Stockflow reaction updates

SpinThread jobs now get the proper material category flag, and metal mechanisms can be ordered.
develop
Eric Wald 2016-06-26 19:22:53 -06:00
parent 74c9abcb47
commit 060331de37
1 changed files with 2 additions and 1 deletions

@ -396,7 +396,7 @@ function collect_reactions()
reaction_entry(result, job_types.MakeCheese) reaction_entry(result, job_types.MakeCheese)
reaction_entry(result, job_types.MilkCreature) reaction_entry(result, job_types.MilkCreature)
reaction_entry(result, job_types.ShearCreature) reaction_entry(result, job_types.ShearCreature)
reaction_entry(result, job_types.SpinThread) reaction_entry(result, job_types.SpinThread, {material_category = {strand = true}})
reaction_entry(result, job_types.MakeLye) reaction_entry(result, job_types.MakeLye)
reaction_entry(result, job_types.ProcessPlants) reaction_entry(result, job_types.ProcessPlants)
reaction_entry(result, job_types.ProcessPlantsBag) reaction_entry(result, job_types.ProcessPlantsBag)
@ -538,6 +538,7 @@ function collect_reactions()
{job_types.MakeEarring, "Make", "Earring"}, {job_types.MakeEarring, "Make", "Earring"},
{job_types.MakeBracelet, "Make", "Bracelet"}, {job_types.MakeBracelet, "Make", "Bracelet"},
{job_types.MakeGem, "Make Large", "Gem"}, {job_types.MakeGem, "Make Large", "Gem"},
{job_types.ConstructMechanisms, "Construct", "Mechanisms"},
}, mat_flags) }, mat_flags)
end end