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@ -10,6 +10,7 @@
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// df
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#include "df/building_stockpilest.h"
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#include "df/creature_raw.h"
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#include "df/inorganic_raw.h"
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#include "df/item_quality.h"
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#include <df/itemdef_ammost.h>
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@ -520,7 +521,7 @@ static void unserialize_list_material(FuncMaterialAllowed is_allowed,
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}
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template<typename T_cat_set>
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static void write_cat(bool include_types, uint32_t cat_flags,
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static void write_cat(const char *name, bool include_types, uint32_t cat_flags,
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enum df::stockpile_group_set::Mask cat_mask,
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std::function<T_cat_set*()> mutable_cat_fn,
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std::function<bool(T_cat_set*)> write_cat_fn) {
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@ -528,13 +529,17 @@ static void write_cat(bool include_types, uint32_t cat_flags,
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return;
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T_cat_set* cat_set = mutable_cat_fn();
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if (!include_types) {
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DEBUG(log).print("including all for %s since only category is being recorded\n", name);
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cat_set->set_all(true);
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return;
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}
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if (write_cat_fn(cat_set)) {
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// all fields were set. might as well clear them and use the "all" flag
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// all fields were set. clear them and use the "all" flag instead so "all" can be applied
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// to other worlds with other generated types
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DEBUG(log).print("including all for %s since all fields were enabled\n", name);
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cat_set->Clear();
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cat_set->set_all(true);
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}
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@ -554,90 +559,90 @@ void StockpileSerializer::write(uint32_t includedElements) {
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bool include_types = 0 != (includedElements & INCLUDED_ELEMENTS_TYPES);
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write_cat<StockpileSettings_AmmoSet>(include_types,
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write_cat<StockpileSettings_AmmoSet>("ammo", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_ammo,
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std::bind(&StockpileSettings::mutable_ammo, mBuffer),
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std::bind(&StockpileSettings::mutable_ammo, &mBuffer),
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std::bind(&StockpileSerializer::write_ammo, this, _1));
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write_cat<StockpileSettings_AnimalsSet>(include_types,
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write_cat<StockpileSettings_AnimalsSet>("animals", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_animals,
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std::bind(&StockpileSettings::mutable_animals, mBuffer),
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std::bind(&StockpileSettings::mutable_animals, &mBuffer),
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std::bind(&StockpileSerializer::write_animals, this, _1));
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write_cat<StockpileSettings_ArmorSet>(include_types,
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write_cat<StockpileSettings_ArmorSet>("armor", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_armor,
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std::bind(&StockpileSettings::mutable_armor, mBuffer),
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std::bind(&StockpileSettings::mutable_armor, &mBuffer),
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std::bind(&StockpileSerializer::write_armor, this, _1));
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write_cat<StockpileSettings_BarsBlocksSet>(include_types,
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write_cat<StockpileSettings_BarsBlocksSet>("bars_blocks", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_bars_blocks,
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std::bind(&StockpileSettings::mutable_barsblocks, mBuffer),
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std::bind(&StockpileSettings::mutable_barsblocks, &mBuffer),
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std::bind(&StockpileSerializer::write_bars_blocks, this, _1));
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write_cat<StockpileSettings_ClothSet>(include_types,
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write_cat<StockpileSettings_ClothSet>("cloth", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_cloth,
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std::bind(&StockpileSettings::mutable_cloth, mBuffer),
