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@ -4,6 +4,7 @@
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#include <vector>
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#include <vector>
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#include <map>
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#include <map>
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#include <stddef.h>
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#include <stddef.h>
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#include <cstring>
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using namespace std;
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using namespace std;
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#include <DFHack.h>
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#include <DFHack.h>
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@ -39,6 +40,31 @@ int main (int argc, char** argv)
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return 1;
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return 1;
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}
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}
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DFHack::Maps *Mapz = DF->getMaps();
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DFHack::Maps *Mapz = DF->getMaps();
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DFHack::Materials *Mats = DF->getMaterials();
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uint32_t water_idx = (uint32_t) int32_t(-1);
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uint32_t mud_idx = (uint32_t) int32_t(-1);
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if(Mats->ReadOthers())
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{
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vector <DFHack::t_matglossOther > & main_mats = Mats->other;
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for(size_t i = 0; i < main_mats.size();i++)
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{
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if(strcmp(main_mats[i].rawname, "MUD"))
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{
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mud_idx = i;
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}
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else if(strcmp(main_mats[i].rawname, "WATER"))
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{
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water_idx = i;
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}
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}
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}
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else
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{
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cerr << "Can't init materials." << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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// init the map
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// init the map
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if(!Mapz->Start())
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if(!Mapz->Start())
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@ -71,11 +97,12 @@ int main (int argc, char** argv)
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occ[i][j].bits.broken_arrows_variant = 0;
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occ[i][j].bits.broken_arrows_variant = 0;
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}
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}
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Mapz->WriteOccupancy(x,y,z,&occ);
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Mapz->WriteOccupancy(x,y,z,&occ);
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// TODO: make this actually destroy the objects/remove them from the vector?
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for(uint32_t i = 0; i < splatter.size(); i++)
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for(uint32_t i = 0; i < splatter.size(); i++)
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{
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{
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DFHack::t_spattervein & vein = splatter[i];
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DFHack::t_spattervein & vein = splatter[i];
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// filter away snow and mud
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// filter *solid* away water and mud
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if(vein.mat1 != 0xC && vein.mat1 != 0x6)
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if(vein.mat1 != mud_idx && vein.mat2 != water_idx || vein.matter_state != DFHack::state_solid)
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{
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{
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uint32_t addr = vein.address_of;
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uint32_t addr = vein.address_of;
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uint32_t offset = offsetof(DFHack::t_spattervein, intensity);
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uint32_t offset = offsetof(DFHack::t_spattervein, intensity);
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