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@ -265,12 +265,12 @@ bool Creatures::ReadCreature (const int32_t index, t_creature & furball)
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for (uint32_t i = 0; i < furball.defaultSoul.numSkills;i++)
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{
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uint32_t temp2 = skills[i];
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// a byte: this gives us 256 skills maximum. ???
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furball.defaultSoul.skills[i].id = p->readDWord (temp2);
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furball.defaultSoul.skills[i].rating =
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p->readDWord (temp2 + offsetof(t_skill, rating));
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// a byte: this gives us 256 skills maximum.
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furball.defaultSoul.skills[i].id = p->readByte (temp2);
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furball.defaultSoul.skills[i].rating =
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p->readByte (temp2 + offsetof(t_skill, rating));
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furball.defaultSoul.skills[i].experience =
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p->readDWord (temp2 + offsetof(t_skill, experience));
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p->readWord (temp2 + offsetof(t_skill, experience));
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}
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// mental attributes are part of the soul
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@ -413,8 +413,8 @@ bool Creatures::WriteSkills(const uint32_t index, const t_soul &soul)
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for (uint32_t i=0; i<soul.numSkills; i++)
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{
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uint32_t temp2 = skills[i];
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p->writeDWord(temp2 + offsetof(t_skill, rating), soul.skills[i].rating);
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p->writeDWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience);
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p->writeByte(temp2 + offsetof(t_skill, rating), soul.skills[i].rating);
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p->writeWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience);
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}
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return true;
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