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std::bind(&StockpileSettings::mutable_cloth, &mBuffer),
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std::bind(&StockpileSerializer::write_cloth, this, _1));
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write_cat<StockpileSettings_CoinSet>(include_types,
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write_cat<StockpileSettings_CoinSet>("coin", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_coins,
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std::bind(&StockpileSettings::mutable_coin, mBuffer),
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std::bind(&StockpileSettings::mutable_coin, &mBuffer),
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std::bind(&StockpileSerializer::write_coins, this, _1));
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write_cat<StockpileSettings_FinishedGoodsSet>(include_types,
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write_cat<StockpileSettings_FinishedGoodsSet>("finished_goods", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_finished_goods,
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std::bind(&StockpileSettings::mutable_finished_goods, mBuffer),
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std::bind(&StockpileSettings::mutable_finished_goods, &mBuffer),
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std::bind(&StockpileSerializer::write_finished_goods, this, _1));
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write_cat<StockpileSettings_FoodSet>(include_types,
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write_cat<StockpileSettings_FoodSet>("food", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_food,
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std::bind(&StockpileSettings::mutable_food, mBuffer),
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std::bind(&StockpileSettings::mutable_food, &mBuffer),
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std::bind(&StockpileSerializer::write_food, this, _1));
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write_cat<StockpileSettings_FurnitureSet>(include_types,
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write_cat<StockpileSettings_FurnitureSet>("furniture", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_furniture,
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std::bind(&StockpileSettings::mutable_furniture, mBuffer),
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std::bind(&StockpileSettings::mutable_furniture, &mBuffer),
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std::bind(&StockpileSerializer::write_furniture, this, _1));
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write_cat<StockpileSettings_GemsSet>(include_types,
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write_cat<StockpileSettings_GemsSet>("gems", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_gems,
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std::bind(&StockpileSettings::mutable_gems, mBuffer),
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std::bind(&StockpileSettings::mutable_gems, &mBuffer),
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std::bind(&StockpileSerializer::write_gems, this, _1));
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write_cat<StockpileSettings_LeatherSet>(include_types,
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write_cat<StockpileSettings_LeatherSet>("leather", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_leather,
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std::bind(&StockpileSettings::mutable_leather, mBuffer),
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std::bind(&StockpileSettings::mutable_leather, &mBuffer),
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std::bind(&StockpileSerializer::write_leather, this, _1));
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write_cat<StockpileSettings_CorpsesSet>(include_types,
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write_cat<StockpileSettings_CorpsesSet>("corpses", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_corpses,
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std::bind(&StockpileSettings::mutable_corpses_v50, mBuffer),
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std::bind(&StockpileSettings::mutable_corpses_v50, &mBuffer),
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std::bind(&StockpileSerializer::write_corpses, this, _1));
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write_cat<StockpileSettings_RefuseSet>(include_types,
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write_cat<StockpileSettings_RefuseSet>("refuse", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_refuse,
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std::bind(&StockpileSettings::mutable_refuse, mBuffer),
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std::bind(&StockpileSettings::mutable_refuse, &mBuffer),
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std::bind(&StockpileSerializer::write_refuse, this, _1));
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write_cat<StockpileSettings_SheetSet>(include_types,
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write_cat<StockpileSettings_SheetSet>("sheet", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_sheet,
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std::bind(&StockpileSettings::mutable_sheet, mBuffer),
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std::bind(&StockpileSettings::mutable_sheet, &mBuffer),
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std::bind(&StockpileSerializer::write_sheet, this, _1));
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write_cat<StockpileSettings_StoneSet>(include_types,
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write_cat<StockpileSettings_StoneSet>("stone", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_stone,
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std::bind(&StockpileSettings::mutable_stone, mBuffer),
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std::bind(&StockpileSettings::mutable_stone, &mBuffer),
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std::bind(&StockpileSerializer::write_stone, this, _1));
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write_cat<StockpileSettings_WeaponsSet>(include_types,
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write_cat<StockpileSettings_WeaponsSet>("weapons", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_weapons,
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std::bind(&StockpileSettings::mutable_weapons, mBuffer),
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std::bind(&StockpileSettings::mutable_weapons, &mBuffer),
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std::bind(&StockpileSerializer::write_weapons, this, _1));
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write_cat<StockpileSettings_WoodSet>(include_types,
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write_cat<StockpileSettings_WoodSet>("wood", include_types,
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_wood,
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std::bind(&StockpileSettings::mutable_wood, mBuffer),
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std::bind(&StockpileSettings::mutable_wood, &mBuffer),
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std::bind(&StockpileSerializer::write_wood, this, _1));
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}
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@ -672,6 +677,7 @@ void StockpileSerializer::read(DeserializeMode mode, const std::string& filter)
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}
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void StockpileSerializer::write_containers() {
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DEBUG(log).print("writing container settings\n");
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mBuffer.set_max_bins(mPile->max_bins);
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mBuffer.set_max_barrels(mPile->max_barrels);
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mBuffer.set_max_wheelbarrows(mPile->max_wheelbarrows);
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@ -682,18 +688,10 @@ static void read_elem(const char *name, DeserializeMode mode,
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std::function<bool()> has_elem_fn,
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std::function<T_elem_ret()> elem_fn,
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T_elem &setting) {
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bool has_elem = has_elem_fn();
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bool is_set = has_elem && elem_fn() != 0;
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bool just_disable = is_set && mode == DESERIALIZE_MODE_DISABLE;
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if (mode == DESERIALIZE_MODE_SET || just_disable) {
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DEBUG(log).print("clearing %s\n", name);
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setting = 0;
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}
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if (!has_elem || just_disable)
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if (!has_elem_fn())
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return;
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bool is_set = elem_fn() != 0;
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if (mode == DESERIALIZE_MODE_SET || is_set) {
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T_elem val = (mode == DESERIALIZE_MODE_DISABLE) ? 0 : elem_fn();
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DEBUG(log).print("setting %s=%d\n", name, val);
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@ -728,11 +726,30 @@ static void read_category(const char *name, DeserializeMode mode,
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if (mode == DESERIALIZE_MODE_SET || mode == DESERIALIZE_MODE_ENABLE)
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cat_flags |= cat_mask;
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bool force = mode == DESERIALIZE_MODE_SET || all;
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char val = (mode == DESERIALIZE_MODE_DISABLE) ? (char)0 : (char)1;
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DEBUG(log).print("setting %s %s elements to %d\n",
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all ? "all" : "marked", name, val);
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set_fn(force, val);
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set_fn(all, val);
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}
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static void set_elem(bool all, char val, bool enabled, bool& elem) {
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if (all || enabled)
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elem = val;
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}
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static bool matches_filter(const std::string& filter, const std::string& name) {
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if (!filter.size())
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return true;
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return std::search(name.begin(), name.end(), filter.begin(), filter.end(),
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[](unsigned char ch1, unsigned char ch2) { return std::toupper(ch1) == std::toupper(ch2); }
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) != name.end();
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}
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static void set_filter_elem(const std::string& filter, char val, df::creature_raw* r, char& elem) {
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if (matches_filter(filter, r->name[0])) {
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DEBUG(log).print("setting %s (%s) to %d\n", r->name[0].c_str(), r->creature_id.c_str(), val);
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elem = val;
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}
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}
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void StockpileSerializer::read_containers(DeserializeMode mode) {
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@ -751,6 +768,7 @@ void StockpileSerializer::read_containers(DeserializeMode mode) {
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}
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void StockpileSerializer::write_general() {
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DEBUG(log).print("writing general settings\n");
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mBuffer.set_use_links_only(mPile->use_links_only);
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mBuffer.set_allow_inorganic(mPile->settings.allow_inorganic);
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mBuffer.set_allow_organic(mPile->settings.allow_organic);
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@ -776,22 +794,17 @@ static bool ammo_mat_is_allowed(const MaterialInfo& mi) {
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}
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bool StockpileSerializer::write_ammo(StockpileSettings::AmmoSet* ammo) {
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bool all = true;
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// ammo type
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all = serialize_list_itemdef(
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bool all = serialize_list_itemdef(
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[=](const std::string& token) { ammo->add_type(token); },
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mPile->settings.ammo.type,
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std::vector<df::itemdef*>(world->raws.itemdefs.ammo.begin(), world->raws.itemdefs.ammo.end()),
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item_type::AMMO) && all;
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item_type::AMMO);
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// metal
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all = serialize_list_material(
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ammo_mat_is_allowed,
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[=](const std::string& token) { ammo->add_mats(token); },
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mPile->settings.ammo.mats) && all;
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// other mats - only wood and bone are expected
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if (mPile->settings.ammo.other_mats.size() > 2) {
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WARN(log).print("ammo other materials > 2: %zd\n",
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mPile->settings.ammo.other_mats.size());
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@ -809,12 +822,10 @@ bool StockpileSerializer::write_ammo(StockpileSettings::AmmoSet* ammo) {
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DEBUG(log).print("other mats %zd is %s\n", i, token.c_str());
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}
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// quality core
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all = serialize_list_quality(
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[=](const std::string& token) { ammo->add_quality_core(token); },
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mPile->settings.ammo.quality_core) && all;
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// quality total
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all = serialize_list_quality(
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[=](const std::string& token) { ammo->add_quality_total(token); },
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mPile->settings.ammo.quality_total) && all;
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@ -823,13 +834,13 @@ bool StockpileSerializer::write_ammo(StockpileSettings::AmmoSet* ammo) {
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}
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void StockpileSerializer::read_ammo(DeserializeMode mode, const std::string& filter) {
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auto & pammo = mPile->settings.ammo;
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read_category<StockpileSettings_AmmoSet>("ammo", mode,
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std::bind(&StockpileSettings::has_ammo, mBuffer),
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std::bind(&StockpileSettings::ammo, mBuffer),
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mPile->settings.flags.whole,
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mPile->settings.flags.mask_ammo,
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[&]() {
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auto & pammo = mPile->settings.ammo;
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pammo.type.clear();
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pammo.mats.clear();
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pammo.other_mats.clear();
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@ -838,18 +849,15 @@ void StockpileSerializer::read_ammo(DeserializeMode mode, const std::string& fil
