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@ -127,22 +127,58 @@ Header format
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-------------
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The docs **must** begin with a heading which exactly matches the script or plugin name, underlined
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with ``=====`` to the same length. This should be followed by a ``Tags:`` line with
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comma-separated links to the tag indices, and then a ``:dfhack-keybind:`commandname``` line for
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each command provided by the script or plugin. For scripts, this will just be the script name.
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Plugins that do not provide commands (i.e. they can just be enabled for some persistent effect or
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they just export functionality via a Lua API) don't need any ``:dfhack-keybind:`` lines at all.
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The first line of the text should then be the short description that will be used for the script
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or plugin. For example, documentation for the ``build-now`` script might look like::
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with ``=====`` to the same length. This should be followed by a ``.. dfhack-tool:`` directive with
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at least the following parameters:
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* ``:summary:`` - a short, single-sentence description of the tool
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* ``:tags:`` - a space-separated list of tags that apply to the tool
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By default, ``dfhack-tool`` generates both a description of a tool and a command
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with the same name. For tools (specifically plugins) that do not provide exactly
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1 command with the same name as the tool, pass the ``:no-command:`` parameter (with
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no content after it) to prevent the command block from being generated.
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For tools that provide multiple commands, or a command by the same name but with
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significantly different functionality (e.g. a plugin that can be both enabled
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and invoked as a command for different results), use the ``.. dfhack-command:``
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directive for each command. This takes only a ``:summary:`` argument, with the
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same meaning as above.
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For example, documentation for the ``build-now`` script might look like::
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build-now
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=========
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Tags: `tag/fort`, `tag/buildings`
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:dfhack-keybind:`build-now`
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Instantly completes unsuspended building jobs. By default, all
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constructions and buildings on the map are completed, but the
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area of effect is configurable.
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.. dfhack-tool::
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:summary: Instantly completes unsuspended building construction jobs.
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:tags: fort armok buildings
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By default, all buildings on the map are completed, but the area of effect is configurable.
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And documentation for the ``autodump`` plugin might look like::
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autodump
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========
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.. dfhack-tool::
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:summary: Automatically set items in a stockpile to be dumped.
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:tags: fort armok fps productivity items stockpiles
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:no-command:
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.. dfhack-command:: autodump
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:summary: Teleports items marked for dumping to the cursor position.
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.. dfhack-command:: autodump-destroy-here
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:summary: Destroy items marked for dumping under the cursor.
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.. dfhack-command:: autodump-destroy-item
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:summary: Destroys the selected item.
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When `enabled <enable>`, this plugin adds an option to the :kbd:`q` menu for
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stockpiles.
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When invoked as a command, it can instantly move all unforbidden items marked
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for dumping to the tile under the cursor.
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Usage help
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----------
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