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@ -1,42 +1,60 @@
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-- Holds custom descriptions for view-item-info
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-- By PeridexisErrant
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-- The following people contributed descriptions:
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-- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach
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-- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni
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-- /u/schmee101, /u/coaldiamond, /u/stolencatkarma, /u/sylth01
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-- /u/MperorM, /u/SockHoarder, /u/_enclave_, WesQ3
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-- /u/Xen0nex, /u/Jurph
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if not moduleMode then
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print("scripts/item-descriptions.lua is a content library; calling it does nothing.")
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end
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--[[
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local help --[[
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This script has a single function: to return a custom description for every
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vanilla item in the game.
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Having this as a separate script to "view-item-info.lua" allows either mods
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to partially or fully replace the content.
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If "raw/scripts/item-descriptions.lua" exists, it will entirely replace this one.
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Instead, use "raw/scripts/more-item-descriptions.lua" to add content, or replace
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Instead, mods should use "raw/scripts/more-item-descriptions.lua" to add content or replace
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descriptions on a case-by-case basis. If an item description cannot be found in
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the latter script, view-item-info will fall back to the former.
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Lines should be about 70 characters for consistent presentation and to fit
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on-screen. Logical sections can be separated by an empty line ("").
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Text blocks should use identical indentation to make formatting clearly visible.
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All described vanilla item IDs:
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"ANVIL", "ARMORSTAND", "BARREL", "BED", "BIN", "BLOCKS", "BOX", "BUCKET", "ITEM_AMMO_ARROWS", "ITEM_AMMO_BOLTS", "ITEM_ARMOR_LEATHER", "ITEM_WEAPON_PICK", "ITEM_WEAPON_AXE_BATTLE", "ITEM_WEAPON_AXE_TRAINING", "SLAB", "TRAPPARTS"
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Remaining item IDs:
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"AMULET", "ANIMALTRAP", "BACKPACK", "BALLISTAARROWHEAD", "BALLISTAPARTS", "BAR", "BOOK", "BOULDER", "BRACELET", "CABINET", "CAGE", "CATAPULTPARTS", "CHAIN", "CHAIR", "CLOTH", "COFFIN", "COIN", "CROWN", "CRUTCH", "DOOR", "EARRING", "FIGURINE", "FLASK", "FLOODGATE", "GOBLET", "GRATE", "HATCH_COVER", "ITEM_ARMOR_BREASTPLATE", "ITEM_ARMOR_CAPE", "ITEM_ARMOR_CLOAK", "ITEM_ARMOR_COAT", "ITEM_ARMOR_DRESS", "ITEM_ARMOR_MAIL_SHIRT", "ITEM_ARMOR_ROBE", "ITEM_ARMOR_SHIRT", "ITEM_ARMOR_TOGA", "ITEM_ARMOR_TUNIC", "ITEM_ARMOR_VEST", "ITEM_FOOD_BISCUITS", "ITEM_FOOD_ROAST", "ITEM_FOOD_STEW", "ITEM_GLOVES_GAUNTLETS", "ITEM_GLOVES_GLOVES", "ITEM_GLOVES_MITTENS", "ITEM_HELM_CAP", "ITEM_HELM_HELM", "ITEM_HELM_HOOD", "ITEM_HELM_MASK", "ITEM_HELM_SCARF_HEAD", "ITEM_HELM_TURBAN", "ITEM_HELM_VEIL_FACE", "ITEM_HELM_VEIL_HEAD", "ITEM_INSTRUMENT_DRUM", "ITEM_INSTRUMENT_FLUTE", "ITEM_INSTRUMENT_HARP", "ITEM_INSTRUMENT_PICCOLO", "ITEM_INSTRUMENT_TRUMPET", "ITEM_PANTS_BRAIES", "ITEM_PANTS_GREAVES", "ITEM_PANTS_LEGGINGS", "ITEM_PANTS_LOINCLOTH", "ITEM_PANTS_PANTS", "ITEM_PANTS_SKIRT", "ITEM_PANTS_SKIRT_LONG", "ITEM_PANTS_SKIRT_SHORT", "ITEM_PANTS_THONG", "ITEM_SHIELD_BUCKLER", "ITEM_SHIELD_SHIELD", "ITEM_SHOES_BOOTS", "ITEM_SHOES_BOOTS_LOW", "ITEM_SHOES_CHAUSSE", "ITEM_SHOES_SANDAL", "ITEM_SHOES_SHOES", "ITEM_SHOES_SOCKS", "ITEM_SIEGEAMMO_BALLISTA", "ITEM_TOOL_BOWL", "ITEM_TOOL_CAULDRON", "ITEM_TOOL_FORK_CARVING", "ITEM_TOOL_HIVE", "ITEM_TOOL_HONEYCOMB", "ITEM_TOOL_JUG", "ITEM_TOOL_KNIFE_BONING", "ITEM_TOOL_KNIFE_CARVING", "ITEM_TOOL_KNIFE_MEAT_CLEAVER", "ITEM_TOOL_KNIFE_SLICING", "ITEM_TOOL_LADLE", "ITEM_TOOL_LARGE_POT", "ITEM_TOOL_MINECART", "ITEM_TOOL_MORTAR", "ITEM_TOOL_NEST_BOX", "ITEM_TOOL_PESTLE", "ITEM_TOOL_POUCH", "ITEM_TOOL_SCALE_SHARD", "ITEM_TOOL_STEPLADDER", "ITEM_TOOL_WHEELBARROW", "ITEM_TOY_AXE", "ITEM_TOY_BOAT", "ITEM_TOY_HAMMER", "ITEM_TOY_MINIFORGE", "ITEM_TOY_PUZZLEBOX", "ITEM_TRAPCOMP_ENORMOUSCORKSCREW", "ITEM_TRAPCOMP_GIANTAXEBLADE", "ITEM_TRAPCOMP_LARGESERRATEDDISC", "ITEM_TRAPCOMP_MENACINGSPIKE", "ITEM_TRAPCOMP_SPIKEDBALL", "ITEM_WEAPON_AXE_GREAT", "ITEM_WEAPON_BLOWGUN", "ITEM_WEAPON_BOW", "ITEM_WEAPON_CROSSBOW", "ITEM_WEAPON_DAGGER_LARGE", "ITEM_WEAPON_FLAIL", "ITEM_WEAPON_HALBERD", "ITEM_WEAPON_HAMMER_WAR", "ITEM_WEAPON_MACE", "ITEM_WEAPON_MAUL", "ITEM_WEAPON_MORNINGSTAR", "ITEM_WEAPON_PIKE", "ITEM_WEAPON_SCIMITAR", "ITEM_WEAPON_SCOURGE", "ITEM_WEAPON_SPEAR", "ITEM_WEAPON_SPEAR_TRAINING", "ITEM_WEAPON_SWORD_2H", "ITEM_WEAPON_SWORD_LONG", "ITEM_WEAPON_SWORD_SHORT", "ITEM_WEAPON_SWORD_SHORT_TRAINING", "ITEM_WEAPON_WHIP", "MEAT", "MILLSTONE", "ORTHOPEDIC_CAST", "PIPE_SECTION", "QUERN", "QUIVER", "RING", "ROCK", "ROUGH", "SCEPTER", "SKIN_TANNED", "SMALLGEM", "SPLINT", "STATUE", "TABLE", "THREAD", "TOTEM", "TRACTION_BENCH", "WEAPONRACK", "WINDOW", "WOOD"
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]]
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-- see http://dwarffortresswiki.org/index.php/cv:Item_token
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descriptions = {
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AMULET = { "An item of jewellery worn around the neck for it's aesthetic value.",
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"An amulet does not interfere with wearing other equipment."},
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ANIMALTRAP = {
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"This tiny trap is used by your trappers to catch vermin. Some dwarves",
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"like vermin as pets - if your cats don't get them first. May be built",
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"from wood or metal. Catching vermin requires trap to be set with bait."},
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ANVIL = { "An essential component of the forge."},
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ARMORSTAND = {
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"A rack for the storage of military equipment, specifically armor.",
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"It is required by some nobles, and can be used to create a barracks."},
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"Barracks may be designated and assigned from them. Military squads",
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"may use their assigned barracks for training, storage, or sleeping,",
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"depending on the settings. Some nobles demand an armor stand of",
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"their own."},
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BACKPACK = {"A backpack can be used by militia to carry rations in the field.",
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"In Adventure mode, backpacks can be used to carry more equipment."},
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BALLISTAARROWHEAD = {
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"The arrowtip used to create metal ballista arrows in a siege workshop."},
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BALLISTAPARTS = {
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"Three of these can be used to construct a Ballista."},
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BAR = { "A small ingot made of metal, fuel, ash, or soap, made to facilitate",
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"stacking and storage. Aside from the uses unique to each material, bars",
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"of any type can also be used as building materials in place of blocks.",
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"",
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"Metal bars are used with fuel at a Metalsmith's Forge to make metal",
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"goods and decorations. Fuel is used at furnaces and workshops requiring",
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"intense heat, with the exception of magma furnaces or a Wood Furnace.",
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"Soap is used by hospitals to greatly reduce the chance of infected",
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"wounds, and rarely used by individual dwarves to clean themselves or",
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"surrounding tiles. Ash is processed at an Ashery to make potash or lye,",
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"potash is used as farm plot fertilizer or made into pearlash, and",
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"pearlash is used to make clear or crystal glass products."},
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BARREL = { "A hollow cylinder with a removable lid. It is used to hold liquids,",
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"food, and seeds. It can be made from metal or wood, and is replaceable",
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"with a rock pot. A barrel (or rock pot) is needed to brew drinks."},
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@ -62,32 +80,559 @@ descriptions = {
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"dwarves to give water to other dwarves, to store lye, and are",
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"required to build wells and certain workshops. They can be made",
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"from wood or metal."},
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BOOK = { "It's a book. Some books contain the secrets of life and death."},
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BOULDER = { "Mining may yield loose stones for industry. There are four categories:",
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"non-economic stones for building materials, ores for metal industry,",
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"gems, and special-purpose economic stones like flux, coal and lignite."},
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BRACELET = {"A bracelet is an item of jewellery worn on the hands."},
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CABINET = { "A place for dwarves to store old clothing, used by any dwarf whose room",
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"overlaps the cabinet. May be built from wood, stone, metal, or glass."},
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CAGE = { "A cage can be made of glass, metal or wood. All materials are equally",
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"strong as cages can not be broken, however the weight of the material",
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"affects the time taken to move cages. Cages can be combined with a",
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"mechanism to create a cage trap. Cages can also be built as furniture,",
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"after which they can store an infinite number of animals or prisoners."},
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CATAPULTPARTS = {
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"Three of these can be used to construct a Catapult."},
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CHAIN = { "A chain made of metal. A chain or rope is required to build a well.",
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"Due to the marvels of dwarven engineering, a single chain can be used",
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"for a well of any depth. Chains are also used to create restraints",
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"for prisoners or animals."},
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CHAIR = { "Furniture used for sitting. Named a chair if made from wood,",
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"or a throne if made from stone, glass, or metal. Offices may be",
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"designated and assigned from them. Dwarves will complain if there",
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"aren't enough chairs in the dining room."},
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CLOTH = { "A piece of fabric made from threads of plant fiber, yarn, silk or",
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"adamantine. Cloth may be dyed. It is used at a Clothier's Workshop to",
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"make clothing, bags, rope, and decorative sewn images. At a",
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"Craftsdwarf's Workshop, it can be made into trade goods. Hospitals",
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"use cloth for wound dressing - though expensive cloth confers no",
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"benefit. Specific types of cloth can be required by a strange mood."},
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COFFIN = { "A final resting place for dwarves. Must be built and assigned before",
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"burial can occur. Named a coffin when made from stone or glass,",
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"casket when made from wood, and sarcophagus when made from metal.",
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"Tombs may be designated and assigned from them. Corpses contained in",
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"coffins may still reanimate."},
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COIN = { "A metal coin, which represents value. Surprisingly useless in trade."},
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CROWN = { "A crown may be worn as headgear, or on top of a helmet. Although",
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"usually just decorative or symbolic, crowns sometimes deflect attacks."},
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CRUTCH = { "Item used in health-care. May be made from wood or metal. Given to",
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"dwarves who receive injuries that impair or prevent normal movement.",
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"Requires one hand."},
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DOOR = { "A barrier that covers a hole in a wall and controls horizontal passage.",
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"Intelligent creatures can open and close doors as needed. Doors can",
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"also block the flow of liquids as long as they remain closed. May be",
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"set as 'locked' to prevent all passage or 'tightly closed' to prevent",
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"animal passage. Creatures cannot manually open or close doors that are",
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"mechanically controlled. May be linked via mechanisms to devices such",
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"as pressure plates and levers. Will become stuck open if an item",
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"occupies its tile."},
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EARRING = { "Earrings are decorative jewellery. Eleven can be worn on each ear."},
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FIGURINE = {"A small piece of art carved in the likeness of a creature."},
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FLASK = { "A drink container that is worn on the body, keeping the hands free.",
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"Soldiers and adventurers can carry any drink of their choice in this",
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"container. Called a flask when made from metal, or a vial when",
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"made from glass."},
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FLOODGATE = {
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"A mechanical gate used to control the flow of water. Floodgates are",
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"initially closed when installed, and must be linked to a lever or",
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"pressure plate in order to be either opened or closed. Furniture for",
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"blocking horizontal passage. It is built as a solid tile and may be",
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"linked via mechanism to devices such as pressure plates and levers.",
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"When activated, the floodgate will disappear. Will become stuck open",
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"if an item occupies its tile."},
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GOBLET = { "A small drink container that is held in one hand."},
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GRATE = { "A barrier with small openings, grates block solid objects and",
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"creatures - but not line of sight, liquids, or projectiles. Grates can",
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"be installed vertically on a floor, or horizontally over open space.",
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"Grates can be retracted if they are mechanically linked to a lever or",
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"pressure plate. Grates are not stable enough to support constructions."},
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HATCH_COVER = {
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"A barrier that covers a hole in the floor. A hatch cover acts like a",
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"door, but placed over a vertical opening. Hatches can also cover carved",
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"stairways and ramps. Hatches can be linked to mechanical controls.",
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"Creatures cannot manually open or close hatches that are mechanically",
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"controlled. They may also be set as 'locked' to prevent all passage or",
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"'tightly closed' to prevent animal passage."},
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ITEM_AMMO_ARROWS = {
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"Ammunition for bows, which are primarily used by elves."},
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ITEM_AMMO_BOLTS = {
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"Ammunition for crossbows, which are a dwarf's preferred ranged weapon.",
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"It is not recommended to store bolts in bins, due to pickup bugs."},
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ITEM_ARMOR_BREASTPLATE = {
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"A breastplate is a piece of plate armor that covers the upper body and",
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"the lower body. It is usually worn in the armor layer."},
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ITEM_ARMOR_CAPE = {
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"A (cool-looking) cape. Protects the chest."},
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ITEM_ARMOR_CLOAK = {
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"A cloth cloak. Protects the face, neck, chest, arms and upper legs."},
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ITEM_ARMOR_COAT = {
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"A heavy cloth coat. Protects the face, neck, chest, arms and upper legs."},
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ITEM_ARMOR_DRESS = {
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"A cloth dress. Protects the face, neck, chest, arms and legs."},
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ITEM_ARMOR_LEATHER = {
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"Leather armor is light and covers both arms and legs",
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"in addition to body"},
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ITEM_WEAPON_PICK = {
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"The most important item for a beginning fortress, a pick can",
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"get a party underground. Also crucial mining for stone or",
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"metals, expansion of living space, and so on.", "",
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"A pick is also useful as a weapon, though putting miners in the",
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"military causes equipment clashes."},
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ITEM_ARMOR_MAIL_SHIRT = {
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"A chainmail shirt. Protects the face, neck, chest,",
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"upper arms and upper legs."},
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ITEM_ARMOR_ROBE = {
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"A cloth robe. Protects the face, neck, chest, arms and legs."},
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ITEM_ARMOR_SHIRT = {
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"A cloth shirt. Protects the neck, chest and arms."},
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ITEM_ARMOR_TOGA = {
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"A cloth toga. Protects the face, neck, chest, upper arms and upper legs."},
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ITEM_ARMOR_TUNIC = {
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"A cloth tunic. Protects the neck, chest and upper arms."},
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ITEM_ARMOR_VEST = {
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"A cloth vest. Protects the chest."},
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ITEM_FOOD_BISCUITS = {
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"Biscuits are the lowest tier of meals that can be prepared by your",
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"dwarves. They are made in a kitchen with the 'Prepare Easy Meal' order",
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"and use two ingredients. Preparing easy meals is the easiest way to,",
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"get experience for you cooks, but the larger volume produced means more",
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"hauling to take them to storage."},
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ITEM_FOOD_ROAST = {
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"Roasts are the highest tier of meals that can be prepared by your ",
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"dwarves. They are made in a kitchen with the 'Prepare Lavish Meal'",
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"order, and use four ingredients. As there are more ingredients, there",
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"is a better chance that a dwarf will like at least one ingredient."},
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ITEM_FOOD_STEW = {
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"Stews are the middle tier of meals that can be prepared by your ",
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"dwarves. They are made in a kitchen with the 'Prepare Fine Meal' order,",
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"and use three ingredients. They provide more food than Biscuits,",
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"but are less valuable than Roasts."},
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ITEM_GLOVES_GAUNTLETS = {
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"Gauntlets are armor worn on any body part that can grasp, which for",
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"dwarves are the hands. They are similar to mittens and gloves, but",
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"act as an armor layer and provide much more protection. Like other",
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"armor, gauntlets can be made of metal, shell, or bone."},
|
|
|
|
|
ITEM_GLOVES_GLOVES = {
|
|
|
|
|
"Gloves cover the hands, wrapping each finger and thumb individually",
|
|
|
|
|
"to preserve the wearer's dexterity at the cost of some warmth"},
|
|
|
|
|
ITEM_GLOVES_MITTENS = {
|
|
|
|
|
"Mittens cover the fingers together and thumb separately, preserving",
|
|
|
|
|
"the ability to grasp but keeping fingers together for more warmth in",
|
|
|
|
|
"cold climates"},
|
|
|
|
|
ITEM_HELM_CAP = {
|
|
|
|
|
"A cap covers only the crown of the head. It prevents heat loss through",
|
|
|
|
|
"a bald pate and protects the skull from falling objects and",
|
|
|
|
|
"downward strikes."},
|
|
|
|
|
ITEM_HELM_HELM = {
|
|
|
|
|
"A helm covers the entire face and head. It protects the wearer from",
|
|
|
|
|
"falling objects and a variety of weapon strikes from all directions.",
|
|
|
|
|
"Every other type of head covering, save a hood, is worn under a helm",
|
|
|
|
|
"for padding."},
|
|
|
|
|
ITEM_HELM_HOOD = {
|
|
|
|
|
"A hood is a soft loose covering for the head and sides of the face.",
|
|
|
|
|
"It shields the wearer from cold breezes and can cushion blows from",
|
|
|
|
|
"any direction. It is pulled over the wearer's other headgear, providing",
|
|
|
|
|
"a final outer layer of protection from the elements."},
|
|
|
|
|
ITEM_HELM_MASK = {
|
|
|
|
|
"A mask hides the wearer's face from view and protects it from all but",
|
|
|
|
|
"the most accurate piercing attacks. Some can be carved to present the",
|
|
|
|
|
"enemy with a more fearsome visage, or to show no face at all.",
|
|
|
|
|
"Masks are worn underneath other layers of headgear."},
|
|
|
|
|
ITEM_HELM_SCARF_HEAD = {
|
|
|
|
|
"A head scarf is a loose wrap of cloth or leather that is typically",
|
|
|
|
|
"worn in hot climates to protect the head from the rays of the sun.",
|
|
|
|
|
"It provides light cushioning against some blows."},
|
|
|
|
|
ITEM_HELM_TURBAN = {
|
|
|
|
|
"A turban is a length of cloth or leather that is wrapped many times",
|
|
|
|
|
"around the head to shield the wearer from the sun's rays and provide",
|
|
|
|
|
"several layers of insulation. A turban can be pinned or clasped in",
|
|
|
|
|
"place, or simply folded and tucked into a stable configuration."},
|
|
|
|
|
ITEM_HELM_VEIL_FACE = {
|
|
|
|
|
"A face veil is a soft covering that protects the lower half of the",
|
|
|
|
|
"wearer's face, leaving only the eyes to gaze out. It can prevent",
|
|
|
|
|
"noxious fluids from splashing into the wearer's mouth.",
|
|
|
|
|
"It is worn under every other layer of headgear."},
|
|
|
|
|
ITEM_HELM_VEIL_HEAD = {
|
|
|
|
|
"A veil for the whole head is a wall of sheer cloth or finely-punched",
|
|
|
|
|
"leather extending from above the brow to below the chin, and often hung",
|
|
|
|
|
"from a more solid cloth headpiece that covers the crown and cheeks.",
|
|
|
|
|
"It admits some light but almost entirely obscures the wearer's face."},
|
|
|
|
|
ITEM_INSTRUMENT_DRUM = {
|
|
|
|
|
"Short, wide, and round, this cylindrical percussion instrument can",
|
|
|
|
|
"play music when banged by one's hands. It is only useful to trade."},
|
|
|
|
|
ITEM_INSTRUMENT_FLUTE = {
|
|
|
|
|
"This long cylindrical woodwind instrument can make a wide array of",
|
|
|
|
|
"tones and music when blown into. It is only useful to trade."},
|
|
|
|
|
ITEM_INSTRUMENT_HARP = {
|
|
|
|
|
"Vaguely triangular in shape, this stringed instrument can play a",
|
|
|
|
|
"variety of notes by plucking the strings with one's fingers.",
|
|
|
|
|
"It is only useful to trade."},
|
|
|
|
|
ITEM_INSTRUMENT_PICCOLO = {
|
|
|
|
|
"Similar to a flute, but smaller and with a higher tone, a piccolo is",
|
|
|
|
|
"a cylindrical woodwind instrument. It is only useful to trade."},
|
|
|
|
|
ITEM_INSTRUMENT_TRUMPET = {
|
|
|
|
|
"A dwarven brass instrument - which need not be made of brass.",
|
|
|
|
|
"It is only useful to trade."},
|
|
|
|
|
ITEM_PANTS_BRAIES = {
|
|
|
|
|
"Braies are undergarments that cover from the waist to the knees.",
|
|
|
|
|
"Dwarves cannot craft braies, so they must be obtained through",
|
|
|
|
|
"other means."},
|
|
|
|
|
ITEM_PANTS_GREAVES = {
|
|
|
|
|
"Greaves are plated armor meant to protect the lower legs, though",
|
|
|
|
|
"they are equipped as pants."},
|
|
|
|
|
ITEM_PANTS_LEGGINGS = {
|
|
|
|
|
"Leggings are garments that cover everything from the waist to the",
|
|
|
|
|
"ankles, though with a tighter fit than other trousers."},
|
|
|
|
|
ITEM_PANTS_LOINCLOTH = {
|
|
|
|
|
"Loincloths are draped undergarments meant to cover little more than",
|
|
|
|
|
"the 'geldables'. Dwarves cannot craft loincloths, so they must be",
|
|
|
|
|
"obtained through other means."},
