
|
||||
break;
|
||||
}
|
||||
if(!gui->getCursorCoords(cx,cy,z))
|
||||
{
|
||||
cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
|
||||
break;
|
||||
}
|
||||
//cout << "cursor coords: " << x << "/" << y << "/" << z << endl;
|
||||
tx=cx%16; ty=cy%16;
|
||||
bx=cx/16; by=cy/16;
|
||||
DFHack::DFCoord xyz(cx,cy,z);
|
||||
|
||||
printf("Cursor[%d,%d,%d] Block(%d,%d) Tile(%d,%d)\n", cx,cy,z, bx,by, tx,ty );
|
||||
|
||||
if(!maps->isValidBlock(bx,by,z))
|
||||
{
|
||||
cout << "Invalid block." << endl;
|
||||
break;
|
||||
}
|
||||
|
||||
vector<DFHack::t_vein> veinVector;
|
||||
int found=0;
|
||||
maps->ReadVeins(bx,by,z,&veinVector);
|
||||
printf("Veins in block (%d):\n",veinVector.size());
|
||||
for(unsigned long i=0;i<veinVector.size();++i){
|
||||
found = veinVector[i].getassignment(tx,ty);
|
||||
printf("\t%c %4d %s\n",
|
||||
(found ? '*' : ' '),
|
||||
veinVector[i].type,
|
||||
mats->inorganic[veinVector[i].type].id
|
||||
);
|
||||
}
|
||||
printf("Cursor is%s in vein.\n", (found?"":" not") );
|
||||
|
||||
maps->Finish();
|
||||
DF->Resume();
|
||||
}
|
||||
break;
|
||||
case 'v':
|
||||
break;
|
||||
case 'm':
|
||||
break;
|
||||
case 'R':
|
||||
break;
|
||||
case 'q':
|
||||
end = true;
|
||||
cout << "Bye!" << endl;
|
||||
break;
|
||||
case 'r':
|
||||
DF->Suspend();
|
||||
do{
|
||||
//Process parameters
|
||||
long matto = atol( command.c_str()+1 );
|
||||
if( matto < 0 || matto >= (long)mats->inorganic.size() ){
|
||||
cout << "Invalid material: " << matto << endl;
|
||||
break;
|
||||
}
|
||||
|
||||
if(!maps->Start())
|
||||
{
|
||||
cout << "Can't see any DF map loaded." << endl;
|
||||
break;
|
||||
}
|
||||
if(!gui->getCursorCoords(cx,cy,z))
|
||||
{
|
||||
cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
|
||||
break;
|
||||
}
|
||||
tx=cx%16; ty=cy%16;
|
||||
bx=cx/16; by=cy/16;
|
||||
printf("Cursor[%d,%d,%d] Block(%d,%d) Tile(%d,%d)\n", cx,cy,z, bx,by, tx,ty );
|
||||
|
||||
if(!maps->isValidBlock(bx,by,z))
|
||||
{
|
||||
cout << "Invalid block." << endl;
|
||||
break;
|
||||
}
|
||||
|
||||
//MapExtras::MapCache MC(maps);
|
||||
//MapExtras::Block B(maps,DFHack::DFCoord(bx,by,z));
|
||||
|
||||
vector<DFHack::t_vein> veinVector;
|
||||
int v=-1; //the vector pointed to by the cursor
|
||||
|
||||
mats->ReadAllMaterials();
|
||||
|
||||
maps->ReadVeins(bx,by,z,&veinVector);
|
||||
for(unsigned long i=0 ; v<0 && i<veinVector.size() ; ++i){
|
||||
if( veinVector[i].getassignment(tx,ty) )
|
||||
v=i;
|
||||
}
|
||||
printf("Replacing %d %s with %d %s...\n", veinVector[v].type, mats->inorganic[veinVector[v].type].id, matto, mats->inorganic[matto].id );
|
||||
printf("%X\n",veinVector[v].vtable);
|
||||
vector<DFHack::t_vein> veinTable;
|
||||
|
||||
veinVector[v].type = matto;
|
||||
maps->WriteVein( &veinVector[v] );
|
||||
|
||||
|
||||
maps->Finish();
|
||||
|
||||
cout << endl << "Finished." << endl;
|
||||
}while(0);
|
||||
DF->Resume();
|
||||
break;
|
||||
default:
|
||||
cout << "Unknown command: " << command << endl;
|
||||
}//end switch
|
||||
|
||||
}//end while
|
||||
|
||||
DF->Detach();
|
||||
//#ifndef LINUX_BUILD
|
||||
//cout << "Done. Press any key to continue" << endl;
|
||||
//cin.ignore();
|
||||
//#endif
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue