Merge branch 'blueprint' of https://github.com/cdombroski/dfhack into temp
Conflicts: NEWS Readme.htmldevelop
commit
06c4755168
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@ -0,0 +1,678 @@
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//Blueprint
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//By cdombroski
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//Translates a region of tiles specified by the cursor and arguments/prompts into a series of blueprint files suitable for digfort/buildingplan/quickfort
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#include <Console.h>
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#include <PluginManager.h>
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#include "modules/Buildings.h"
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#include "modules/Gui.h"
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#include "modules/MapCache.h"
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#include "df/building_axle_horizontalst.h"
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#include "df/building_bridgest.h"
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#include "df/building_constructionst.h"
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#include "df/building_furnacest.h"
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#include "df/building_rollersst.h"
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#include "df/building_screw_pumpst.h"
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#include "df/building_siegeenginest.h"
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#include "df/building_trapst.h"
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#include "df/building_water_wheelst.h"
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#include "df/building_workshopst.h"
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using std::string;
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using std::endl;
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using std::vector;
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using std::ofstream;
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using std::swap;
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using std::find;
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using std::pair;
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using namespace DFHack;
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using namespace df::enums;
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DFHACK_PLUGIN("blueprint");
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enum phase {DIG=1, BUILD=2, PLACE=4, QUERY=8};
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command_result blueprint(color_ostream &out, vector <string> ¶meters);
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DFhackCExport command_result plugin_init(color_ostream &out, vector<PluginCommand> &commands)
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{
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commands.push_back(PluginCommand("blueprint", "Convert map tiles into a blueprint", blueprint, false));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown(color_ostream &out)
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{
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return CR_OK;
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}
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command_result help(color_ostream &out)
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{
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out << "blueprint width height depth name [dig] [build] [place] [query]" << endl
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<< " width, height, depth: area to translate in tiles" << endl
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<< " name: base name for blueprint files" << endl
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<< " dig: generate blueprints for digging" << endl
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<< " build: generate blueprints for building" << endl
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<< " place: generate blueprints for stockpiles" << endl
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<< " query: generate blueprints for querying (room designations)" << endl
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<< " defaults to generating all blueprints" << endl
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<< endl
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<< "blueprint translates a portion of your fortress into blueprints suitable for" << endl
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<< " digfort/fortplan/quickfort. Blueprints are created in the DF folder with names" << endl
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<< " following a \"name-phase.csv\" pattern. Translation starts at the current" << endl
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<< " cursor location and includes all tiles in the range specified." << endl;
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return CR_OK;
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}
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pair<uint32_t, uint32_t> get_building_size(df::building* b)
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{
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return pair<uint32_t, uint32_t>(b->x2 - b->x1 + 1, b->y2 - b->y1 + 1);
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}
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char get_tile_dig(MapExtras::MapCache mc, int32_t x, int32_t y, int32_t z)
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{
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df::tiletype tt = mc.tiletypeAt(DFCoord(x, y, z));
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df::tiletype_shape ts = tileShape(tt);
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switch (ts)
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{
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case tiletype_shape::EMPTY:
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case tiletype_shape::RAMP_TOP:
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return 'h';
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case tiletype_shape::FLOOR:
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case tiletype_shape::BOULDER:
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case tiletype_shape::PEBBLES:
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case tiletype_shape::BROOK_TOP:
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return 'd';
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case tiletype_shape::FORTIFICATION:
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return 'F';
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case tiletype_shape::STAIR_UP:
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return 'u';
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case tiletype_shape::STAIR_DOWN:
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return 'j';
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case tiletype_shape::STAIR_UPDOWN:
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return 'i';
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case tiletype_shape::RAMP:
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return 'r';
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default:
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return ' ';
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}
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}
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string get_tile_build(uint32_t x, uint32_t y, df::building* b)
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{
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if (! b)
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return " ";
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bool at_nw_corner = x == b->x1 && y == b->y1;
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bool at_se_corner = x == b->x2 && y == b->y2;
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bool at_center = x == b->centerx && y == b->centery;
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pair<uint32_t, uint32_t> size = get_building_size(b);
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stringstream out = stringstream();
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switch(b->getType())
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{
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case building_type::Armorstand:
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return "a";
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case building_type::Bed:
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return "b";
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case building_type::Chair:
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return "c";
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case building_type::Door:
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return "d";
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case building_type::Floodgate:
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return "x";
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case building_type::Cabinet:
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return "f";
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case building_type::Box:
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return "h";
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//case building_type::Kennel is missing
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case building_type::FarmPlot:
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if(!at_nw_corner)
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return "`";
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out << "p(" << size.first << "x" << size.second << ")";
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return out.str();
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case building_type::Weaponrack:
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return "r";
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case building_type::Statue:
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return "s";
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case building_type::Table:
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return "t";
