Nuke more!
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1f2782d5b8
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07b4044336
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if(NOT DEFINED DFHACK_CONSISTENCY)
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MESSAGE(FATAL_ERROR "Please build the whole thing, not parts. You can turn parts on/off using options.")
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ENDIF()
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# this is required to ensure we use the right configuration for the system.
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IF(UNIX)
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add_definitions(-DLINUX_BUILD)
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ENDIF(UNIX)
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# a creature mood dump hack. has hardcoded offsets
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DFHACK_TOOL(dfmoodump moodump.cpp)
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# bauxite - turn all mechanisms into bauxite mechanisms
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# Author: Alex Legg
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# FIXME: turned off. there is no reliable Items module.
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#DFHACK_TOOL(dfbauxite dfbauxite.cpp)
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# digger - designate for digging by tile class
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# Author: mizipzor
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DFHACK_TOOL(dfdigger digger.cpp)
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# digger2 - designate for digging from a text file
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# Author: rOut
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DFHACK_TOOL(dfdigger2 digger2.cpp)
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# itemdesignator - change some item designations (dump, forbid, on-fire) for all
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# items of a given type and material
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# Author: belal
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DFHACK_TOOL(dfitemdesignator itemdesignator.cpp)
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# catsplosion - Accelerates pregnancy
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# Author: Zhentar
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# FIXME: no longer works due to changes in DF
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#DFHACK_TOOL(dfcatsplosion catsplosion.cpp)
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# findnameindexes
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# Author: belal
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DFHACK_TOOL(dffindnameindexes findnameindexes.cpp)
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# try things
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DFHACK_TOOL(dftry dftry.cpp)
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# renamer - change the custom names and professions of creatures, sends keys to
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# df directly
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# Author: belal
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# DFHACK_TOOL(dfrenamer renamer.cpp)
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# copypaste
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# Author: belal
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# copies the current buildings in a df map, and then designates the area to be dug
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# mainly a proof of concept for my gui application dfCopyPaste
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DFHACK_TOOL(dfcopypaste copypaste.cpp)
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# paths
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# Author: belal
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# dumps the current path to the DF exe, as well as the relative paths to the
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# current tileset and color files
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DFHACK_TOOL(dfpaths paths.cpp)
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# printtiletypes
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# Author: zilpin
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# Prints CSV dump of all tile type information.
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# No DF process needed. Intended only for debugging and information purposes.
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DFHACK_TOOL(dfprinttiletypes printtiletypes.cpp)
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# hellhole
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# Author: zilpin
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# Creates a bottomless hole to hell.
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# Experimental version hard-codes values.
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# Will have many options in the future.
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DFHACK_TOOL(dfhellhole hellhole.cpp)
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# drawtile
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# Author: zilpin
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# Arbitrary tile drawing at the cursor.
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# Does not fix tiles above/below for consistency (e.g. ramps).
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DFHACK_TOOL(dfdrawtile drawtile.cpp)
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# veinswap
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# Author: zilpin
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# Randomly swap a percentage of the specified vein material with another material.
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# Or, set the material of a vein under the cursor.
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DFHACK_TOOL(dfveinswap veinswap.cpp)
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# lumberjack
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# Author: zilpin
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# Designate all trees of the given type which can be reached from the cursor.
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DFHACK_TOOL(dflumberjack lumberjack.cpp)
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# dfcreaturemanager
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# Author: raoulxq
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# - Display creatures (overview & detail)
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# - Modify skills and labors of creatures
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# - Kill creatures
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# - Etc.
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DFHACK_TOOL(dfcreaturemanager creaturemanager.cpp)
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# digpattern
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# Author: raoulxq
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# Dig a specific pattern (in this case 3x3 bedrooms, modify as you like)
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DFHACK_TOOL(dfdigpattern digpattern.cpp)
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DFHACK_TOOL(dffixbug-3708 fix-3708.cpp)
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# blockflags
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# Author: matthew cline
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# Invert/toggle all block flags, to see what they do.
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DFHACK_TOOL(dfblockflags blockflags.cpp)
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# this needs the C bindings
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IF(BUILD_DFHACK_C_BINDINGS)
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# The C bindings won't be real C bindings until this compiles.
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#DFHACK_TOOL(dftest test.c)
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ENDIF(BUILD_DFHACK_C_BINDINGS)
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@ -1,121 +0,0 @@
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if(NOT DEFINED DFHACK_CONSISTENCY)
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MESSAGE(FATAL_ERROR "Please build the whole thing, not parts. You can turn parts on/off using options/ccmake during build.")
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ENDIF()
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# this is required to ensure we use the right configuration for the system.
