Utility to count flows and liquids

develop
RusAnon 2010-05-04 13:47:06 +11:00
parent 3d0a1299ac
commit 07ddc54e76
2 changed files with 87 additions and 0 deletions

@ -74,6 +74,10 @@ TARGET_LINK_LIBRARIES(dfspatterdump dfhack)
ADD_EXECUTABLE(dfcatsplosion catsplosion.cpp) ADD_EXECUTABLE(dfcatsplosion catsplosion.cpp)
TARGET_LINK_LIBRARIES(dfcatsplosion dfhack) TARGET_LINK_LIBRARIES(dfcatsplosion dfhack)
# flows - check flows impact on fps
ADD_EXECUTABLE(dfflows flows.cpp)
TARGET_LINK_LIBRARIES(dfflows dfhack)
IF(UNIX) IF(UNIX)
SET(CURSES_NEED_WIDE "YES") SET(CURSES_NEED_WIDE "YES")
SET(CURSES_NEED_NCURSES "NO") SET(CURSES_NEED_NCURSES "NO")

@ -0,0 +1,83 @@
// This is a reveal program. It reveals the map.
#include <iostream>
#include <integers.h>
#include <vector>
using namespace std;
#include <DFTypes.h>
#include <DFHackAPI.h>
#include <modules/Maps.h>
int main (void)
{
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::API DF("Memory.xml");
try
{
DF.Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
DFHack::Maps *Maps =DF.getMaps();
// init the map
if(!Maps->Start())
{
cerr << "Can't init map." << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
DFHack::t_blockflags bflags;
Maps->getSize(x_max,y_max,z_max);
// walk the map, count flowing tiles, magma, water
uint32_t flow1=0, flow2=0, flowboth=0, water=0, magma=0;
cout << "Counting flows and liquids .";
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(Maps->isValidBlock(x,y,z))
{
Maps->ReadBlockFlags(x, y, z, bflags);
Maps->ReadDesignations(x, y, z, &designations);
if (bflags.bits.liquid_1)
flow1++;
if (bflags.bits.liquid_2)
flow2++;
if (bflags.bits.liquid_1 && bflags.bits.liquid_2)
flowboth++;
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
if (designations[i][j].bits.liquid_type == DFHack::liquid_magma)
magma++;
if (designations[i][j].bits.liquid_type == DFHack::liquid_water)
water++;
}
// Maps->WriteDesignations(x, y, z, &designations);
// Maps->WriteBlockFlags(x, y, z, bflags);
cout << ".";
}
}
}
}
cout << endl << "Done." << endl;
cout << "Blocks with liquid_1=true: " << flow1 << endl;
cout << "Blocks with liquid_2=true: " << flow2 << endl;
cout << "Blocks with both: " << flowboth << endl;
cout << "Water tiles: " << water << endl;
cout << "Magma tiles: " << magma << endl;
return 0;
}