|
|
|
|
|
ITEM_PANTS_PANTS = {
|
|
|
|
|
"Trousers are a garment that covers everything from the waist to the",
|
|
|
|
|
"ankles. They keep the legs and lower body warm."},
|
|
|
|
|
ITEM_PANTS_SKIRT = {
|
|
|
|
|
"A skirt is a cone-shaped garment that hangs from the waist, covering",
|
|
|
|
|
"part of the legs. Its use is more for modesty than protection.",
|
|
|
|
|
"Dwarves cannot craft skirts, so they must be obtained through other means."},
|
|
|
|
|
ITEM_PANTS_SKIRT_LONG = {
|
|
|
|
|
"A skirt is a cone-shaped garment that hangs from the waist, covering",
|
|
|
|
|
"part of the legs. Its use is more for modesty than protection. Long",
|
|
|
|
|
"skirts fulfil this purpose well. Dwarves cannot craft long skirts,",
|
|
|
|
|
"so they must be obtained through other means."},
|
|
|
|
|
ITEM_PANTS_SKIRT_SHORT = {
|
|
|
|
|
"A skirt is a cone-shaped garment that hangs from the waist, covering",
|
|
|
|
|
"part of the legs. Its use is more for modesty than protection, though",
|
|
|
|
|
"short skirts offer less in the way of modesty. Dwarves cannot craft",
|
|
|
|
|
"short skirts, so they must be obtained through other means."},
|
|
|
|
|
ITEM_PANTS_THONG = {
|
|
|
|
|
"Thongs are strapped undergarments meant to cover little more than",
|
|
|
|
|
"the 'geldables'. Dwarves cannot craft thongs, so they must be obtained",
|
|
|
|
|
"through other means."},
|
|
|
|
|
ITEM_SHIELD_BUCKLER = {
|
|
|
|
|
"A smaller and less protective type of shield. A buckler can be used",
|
|
|
|
|
"to block attacks, and with skill anything from a goblin axe",
|
|
|
|
|
"to Dragonfire can be deflected."},
|
|
|
|
|
ITEM_SHIELD_SHIELD = {
|
|
|
|
|
"Larger and more defensive than a buckler, a full-sized shield can be",
|
|
|
|
|
"used to block attacks. With skill anything from a goblin axe to",
|
|
|
|
|
"Dragonfire can be deflected."},
|
|
|
|
|
ITEM_SHOES_BOOTS = {
|
|
|
|
|
"Boots are more protective kind of shoe, covering from the foot up to",
|
|
|
|
|
"the knee."},
|
|
|
|
|
ITEM_SHOES_BOOTS_LOW = {
|
|
|
|
|
"Low boots are more protective kind of shoe, covering from the foot up",
|
|
|
|
|
"to just past the ankle."},
|
|
|
|
|
ITEM_SHOES_CHAUSSE = {
|
|
|
|
|
"Chausses are chainmail armor meant to protect the legs, though these",
|
|
|
|
|
"are equipped as footwear. Dwarves cannot craft chausses, so they",
|
|
|
|
|
"must be obtained through other means."},
|
|
|
|
|
ITEM_SHOES_SANDAL = {
|
|
|
|
|
"Sandals are open footwear consisting of soles and some number of",
|
|
|
|
|
"straps. Dwarves cannot craft sandals, so they must be obtained",
|
|
|
|
|
"through other means."},
|
|
|
|
|
ITEM_SHOES_SHOES = {
|
|
|
|
|
"Shoes are closed footwear meant to protect the feet from rough terrain",
|
|
|
|
|
"and the elements."},
|
|
|
|
|
ITEM_SHOES_SOCKS = {
|
|
|
|
|
"Socks are tubular articles of clothing, worn on each foot along with",
|
|
|
|
|
"shoes or other footwear."},
|
|
|
|
|
ITEM_SIEGEAMMO_BALLISTA = {
|
|
|
|
|
"Ballista ammunition, for an enormous siege weapon."},
|
|
|
|
|
ITEM_TOOL_BOWL = {
|
|
|
|
|
"Bowls are used to contain individual servings of meals.",
|
|
|
|
|
"At the moment, dwarves have no use for these."},
|
|
|
|
|
ITEM_TOOL_CAULDRON = {
|
|
|
|
|
"Cauldrons are large metal pots used to cook meals like soups or stews",
|
|
|
|
|
"over an open fire. At the moment, dwarves have no use for these."},
|
|
|
|
|
ITEM_TOOL_FORK_CARVING = {
|
|
|
|
|
"A carving fork typically has only two prongs and is exceptionally long.",
|
|
|
|
|
"It is used to hold down a piece of cooked meat while using a knife."},
|
|
|
|
|
ITEM_TOOL_HIVE = {
|
|
|
|
|
" Hives are structures that house colonies of honey bees. To be",
|
|
|
|
|
"productive, they need to be constructed on an above-ground tile with",
|
|
|
|
|
"an accessible honey bee colony somewhere on the map. Some time after",
|
|
|
|
|
"bees are 'installed' by a beekeeper, the hive will be ready to harvest",
|
|
|
|
|
"or split into new colonies."},
|
|
|
|
|
ITEM_TOOL_HONEYCOMB = {
|
|
|
|
|
"Honeycomb is an intermediate product of beekeeping, produced along",
|
|
|
|
|
"with royal jelly when a beekeeper harvests a suitable hive. It must",
|
|
|
|
|
"be processed by a Presser at a Screw Press to produce honey, which may",
|
|
|
|
|
"be used in cooking or made into mead and a wax cake, which can be used",
|
|
|
|
|
"to make low-value crafts."},
|
|
|
|
|
ITEM_TOOL_JUG = {
|
|
|
|
|
"Jugs are small food storage containers that hold royal jelly, honey,",
|
|
|
|
|
"or oil. They are used by beekeepers when harvesting suitable hives and",
|
|
|
|
|
"by pressers when processing honeycomb or seed pastes at a screw press."},
|
|
|
|
|
ITEM_TOOL_KNIFE_BONING = {
|
|
|
|
|
"A boning knife has a sharp point and narrow blade. It is an excellent",
|
|
|
|
|
"all-around kitchen knife and decent weapon in a pinch."},
|
|
|
|
|
ITEM_TOOL_KNIFE_CARVING = {
|
|
|
|
|
"A carving knife is for cutting thin slices of cooked meat for serving.",
|
|
|
|
|
"It may be useful as an improvised weapon."},
|
|
|
|
|
ITEM_TOOL_KNIFE_MEAT_CLEAVER = {
|
|
|
|
|
"A meat cleaver is a heavy square-bladed knife for cutting bone and",
|
|
|
|
|
"meat alike."},
|
|
|
|
|
ITEM_TOOL_KNIFE_SLICING = {
|
|
|
|
|
"A slicing knife is for cutting thin slices of cooked meat."},
|
|
|
|
|
ITEM_TOOL_LADLE = {
|
|
|
|
|
"A ladle is a large spoon with a long handle and a deep bowl,",
|
|
|
|
|
"intended for serving out portions of soups and stews."},
|
|
|
|
|
ITEM_TOOL_LARGE_POT = {
|
|
|
|
|
"Large pots are storage containers made of any hard material. They",
|
|
|
|
|
"function identically to barrels when brewing or storing food, while",
|
|
|
|
|
"being much lighter than barrels made of the same material.",
|
|
|
|
|
"Unfortunately, they cannot be used when making dwarven syrup or when",
|
|
|
|
|
"building asheries and dyer's workshops."},
|
|
|
|
|
ITEM_TOOL_MINECART = {
|
|
|
|
|
"A minecart is a tool for hauling, and can be made from wood or metal.",
|
|
|
|
|
"",
|
|
|
|
|
"Minecart systems are the most efficient and most complicated way to",
|
|
|
|
|
"move items, and can do anything from improving industrial efficiency,",
|
|
|
|
|
"to transporting magma or launching hundreds of weapons at enemies.",
|
|
|
|
|
"Misuse may result in horrific injury to drivers and pedestrians."},
|
|
|
|
|
ITEM_TOOL_MORTAR = {
|
|
|
|
|
"Half of a mortar and pestle, the mortar is a bowl in which to grind",
|
|
|
|
|
"up plants or other reagents."},
|
|
|
|
|
ITEM_TOOL_NEST_BOX = {
|
|
|
|
|
"A place for birds to lay eggs. Must be built before use.",
|
|
|
|
|
"Forbid eggs to hatch into chicks before a dwarf picks them up."},
|
|
|
|
|
ITEM_TOOL_PESTLE = {
|
|
|
|
|
"Half of a mortar and pestle, the pestle is a stick used to grind up",
|
|
|
|
|
"plants or other reagents."},
|
|
|
|
|
ITEM_TOOL_POUCH = {
|
|
|
|
|
"A small bag used to carry a variety of tools."},
|
|
|
|
|
ITEM_TOOL_STEPLADDER = {
|
|
|
|
|
"A small stepladder. If you have one of these, you can use zones to",
|
|
|
|
|
"assign your dwarves to pick fruit from certain trees."},
|
|
|
|
|
ITEM_TOOL_WHEELBARROW = {
|
|
|
|
|
"A small hand-cart with long handles and a single wheel, this",
|
|
|
|
|
"wheelbarrow makes heavy hauling jobs much more manageable."},
|
|
|
|
|
ITEM_TOY_AXE = {
|
|
|
|
|
"A small toy axe without an edge. Useless except as a trade good."},
|
|
|
|
|
ITEM_TOY_BOAT = {
|
|
|
|
|
"A tiny model of a boat. Only good for trade."},
|
|
|
|
|
ITEM_TOY_HAMMER = {
|
|
|
|
|
"A toy hammer. Its only use is to sell."},
|
|
|
|
|
ITEM_TOY_MINIFORGE = {