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case building_type::RoadPaved:
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if(! at_nw_corner)
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return "`";
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out << "o(" << size.first << "x" << size.second << ")";
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return out.str();
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case building_type::RoadDirt:
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if(! at_nw_corner)
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return "`";
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out << "O(" << size.first << "x" << size.second << ")";
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return out.str();
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case building_type::Bridge:
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if(! at_nw_corner)
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return "`";
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switch(((df::building_bridgest*) b)->direction)
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{
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case df::building_bridgest::T_direction::Down:
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out << "gx";
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break;
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case df::building_bridgest::T_direction::Left:
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out << "ga";
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break;
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case df::building_bridgest::T_direction::Up:
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out << "gw";
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break;
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case df::building_bridgest::T_direction::Right:
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out << "gd";
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break;
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case df::building_bridgest::T_direction::Retracting:
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out << "gs";
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break;
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}
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out << "(" << size.first << "x" << size.second << ")";
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return out.str();
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case building_type::Well:
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return "l";
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case building_type::SiegeEngine:
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if (! at_center)
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return "`";
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return ((df::building_siegeenginest*) b)->type == df::siegeengine_type::Ballista ? "ib" : "ic";
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case building_type::Workshop:
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if (! at_center)
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return "`";
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switch (((df::building_workshopst*) b)->type)
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{
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case workshop_type::Leatherworks:
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return "we";
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case workshop_type::Quern:
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return "wq";
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case workshop_type::Millstone:
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return "wM";
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case workshop_type::Loom:
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return "wo";
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case workshop_type::Clothiers:
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return "wk";
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case workshop_type::Bowyers:
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return "wb";
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case workshop_type::Carpenters:
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return "wc";
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case workshop_type::MetalsmithsForge:
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return "wf";
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case workshop_type::MagmaForge:
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return "wv";
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case workshop_type::Jewelers:
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return "wj";
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case workshop_type::Masons:
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return "wm";
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case workshop_type::Butchers:
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return "wu";
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case workshop_type::Tanners:
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return "wn";
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case workshop_type::Craftsdwarfs:
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return "wr";
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case workshop_type::Siege:
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return "ws";
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case workshop_type::Mechanics:
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return "wt";
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case workshop_type::Still:
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return "wl";
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case workshop_type::Farmers:
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return "ww";
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case workshop_type::Kitchen:
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return "wz";
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case workshop_type::Fishery:
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return "wh";
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case workshop_type::Ashery:
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return "wy";
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case workshop_type::Dyers:
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return "wd";
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case workshop_type::Custom:
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//can't do anything with custom workshop
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return "`";
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}
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case building_type::Furnace:
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if (! at_center)
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return "`";
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switch (((df::building_furnacest*) b)->type)
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{
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case furnace_type::WoodFurnace:
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return "ew";
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case furnace_type::Smelter:
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return "es";
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case furnace_type::GlassFurnace:
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return "eg";
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case furnace_type::Kiln:
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return "ek";
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case furnace_type::MagmaSmelter:
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return "el";
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case furnace_type::MagmaGlassFurnace:
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return "ea";
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case furnace_type::MagmaKiln:
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return "en";
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case furnace_type::Custom:
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//can't do anything with custom furnace
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return "`";
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}
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case building_type::WindowGlass:
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return "y";
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case building_type::WindowGem:
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return "Y";
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case building_type::Construction:
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switch (((df::building_constructionst*) b)->type)
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{
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case construction_type::Fortification:
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return "CF";
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case construction_type::Wall:
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return "CW";
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case construction_type::Floor:
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return "Cf";
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case construction_type::UpStair:
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return "Cu";
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case construction_type::DownStair:
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return "Cj";
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case construction_type::UpDownStair:
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return "Cx";
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case construction_type::Ramp:
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return "Cr";
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case construction_type::TrackN:
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return "trackN";
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case construction_type::TrackS:
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return "trackS";
