Implement a material selection dialog.
parent
d336abfd97
commit
023dc82564
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-- Stock dialog for selecting materials
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local _ENV = mkmodule('gui.materials')
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local gui = require('gui')
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local widgets = require('gui.widgets')
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local utils = require('utils')
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ARROW = string.char(26)
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CREATURE_BASE = 19
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PLANT_BASE = 419
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MaterialDialog = defclass(MaterialDialog, gui.FramedScreen)
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MaterialDialog.focus_path = 'MaterialDialog'
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MaterialDialog.ATTRS{
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prompt = 'Type or select a material from this list',
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frame_style = gui.GREY_LINE_FRAME,
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frame_inset = 1,
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frame_title = 'Select Material',
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-- new attrs
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on_select = DEFAULT_NIL,
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on_cancel = DEFAULT_NIL,
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on_close = DEFAULT_NIL,
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}
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function MaterialDialog:init(info)
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self:addviews{
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widgets.Label{
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text = {
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self.prompt, '\n\n',
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'Category: ', { text = self:cb_getfield('context_str'), pen = COLOR_CYAN }
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},
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text_pen = COLOR_WHITE,
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frame = { l = 0, t = 0 },
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},
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widgets.Label{
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view_id = 'back',
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visible = false,
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text = { { key = 'LEAVESCREEN', text = ': Back' } },
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frame = { r = 0, b = 0 },
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auto_width = true,
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},
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widgets.List{
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view_id = 'list',
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frame = { l = 0, r = 0, t = 6, b = 2 },
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on_submit = self:callback('onSubmitItem'),
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},
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widgets.EditField{
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view_id = 'edit',
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frame = { l = 2, t = 4 },
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on_change = self:callback('onFilterChoices'),
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on_char = self:callback('onFilterChar'),
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},
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widgets.Label{
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view_id = 'not_found',
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text = 'No matching materials.',
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text_pen = COLOR_LIGHTRED,
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frame = { l = 2, r = 0, t = 6 },
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},
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widgets.Label{
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text = { {
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key = 'SELECT', text = ': Select',
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disabled = function() return self.subviews.not_found.visible end
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} },
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frame = { l = 0, b = 0 },
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}
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}
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self:initBuiltinMode()
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end
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function MaterialDialog:getWantedFrameSize(rect)
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return math.max(40, #self.prompt), math.min(28, rect.height-8)
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end
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function MaterialDialog:onDestroy()
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if self.on_close then
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self.on_close()
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end
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end
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function MaterialDialog:initBuiltinMode()
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local choices = {
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{ text = ' none', mat_type = -1, mat_index = -1 },
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{ text = ARROW..' inorganic', key = 'CUSTOM_SHIFT_I',
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cb = self:callback('initInorganicMode') },
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{ text = ARROW..' creature', key = 'CUSTOM_SHIFT_C',
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cb = self:callback('initCreatureMode')},
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{ text = ARROW..' plant', key = 'CUSTOM_SHIFT_P',
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cb = self:callback('initPlantMode') },
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}
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self:addMaterials(
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choices,
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df.global.world.raws.mat_table.builtin, 0, -1,
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df.builtin_mats._last_item
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)
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self:pushContext('Any material', choices)
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end
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function MaterialDialog:initInorganicMode()
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local choices = {}
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self:addMaterials(
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choices,
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df.global.world.raws.inorganics, 0, nil,
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nil, 'material'
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)
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self:pushContext('Inorganic materials', choices)
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end
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function MaterialDialog:initCreatureMode()
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local choices = {}
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for i,v in ipairs(df.global.world.raws.creatures.all) do
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self:addObjectChoice(choices, v, v.name[0], CREATURE_BASE, i)
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end
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self:pushContext('Creature materials', choices)
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end
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function MaterialDialog:initPlantMode()
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local choices = {}
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for i,v in ipairs(df.global.world.raws.plants.all) do
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self:addObjectChoice(choices, v, v.name, PLANT_BASE, i)
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end
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self:pushContext('Plant materials', choices)
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end
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function MaterialDialog:addObjectChoice(choices, obj, name, typ, index)
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if #obj.material == 1 then
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self:addMaterial(choices, obj.material[0], typ, index, true)
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else
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table.insert(choices, {
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text = ARROW..' '..name, mat_type = typ, mat_index = index,
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ctx = name, obj = obj, cb = self:callback('onSelectObj')
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})
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end
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end
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function MaterialDialog:onSelectObj(item)
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local choices = {}
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self:addMaterials(choices, item.obj.material, item.mat_type, item.mat_index)
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self:pushContext(item.ctx, choices)
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end
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function MaterialDialog:addMaterials(choices, vector, tid, index, maxid, field)
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for i=0,(maxid or #vector-1) do
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local mat = vector[i]
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if mat and field then