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IF(UNIX)
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add_definitions(-DLINUX_BUILD)
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ENDIF()
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# burn trees and shrubs to ashes
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DFHACK_TOOL(dfimmolate immolate.cpp)
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IF(WIN32)
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INSTALL(
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PROGRAMS dfimmolate-all.bat dfimmolate-fire.bat dfimmolate-shrubs.bat dfimmolate-shrubs-fire.bat dfimmolate-trees.bat dfimmolate-trees-fire.bat
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DESTINATION ${DFHACK_BINARY_DESTINATION}
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)
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ENDIF()
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# grow saplings into trees instantly
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DFHACK_TOOL(dfgrow grow.cpp)
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# a reveal clone
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DFHACK_TOOL(dfreveal reveal.cpp)
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# re-hide borked reveals
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DFHACK_TOOL(dfunreveal unreveal.cpp)
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# designate all visible floor tiles as lair, freezing items in place
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DFHACK_TOOL(dflair lair.cpp)
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# force pause!
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DFHACK_TOOL(dfpause forcepause.cpp)
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# prospector - produces a list of available materials and their quantities
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DFHACK_TOOL(dfprospector prospector.cpp)
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IF(WIN32)
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INSTALL(PROGRAMS dfprospector-text.bat dfprospector-all.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
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ENDIF()
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# vdig - dig the vein under the cursor
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DFHACK_TOOL(dfvdig vdig.cpp)
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IF(WIN32)
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INSTALL(PROGRAMS dfXvdig.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
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ENDIF()
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# cleanmap - removes mud, snow, blood and similar stuff from a map. farmers beware
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DFHACK_TOOL(dfcleanmap cleanmap.cpp)
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# cleanowned - confiscate items owned by dwarves so they can be atomsmashed/reused/etc.
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DFHACK_TOOL(dfcleanowned cleanowned.cpp)
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IF(WIN32)
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INSTALL(PROGRAMS dfconfiscate.bat dfremovelitter.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
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ENDIF()
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# unstuck - make DF run if something goes wrong with the 'normal' memory access method
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DFHACK_TOOL(dfunstuck unstuck.cpp)
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# probe - map tile probe
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DFHACK_TOOL(dfprobe probe.cpp)
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# attachtest - 100x attach/detach, suspend/resume
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DFHACK_TOOL(dfattachtest attachtest.cpp)
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# a benchmark program, reads the map 1000x
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DFHACK_TOOL(dfexpbench expbench.cpp)
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# suspendtest - test if suspend works. df should stop responding when suspended
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# by dfhack
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DFHACK_TOOL(dfsuspend suspendtest.cpp)
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# flows - check flows impact on fps
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DFHACK_TOOL(dfflows flows.cpp)
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# liquids manipulation tool
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# Original author: Aleric
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DFHACK_TOOL(dfliquids liquids.cpp)
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# Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.
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# Original author: Quietust
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DFHACK_TOOL(dfcleartask cleartask.cpp)
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# position - check the DF window and cursor parameters
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DFHACK_TOOL(dfposition position.cpp)
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# mode - a utility to change the current game and control modes
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DFHACK_TOOL(dfmode mode.cpp)
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# just dump offsets of the current version
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DFHACK_TOOL(dfdoffsets dumpoffsets.cpp)
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# change the weather
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DFHACK_TOOL(dfweather weather.cpp)
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# refill adamantine veins
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DFHACK_TOOL(dftubefill dftubefill.cpp)
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# deramp
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# Author: zilpin
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# seeks entire map for 'remove ramp' designation, makes a floor, removes designation.
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# intended use is to simulate old 'channel' functionality.
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DFHACK_TOOL(dfderamp deramp.cpp)
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# incrementalsearch - a bit like cheat engine, only DF-specific, very basic
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#DFHACK_TOOL(dfautosearch autosearch.cpp)
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DFHACK_TOOL(dfincremental incrementalsearch.cpp)
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# auto dump. dumps all items marked for dumping at the cursor position without the need for dwarf labor.
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# ... or just kills the items? :P
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DFHACK_TOOL(dfautodump autodump.cpp)
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IF(WIN32)
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INSTALL(PROGRAMS dfautodestroy.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
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ENDIF()
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# tile types. tile shape, material, and special information manipulation tool
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DFHACK_TOOL(dftiletypes tiletypes.cpp)
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# veinlook - look at the map... sort of, kind of
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DFHACK_CURSES_TOOL(dfveinlook veinlook.cpp)
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# dfstatus - watches DF and prints stuff in a window
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DFHACK_CURSES_TOOL(dfstatus dfstatus.cpp)
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