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},
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[&](bool force, char val) {
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auto & bammo = mBuffer.ammo();
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auto & pammo = mPile->settings.ammo;
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// ammo type
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unserialize_list_itemdef(
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[=](const size_t& idx) -> const std::string& { return bammo.type(idx); },
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[&](const size_t& idx) -> const std::string& { return bammo.type(idx); },
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bammo.type_size(), &pammo.type, item_type::AMMO);
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|
// materials metals
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unserialize_list_material(ammo_mat_is_allowed,
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[=](const size_t& idx) -> const std::string& { return bammo.mats(idx); },
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|
[&](const size_t& idx) -> const std::string& { return bammo.mats(idx); },
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bammo.mats_size(), &pammo.mats);
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|
// others
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|
pammo.other_mats.clear();
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|
pammo.other_mats.resize(2, '\0');
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|
|
|
if (bammo.other_mats_size() > 0) {
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|
@ -859,16 +867,15 @@ void StockpileSerializer::read_ammo(DeserializeMode mode, const std::string& fil
|
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|
|
const int32_t idx = token == "WOOD" ? 0 : token == "BONE" ? 1
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|
: -1;
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|
|
DEBUG(log).print("other mats %d is %s\n", idx, token.c_str());
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|
|
if (idx != -1)
|
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|
|
|
if (idx == -1)
|
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|
|
continue;
|
|
|
|
|
pammo.other_mats.at(idx) = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
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|
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|
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|
|
// core quality
|
|
|
|
|
unserialize_list_quality([=](const size_t& idx) -> const std::string& { return bammo.quality_core(idx); },
|
|
|
|
|
bammo.quality_core_size(), pammo.quality_core);
|
|
|
|
|
|
|
|
|
|
// total quality
|
|
|
|
|
unserialize_list_quality([=](const size_t& idx) -> const std::string& { return bammo.quality_total(idx); },
|
|
|
|
|
bammo.quality_total_size(), pammo.quality_total);
|
|
|
|
|
});
|
|
|
|
@ -886,43 +893,47 @@ bool StockpileSerializer::write_animals(StockpileSettings::AnimalsSet* animals)
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
df::creature_raw* r = find_creature(i);
|
|
|
|
|
DEBUG(log).print("creature %s %zd\n", r->creature_id.c_str(), i);
|
|
|
|
|
if (r->flags.is_set(creature_raw_flags::GENERATED)
|
|
|
|
|
|| r->creature_id == "EQUIPMENT_WAGON")
|
|
|
|
|
continue;
|
|
|
|
|
DEBUG(log).print("saving creature %s\n", r->creature_id.c_str());
|
|
|
|
|
animals->add_enabled(r->creature_id);
|
|
|
|
|
}
|
|
|
|
|
return all;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StockpileSerializer::read_animals(DeserializeMode mode, const std::string& filter) {
|
|
|
|
|
auto & panimals = mPile->settings.animals;
|
|
|
|
|
read_category<StockpileSettings_AnimalsSet>("animals", mode,
|
|
|
|
|
std::bind(&StockpileSettings::has_animals, mBuffer),
|
|
|
|
|
std::bind(&StockpileSettings::animals, mBuffer),
|
|
|
|
|
mPile->settings.flags.whole,
|
|
|
|
|
mPile->settings.flags.mask_animals,
|
|
|
|
|
[&]() {
|
|
|
|
|
auto & panimals = mPile->settings.animals;
|
|
|
|
|
panimals.empty_cages = false;
|
|
|
|
|
panimals.empty_traps = false;
|
|
|
|
|
panimals.enabled.clear();
|
|
|
|
|
},
|
|
|
|
|
[&](bool force, char val) {
|
|
|
|
|
[&](bool all, char val) {
|
|
|
|
|
auto & banimals = mBuffer.animals();
|
|
|
|
|
auto & panimals = mPile->settings.animals;
|
|
|
|
|
if (force || banimals.empty_cages())
|
|
|
|
|
panimals.empty_cages = banimals.empty_cages() && val;
|
|
|
|
|
if (force || banimals.empty_traps())
|
|
|
|
|
panimals.empty_traps = banimals.empty_traps() && val;
|
|
|
|
|
|
|
|
|
|
panimals.enabled.resize(world->raws.creatures.all.size(), '\0');
|
|
|
|
|
set_elem(all, val, banimals.empty_cages(), panimals.empty_cages);
|
|
|
|
|
set_elem(all, val, banimals.empty_traps(), panimals.empty_traps);
|
|
|
|
|
|
|
|
|
|
size_t num_animals = world->raws.creatures.all.size();
|
|
|
|
|
panimals.enabled.resize(num_animals, '\0');
|
|
|
|
|
if (all) {
|
|
|
|
|
for (auto idx = 0; idx < num_animals; ++idx)
|
|
|
|
|
set_filter_elem(filter, val, find_creature(idx), panimals.enabled.at(idx));
|
|
|
|
|
} else {
|
|
|
|
|
for (auto i = 0; i < banimals.enabled_size(); ++i) {
|
|
|
|
|
const std::string& id = banimals.enabled(i);
|
|
|
|
|
int idx = find_creature(id);
|
|
|
|
|
DEBUG(log).print("%s %d\n", id.c_str(), idx);
|
|
|
|
|
if (idx < 0 || size_t(idx) >= panimals.enabled.size()) {
|
|
|
|
|
if (idx < 0 || size_t(idx) >= num_animals) {
|
|
|
|
|
WARN(log).print("animal index invalid: %d\n", idx);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (!filter.size() || id.find(filter) != id.npos)
|
|
|
|
|
panimals.enabled.at(idx) = val;
|
|
|
|
|
set_filter_elem(filter, val, find_creature(idx), panimals.enabled.at(idx));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|