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case construction_type::TrackE:
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return "trackE";
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case construction_type::TrackW:
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return "trackW";
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case construction_type::TrackNS:
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return "trackNS";
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case construction_type::TrackNE:
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return "trackNE";
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case construction_type::TrackNW:
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return "trackNW";
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case construction_type::TrackSE:
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return "trackSE";
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case construction_type::TrackSW:
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return "trackSW";
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case construction_type::TrackEW:
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return "trackEW";
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case construction_type::TrackNSE:
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return "trackNSE";
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case construction_type::TrackNSW:
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return "trackNSW";
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case construction_type::TrackNEW:
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return "trackNEW";
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case construction_type::TrackSEW:
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return "trackSEW";
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case construction_type::TrackNSEW:
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return "trackNSEW";
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case construction_type::TrackRampN:
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return "trackrampN";
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case construction_type::TrackRampS:
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return "trackrampS";
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case construction_type::TrackRampE:
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return "trackrampE";
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case construction_type::TrackRampW:
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return "trackrampW";
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case construction_type::TrackRampNS:
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return "trackrampNS";
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case construction_type::TrackRampNE:
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return "trackrampNE";
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case construction_type::TrackRampNW:
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return "trackrampNW";
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case construction_type::TrackRampSE:
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return "trackrampSE";
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case construction_type::TrackRampSW:
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return "trackrampSW";
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case construction_type::TrackRampEW:
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return "trackrampEW";
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case construction_type::TrackRampNSE:
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return "trackrampNSE";
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case construction_type::TrackRampNSW:
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return "trackrampNSW";
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case construction_type::TrackRampNEW:
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return "trackrampNEW";
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case construction_type::TrackRampSEW:
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return "trackrampSEW";
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case construction_type::TrackRampNSEW:
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return "trackrampNSEW";
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}
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case building_type::Shop:
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if (! at_center)
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return "`";
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return "z";
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case building_type::AnimalTrap:
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return "m";
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case building_type::Chain:
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return "v";
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case building_type::Cage:
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return "j";
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case building_type::TradeDepot:
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if (! at_center)
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return "`";
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return "D";
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case building_type::Trap:
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switch (((df::building_trapst*) b)->trap_type)
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{
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case trap_type::StoneFallTrap:
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return "Ts";
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case trap_type::WeaponTrap:
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return "Tw";
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case trap_type::Lever:
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return "Tl";
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case trap_type::PressurePlate:
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return "Tp";
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case trap_type::CageTrap:
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return "Tc";
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case trap_type::TrackStop:
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df::building_trapst* ts = (df::building_trapst*) b;
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out << "CS";
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if (ts->use_dump)
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{
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if (ts->dump_x_shift == 0)
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{
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if (ts->dump_y_shift > 0)
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out << "dd";
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else
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out << "d";
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}
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else
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{
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if (ts->dump_x_shift > 0)
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out << "ddd";
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else
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out << "dddd";
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}
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||||
}
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||||
switch (ts->friction)
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||||
{
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||||
case 10:
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||||
out << "a";
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||||
case 50:
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||||
out << "a";
|
||||
case 500:
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||||
out << "a";
|
||||
case 10000:
|
||||
out << "a";
|
||||
}
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||||
return out.str();
|
||||
}
|
||||
case building_type::ScrewPump:
|
||||
if (! at_se_corner) //screw pumps anchor at bottom/right
|
||||
return "`";
|
||||
switch (((df::building_screw_pumpst*) b)->direction)
|
||||
{
|
||||
case screw_pump_direction::FromNorth:
|
||||
return "Msu";
|
||||
case screw_pump_direction::FromEast:
|
||||
return "Msk";
|
||||
case screw_pump_direction::FromSouth:
|
||||
return "Msm";
|
||||
case screw_pump_direction::FromWest:
|
||||
return "Msh";
|
||||
}
|
||||
case building_type::WaterWheel:
|
||||
if (! at_center)
|
||||
return "`";
|
||||
//s swaps orientation which defaults to vertical
|
||||
return ((df::building_water_wheelst*) b)->is_vertical ? "Mw" : "Mws";
|
||||
case building_type::Windmill:
|
||||
if (! at_center)
|
||||
return "`";
|
||||
return "Mm";
|
||||
case building_type::GearAssembly:
|
||||
return "Mg";
|
||||
case building_type::AxleHorizontal:
|
||||
if (! at_nw_corner) //a guess based on how constructions work
|
||||
return "`";
|
||||
//same as water wheel but reversed
|
||||
out << "Mh" << (((df::building_axle_horizontalst*) b)->is_vertical ? "s" : "")
|
||||
<< "(" << size.first << "x" << size.second << ")";
|
||||
return out.str();
|
||||
case building_type::AxleVertical:
|
||||
return "Mv";
|
||||
case building_type::Rollers:
|
||||
if (! at_nw_corner)
|
||||
return "`";
|
||||
out << "Mr";
|
||||
switch (((df::building_rollersst*) b)->direction)
|
||||
{
|
||||
case screw_pump_direction::FromNorth:
|
||||
break;
|
||||
case screw_pump_direction::FromEast:
|
||||
out << "s";
|
||||
case screw_pump_direction::FromSouth:
|
||||
out << "s";
|
||||
case screw_pump_direction::FromWest:
|
||||
out << "s";
|
||||
}
|
||||
out << "(" << size.first << "x" << size.second << ")";
|
||||
return out.str();
|
||||
case building_type::Support:
|
||||
return "S";
|
||||
case building_type::ArcheryTarget:
|
||||
return "A";
|
||||
case building_type::TractionBench:
|
||||
return "R";
|
||||
case building_type::Hatch:
|
||||
return "H";
|
||||
case building_type::Slab:
|
||||
//how to mine alt key?!?
