Move merged plugins into main plugin folder.

develop
Petr Mrázek 2012-03-23 23:49:28 +01:00
parent 2f76a52959
commit 078caf363f
7 changed files with 4 additions and 79 deletions

@ -65,6 +65,10 @@ OPTION(BUILD_SUPPORTED "Build the supported plugins (reveal, probe, etc.)." ON)
if (BUILD_SUPPORTED) if (BUILD_SUPPORTED)
DFHACK_PLUGIN(reveal reveal.cpp) DFHACK_PLUGIN(reveal reveal.cpp)
DFHACK_PLUGIN(probe probe.cpp) DFHACK_PLUGIN(probe probe.cpp)
# this is a plugin which helps detect cursed creatures (vampires, necromancers, werebeasts, ...)
DFHACK_PLUGIN(cursecheck cursecheck.cpp)
# alternative version of liquids which can be used non-interactively after configuring it
DFHACK_PLUGIN(liquidsgo liquidsgo.cpp)
DFHACK_PLUGIN(drybuckets drybuckets.cpp) DFHACK_PLUGIN(drybuckets drybuckets.cpp)
DFHACK_PLUGIN(getplants getplants.cpp) DFHACK_PLUGIN(getplants getplants.cpp)
DFHACK_PLUGIN(plants plants.cpp) DFHACK_PLUGIN(plants plants.cpp)
@ -109,14 +113,3 @@ if(BUILD_SKELETON)
add_subdirectory(skeleton) add_subdirectory(skeleton)
endif() endif()
# this is a plugin which helps detect cursed creatures (vampires, necromancers, werebeasts, ...)
OPTION(BUILD_CURSECHECK "Build the cursecheck plugin." ON)
if(BUILD_CURSECHECK)
add_subdirectory(cursecheck)
endif()
# alternative version of liquids which can be used non-interactively after configuring it
OPTION(BUILD_LIQUIDSGO "Build the liquidsgo plugin." ON)
if(BUILD_LIQUIDSGO)
add_subdirectory(liquidsgo)
endif()

@ -1,33 +0,0 @@
PROJECT (cursecheck)
# A list of source files
SET(PROJECT_SRCS
cursecheck.cpp
)
# A list of headers
SET(PROJECT_HDRS
cursecheck.h
)
SET_SOURCE_FILES_PROPERTIES( ${PROJECT_HDRS} PROPERTIES HEADER_FILE_ONLY TRUE)
# mash them together (headers are marked as headers and nothing will try to compile them)
LIST(APPEND PROJECT_SRCS ${PROJECT_HDRS})
# option to use a thread for no particular reason
#OPTION(SKELETON_THREAD "Use threads in the skeleton plugin." ON)
#linux
IF(UNIX)
add_definitions(-DLINUX_BUILD)
SET(PROJECT_LIBS
# add any extra linux libs here
${PROJECT_LIBS}
)
# windows
ELSE(UNIX)
SET(PROJECT_LIBS
# add any extra linux libs here
${PROJECT_LIBS}
$(NOINHERIT)
)
ENDIF(UNIX)
# this makes sure all the stuff is put in proper places and linked to dfhack
DFHACK_PLUGIN(cursecheck ${PROJECT_SRCS} LINK_LIBRARIES ${PROJECT_LIBS})

@ -1,33 +0,0 @@
PROJECT (liquidsgo)
# A list of source files
SET(PROJECT_SRCS
liquidsgo.cpp
)
# A list of headers
SET(PROJECT_HDRS
liquidsgo.h
)
SET_SOURCE_FILES_PROPERTIES( ${PROJECT_HDRS} PROPERTIES HEADER_FILE_ONLY TRUE)
# mash them together (headers are marked as headers and nothing will try to compile them)
LIST(APPEND PROJECT_SRCS ${PROJECT_HDRS})
# option to use a thread for no particular reason
#OPTION(SKELETON_THREAD "Use threads in the skeleton plugin." ON)
#linux
IF(UNIX)
add_definitions(-DLINUX_BUILD)
SET(PROJECT_LIBS
# add any extra linux libs here
${PROJECT_LIBS}
)
# windows
ELSE(UNIX)
SET(PROJECT_LIBS
# add any extra linux libs here
${PROJECT_LIBS}
$(NOINHERIT)
)
ENDIF(UNIX)
# this makes sure all the stuff is put in proper places and linked to dfhack
DFHACK_PLUGIN(liquidsgo ${PROJECT_SRCS} LINK_LIBRARIES ${PROJECT_LIBS})