|
|
|
|
|
"A model of a blacksmith's forge that dwarf children love.",
|
|
|
|
|
"Only useful as a trade good."},
|
|
|
|
|
ITEM_TOY_PUZZLEBOX = {
|
|
|
|
|
"A perplexing toy that dwarves of all ages enjoy.",
|
|
|
|
|
"Its only use is as a trade good."},
|
|
|
|
|
ITEM_TRAPCOMP_ENORMOUSCORKSCREW = {
|
|
|
|
|
"A massive screw-like object. Can be used to make a pump,",
|
|
|
|
|
"or as a component in a trap."},
|
|
|
|
|
ITEM_TRAPCOMP_GIANTAXEBLADE = {
|
|
|
|
|
"This massive blade is typically made of metal and can be used in weapon",
|
|
|
|
|
"traps, swinging once to slice anyone unfortunate enough to activate it."},
|
|
|
|
|
ITEM_TRAPCOMP_LARGESERRATEDDISC = {
|
|
|
|
|
"Serrated discs are typically made of metal and can be used in weapon",
|
|
|
|
|
"traps, in which they eviscerate its victims with three powerful slicing",
|
|
|
|
|
"attacks. Such traps have a tendency to sever multiple body parts and",
|
|
|
|
|
"make a gigantic mess."},
|
|
|
|
|
ITEM_TRAPCOMP_MENACINGSPIKE = {
|
|
|
|
|
"Menacing spikes are made of wood or metal and can be used in weapon",
|
|
|
|
|
"traps or upright spike traps, in which they impale the victim. They",
|
|
|
|
|
"are especially effective against unarmored foes or, in an upright",
|
|
|
|
|
"spike trap, anyone falling from great heights."},
|
|
|
|
|
ITEM_TRAPCOMP_SPIKEDBALL = {
|
|
|
|
|
"This trap component menaces with spikes of wood or metal. It hits three",
|
|
|
|
|
"times with its spikes, but does not penetrate as deeply as a menacing",
|
|
|
|
|
"spike. Compared to other trap components, spiked balls are slightly",
|
|
|
|
|
"more effective against heavily armored foes. They also make for a",
|
|
|
|
|
"surprisingly valuable trade good, on par with serrated discs."},
|
|
|
|
|
ITEM_WEAPON_AXE_BATTLE = {
|
|
|
|
|
"A battle axe is an edged weapon: essentially a sharp blade",
|
|
|
|
|
"mounted along the end of a short and heavy handle.", "",
|
|
|
|
|
"mounted along the end of a short and heavy handle.",
|
|
|
|
|
"",
|
|
|
|
|
"Dwarves can forge battle axes out of any weapon-grade metal,",
|
|
|
|
|
"though those with superior edge properties are more effective.", "",
|
|
|
|
|
"though those with superior edge properties are more effective.",
|
|
|
|
|
"",
|
|
|
|
|
"A battle axe may also be used as a tool for chopping down trees."},
|
|
|
|
|
ITEM_WEAPON_AXE_GREAT = {
|
|
|
|
|
"This is an axe nearly twice as large as a battle axe. Its size",
|
|
|
|
|
"makes it unsuitable for a dwarf, but those who can wield it find",
|
|
|
|
|
"its increased size and weight contribute to its effectiveness."},
|
|
|
|
|
ITEM_WEAPON_AXE_TRAINING = {
|
|
|
|
|
"As a battleaxe made from wood, this practise weapon is useful for",
|
|
|
|
|
"training recruits. Thanks to good craftsdwarfship, it can also",
|
|
|
|
|
"be used to cut down trees."},
|
|
|
|
|
ITEM_WEAPON_BLOWGUN = {
|
|
|
|
|
"A very simple ranged weapon: blow into one end of the long narrow",
|
|
|
|
|
"tube, and project a pellet or dart into the body of one's prey.",
|
|
|
|
|
"If the prey approaches, this blowgun makes a useless melee weapon."},
|
|
|
|
|
ITEM_WEAPON_BOW = {
|
|
|
|
|
"Bows are the preferred ranged weapon for elves and goblins, and",
|
|
|
|
|
"shoot arrows as projectiles. As they are a foreign weapon, they",
|
|
|
|
|
"cannot be made in your fort. In melee, bowmen will use their bow as",
|
|
|
|
|
"a weapon, training the swordsman skill."},
|
|
|
|
|
ITEM_WEAPON_CROSSBOW = {
|
|
|
|
|
"The favoured ranged weapon of choice for any dwarf, crossbows can be",
|
|
|
|
|
"made of wood, bones or metal, and shoot bolts as projectiles. Hunters",
|
|
|
|
|
"or marks-dwarves that run out of ammunition will use their crossbow",
|
|
|
|
|
"as a melee weapon, training the hammerdwarf skill."},
|
|
|
|
|
ITEM_WEAPON_DAGGER_LARGE = {
|
|
|
|
|
"A large dagger is a edge weapon that is essentially just a bit smaller",
|
|
|
|
|
"than a short sword. It's used for stabbing rather than slashing. Large",
|
|
|
|
|
"daggers use and train the knife user skill, and are common weapons for",
|
|
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"kobold and goblin thieves. As foreign weapons dwarves cannot forge",
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"large daggers."},
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ITEM_WEAPON_FLAIL = {
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"A flail is a blunt weapon that consists of a rounded weight attached to",
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"a handle by a length of chain. Flails are the same size as a morningstar,",
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"but have a contact area twice as large as a much larger maul. As foreign",
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"weapons dwarves cannot forge flails. Flails use and train the",
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"macedwarf skill."},
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ITEM_WEAPON_HALBERD = {
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"A halberd is a foreign weapon, and cannot be made by your dwarves.",
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"Even the largest and strongest dwarves cannot use a halberd, making",
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"them useless in military terms. They can however be placed in a weapon",
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"trap or melted down to provide metal bars, redeeming them."},
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ITEM_WEAPON_HAMMER_WAR = {
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"A war hammer is a blunt weapon that is essentially a hammer with a long",
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"handle. War hammers use and train the hammerdwarf skill. Dwarves can",
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"forge war hammers out of any weapons-grade metal, though those with",
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"higher densities tend to cause more damage."},
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ITEM_WEAPON_MACE = {
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"A mace is a blunt weapon that consists of a rounded or flanged weight",
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"mounted on the end of a handle. Despite similarities to a morningstar",
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"in appearance, a mace is 60% larger and has twice the contact area.",
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"Maces use and train the macedwarf skill. Dwarves can forge maces out of",
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"any weapons-grade metal, though those with higher densities",
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"(like silver) cause more damage."},
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ITEM_WEAPON_MAUL = {
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"A maul is a blunt weapon that is essentially a very large war hammer,",
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"similar to a sledgehammer. Mauls are more than three times larger than",
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"standard war hammers, with a similar 'bash' attack. Mauls also have",
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"ten times the contact area and greatly reduced penetration, which",
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"reduces their effectiveness. Mauls use and train the hammerdwarf",