|
||||
//alt+s
|
||||
return " ";
|
||||
case building_type::NestBox:
|
||||
return "N";
|
||||
case building_type::Hive:
|
||||
//alt+h
|
||||
return " ";
|
||||
case building_type::GrateWall:
|
||||
return "W";
|
||||
case building_type::GrateFloor:
|
||||
return "G";
|
||||
case building_type::BarsVertical:
|
||||
return "B";
|
||||
case building_type::BarsFloor:
|
||||
//alt+b
|
||||
return " ";
|
||||
default:
|
||||
return " ";
|
||||
}
|
||||
}
|
||||
|
||||
string get_tile_place(uint32_t x, uint32_t y, df::building* b)
|
||||
{
|
||||
if (! b || b->getType() != building_type::Stockpile)
|
||||
return " ";
|
||||
if (b->x1 != x || b->y1 != y)
|
||||
return "`";
|
||||
pair<uint32_t, uint32_t> size = get_building_size(b);
|
||||
df::building_stockpilest* sp = (df::building_stockpilest*) b;
|
||||
stringstream out = stringstream();
|
||||
switch (sp->settings.flags.whole)
|
||||
{
|
||||
case df::stockpile_group_set::mask_animals:
|
||||
out << "a";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_food:
|
||||
out << "f";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_furniture:
|
||||
out << "u";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_corpses:
|
||||
out << "y";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_refuse:
|
||||
out << "r";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_wood:
|
||||
out << "w";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_stone:
|
||||
out << "s";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_gems:
|
||||
out << "e";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_bars_blocks:
|
||||
out << "b";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_cloth:
|
||||
out << "h";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_leather:
|
||||
out << "l";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_ammo:
|
||||
out << "z";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_coins:
|
||||
out << "n";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_finished_goods:
|
||||
out << "g";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_weapons:
|
||||
out << "p";
|
||||
break;
|
||||
case df::stockpile_group_set::mask_armor:
|
||||
out << "d";
|
||||
break;
|
||||
default: //multiple stockpile type
|
||||
return "`";
|
||||
}
|
||||
out << "("<< size.first << "x" << size.second << ")";
|
||||
return out.str();
|
||||
}
|
||||
|
||||
string get_tile_query(df::building* b)
|
||||
{
|
||||
if (b && b->is_room)
|
||||
return "r+";
|
||||
return " ";
|
||||
}
|
||||
|
||||
command_result do_transform(DFCoord start, DFCoord end, string name, uint32_t phases)
|
||||
{
|
||||
ofstream dig, build, place, query;
|
||||
if (phases & QUERY)
|
||||
{
|
||||
query = ofstream(name + "-query.csv", ofstream::trunc);
|
||||
query << "#query" << endl;
|
||||
}
|
||||
if (phases & PLACE)
|
||||
{
|
||||
place = ofstream(name + "-place.csv", ofstream::trunc);
|
||||
place << "#place" << endl;
|
||||
}
|
||||
if (phases & BUILD)
|
||||
{
|
||||
build = ofstream(name + "-build.csv", ofstream::trunc);
|
||||
build << "#build" << endl;
|
||||
}
|
||||
if (phases & DIG)
|
||||
{
|
||||