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mat = mat[field]
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end
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if mat then
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local typ, idx
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if index then
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typ, idx = tid+i, index
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else
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typ, idx = tid, i
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end
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self:addMaterial(choices, mat, typ, idx)
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end
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end
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end
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function MaterialDialog:addMaterial(choices, mat, typ, idx, pfix)
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local state = 0
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if mat.heat.melting_point <= 10015 then
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state = 1
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end
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local name = mat.state_name[state]
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name = string.gsub(name, '^frozen ','')
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name = string.gsub(name, '^molten ','')
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name = string.gsub(name, '^condensed ','')
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local key
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if pfix and mat.prefix ~= '' then
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name = mat.prefix .. ' ' .. name
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key = mat.prefix
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end
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table.insert(choices, {
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text = ' '..name,
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search_key = key,
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material = mat,
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mat_type = typ, mat_index = idx
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})
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end
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function MaterialDialog:pushContext(name, choices)
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if not self.back_stack then
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self.back_stack = {}
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self.subviews.back.visible = false
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else
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table.insert(self.back_stack, {
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context_str = self.context_str,
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all_choices = self.all_choices,
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edit_text = self.subviews.edit.text,
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choices = self.choices,
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selected = self.subviews.list.selected,
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})
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self.subviews.back.visible = true
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end
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self.context_str = name
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self.all_choices = choices
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self.subviews.edit.text = ''
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self:setChoices(choices, 1)
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end
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function MaterialDialog:onGoBack()
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local save = table.remove(self.back_stack)
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self.subviews.back.visible = (#self.back_stack > 0)
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self.context_str = save.context_str
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self.all_choices = save.all_choices
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self.subviews.edit.text = save.edit_text
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self:setChoices(save.choices, save.selected)
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end
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function MaterialDialog:setChoices(choices, pos)
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self.choices = choices
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self.subviews.list:setChoices(self.choices, pos)
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self.subviews.not_found.visible = (#self.choices == 0)
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end
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function MaterialDialog:onFilterChoices(text)
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local tokens = utils.split_string(text, ' ')
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local choices = {}
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for i,v in ipairs(self.all_choices) do
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local ok = true
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local search_key = v.search_key or v.text
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for _,key in ipairs(tokens) do
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if key ~= '' and not string.match(search_key, '%f[^%s\x00]'..key) then
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ok = false
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break
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end
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end
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if ok then
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table.insert(choices, v)
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end
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end
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self:setChoices(choices)
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end
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local bad_chars = {
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['%'] = true, ['.'] = true, ['+'] = true, ['*'] = true,
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['['] = true, [']'] = true, ['('] = true, [')'] = true,
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}
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function MaterialDialog:onFilterChar(char, text)
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if bad_chars[char] then
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return false
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end
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if char == ' ' then
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if #self.choices == 1 then
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self.subviews.list:submit()
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return false
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end
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return string.match(text, '%S$')
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end
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return true
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end
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function MaterialDialog:submitMaterial(typ, index)
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self:dismiss()
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if self.on_select then
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local info = dfhack.matinfo.decode(typ, index)
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self.on_select(info, typ, index)
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end
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end
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function MaterialDialog:onSubmitItem(idx, item)
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if item.cb then
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item:cb(idx)
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else
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self:submitMaterial(item.mat_type, item.mat_index)
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end
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end
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function MaterialDialog:onInput(keys)
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if keys.LEAVESCREEN or keys.LEAVESCREEN_ALL then
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if self.subviews.back.visible and not keys.LEAVESCREEN_ALL then
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self:onGoBack()
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else
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self:dismiss()
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if self.on_cancel then
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self.on_cancel()
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end
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end
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else
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self:inputToSubviews(keys)
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end
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end
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function showMaterialPrompt(title, prompt, on_select, on_cancel)
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MaterialDialog{
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frame_title = title,
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prompt = prompt,
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on_select = on_select,
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on_cancel = on_cancel,
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}:show()
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end
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return _ENV
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