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"skill. Being foreign weapons, dwarves cannot forge mauls."},
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ITEM_WEAPON_MORNINGSTAR = {
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"A morningstar is an edged weapon that consists of a spiked ball mounted",
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"on the end of a handle. Despite similarities to a mace in appearance,",
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"a morningstar's size and contact area are closer to those of a war",
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"hammer. Specifically, a morningstar is 25% larger than a war hammer",
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"with the same contact area, and uses piercing damage to inflict internal",
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"injuries. Morningstars use and train the macedwarf skill."},
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ITEM_WEAPON_PICK = {
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"The most important item for a beginning fortress, a pick can",
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"get a party underground. Also crucial mining for stone or",
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"metals, expansion of living space, and so on.",
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"",
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"A pick is also useful as a weapon, though putting miners in the",
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"military causes equipment clashes."},
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ITEM_WEAPON_PIKE = {
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"A pike is a weapon that is essentially a very long spear.",
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"Pikes use and train the Pikedwarf skill. As foreign weapons,",
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"dwarves cannot forge pikes."},
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ITEM_WEAPON_SCIMITAR = {
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"A scimitar is an edged weapon with a curved blade that is very similar",
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"to a short sword. Scimitars use and train the swordsdwarf skill.",
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"As foreign weapons dwarves cannot forge scimitars."},
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ITEM_WEAPON_SCOURGE = {
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"A scourge is an edge weapon that consists of a spike or bladed weight",
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"on the end of a flexible length of material that can be swung at",
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"high speed. Scourges are similar to whips, though the whip is a blunt",
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"weapon with an even smaller contact area.Scourges use and train the",
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"lasher skill. As foreign weapons dwarves cannot forge scourges."},
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ITEM_WEAPON_SPEAR = {
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"A pole weapon consisting of a shaft, usually of wood, with a pointed",
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"head made of metal or just the sharpened end of the shaft itself.",
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"With the ability to pin opponents, spears are most effective with axe",
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"or macedwarves for combo attacks. "},
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ITEM_WEAPON_SPEAR_TRAINING = {
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"A wooden training spear, this has no sharp edges and thus presents",
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"little risk of injury. Military dwarves can become",
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"attached to them, and refuse to swap them for weapons that cause",
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"actual injury to your enemies."},
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ITEM_WEAPON_SWORD_2H = {
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"An enormous sword taller than many humans. Victims may be split in",
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"two by a single blow, though no dwarf is large enough to wield a",
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"greatsword and do so. As foreign weapons, dwarves cannot forge them."},
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ITEM_WEAPON_SWORD_LONG = {
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"A longsword is a classic weapon, consisting of a short handle and a",
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"long sharp blade. Most dwarves are large enough to use a longsword,",
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"but as foreign weapons cannot forge them."},
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ITEM_WEAPON_SWORD_SHORT = {
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"A sword just the right size for dwarves, though small dwarves may",
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"need both hands. Shortswords can be made from metal at a forge."},
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ITEM_WEAPON_SWORD_SHORT_TRAINING = {
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"A wooden training sword, this has no sharp edges and thus presents",
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"little risk of injury. Military dwarves can become",
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"attached to them, and refuse to swap them for weapons that cause",
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"actual injury to your enemies."},
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ITEM_WEAPON_WHIP = {
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"A highly effective weapon known to cause large amounts of pain.",
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"It cannot be forged by dwarves."},
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MEAT = { "Butchering an animal gives meat, the amount depending on the size",
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"of the butchered animal. Along with plants, meat is the",
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"backbone of every food industry."},
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MILLSTONE = {
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"A large grinding stone, used in a mill to produce flour, sugar, and",
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"dyes much faster than a quern. It is too large to be operated by hand,",
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"and must be powered for operation. Millstones are made of stone."},
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ORTHOPEDIC_CAST = {
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"Casts are made from plaster, and are used to keep broken bones in",
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"place until they are healed. Applying a cast requires a bucket,",
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"cloth and a water source."},
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PIPE_SECTION = {
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"An enormous piece of pipe, it is a part of a screw pump."},
