|
|
|
@ -265,12 +265,12 @@ bool Creatures::ReadCreature (const int32_t index, t_creature & furball)
|
|
|
|
|
for (uint32_t i = 0; i < furball.defaultSoul.numSkills;i++)
|
|
|
|
|
{
|
|
|
|
|
uint32_t temp2 = skills[i];
|
|
|
|
|
// a byte: this gives us 256 skills maximum. ???
|
|
|
|
|
furball.defaultSoul.skills[i].id = p->readDWord (temp2);
|
|
|
|
|
// a byte: this gives us 256 skills maximum.
|
|
|
|
|
furball.defaultSoul.skills[i].id = p->readByte (temp2);
|
|
|
|
|
furball.defaultSoul.skills[i].rating =
|
|
|
|
|
p->readDWord (temp2 + offsetof(t_skill, rating));
|
|
|
|
|
p->readByte (temp2 + offsetof(t_skill, rating));
|
|
|
|
|
furball.defaultSoul.skills[i].experience =
|
|
|
|
|
p->readDWord (temp2 + offsetof(t_skill, experience));
|
|
|
|
|
p->readWord (temp2 + offsetof(t_skill, experience));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// mental attributes are part of the soul
|
|
|
|
@ -413,8 +413,8 @@ bool Creatures::WriteSkills(const uint32_t index, const t_soul &soul)
|
|
|
|
|
for (uint32_t i=0; i<soul.numSkills; i++)
|
|
|
|
|
{
|
|
|
|
|
uint32_t temp2 = skills[i];
|
|
|
|
|
p->writeDWord(temp2 + offsetof(t_skill, rating), soul.skills[i].rating);
|
|
|
|
|
p->writeDWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience);
|
|
|
|
|
p->writeByte(temp2 + offsetof(t_skill, rating), soul.skills[i].rating);
|
|
|
|
|
p->writeWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|