dig = ofstream(name + "-dig.csv", ofstream::trunc);
|
||||
dig << "#dig" << endl;
|
||||
}
|
||||
if (start.x > end.x)
|
||||
{
|
||||
swap(start.x, end.x);
|
||||
start.x++;
|
||||
end.x++;
|
||||
}
|
||||
if (start.y > end.y)
|
||||
{
|
||||
swap(start.y, end.y);
|
||||
start.y++;
|
||||
end.y++;
|
||||
}
|
||||
if (start.z > end.z)
|
||||
{
|
||||
swap(start.z, end.z);
|
||||
start.z++;
|
||||
end.z++;
|
||||
}
|
||||
|
||||
MapExtras::MapCache mc;
|
||||
for (int32_t z = start.z; z < end.z; z++)
|
||||
{
|
||||
for (int32_t y = start.y; y < end.y; y++)
|
||||
{
|
||||
for (int32_t x = start.x; x < end.x; x++)
|
||||
{
|
||||
df::building* b = DFHack::Buildings::findAtTile(DFCoord(x, y, z));
|
||||
if (phases & QUERY)
|
||||
query << get_tile_query(b) << ',';
|
||||
if (phases & PLACE)
|
||||
place << get_tile_place(x, y, b) << ',';
|
||||
if (phases & BUILD)
|
||||
build << get_tile_build(x, y, b) << ',';
|
||||
if (phases & DIG)
|
||||
dig << get_tile_dig(mc, x, y, z) << ',';
|
||||
}
|
||||
if (phases & QUERY)
|
||||
query << "#" << endl;
|
||||
if (phases & PLACE)
|
||||
place << "#" << endl;
|
||||
if (phases & BUILD)
|
||||
build << "#" << endl;
|
||||
if (phases & DIG)
|
||||
dig << "#" << endl;
|
||||
}
|
||||
if (z < end.z - 1)
|
||||
{
|
||||
if (phases & QUERY)
|
||||
query << "#<" << endl;
|
||||
if (phases & PLACE)
|
||||
place << "#<" << endl;
|
||||
if (phases & BUILD)
|
||||
build << "#<" << endl;
|
||||
if (phases & DIG)
|
||||
dig << "#<" << endl;
|
||||
}
|
||||
}
|
||||
if (phases & QUERY)
|
||||
query.close();
|
||||
if (phases & PLACE)
|
||||
place.close();
|
||||
if (phases & BUILD)
|
||||
build.close();
|
||||
if (phases & DIG)
|
||||
dig.close();
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
bool cmd_option_exists(vector<string>& parameters, const string& option)
|
||||
{
|
||||
return find(parameters.begin(), parameters.end(), option) != parameters.end();
|
||||
}
|
||||
|
||||
command_result blueprint(color_ostream &out, vector<string> ¶meters)
|
||||
{
|
||||
if (parameters.size() < 4 || parameters.size() > 8)
|
||||
return help(out);
|
||||
CoreSuspender suspend;
|
||||
if (!Maps::IsValid())
|
||||
{
|
||||
out.printerr("Map is not available!\n");
|
||||
return CR_FAILURE;
|
||||
}
|
||||
int32_t x, y, z;
|
||||
if (!Gui::getCursorCoords(x, y, z))
|
||||
{
|
||||
out.printerr("Can't get cursor coords! Make sure you have an active cursor in DF.\n");
|
||||
return CR_FAILURE;
|
||||
}
|
||||
DFCoord start (x, y, z);
|
||||
DFCoord end (x + stoi(parameters[0]), y + stoi(parameters[1]), z + stoi(parameters[2]));
|
||||
if (parameters.size() == 4)
|
||||
return do_transform(start, end, parameters[3], DIG | BUILD | PLACE | QUERY);
|
||||
uint32_t option = 0;
|
||||
if (cmd_option_exists(parameters, "dig"))
|
||||
option |= DIG;
|
||||
if (cmd_option_exists(parameters, "build"))
|
||||
option |= BUILD;
|
||||
if (cmd_option_exists(parameters, "place"))
|
||||
option |= PLACE;
|
||||
if (cmd_option_exists(parameters, "query"))
|
||||
option |= QUERY;
|
||||
return do_transform(start, end, parameters[3], option);
|
||||
}
|
Loading…
Reference in New Issue