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QUERN = { "A hand-operated mill for plants, grains, and seeds. It mills plants",
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"much slower than a millstone. Must be built from stone."},
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QUIVER = { "Item used to hold ammunition, made out of leather. Hunting dwarves",
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"and crossbow dwarves will automatically grab one to store their ammo."},
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RING = { "A ring is an item of jewellery, which does not interfere with",
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"wearing other equipment. Eleven rings can be worn on each finger",
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"or toe, for a maximum of 220 rings."},
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ROCK = { "A small rock, sharpened as a weapon in Adventure mode."},
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ROUGH = { "Rough gemstones and raw glass are cut by a Gem Cutter at a Jeweler's",
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"Workshop into small decorative gems. Sometimes, the gem-cutting job",
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"results in a craft or large gem that is useless except as a very",
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"valuable trade good."},
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SCEPTER = { "A scepter is a short, ornamental rod or wand typically associated",
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"with royalty. It's only use is as a trade good."},
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SKIN_TANNED = {
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"The tanned hide of animals is flexible enough to be made into an",
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"assortment of goods for military and civilian use. Leather can also",
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"be used to decorate items with sewn images at a Leather Works. Armor",
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"and shields made from leather are not terribly effective, but are",
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"still better than nothing at all."},
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SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
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"the name of the deceased and built."},
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SMALLGEM = {"Cut gemstones and the odd gizzard stone (a product of butchering",
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|
"certain species of animals) are used by a Gem Setter to decorate items",
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"at a Jeweler's Workshop."},
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SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of",
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|
"wood or metal, and allow dwarves to leave the hospital and continue",
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"their normal jobs. Splints are applied with the bonedoctor skill."},
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STATUE = { "A large piece of art carved in the likeness of a creature. Statues",
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|
"can be installed on any open floor space, but cannot share the space",
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"with creatures. Statues can be used as the focal point of a",
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"recreational statue garden. Dwarves will admire or revile as they",
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"pass, depending on the statue and the individual's preferences."},
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TABLE = { "A flat-topped piece of furniture useful as a work-surface for a",
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|
"scribe or a dining-surface for a hungry dwarf. Typically found in",
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"shops, dinning rooms, and offices. Dining rooms may be designated and",
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"assigned from them, though dwarves will complain if there are too few."},
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THREAD = { "A small bundle of processed material, ready to be woven into cloth.",
|
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|
|
"Thread made from animal hair will not be used to make cloth. Thread",
|
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|
|
"can also be used by doctors to sew wounds shut. It is sourced from",
|
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|
|
"shearing, plant processing, trade, or web gathering. It can be dyed",
|
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|
"for additional value before being woven."},
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TOTEM = { "A carved and polished skull."},
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TRACTION_BENCH = {
|
|
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|
|
"A special hospital bed made to secure dwarves with complex or",
|
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|
"overlapping fractures until healed. Patients may need several months",
|
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|
|
"or more in a traction bench to heal. Constructed from a table,",
|
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"a mechanism, and a rope or chain."},
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TRAPPARTS = {
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|
"Used to build traps, levers and other machines."}
|
|
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|
"Used to build traps, levers and other machines."},
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WEAPONRACK = {
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|
"Furniture used for training. Barracks may be designated and assigned",
|
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|
|
"from them. Military squads may use their assigned barracks for",
|
|
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|
|
"training, storage, or sleeping, depending on the settings."},
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WINDOW = { "Furniture used for ambiance. Either made in a glass furnace from glass",
|
|
|
|
|
"or built on site using three cut gems. While it is treated as a wall,",
|
|
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|
"it does not support constructions. Passing dwarves will admire them."},
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|
WOOD = { "A porous and fibrous structural tissue found in the stems and roots",
|
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|
|
"of trees and underground fungus. Wood is renewable and essential for",
|
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|
|
"numerous industries. It can be made into charcoal, ash for further",
|
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|
|
"processing, furniture, crafts, tools, some trap components, training",
|
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|
"gear, and (ineffective) weapons and armor. Elves take serious offence",
|
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|
"when wood or wooden items are offered in trade."}
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}
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